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- /*
- * inspector.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "inspector.h"
- #include "../lib/CArtHandler.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CRandomGenerator.h"
- #include "../lib/mapObjects/CObjectClassesHandler.h"
- #include "../lib/mapping/CMap.h"
- #include "townbulidingswidget.h"
- #include "armywidget.h"
- #include "messagewidget.h"
- #include "rewardswidget.h"
- #include "questwidget.h"
- //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
- Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
- {
- logGlobal->info("New object instance initialized");
- ///IMPORTANT! initialize order should be from base objects to derived objects
- INIT_OBJ_TYPE(CGResource);
- INIT_OBJ_TYPE(CGArtifact);
- INIT_OBJ_TYPE(CArmedInstance);
- INIT_OBJ_TYPE(CGShipyard);
- INIT_OBJ_TYPE(CGGarrison);
- INIT_OBJ_TYPE(CGMine);
- INIT_OBJ_TYPE(CGDwelling);
- INIT_OBJ_TYPE(CGTownInstance);
- INIT_OBJ_TYPE(CGCreature);
- INIT_OBJ_TYPE(CGHeroInstance);
- INIT_OBJ_TYPE(CGSignBottle);
- INIT_OBJ_TYPE(CGLighthouse);
- //INIT_OBJ_TYPE(CGPandoraBox);
- //INIT_OBJ_TYPE(CGEvent);
- //INIT_OBJ_TYPE(CGSeerHut);
- }
- bool stringToBool(const QString & s)
- {
- if(s == "TRUE")
- return true;
- //if(s == "FALSE")
- return false;
- }
- void Initializer::initialize(CArmedInstance * o)
- {
- if(!o) return;
- }
- void Initializer::initialize(CGSignBottle * o)
- {
- if(!o) return;
- }
- void Initializer::initialize(CGCreature * o)
- {
- if(!o) return;
-
- o->character = CGCreature::Character::HOSTILE;
- if(!o->hasStackAtSlot(SlotID(0)))
- o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
- }
- void Initializer::initialize(CGDwelling * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
-
- switch(o->ID)
- {
- case Obj::RANDOM_DWELLING:
- case Obj::RANDOM_DWELLING_LVL:
- case Obj::RANDOM_DWELLING_FACTION:
- o->initRandomObjectInfo();
- }
- }
- void Initializer::initialize(CGGarrison * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- o->removableUnits = true;
- }
- void Initializer::initialize(CGShipyard * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- }
- void Initializer::initialize(CGLighthouse * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- }
- void Initializer::initialize(CGHeroInstance * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- if(o->ID == Obj::PRISON)
- o->tempOwner = PlayerColor::NEUTRAL;
-
- if(o->ID == Obj::HERO)
- {
- for(auto t : VLC->heroh->objects)
- {
- if(t->heroClass == VLC->heroh->classes.objects[o->subID].get())
- {
- o->type = VLC->heroh->objects[o->subID];
- break;
- }
- }
- }
-
- if(!o->type)
- o->type = VLC->heroh->objects.at(o->subID);
-
- o->name = o->type->getName();
- o->sex = o->type->sex;
- o->biography = o->type->biography;
- o->portrait = o->type->imageIndex;
- o->randomizeArmy(o->type->heroClass->faction);
- }
- void Initializer::initialize(CGTownInstance * o)
- {
- if(!o) return;
- const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
- int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
- o->builtBuildings.insert(BuildingID::DEFAULT);
- if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
- if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
- if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
- if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
- if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
- for(auto spell : VLC->spellh->objects) //add all regular spells to town
- {
- if(!spell->isSpecial() && !spell->isCreatureAbility())
- o->possibleSpells.push_back(spell->id);
- }
- }
- void Initializer::initialize(CGArtifact * o)
- {
- if(!o) return;
-
- if(o->ID == Obj::SPELL_SCROLL)
- {
- std::vector<SpellID> out;
- for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
- {
- //if(map->isAllowedSpell(spell->id))
- {
- out.push_back(spell->id);
- }
- }
- auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
- o->storedArtifact = a;
- }
- }
- void Initializer::initialize(CGMine * o)
- {
- if(!o) return;
-
- o->tempOwner = defaultPlayer;
- o->producedResource = Res::ERes(o->subID);
- o->producedQuantity = o->defaultResProduction();
- }
- void Initializer::initialize(CGResource * o)
- {
- if(!o) return;
-
- o->amount = CGResource::RANDOM_AMOUNT;
- }
- //===============IMPLEMENT PROPERTIES SETUP===============================
- void Inspector::updateProperties(CArmedInstance * o)
- {
- if(!o) return;
-
- auto * delegate = new ArmyDelegate(*o);
- addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
- }
- void Inspector::updateProperties(CGDwelling * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, false);
- }
- void Inspector::updateProperties(CGLighthouse * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, false);
- }
- void Inspector::updateProperties(CGGarrison * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, false);
- addProperty("Removable units", o->removableUnits, InspectorDelegate::boolDelegate(), false);
- }
- void Inspector::updateProperties(CGShipyard * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, false);
- }
- void Inspector::updateProperties(CGHeroInstance * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison
- addProperty<int>("Experience", o->exp, false);
- addProperty("Hero class", o->type->heroClass->getName(), true);
-
- { //Sex
- auto * delegate = new InspectorDelegate;
- delegate->options << "MALE" << "FEMALE";
- addProperty<std::string>("Sex", (o->sex ? "FEMALE" : "MALE"), delegate , false);
- }
- addProperty("Name", o->name, false);
- addProperty("Biography", o->biography, new MessageDelegate, false);
- addProperty("Portrait", o->portrait, false);
-
- { //Hero type
- auto * delegate = new InspectorDelegate;
- for(int i = 0; i < VLC->heroh->objects.size(); ++i)
- {
- if(map->allowedHeroes.at(i))
- {
- if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex()))
- delegate->options << QObject::tr(VLC->heroh->objects[i]->getName().c_str());
- }
- }
- addProperty("Hero type", o->type->getName(), delegate, false);
- }
- }
- void Inspector::updateProperties(CGTownInstance * o)
- {
- if(!o) return;
-
- addProperty("Town name", o->name, false);
-
- auto * delegate = new TownBuildingsDelegate(*o);
- addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
- }
- void Inspector::updateProperties(CGArtifact * o)
- {
- if(!o) return;
-
- addProperty("Message", o->message, false);
-
- CArtifactInstance * instance = o->storedArtifact;
- if(instance)
- {
- SpellID spellId = instance->getGivenSpellID();
- if(spellId != -1)
- {
- auto * delegate = new InspectorDelegate;
- for(auto spell : VLC->spellh->objects)
- {
- //if(map->isAllowedSpell(spell->id))
- delegate->options << QObject::tr(spell->name.c_str());
- }
- addProperty("Spell", VLC->spellh->objects[spellId]->name, delegate, false);
- }
- }
- }
- void Inspector::updateProperties(CGMine * o)
- {
- if(!o) return;
-
- addProperty("Owner", o->tempOwner, false);
- addProperty("Resource", o->producedResource);
- addProperty("Productivity", o->producedQuantity, false);
- }
- void Inspector::updateProperties(CGResource * o)
- {
- if(!o) return;
-
- addProperty("Amount", o->amount, false);
- addProperty("Message", o->message, false);
- }
- void Inspector::updateProperties(CGSignBottle * o)
- {
- if(!o) return;
-
- addProperty("Message", o->message, new MessageDelegate, false);
- }
- void Inspector::updateProperties(CGCreature * o)
- {
- if(!o) return;
-
- addProperty("Message", o->message, false);
- { //Character
- auto * delegate = new InspectorDelegate;
- delegate->options << "COMPLIANT" << "FRIENDLY" << "AGRESSIVE" << "HOSTILE" << "SAVAGE";
- addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
- }
- addProperty("Never flees", o->neverFlees, InspectorDelegate::boolDelegate(), false);
- addProperty("Not growing", o->notGrowingTeam, InspectorDelegate::boolDelegate(), false);
- addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
- addProperty("Army", PropertyEditorPlaceholder(), true);
- addProperty("Amount", o->stacks[SlotID(0)]->count, false);
- //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
- }
- void Inspector::updateProperties(CGPandoraBox * o)
- {
- if(!o) return;
-
- addProperty("Message", o->message, new MessageDelegate, false);
-
- auto * delegate = new RewardsPandoraDelegate(*map, *o);
- addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
- }
- void Inspector::updateProperties(CGEvent * o)
- {
- if(!o) return;
-
- addProperty("Remove after", o->removeAfterVisit, InspectorDelegate::boolDelegate(), false);
- addProperty("Human trigger", o->humanActivate, InspectorDelegate::boolDelegate(), false);
- addProperty("Cpu trigger", o->computerActivate, InspectorDelegate::boolDelegate(), false);
- //ui8 availableFor; //players whom this event is available for
- }
- void Inspector::updateProperties(CGSeerHut * o)
- {
- if(!o) return;
- { //Mission type
- auto * delegate = new InspectorDelegate;
- delegate->options << "Reach level" << "Stats" << "Kill hero" << "Kill creature" << "Artifact" << "Army" << "Resources" << "Hero" << "Player";
- addProperty<CQuest::Emission>("Mission type", o->quest->missionType, delegate, false);
- }
-
- addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
- addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
- addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
-
- { //Quest
- auto * delegate = new QuestDelegate(*map, *o);
- addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
- }
-
- { //Reward
- auto * delegate = new RewardsSeerhutDelegate(*map, *o);
- addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
- }
- }
- void Inspector::updateProperties()
- {
- if(!obj)
- return;
- table->setRowCount(0); //cleanup table
-
- addProperty("Indentifier", obj);
- addProperty("ID", obj->ID.getNum());
- addProperty("SubID", obj->subID);
- addProperty("InstanceName", obj->instanceName);
- addProperty("TypeName", obj->typeName);
- addProperty("SubTypeName", obj->subTypeName);
-
- if(!dynamic_cast<CGHeroInstance*>(obj))
- {
- auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
- addProperty("IsStatic", factory->isStaticObject());
- }
-
- auto * delegate = new InspectorDelegate();
- delegate->options << "NEUTRAL";
- for(int p = 0; p < map->players.size(); ++p)
- if(map->players[p].canAnyonePlay())
- delegate->options << QString("PLAYER %1").arg(p);
- addProperty("Owner", obj->tempOwner, delegate, true);
-
- UPDATE_OBJ_PROPERTIES(CArmedInstance);
- UPDATE_OBJ_PROPERTIES(CGResource);
- UPDATE_OBJ_PROPERTIES(CGArtifact);
- UPDATE_OBJ_PROPERTIES(CGMine);
- UPDATE_OBJ_PROPERTIES(CGGarrison);
- UPDATE_OBJ_PROPERTIES(CGShipyard);
- UPDATE_OBJ_PROPERTIES(CGDwelling);
- UPDATE_OBJ_PROPERTIES(CGTownInstance);
- UPDATE_OBJ_PROPERTIES(CGCreature);
- UPDATE_OBJ_PROPERTIES(CGHeroInstance);
- UPDATE_OBJ_PROPERTIES(CGSignBottle);
- UPDATE_OBJ_PROPERTIES(CGLighthouse);
- UPDATE_OBJ_PROPERTIES(CGPandoraBox);
- UPDATE_OBJ_PROPERTIES(CGEvent);
- UPDATE_OBJ_PROPERTIES(CGSeerHut);
-
- table->show();
- }
- //===============IMPLEMENT PROPERTY UPDATE================================
- void Inspector::setProperty(const QString & key, const QVariant & value)
- {
- if(!obj)
- return;
-
- if(key == "Owner")
- {
- PlayerColor owner(value.toString().mid(6).toInt()); //receiving PLAYER N, N has index 6
- if(value == "NEUTRAL")
- owner = PlayerColor::NEUTRAL;
- if(value == "UNFLAGGABLE")
- owner = PlayerColor::UNFLAGGABLE;
- obj->tempOwner = owner;
- }
-
- SET_PROPERTIES(CArmedInstance);
- SET_PROPERTIES(CGTownInstance);
- SET_PROPERTIES(CGArtifact);
- SET_PROPERTIES(CGMine);
- SET_PROPERTIES(CGResource);
- SET_PROPERTIES(CGDwelling);
- SET_PROPERTIES(CGGarrison);
- SET_PROPERTIES(CGCreature);
- SET_PROPERTIES(CGHeroInstance);
- SET_PROPERTIES(CGShipyard);
- SET_PROPERTIES(CGSignBottle);
- SET_PROPERTIES(CGLighthouse);
- SET_PROPERTIES(CGPandoraBox);
- SET_PROPERTIES(CGEvent);
- SET_PROPERTIES(CGSeerHut);
- }
- void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Remove after")
- o->removeAfterVisit = stringToBool(value.toString());
-
- if(key == "Human trigger")
- o->humanActivate = stringToBool(value.toString());
-
- if(key == "Cpu trigger")
- o->computerActivate = stringToBool(value.toString());
- }
- void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Town name")
- o->name = value.toString().toStdString();
- }
- void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Message")
- o->message = value.toString().toStdString();
- }
- void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Productivity")
- o->producedQuantity = value.toString().toInt();
- }
- void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Message")
- o->message = value.toString().toStdString();
-
- if(o->storedArtifact && key == "Spell")
- {
- for(auto spell : VLC->spellh->objects)
- {
- if(spell->name == value.toString().toStdString())
- {
- o->storedArtifact = CArtifactInstance::createScroll(spell->getId());
- break;
- }
- }
- }
- }
- void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Removable units")
- o->removableUnits = stringToBool(value.toString());
- }
- void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Sex")
- o->sex = value.toString() == "MALE" ? 0 : 1;
-
- if(key == "Name")
- o->name = value.toString().toStdString();
-
- if(key == "Hero type")
- {
- for(auto t : VLC->heroh->objects)
- {
- if(t->getName() == value.toString().toStdString())
- o->type = t.get();
- }
- o->name = o->type->getName();
- o->sex = o->type->sex;
- o->biography = o->type->biography;
- o->portrait = o->type->imageIndex;
- o->randomizeArmy(o->type->heroClass->faction);
- updateProperties(); //updating other properties after change
- }
- }
- void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
- }
- void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Amount")
- o->amount = value.toString().toInt();
- }
- void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Message")
- o->message = value.toString().toStdString();
- if(key == "Character")
- {
- //COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
- if(value == "COMPLIANT")
- o->character = CGCreature::Character::COMPLIANT;
- if(value == "FRIENDLY")
- o->character = CGCreature::Character::FRIENDLY;
- if(value == "AGRESSIVE")
- o->character = CGCreature::Character::AGRESSIVE;
- if(value == "HOSTILE")
- o->character = CGCreature::Character::HOSTILE;
- if(value == "SAVAGE")
- o->character = CGCreature::Character::SAVAGE;
- }
- if(key == "Never flees")
- o->neverFlees = stringToBool(value.toString());
- if(key == "Not growing")
- o->notGrowingTeam = stringToBool(value.toString());
- if(key == "Amount")
- o->stacks[SlotID(0)]->count = value.toString().toInt();
- }
- void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
- {
- if(!o) return;
-
- if(key == "Mission type")
- {
- if(value == "Reach level")
- o->quest->missionType = CQuest::Emission::MISSION_LEVEL;
- if(value == "Stats")
- o->quest->missionType = CQuest::Emission::MISSION_PRIMARY_STAT;
- if(value == "Kill hero")
- o->quest->missionType = CQuest::Emission::MISSION_KILL_HERO;
- if(value == "Kill creature")
- o->quest->missionType = CQuest::Emission::MISSION_KILL_CREATURE;
- if(value == "Artifact")
- o->quest->missionType = CQuest::Emission::MISSION_ART;
- if(value == "Army")
- o->quest->missionType = CQuest::Emission::MISSION_ARMY;
- if(value == "Resources")
- o->quest->missionType = CQuest::Emission::MISSION_RESOURCES;
- if(value == "Hero")
- o->quest->missionType = CQuest::Emission::MISSION_HERO;
- if(value == "Player")
- o->quest->missionType = CQuest::Emission::MISSION_PLAYER;
- }
-
- if(key == "First visit text")
- o->quest->firstVisitText = value.toString().toStdString();
- if(key == "Next visit text")
- o->quest->nextVisitText = value.toString().toStdString();
- if(key == "Completed text")
- o->quest->completedText = value.toString().toStdString();
- }
- //===============IMPLEMENT PROPERTY VALUE TYPE============================
- QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
- {
- return new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
- }
- QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
- {
- auto item = new QTableWidgetItem("");
- item->setData(Qt::UserRole, QString("PropertyEditor"));
- return item;
- }
- QTableWidgetItem * Inspector::addProperty(unsigned int value)
- {
- return new QTableWidgetItem(QString::number(value));
- }
- QTableWidgetItem * Inspector::addProperty(int value)
- {
- return new QTableWidgetItem(QString::number(value));
- }
- QTableWidgetItem * Inspector::addProperty(bool value)
- {
- return new QTableWidgetItem(value ? "TRUE" : "FALSE");
- }
- QTableWidgetItem * Inspector::addProperty(const std::string & value)
- {
- return addProperty(QString::fromStdString(value));
- }
- QTableWidgetItem * Inspector::addProperty(const QString & value)
- {
- return new QTableWidgetItem(value);
- }
- QTableWidgetItem * Inspector::addProperty(const int3 & value)
- {
- return new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
- }
- QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
- {
- auto str = QString("PLAYER %1").arg(value.getNum());
- if(value == PlayerColor::NEUTRAL)
- str = "NEUTRAL";
- if(value == PlayerColor::UNFLAGGABLE)
- str = "UNFLAGGABLE";
- return new QTableWidgetItem(str);
- }
- QTableWidgetItem * Inspector::addProperty(const Res::ERes & value)
- {
- QString str;
- switch (value) {
- case Res::ERes::WOOD:
- str = "WOOD";
- break;
- case Res::ERes::ORE:
- str = "ORE";
- break;
- case Res::ERes::SULFUR:
- str = "SULFUR";
- break;
- case Res::ERes::GEMS:
- str = "GEMS";
- break;
- case Res::ERes::MERCURY:
- str = "MERCURY";
- break;
- case Res::ERes::CRYSTAL:
- str = "CRYSTAL";
- break;
- case Res::ERes::GOLD:
- str = "GOLD";
- break;
- default:
- break;
- }
- return new QTableWidgetItem(str);
- }
- QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
- {
- QString str;
- switch (value) {
- case CGCreature::Character::COMPLIANT:
- str = "COMPLIANT";
- break;
- case CGCreature::Character::FRIENDLY:
- str = "FRIENDLY";
- break;
- case CGCreature::Character::AGRESSIVE:
- str = "AGRESSIVE";
- break;
- case CGCreature::Character::HOSTILE:
- str = "HOSTILE";
- break;
- case CGCreature::Character::SAVAGE:
- str = "SAVAGE";
- break;
- default:
- break;
- }
- return new QTableWidgetItem(str);
- }
- QTableWidgetItem * Inspector::addProperty(CQuest::Emission value)
- {
- QString str;
- switch (value) {
- case CQuest::Emission::MISSION_LEVEL:
- str = "Reach level";
- break;
- case CQuest::Emission::MISSION_PRIMARY_STAT:
- str = "Stats";
- break;
- case CQuest::Emission::MISSION_KILL_HERO:
- str = "Kill hero";
- break;
- case CQuest::Emission::MISSION_KILL_CREATURE:
- str = "Kill creature";
- break;
- case CQuest::Emission::MISSION_ART:
- str = "Artifact";
- break;
- case CQuest::Emission::MISSION_ARMY:
- str = "Army";
- break;
- case CQuest::Emission::MISSION_RESOURCES:
- str = "Resources";
- break;
- case CQuest::Emission::MISSION_HERO:
- str = "Hero";
- break;
- case CQuest::Emission::MISSION_PLAYER:
- str = "Player";
- break;
- case CQuest::Emission::MISSION_KEYMASTER:
- str = "Key master";
- break;
- default:
- break;
- }
- return new QTableWidgetItem(str);
- }
- //========================================================================
- Inspector::Inspector(CMap * m, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), map(m)
- {
- }
- /*
- * Delegates
- */
- InspectorDelegate * InspectorDelegate::boolDelegate()
- {
- auto * d = new InspectorDelegate;
- d->options << "TRUE" << "FALSE";
- return d;
- }
- QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
- {
- return new QComboBox(parent);
- }
- void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
- {
- if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
- {
- ed->addItems(options);
- }
- else
- {
- QStyledItemDelegate::setEditorData(editor, index);
- }
- }
- void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
- {
- if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
- {
- if(!options.isEmpty())
- {
- QMap<int, QVariant> data;
- data[0] = options[ed->currentIndex()];
- model->setItemData(index, data);
- }
- }
- else
- {
- QStyledItemDelegate::setModelData(editor, model, index);
- }
- }
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