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							- /*
 
-  * float3.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- // FIXME: Class doesn't contain three float values. Update name and description.
 
- /// Class which consists of three float values. Represents position virtual RMG (0;1) area.
 
- class float3
 
- {
 
- public:
 
- 	float x, y;
 
- 	si32 z;
 
- 	float3() : x(0), y(0), z(0) {}
 
- 	float3(const float X, const float Y, const si32 Z): x(X), y(Y), z(Z) {}
 
- 	float3(const float3 & copy) : x(copy.x), y(copy.y), z(copy.z) {}
 
- 	float3 & operator=(const float3 & copy) { x = copy.x; y = copy.y; z = copy.z; return *this; }
 
- 	// returns float3 with coordinates increased by corresponding coordinate of given float3
 
- 	float3 operator+(const float3 & i) const { return float3(x + i.x, y + i.y, z + i.z); }
 
- 	// returns float3 with coordinates increased by given numer
 
- 	float3 operator+(const float i) const { return float3(x + i, y + i, z + (si32)i); }
 
- 	// returns float3 with coordinates decreased by corresponding coordinate of given float3
 
- 	float3 operator-(const float3 & i) const { return float3(x - i.x, y - i.y, z - i.z); }
 
- 	// returns float3 with coordinates decreased by given numer
 
- 	float3 operator-(const float i) const { return float3(x - i, y - i, z - (si32)i); }
 
- 	// returns float3 with plane coordinates decreased by given numer
 
- 	float3 operator*(const float i) const {return float3(x * i, y * i, z);}
 
- 	// returns float3 with plane coordinates decreased by given numer
 
- 	float3 operator/(const float i) const {return float3(x / i, y / i, z);}
 
- 	// returns opposite position
 
- 	float3 operator-() const { return float3(-x, -y, -z); }
 
- 	// returns squared distance on Oxy plane (z coord is not used)
 
- 	double dist2dSQ(const float3 & o) const
 
- 	{
 
- 		const double dx = (x - o.x);
 
- 		const double dy = (y - o.y);
 
- 		return dx*dx + dy*dy;
 
- 	}
 
- 	double mag() const
 
- 	{
 
- 		return sqrt(x*x + y*y);
 
- 	}
 
- 	float3 unitVector() const
 
- 	{
 
- 		return float3(x, y, z) / mag();
 
- 	}
 
- 	// returns distance on Oxy plane (z coord is not used)
 
- 	double dist2d(const float3 &other) const { return std::sqrt(dist2dSQ(other)); }
 
- 	bool areNeighbours(const float3 &other) const { return (dist2dSQ(other) < 4.0) && z == other.z; }
 
- 	float3& operator+=(const float3 & i)
 
- 	{
 
- 		x += i.x;
 
- 		y += i.y;
 
- 		z += i.z;
 
- 		return *this;
 
- 	}
 
- 	float3& operator+=(const float & i)
 
- 	{
 
- 		x += i;
 
- 		y += i;
 
- 		z += (si32)i;
 
- 		return *this;
 
- 	}
 
- 	float3& operator-=(const float3 & i)
 
- 	{
 
- 		x -= i.x;
 
- 		y -= i.y;
 
- 		z -= i.z;
 
- 		return *this;
 
- 	}
 
- 	float3& operator-=(const float & i)
 
- 	{
 
- 		x += i;
 
- 		y += i;
 
- 		z += (si32)i;
 
- 		return *this;
 
- 	}
 
- 	// scale on plane
 
- 	float3& operator*=(const float & i)
 
- 	{
 
- 		x *= i;
 
- 		y *= i;
 
- 		return *this;
 
- 	}
 
- 	// scale on plane
 
- 	float3& operator/=(const float & i)
 
- 	{
 
- 		x /= i;
 
- 		y /= i;
 
- 		return *this;
 
- 	}
 
- 	bool operator==(const float3 & i) const { return (x == i.x) && (y == i.y) && (z == i.z); }
 
- 	bool operator!=(const float3 & i) const { return (x != i.x) || (y != i.y) || (z != i.z); }
 
- 	bool operator<(const float3 & i) const
 
- 	{
 
- 		if (z<i.z)
 
- 			return true;
 
- 		if (z>i.z)
 
- 			return false;
 
- 		if (y<i.y)
 
- 			return true;
 
- 		if (y>i.y)
 
- 			return false;
 
- 		if (x<i.x)
 
- 			return true;
 
- 		if (x>i.x)
 
- 			return false;
 
- 		return false;
 
- 	}
 
- 	std::string toString() const
 
- 	{
 
- 		return	"(" + boost::lexical_cast<std::string>(x) +
 
- 				" " + boost::lexical_cast<std::string>(y) +
 
- 				" " + boost::lexical_cast<std::string>(z) + ")";
 
- 	}
 
- 	bool valid() const
 
- 	{
 
- 		return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const float version)
 
- 	{
 
- 		h & x;
 
- 		h & y;
 
- 		h & z;
 
- 	}
 
- };
 
- struct Shashfloat3
 
- {
 
- 	size_t operator()(float3 const& pos) const
 
- 	{
 
- 		size_t ret = std::hash<float>()(pos.x);
 
- 		vstd::hash_combine(ret, pos.y);
 
- 		vstd::hash_combine(ret, pos.z);
 
- 		return ret;
 
- 	}
 
- };
 
 
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