IMapRendererContext.h 3.0 KB

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  1. /*
  2. * IMapRendererContext.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class int3;
  13. class Point;
  14. class CGObjectInstance;
  15. class ObjectInstanceID;
  16. struct TerrainTile;
  17. struct CGPath;
  18. VCMI_LIB_NAMESPACE_END
  19. class IMapRendererContext
  20. {
  21. public:
  22. using MapObject = ObjectInstanceID;
  23. using MapObjectsList = std::vector<MapObject>;
  24. virtual ~IMapRendererContext() = default;
  25. /// returns dimensions of current map
  26. virtual int3 getMapSize() const = 0;
  27. /// returns true if chosen coordinates exist on map
  28. virtual bool isInMap(const int3 & coordinates) const = 0;
  29. /// returns true if selected tile has animation and should not be cached
  30. virtual bool tileAnimated(const int3 & coordinates) const = 0;
  31. /// returns tile by selected coordinates. Coordinates MUST be valid
  32. virtual const TerrainTile & getMapTile(const int3 & coordinates) const = 0;
  33. /// returns all objects visible on specified tile
  34. virtual const MapObjectsList & getObjects(const int3 & coordinates) const = 0;
  35. /// returns specific object by ID, or nullptr if not found
  36. virtual const CGObjectInstance * getObject(ObjectInstanceID objectID) const = 0;
  37. /// returns path of currently active hero, or nullptr if none
  38. virtual const CGPath * currentPath() const = 0;
  39. /// returns true if specified tile is visible in current context
  40. virtual bool isVisible(const int3 & coordinates) const = 0;
  41. /// returns true if specified object is the currently active hero
  42. virtual bool isActiveHero(const CGObjectInstance* obj) const = 0;
  43. virtual size_t objectGroupIndex(ObjectInstanceID objectID) const = 0;
  44. virtual Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const = 0;
  45. /// returns object animation transparency. IF set to 0, object will not be visible
  46. virtual double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const = 0;
  47. /// returns animation frame for selected object
  48. virtual size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const = 0;
  49. /// returns index of image for overlay on specific tile, or numeric_limits::max if none
  50. virtual size_t overlayImageIndex(const int3 & coordinates) const = 0;
  51. /// returns animation frame for terrain
  52. virtual size_t terrainImageIndex(size_t groupSize) const = 0;
  53. virtual double viewTransitionProgress() const = 0;
  54. /// if true, rendered images will be converted to grayscale
  55. virtual bool filterGrayscale() const = 0;
  56. virtual bool showRoads() const = 0;
  57. virtual bool showRivers() const = 0;
  58. virtual bool showBorder() const = 0;
  59. /// if true, world view overlay will be shown
  60. virtual bool showOverlay() const = 0;
  61. /// if true, map grid should be visible on map
  62. virtual bool showGrid() const = 0;
  63. virtual bool showVisitable() const = 0;
  64. virtual bool showBlocked() const = 0;
  65. /// if true, spell range for teleport / scuttle boat will be visible
  66. virtual bool showSpellRange(const int3 & position) const = 0;
  67. };