NetPacksServer.cpp 6.1 KB

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  1. #include "../lib/NetPacks.h"
  2. #include "CGameHandler.h"
  3. #include "../hch/CObjectHandler.h"
  4. #include "../lib/IGameCallback.h"
  5. #include "../lib/map.h"
  6. #define PLAYER_OWNS(id) (gh->getPlayerAt(c)==gh->getOwner(id))
  7. #define ERROR_AND_RETURN {if(c) *c << &SystemMessage("You are not allowed to perform this action!"); \
  8. tlog1<<"Player is not allowed to perform this action!\n"; \
  9. return false;}
  10. #define ERROR_IF_NOT_OWNS(id) if(!PLAYER_OWNS(id)) ERROR_AND_RETURN
  11. #define COMPLAIN_AND_RETURN(txt) { gh->complain(txt); ERROR_AND_RETURN }
  12. /*
  13. * NetPacksServer.cpp, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. CGameState* CPackForServer::GS(CGameHandler *gh)
  22. {
  23. return gh->gs;
  24. }
  25. bool SaveGame::applyGh( CGameHandler *gh )
  26. {
  27. //gh->sendMessageTo(*c,"Saving...");
  28. gh->save(fname);
  29. gh->sendMessageTo(*c,"Game has been saved as " + fname);
  30. return true;
  31. }
  32. bool CloseServer::applyGh( CGameHandler *gh )
  33. {
  34. gh->close();
  35. return true;
  36. }
  37. bool EndTurn::applyGh( CGameHandler *gh )
  38. {
  39. gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
  40. return true;
  41. }
  42. bool DismissHero::applyGh( CGameHandler *gh )
  43. {
  44. ERROR_IF_NOT_OWNS(hid);
  45. return gh->removeObject(hid);
  46. }
  47. bool MoveHero::applyGh( CGameHandler *gh )
  48. {
  49. ERROR_IF_NOT_OWNS(hid);
  50. return gh->moveHero(hid,dest,0,gh->getPlayerAt(c));
  51. }
  52. bool CastleTeleportHero::applyGh( CGameHandler *gh )
  53. {
  54. ERROR_IF_NOT_OWNS(hid);
  55. return gh->teleportHero(hid,dest,source,gh->getPlayerAt(c));
  56. }
  57. bool ArrangeStacks::applyGh( CGameHandler *gh )
  58. {
  59. //checks for owning in the gh func
  60. return gh->arrangeStacks(id1,id2,what,p1,p2,val,gh->getPlayerAt(c));
  61. }
  62. bool DisbandCreature::applyGh( CGameHandler *gh )
  63. {
  64. ERROR_IF_NOT_OWNS(id);
  65. return gh->disbandCreature(id,pos);
  66. }
  67. bool BuildStructure::applyGh( CGameHandler *gh )
  68. {
  69. ERROR_IF_NOT_OWNS(tid);
  70. return gh->buildStructure(tid,bid);
  71. }
  72. bool RecruitCreatures::applyGh( CGameHandler *gh )
  73. {
  74. return gh->recruitCreatures(tid,crid,amount,level);
  75. }
  76. bool UpgradeCreature::applyGh( CGameHandler *gh )
  77. {
  78. ERROR_IF_NOT_OWNS(id);
  79. return gh->upgradeCreature(id,pos,cid);
  80. }
  81. bool GarrisonHeroSwap::applyGh( CGameHandler *gh )
  82. {
  83. const CGTownInstance * town = gh->getTown(tid);
  84. if (!PLAYER_OWNS(tid) && !( town->garrisonHero && PLAYER_OWNS(town->garrisonHero->id) ) )
  85. ERROR_AND_RETURN;//neither town nor garrisoned hero (if present) is ours
  86. return gh->garrisonSwap(tid);
  87. }
  88. bool ExchangeArtifacts::applyGh( CGameHandler *gh )
  89. {
  90. ERROR_IF_NOT_OWNS(hid1);//second hero can be ally
  91. return gh->swapArtifacts(hid1,hid2,slot1,slot2);
  92. }
  93. bool AssembleArtifacts::applyGh( CGameHandler *gh )
  94. {
  95. ERROR_IF_NOT_OWNS(heroID);
  96. return gh->assembleArtifacts(heroID, artifactSlot, assemble, assembleTo);
  97. }
  98. bool BuyArtifact::applyGh( CGameHandler *gh )
  99. {
  100. ERROR_IF_NOT_OWNS(hid);
  101. return gh->buyArtifact(hid,aid);
  102. }
  103. bool TradeOnMarketplace::applyGh( CGameHandler *gh )
  104. {
  105. //market must be owned or visited
  106. const IMarket *m = IMarket::castFrom(market);
  107. if(!m)
  108. COMPLAIN_AND_RETURN("market is not-a-market! :/");
  109. ui8 player = market->tempOwner;
  110. if(player >= PLAYER_LIMIT)
  111. player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
  112. if(player >= PLAYER_LIMIT)
  113. COMPLAIN_AND_RETURN("No player can use this market!");
  114. if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
  115. COMPLAIN_AND_RETURN("This hero can't use this marketplace!");
  116. if(gh->getPlayerAt(c) != player)
  117. ERROR_AND_RETURN;
  118. switch(mode)
  119. {
  120. case RESOURCE_RESOURCE:
  121. return gh->tradeResources(m, val, player, r1, r2);
  122. case RESOURCE_PLAYER:
  123. return gh->sendResources(val, player, r1, r2);
  124. case CREATURE_RESOURCE:
  125. if(!hero)
  126. COMPLAIN_AND_RETURN("Only hero can sell creatures!");
  127. return gh->sellCreatures(val, m, hero, r1, r2);
  128. case RESOURCE_ARTIFACT:
  129. if(!hero)
  130. COMPLAIN_AND_RETURN("Only hero can buy artifacts!");
  131. return gh->buyArtifact(m, hero, r1, r2);
  132. case CREATURE_UNDEAD:
  133. return gh->transformInUndead(m, hero, r1);
  134. case RESOURCE_SKILL:
  135. return gh->buySecSkill(m, hero, r2);
  136. case CREATURE_EXP:
  137. return gh->sacrificeCreatures(m, hero, r1, val);
  138. case ARTIFACT_EXP:
  139. return gh->sacrificeArtifact(m, hero, r1);
  140. default:
  141. COMPLAIN_AND_RETURN("Unknown exchange mode!");
  142. }
  143. }
  144. bool SetFormation::applyGh( CGameHandler *gh )
  145. {
  146. ERROR_IF_NOT_OWNS(hid);
  147. return gh->setFormation(hid,formation);
  148. }
  149. bool HireHero::applyGh( CGameHandler *gh )
  150. {
  151. const CGObjectInstance *obj = gh->getObj(tid);
  152. if(obj->ID == TOWNI_TYPE)
  153. ERROR_IF_NOT_OWNS(tid);
  154. //TODO check for visiting hero
  155. return gh->hireHero(obj, hid,player);
  156. }
  157. bool BuildBoat::applyGh( CGameHandler *gh )
  158. {
  159. ERROR_IF_NOT_OWNS(objid);
  160. return gh->buildBoat(objid);
  161. }
  162. bool QueryReply::applyGh( CGameHandler *gh )
  163. {
  164. //TODO - check if player matches the query
  165. return gh->queryReply(qid,answer);
  166. }
  167. bool MakeAction::applyGh( CGameHandler *gh )
  168. {
  169. if(!GS(gh)->curB) ERROR_AND_RETURN;
  170. if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
  171. return gh->makeBattleAction(ba);
  172. }
  173. bool MakeCustomAction::applyGh( CGameHandler *gh )
  174. {
  175. if(!GS(gh)->curB) ERROR_AND_RETURN;
  176. if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
  177. return gh->makeCustomAction(ba);
  178. }
  179. bool DigWithHero::applyGh( CGameHandler *gh )
  180. {
  181. ERROR_IF_NOT_OWNS(id);
  182. return gh->dig(gh->getHero(id));
  183. }
  184. bool CastAdvSpell::applyGh( CGameHandler *gh )
  185. {
  186. ERROR_IF_NOT_OWNS(hid);
  187. return gh->castSpell(gh->getHero(hid), sid, pos);
  188. }
  189. bool PlayerMessage::applyGh( CGameHandler *gh )
  190. {
  191. if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
  192. gh->playerMessage(player,text);
  193. return true;
  194. }
  195. bool SetSelection::applyGh( CGameHandler *gh )
  196. {
  197. if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
  198. if(!gh->getObj(id)) ERROR_AND_RETURN;
  199. gh->sendAndApply(this);
  200. return true;
  201. }