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							- /*
 
-  * CSkillHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include <cctype>
 
- #include "CSkillHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "filesystem/Filesystem.h"
 
- #include "JsonNode.h"
 
- #include "CModHandler.h"
 
- #include "StringConstants.h"
 
- ///CSkill
 
- CSkill::LevelInfo::LevelInfo()
 
- {
 
- }
 
- CSkill::LevelInfo::~LevelInfo()
 
- {
 
- }
 
- CSkill::CSkill(SecondarySkill id, std::string identifier)
 
- 	: id(id), identifier(identifier)
 
- {
 
- 	levels.resize(NSecondarySkill::levels.size() - 1);
 
- }
 
- CSkill::~CSkill()
 
- {
 
- }
 
- void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
 
- {
 
- 	b->source = Bonus::SECONDARY_SKILL;
 
- 	b->sid = id;
 
- 	b->duration = Bonus::PERMANENT;
 
- 	b->description = identifier;
 
- 	levels[level-1].effects.push_back(b);
 
- }
 
- const CSkill::LevelInfo & CSkill::at(int level) const
 
- {
 
- 	assert(1 <= level && level < NSecondarySkill::levels.size());
 
- 	return levels[level - 1];
 
- }
 
- CSkill::LevelInfo & CSkill::at(int level)
 
- {
 
- 	assert(1 <= level && level < NSecondarySkill::levels.size());
 
- 	return levels[level - 1];
 
- }
 
- DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
 
- {
 
- 	out << "(\"" << info.description << "\", [";
 
- 	for(int i=0; i < info.effects.size(); i++)
 
- 		out << (i ? "," : "") << info.effects[i]->Description();
 
- 	return out << "])";
 
- }
 
- DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill)
 
- {
 
- 	out << "Skill(" << (int)skill.id << "," << skill.identifier << "): [";
 
- 	for(int i=0; i < skill.levels.size(); i++)
 
- 		out << (i ? "," : "") << skill.levels[i];
 
- 	return out << "]";
 
- }
 
- std::string CSkill::toString() const
 
- {
 
- 	std::ostringstream ss;
 
- 	ss << *this;
 
- 	return ss.str();
 
- }
 
- ///CSkillHandler
 
- CSkillHandler::CSkillHandler()
 
- {
 
- }
 
- std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize)
 
- {
 
- 	CLegacyConfigParser parser("DATA/SSTRAITS.TXT");
 
- 	//skip header
 
- 	parser.endLine();
 
- 	parser.endLine();
 
- 	std::vector<std::string> skillNames;
 
- 	std::vector<std::vector<std::string>> skillInfoTexts;
 
- 	do
 
- 	{
 
- 		skillNames.push_back(parser.readString());
 
- 		skillInfoTexts.push_back(std::vector<std::string>());
 
- 		for(int i = 0; i < 3; i++)
 
- 			skillInfoTexts.back().push_back(parser.readString());
 
- 	}
 
- 	while (parser.endLine());
 
- 	assert(skillNames.size() == GameConstants::SKILL_QUANTITY);
 
- 	//store & construct JSON
 
- 	std::vector<JsonNode> legacyData;
 
- 	for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
 
- 	{
 
- 		JsonNode skillNode(JsonNode::JsonType::DATA_STRUCT);
 
- 		skillNode["name"].String() = skillNames[id];
 
- 		for(int level = 1; level < NSecondarySkill::levels.size(); level++)
 
- 		{
 
- 			std::string & desc = skillInfoTexts[id][level-1];
 
- 			auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
 
- 			levelNode["description"].String() = desc;
 
- 			levelNode["effects"].Struct(); // create empty effects objects
 
- 		}
 
- 		legacyData.push_back(skillNode);
 
- 	}
 
- 	objects.resize(legacyData.size());
 
- 	return legacyData;
 
- }
 
- const std::vector<std::string> & CSkillHandler::getTypeNames() const
 
- {
 
- 	static const std::vector<std::string> typeNames = { "skill", "secondarySkill" };
 
- 	return typeNames;
 
- }
 
- const std::string & CSkillHandler::skillInfo(int skill, int level) const
 
- {
 
- 	return objects[skill]->at(level).description;
 
- }
 
- const std::string & CSkillHandler::skillName(int skill) const
 
- {
 
- 	return objects[skill]->name;
 
- }
 
- CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string & identifier, size_t index)
 
- {
 
- 	CSkill * skill = new CSkill(SecondarySkill(index), identifier);
 
- 	skill->name = json["name"].String();
 
- 	switch(json["gainChance"].getType())
 
- 	{
 
- 	case JsonNode::JsonType::DATA_INTEGER:
 
- 		skill->gainChance[0] = json["gainChance"].Integer();
 
- 		skill->gainChance[1] = json["gainChance"].Integer();
 
- 		break;
 
- 	case JsonNode::JsonType::DATA_STRUCT:
 
- 		skill->gainChance[0] = json["gainChance"]["might"].Integer();
 
- 		skill->gainChance[1] = json["gainChance"]["magic"].Integer();
 
- 		break;
 
- 	default:
 
- 		break;
 
- 	}
 
- 	for(int level = 1; level < NSecondarySkill::levels.size(); level++)
 
- 	{
 
- 		const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
 
- 		const JsonNode & levelNode = json[levelName];
 
- 		// parse bonus effects
 
- 		for(auto b : levelNode["effects"].Struct())
 
- 		{
 
- 			auto bonus = JsonUtils::parseBonus(b.second);
 
- 			skill->addNewBonus(bonus, level);
 
- 		}
 
- 		CSkill::LevelInfo & skillAtLevel = skill->at(level);
 
- 		skillAtLevel.description = levelNode["description"].String();
 
- 		skillAtLevel.iconSmall = levelNode["images"]["small"].String();
 
- 		skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
 
- 		skillAtLevel.iconLarge = levelNode["images"]["large"].String();
 
- 	}
 
- 	logMod->debug("loaded secondary skill %s(%d)", identifier, (int)skill->id);
 
- 	logMod->trace("%s", skill->toString());
 
- 	return skill;
 
- }
 
- void CSkillHandler::afterLoadFinalization()
 
- {
 
- }
 
- void CSkillHandler::beforeValidate(JsonNode & object)
 
- {
 
- 	//handle "base" level info
 
- 	JsonNode & base = object["base"];
 
- 	auto inheritNode = [&](const std::string & name){
 
- 		JsonUtils::inherit(object[name], base);
 
- 	};
 
- 	inheritNode("basic");
 
- 	inheritNode("advanced");
 
- 	inheritNode("expert");
 
- }
 
- CSkillHandler::~CSkillHandler()
 
- {
 
- }
 
- std::vector<bool> CSkillHandler::getDefaultAllowed() const
 
- {
 
- 	std::vector<bool> allowedSkills(objects.size(), true);
 
- 	return allowedSkills;
 
- }
 
- si32 CSkillHandler::decodeSkill(const std::string & identifier)
 
- {
 
- 	auto rawId = VLC->modh->identifiers.getIdentifier("core", "skill", identifier);
 
- 	if(rawId)
 
- 		return rawId.get();
 
- 	else
 
- 		return -1;
 
- }
 
- std::string CSkillHandler::encodeSkill(const si32 index)
 
- {
 
- 	return (*VLC->skillh)[SecondarySkill(index)]->identifier;
 
- }
 
- std::string CSkillHandler::encodeSkillWithType(const si32 index)
 
- {
 
- 	return CModHandler::makeFullIdentifier("", "skill", encodeSkill(index));
 
- }
 
 
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