CRmgTemplate.cpp 15 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include "CRmgTemplate.h"
  13. #include "../mapping/CMap.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../CTownHandler.h"
  16. #include "../serializer/JsonSerializeFormat.h"
  17. #include "../StringConstants.h"
  18. namespace
  19. {
  20. si32 decodeZoneId(const std::string & json)
  21. {
  22. return boost::lexical_cast<si32>(json);
  23. }
  24. std::string encodeZoneId(si32 id)
  25. {
  26. return boost::lexical_cast<std::string>(id);
  27. }
  28. }
  29. CTreasureInfo::CTreasureInfo()
  30. : min(0),
  31. max(0),
  32. density(0)
  33. {
  34. }
  35. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  36. {
  37. return (min == other.min) && (max == other.max) && (density == other.density);
  38. }
  39. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  40. {
  41. handler.serializeInt("min", min, 0);
  42. handler.serializeInt("max", max, 0);
  43. handler.serializeInt("density", density, 0);
  44. }
  45. namespace rmg
  46. {
  47. class TerrainEncoder
  48. {
  49. public:
  50. static si32 decode(const std::string & identifier)
  51. {
  52. return vstd::find_pos(GameConstants::TERRAIN_NAMES, identifier);
  53. }
  54. static std::string encode(const si32 index)
  55. {
  56. return (index >=0 && index < GameConstants::TERRAIN_TYPES) ? GameConstants::TERRAIN_NAMES[index] : "<INVALID TERRAIN>";
  57. }
  58. };
  59. class ZoneEncoder
  60. {
  61. public:
  62. static si32 decode(const std::string & json)
  63. {
  64. return boost::lexical_cast<si32>(json);
  65. }
  66. static std::string encode(si32 id)
  67. {
  68. return boost::lexical_cast<std::string>(id);
  69. }
  70. };
  71. class FactionEncoder
  72. {
  73. public:
  74. static si32 decode(const std::string & json)
  75. {
  76. return VLC->townh->decodeFaction(json);
  77. }
  78. static std::string encode(si32 id)
  79. {
  80. return VLC->townh->encodeFaction(id);
  81. }
  82. };
  83. const std::set<ETerrainType> ZoneOptions::DEFAULT_TERRAIN_TYPES =
  84. {
  85. ETerrainType::DIRT,
  86. ETerrainType::SAND,
  87. ETerrainType::GRASS,
  88. ETerrainType::SNOW,
  89. ETerrainType::SWAMP,
  90. ETerrainType::ROUGH,
  91. ETerrainType::SUBTERRANEAN,
  92. ETerrainType::LAVA
  93. };
  94. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  95. ZoneOptions::CTownInfo::CTownInfo()
  96. : townCount(0),
  97. castleCount(0),
  98. townDensity(0),
  99. castleDensity(0)
  100. {
  101. }
  102. int ZoneOptions::CTownInfo::getTownCount() const
  103. {
  104. return townCount;
  105. }
  106. int ZoneOptions::CTownInfo::getCastleCount() const
  107. {
  108. return castleCount;
  109. }
  110. int ZoneOptions::CTownInfo::getTownDensity() const
  111. {
  112. return townDensity;
  113. }
  114. int ZoneOptions::CTownInfo::getCastleDensity() const
  115. {
  116. return castleDensity;
  117. }
  118. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  119. {
  120. handler.serializeInt("towns", townCount, 0);
  121. handler.serializeInt("castles", castleCount, 0);
  122. handler.serializeInt("townDensity", townDensity, 0);
  123. handler.serializeInt("castleDensity", castleDensity, 0);
  124. }
  125. ZoneOptions::ZoneOptions()
  126. : id(0),
  127. type(ETemplateZoneType::PLAYER_START),
  128. size(1),
  129. owner(boost::none),
  130. playerTowns(),
  131. neutralTowns(),
  132. matchTerrainToTown(true),
  133. terrainTypes(DEFAULT_TERRAIN_TYPES),
  134. townsAreSameType(false),
  135. townTypes(),
  136. monsterTypes(),
  137. zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
  138. mines(),
  139. treasureInfo(),
  140. connections(),
  141. minesLikeZone(NO_ZONE),
  142. terrainTypeLikeZone(NO_ZONE),
  143. treasureLikeZone(NO_ZONE)
  144. {
  145. }
  146. ZoneOptions & ZoneOptions::operator=(const ZoneOptions & other)
  147. {
  148. id = other.id;
  149. type = other.type;
  150. size = other.size;
  151. owner = other.owner;
  152. playerTowns = other.playerTowns;
  153. neutralTowns = other.neutralTowns;
  154. matchTerrainToTown = other.matchTerrainToTown;
  155. terrainTypes = other.terrainTypes;
  156. townsAreSameType = other.townsAreSameType;
  157. townTypes = other.townTypes;
  158. monsterTypes = other.monsterTypes;
  159. zoneMonsterStrength = other.zoneMonsterStrength;
  160. mines = other.mines;
  161. treasureInfo = other.treasureInfo;
  162. connections = other.connections;
  163. minesLikeZone = other.minesLikeZone;
  164. terrainTypeLikeZone = other.terrainTypeLikeZone;
  165. treasureLikeZone = other.treasureLikeZone;
  166. return *this;
  167. }
  168. TRmgTemplateZoneId ZoneOptions::getId() const
  169. {
  170. return id;
  171. }
  172. void ZoneOptions::setId(TRmgTemplateZoneId value)
  173. {
  174. if(value <= 0)
  175. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  176. id = value;
  177. }
  178. ETemplateZoneType::ETemplateZoneType ZoneOptions::getType() const
  179. {
  180. return type;
  181. }
  182. int ZoneOptions::getSize() const
  183. {
  184. return size;
  185. }
  186. void ZoneOptions::setSize(int value)
  187. {
  188. size = value;
  189. }
  190. boost::optional<int> ZoneOptions::getOwner() const
  191. {
  192. return owner;
  193. }
  194. const std::set<ETerrainType> & ZoneOptions::getTerrainTypes() const
  195. {
  196. return terrainTypes;
  197. }
  198. void ZoneOptions::setTerrainTypes(const std::set<ETerrainType> & value)
  199. {
  200. assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
  201. value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  202. terrainTypes = value;
  203. }
  204. std::set<TFaction> ZoneOptions::getDefaultTownTypes() const
  205. {
  206. std::set<TFaction> defaultTowns;
  207. auto towns = VLC->townh->getDefaultAllowed();
  208. for(int i = 0; i < towns.size(); ++i)
  209. {
  210. if(towns[i]) defaultTowns.insert(i);
  211. }
  212. return defaultTowns;
  213. }
  214. const std::set<TFaction> & ZoneOptions::getTownTypes() const
  215. {
  216. return townTypes;
  217. }
  218. void ZoneOptions::setTownTypes(const std::set<TFaction> & value)
  219. {
  220. townTypes = value;
  221. }
  222. void ZoneOptions::setMonsterTypes(const std::set<TFaction> & value)
  223. {
  224. monsterTypes = value;
  225. }
  226. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  227. {
  228. mines = value;
  229. }
  230. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  231. {
  232. return mines;
  233. }
  234. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  235. {
  236. treasureInfo = value;
  237. }
  238. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  239. {
  240. return treasureInfo;
  241. }
  242. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  243. {
  244. return minesLikeZone;
  245. }
  246. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  247. {
  248. return terrainTypeLikeZone;
  249. }
  250. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  251. {
  252. return treasureLikeZone;
  253. }
  254. void ZoneOptions::addConnection(TRmgTemplateZoneId otherZone)
  255. {
  256. connections.push_back (otherZone);
  257. }
  258. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnections() const
  259. {
  260. return connections;
  261. }
  262. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  263. {
  264. static const std::vector<std::string> zoneTypes =
  265. {
  266. "playerStart",
  267. "cpuStart",
  268. "treasure",
  269. "junction"
  270. };
  271. handler.serializeEnum("type", type, zoneTypes);
  272. handler.serializeInt("size", size, 1);
  273. handler.serializeInt("owner", owner);
  274. handler.serializeStruct("playerTowns", playerTowns);
  275. handler.serializeStruct("neutralTowns", neutralTowns);
  276. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  277. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  278. SERIALIZE_ZONE_LINK(minesLikeZone);
  279. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  280. SERIALIZE_ZONE_LINK(treasureLikeZone);
  281. #undef SERIALIZE_ZONE_LINK
  282. if(terrainTypeLikeZone == NO_ZONE)
  283. handler.serializeIdArray<ETerrainType, TerrainEncoder>("terrainTypes", terrainTypes, DEFAULT_TERRAIN_TYPES);
  284. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  285. handler.serializeIdArray<TFaction, FactionEncoder>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
  286. handler.serializeIdArray<TFaction, FactionEncoder>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
  287. {
  288. //TODO: add support for std::map to serializeEnum
  289. static const std::vector<std::string> STRENGTH =
  290. {
  291. "weak",
  292. "normal",
  293. "strong"
  294. };
  295. si32 rawStrength = 0;
  296. if(handler.saving)
  297. {
  298. rawStrength = static_cast<decltype(rawStrength)>(zoneMonsterStrength);
  299. rawStrength++;
  300. }
  301. handler.serializeEnum("monsters", rawStrength, STRENGTH);
  302. if(!handler.saving)
  303. {
  304. rawStrength--;
  305. zoneMonsterStrength = static_cast<decltype(zoneMonsterStrength)>(rawStrength);
  306. }
  307. }
  308. if(treasureLikeZone == NO_ZONE)
  309. {
  310. auto treasureData = handler.enterArray("treasure");
  311. treasureData.serializeStruct(treasureInfo);
  312. }
  313. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  314. {
  315. auto minesData = handler.enterStruct("mines");
  316. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  317. {
  318. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  319. }
  320. }
  321. }
  322. ZoneConnection::ZoneConnection()
  323. : zoneA(-1),
  324. zoneB(-1),
  325. guardStrength(0)
  326. {
  327. }
  328. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  329. {
  330. return zoneA;
  331. }
  332. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  333. {
  334. return zoneB;
  335. }
  336. int ZoneConnection::getGuardStrength() const
  337. {
  338. return guardStrength;
  339. }
  340. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  341. {
  342. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  343. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  344. handler.serializeInt("guard", guardStrength, 0);
  345. }
  346. }
  347. using namespace rmg;//todo: remove
  348. CRmgTemplate::CRmgTemplate()
  349. : minSize(72, 72, 2),
  350. maxSize(72, 72, 2)
  351. {
  352. }
  353. CRmgTemplate::~CRmgTemplate()
  354. {
  355. }
  356. bool CRmgTemplate::matchesSize(const int3 & value) const
  357. {
  358. const int64_t square = value.x * value.y * value.z;
  359. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  360. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  361. return minSquare <= square && square <= maxSquare;
  362. }
  363. void CRmgTemplate::setId(const std::string & value)
  364. {
  365. id = value;
  366. }
  367. const std::string & CRmgTemplate::getName() const
  368. {
  369. return name.empty() ? id : name;
  370. }
  371. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  372. {
  373. return players;
  374. }
  375. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  376. {
  377. return cpuPlayers;
  378. }
  379. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  380. {
  381. return zones;
  382. }
  383. const std::vector<ZoneConnection> & CRmgTemplate::getConnections() const
  384. {
  385. return connections;
  386. }
  387. void CRmgTemplate::validate() const
  388. {
  389. //TODO add some validation checks, throw on failure
  390. }
  391. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  392. {
  393. range.push_back(std::make_pair(lower, upper));
  394. }
  395. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  396. {
  397. range.push_back(std::make_pair(value, value));
  398. }
  399. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  400. {
  401. for(const auto & pair : range)
  402. {
  403. if(count >= pair.first && count <= pair.second) return true;
  404. }
  405. return false;
  406. }
  407. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  408. {
  409. std::set<int> numbers;
  410. for(const auto & pair : range)
  411. {
  412. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  413. }
  414. return numbers;
  415. }
  416. std::string CRmgTemplate::CPlayerCountRange::toString() const
  417. {
  418. if(range.size() == 1)
  419. {
  420. const auto & p = range.front();
  421. if((p.first == p.second) && (p.first == 0))
  422. return "";
  423. }
  424. std::string ret;
  425. bool first = true;
  426. for(auto & p : range)
  427. {
  428. if(!first)
  429. ret +=",";
  430. else
  431. first = false;
  432. if(p.first == p.second)
  433. {
  434. ret += boost::lexical_cast<std::string>(p.first);
  435. }
  436. else
  437. {
  438. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  439. }
  440. }
  441. return ret;
  442. }
  443. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  444. {
  445. range.clear();
  446. if(value.empty())
  447. {
  448. addNumber(0);
  449. }
  450. else
  451. {
  452. std::vector<std::string> commaParts;
  453. boost::split(commaParts, value, boost::is_any_of(","));
  454. for(const auto & commaPart : commaParts)
  455. {
  456. std::vector<std::string> rangeParts;
  457. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  458. if(rangeParts.size() == 2)
  459. {
  460. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  461. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  462. addRange(lower, upper);
  463. }
  464. else if(rangeParts.size() == 1)
  465. {
  466. auto val = boost::lexical_cast<int>(rangeParts.front());
  467. addNumber(val);
  468. }
  469. }
  470. }
  471. }
  472. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  473. {
  474. handler.serializeString("name", name);
  475. serializeSize(handler, minSize, "minSize");
  476. serializeSize(handler, maxSize, "maxSize");
  477. serializePlayers(handler, players, "players");
  478. serializePlayers(handler, cpuPlayers, "cpu");
  479. {
  480. auto connectionsData = handler.enterArray("connections");
  481. connectionsData.serializeStruct(connections);
  482. }
  483. {
  484. auto zonesData = handler.enterStruct("zones");
  485. if(handler.saving)
  486. {
  487. for(auto & idAndZone : zones)
  488. {
  489. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  490. idAndZone.second->serializeJson(handler);
  491. }
  492. }
  493. else
  494. {
  495. for(auto & idAndZone : zonesData->getCurrent().Struct())
  496. {
  497. auto guard = handler.enterStruct(idAndZone.first);
  498. auto zone = std::make_shared<ZoneOptions>();
  499. zone->setId(decodeZoneId(idAndZone.first));
  500. zone->serializeJson(handler);
  501. zones[zone->getId()] = zone;
  502. }
  503. }
  504. }
  505. if(!handler.saving)
  506. afterLoad();
  507. }
  508. void CRmgTemplate::afterLoad()
  509. {
  510. for(auto & idAndZone : zones)
  511. {
  512. auto zone = idAndZone.second;
  513. if(zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  514. {
  515. const auto otherZone = zones.at(zone->getMinesLikeZone());
  516. zone->setMinesInfo(otherZone->getMinesInfo());
  517. }
  518. if(zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  519. {
  520. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  521. zone->setTerrainTypes(otherZone->getTerrainTypes());
  522. }
  523. if(zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  524. {
  525. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  526. zone->setTreasureInfo(otherZone->getTreasureInfo());
  527. }
  528. }
  529. for(const auto & connection : connections)
  530. {
  531. auto id1 = connection.getZoneA();
  532. auto id2 = connection.getZoneB();
  533. auto zone1 = zones.at(id1);
  534. auto zone2 = zones.at(id2);
  535. zone1->addConnection(id2);
  536. zone2->addConnection(id1);
  537. }
  538. }
  539. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  540. {
  541. static const std::map<std::string, int3> sizeMapping =
  542. {
  543. {"s", { 36, 36, 1}},
  544. {"s+u", { 36, 36, 2}},
  545. {"m", { 72, 72, 1}},
  546. {"m+u", { 72, 72, 2}},
  547. {"l", {108, 108, 1}},
  548. {"l+u", {108, 108, 2}},
  549. {"xl", {144, 144, 1}},
  550. {"xl+u", {144, 144, 2}},
  551. {"h", {180, 180, 1}},
  552. {"h+u", {180, 180, 2}},
  553. {"xh", {216, 216, 1}},
  554. {"xh+u", {216, 216, 2}},
  555. {"g", {252, 252, 1}},
  556. {"g+u", {252, 252, 2}}
  557. };
  558. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  559. std::string encodedValue;
  560. if(handler.saving)
  561. {
  562. auto iter = sizeReverseMapping.find(value);
  563. if(iter == sizeReverseMapping.end())
  564. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  565. else
  566. encodedValue = iter->second;
  567. }
  568. handler.serializeString(fieldName, encodedValue);
  569. if(!handler.saving)
  570. {
  571. auto iter = sizeMapping.find(encodedValue);
  572. if(iter == sizeMapping.end())
  573. {
  574. std::vector<std::string> parts;
  575. boost::split(parts, encodedValue, boost::is_any_of("x"));
  576. value.x = (boost::lexical_cast<int>(parts.at(0)));
  577. value.y = (boost::lexical_cast<int>(parts.at(1)));
  578. value.z = (boost::lexical_cast<int>(parts.at(2)));
  579. }
  580. else
  581. {
  582. value = iter->second;
  583. }
  584. }
  585. }
  586. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  587. {
  588. std::string encodedValue;
  589. if(handler.saving)
  590. encodedValue = value.toString();
  591. handler.serializeString(fieldName, encodedValue);
  592. if(!handler.saving)
  593. value.fromString(encodedValue);
  594. }