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- /*
- * LobbyDefines.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- struct LobbyAccount
- {
- std::string accountID;
- std::string displayName;
- };
- struct LobbyGameRoom
- {
- std::string roomID;
- std::string hostAccountID;
- std::string hostAccountDisplayName;
- std::string roomStatus;
- uint32_t playersCount;
- uint32_t playersLimit;
- };
- struct LobbyChatMessage
- {
- std::string accountID;
- std::string displayName;
- std::string messageText;
- std::chrono::seconds age;
- };
- enum class LobbyCookieStatus : int32_t
- {
- INVALID,
- VALID
- };
- enum class LobbyInviteStatus : int32_t
- {
- NOT_INVITED,
- INVITED,
- DECLINED
- };
- enum class LobbyRoomState : int32_t
- {
- IDLE = 0, // server is ready but no players are in the room
- PUBLIC = 1, // host has joined and allows anybody to join
- PRIVATE = 2, // host has joined but only allows those he invited to join
- //BUSY = 3, // match is ongoing
- //CANCELLED = 4, // game room was cancelled without starting the game
- CLOSED = 5, // game room was closed after playing for some time
- };
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