MapRenderer.cpp 24 KB

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  1. /*
  2. * MapRenderer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapRenderer.h"
  12. #include "IMapRendererContext.h"
  13. #include "mapHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../gui/CGuiHandler.h"
  16. #include "../render/CAnimation.h"
  17. #include "../render/Canvas.h"
  18. #include "../render/IImage.h"
  19. #include "../render/IRenderHandler.h"
  20. #include "../render/Colors.h"
  21. #include "../../CCallback.h"
  22. #include "../../lib/RiverHandler.h"
  23. #include "../../lib/RoadHandler.h"
  24. #include "../../lib/TerrainHandler.h"
  25. #include "../../lib/mapObjects/CGHeroInstance.h"
  26. #include "../../lib/mapObjects/MiscObjects.h"
  27. #include "../../lib/mapObjects/ObjectTemplate.h"
  28. #include "../../lib/mapping/CMapDefines.h"
  29. #include "../../lib/pathfinder/CGPathNode.h"
  30. struct NeighborTilesInfo
  31. {
  32. //567
  33. //3 4
  34. //012
  35. std::bitset<8> d;
  36. NeighborTilesInfo(IMapRendererContext & context, const int3 & pos)
  37. {
  38. auto checkTile = [&](int dx, int dy)
  39. {
  40. return context.isVisible(pos + int3(dx, dy, 0));
  41. };
  42. // sides
  43. d[1] = checkTile(0, +1);
  44. d[3] = checkTile(-1, 0);
  45. d[4] = checkTile(+1, 0);
  46. d[6] = checkTile(0, -1);
  47. // corners - select visible image if either corner or adjacent sides are visible
  48. d[0] = d[1] || d[3] || checkTile(-1, +1);
  49. d[2] = d[1] || d[4] || checkTile(+1, +1);
  50. d[5] = d[3] || d[6] || checkTile(-1, -1);
  51. d[7] = d[4] || d[6] || checkTile(+1, -1);
  52. }
  53. bool areAllHidden() const
  54. {
  55. return d.none();
  56. }
  57. int getBitmapID() const
  58. {
  59. //NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
  60. // 0-1, 2-3, 4-5, 11-13, 12-14
  61. static const int visBitmaps[256] = {
  62. -1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
  63. 3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
  64. 35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
  65. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
  66. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
  67. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
  68. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
  69. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
  70. 15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
  71. 2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
  72. 18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
  73. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
  74. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
  75. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
  76. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
  77. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
  78. };
  79. return visBitmaps[d.to_ulong()]; // >=0 -> partial hide, <0 - full hide
  80. }
  81. };
  82. MapTileStorage::MapTileStorage(size_t capacity)
  83. : animations(capacity)
  84. {
  85. }
  86. void MapTileStorage::load(size_t index, const AnimationPath & filename, EImageBlitMode blitMode)
  87. {
  88. auto & terrainAnimations = animations[index];
  89. for(auto & entry : terrainAnimations)
  90. {
  91. if (!filename.empty())
  92. {
  93. entry = GH.renderHandler().loadAnimation(filename);
  94. entry->preload();
  95. }
  96. else
  97. entry = GH.renderHandler().createAnimation();
  98. for(size_t i = 0; i < entry->size(); ++i)
  99. entry->getImage(i)->setBlitMode(blitMode);
  100. }
  101. for(size_t i = 0; i < terrainAnimations[0]->size(); ++i)
  102. {
  103. terrainAnimations[1]->getImage(i)->verticalFlip();
  104. terrainAnimations[3]->getImage(i)->verticalFlip();
  105. terrainAnimations[2]->getImage(i)->horizontalFlip();
  106. terrainAnimations[3]->getImage(i)->horizontalFlip();
  107. }
  108. }
  109. std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
  110. {
  111. const auto & animation = animations[fileIndex][rotationIndex];
  112. return animation->getImage(imageIndex);
  113. }
  114. MapRendererTerrain::MapRendererTerrain()
  115. : storage(VLC->terrainTypeHandler->objects.size())
  116. {
  117. logGlobal->debug("Loading map terrains");
  118. for(const auto & terrain : VLC->terrainTypeHandler->objects)
  119. storage.load(terrain->getIndex(), terrain->tilesFilename, EImageBlitMode::OPAQUE);
  120. logGlobal->debug("Done loading map terrains");
  121. }
  122. void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  123. {
  124. const TerrainTile & mapTile = context.getMapTile(coordinates);
  125. int32_t terrainIndex = mapTile.terType->getIndex();
  126. int32_t imageIndex = mapTile.terView;
  127. int32_t rotationIndex = mapTile.extTileFlags % 4;
  128. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  129. assert(image);
  130. if (!image)
  131. {
  132. logGlobal->error("Failed to find image %d for terrain %s on tile %s", imageIndex, mapTile.terType->getNameTranslated(), coordinates.toString());
  133. return;
  134. }
  135. for( auto const & element : mapTile.terType->paletteAnimation)
  136. image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
  137. target.draw(image, Point(0, 0));
  138. }
  139. uint8_t MapRendererTerrain::checksum(IMapRendererContext & context, const int3 & coordinates)
  140. {
  141. const TerrainTile & mapTile = context.getMapTile(coordinates);
  142. if(!mapTile.terType->paletteAnimation.empty())
  143. return context.terrainImageIndex(250);
  144. return 0xff - 1;
  145. }
  146. MapRendererRiver::MapRendererRiver()
  147. : storage(VLC->riverTypeHandler->objects.size())
  148. {
  149. logGlobal->debug("Loading map rivers");
  150. for(const auto & river : VLC->riverTypeHandler->objects)
  151. storage.load(river->getIndex(), river->tilesFilename, EImageBlitMode::COLORKEY);
  152. logGlobal->debug("Done loading map rivers");
  153. }
  154. void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  155. {
  156. const TerrainTile & mapTile = context.getMapTile(coordinates);
  157. if(mapTile.riverType->getId() == River::NO_RIVER)
  158. return;
  159. int32_t terrainIndex = mapTile.riverType->getIndex();
  160. int32_t imageIndex = mapTile.riverDir;
  161. int32_t rotationIndex = (mapTile.extTileFlags >> 2) % 4;
  162. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  163. for( auto const & element : mapTile.riverType->paletteAnimation)
  164. image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
  165. target.draw(image, Point(0, 0));
  166. }
  167. uint8_t MapRendererRiver::checksum(IMapRendererContext & context, const int3 & coordinates)
  168. {
  169. const TerrainTile & mapTile = context.getMapTile(coordinates);
  170. if(!mapTile.riverType->paletteAnimation.empty())
  171. return context.terrainImageIndex(250);
  172. return 0xff-1;
  173. }
  174. MapRendererRoad::MapRendererRoad()
  175. : storage(VLC->roadTypeHandler->objects.size())
  176. {
  177. logGlobal->debug("Loading map roads");
  178. for(const auto & road : VLC->roadTypeHandler->objects)
  179. storage.load(road->getIndex(), road->tilesFilename, EImageBlitMode::COLORKEY);
  180. logGlobal->debug("Done loading map roads");
  181. }
  182. void MapRendererRoad::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  183. {
  184. const int3 coordinatesAbove = coordinates - int3(0, 1, 0);
  185. if(context.isInMap(coordinatesAbove))
  186. {
  187. const TerrainTile & mapTileAbove = context.getMapTile(coordinatesAbove);
  188. if(mapTileAbove.roadType->getId() != Road::NO_ROAD)
  189. {
  190. int32_t terrainIndex = mapTileAbove.roadType->getIndex();
  191. int32_t imageIndex = mapTileAbove.roadDir;
  192. int32_t rotationIndex = (mapTileAbove.extTileFlags >> 4) % 4;
  193. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  194. target.draw(image, Point(0, 0), Rect(0, 16, 32, 16));
  195. }
  196. }
  197. const TerrainTile & mapTile = context.getMapTile(coordinates);
  198. if(mapTile.roadType->getId() != Road::NO_ROAD)
  199. {
  200. int32_t terrainIndex = mapTile.roadType->getIndex();
  201. int32_t imageIndex = mapTile.roadDir;
  202. int32_t rotationIndex = (mapTile.extTileFlags >> 4) % 4;
  203. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  204. target.draw(image, Point(0, 16), Rect(0, 0, 32, 16));
  205. }
  206. }
  207. uint8_t MapRendererRoad::checksum(IMapRendererContext & context, const int3 & coordinates)
  208. {
  209. return 0;
  210. }
  211. MapRendererBorder::MapRendererBorder()
  212. {
  213. animation = GH.renderHandler().loadAnimation(AnimationPath::builtin("EDG"));
  214. animation->preload();
  215. }
  216. size_t MapRendererBorder::getIndexForTile(IMapRendererContext & context, const int3 & tile)
  217. {
  218. assert(!context.isInMap(tile));
  219. int3 size = context.getMapSize();
  220. if(tile.x < -1 || tile.x > size.x || tile.y < -1 || tile.y > size.y)
  221. return std::abs(tile.x) % 4 + 4 * (std::abs(tile.y) % 4);
  222. if(tile.x == -1 && tile.y == -1)
  223. return 16;
  224. if(tile.x == size.x && tile.y == -1)
  225. return 17;
  226. if(tile.x == size.x && tile.y == size.y)
  227. return 18;
  228. if(tile.x == -1 && tile.y == size.y)
  229. return 19;
  230. if(tile.y == -1)
  231. return 20 + (tile.x % 4);
  232. if(tile.x == size.x)
  233. return 24 + (tile.y % 4);
  234. if(tile.y == size.y)
  235. return 28 + (tile.x % 4);
  236. if(tile.x == -1)
  237. return 32 + (tile.y % 4);
  238. //else - visible area, no renderable border
  239. assert(0);
  240. return 0;
  241. }
  242. void MapRendererBorder::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  243. {
  244. if (context.showBorder())
  245. {
  246. const auto & image = animation->getImage(getIndexForTile(context, coordinates));
  247. target.draw(image, Point(0, 0));
  248. }
  249. else
  250. {
  251. target.drawColor(Rect(0,0,32,32), Colors::BLACK);
  252. }
  253. }
  254. uint8_t MapRendererBorder::checksum(IMapRendererContext & context, const int3 & coordinates)
  255. {
  256. return 0;
  257. }
  258. MapRendererFow::MapRendererFow()
  259. {
  260. fogOfWarFullHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRC"));
  261. fogOfWarFullHide->preload();
  262. fogOfWarPartialHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRE"));
  263. fogOfWarPartialHide->preload();
  264. for(size_t i = 0; i < fogOfWarFullHide->size(); ++i)
  265. fogOfWarFullHide->getImage(i)->setBlitMode(EImageBlitMode::OPAQUE);
  266. static const std::vector<int> rotations = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
  267. size_t size = fogOfWarPartialHide->size(0); //group size after next rotation
  268. for(const int rotation : rotations)
  269. {
  270. fogOfWarPartialHide->duplicateImage(0, rotation, 0);
  271. auto image = fogOfWarPartialHide->getImage(size, 0);
  272. image->verticalFlip();
  273. size++;
  274. }
  275. }
  276. void MapRendererFow::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  277. {
  278. assert(!context.isVisible(coordinates));
  279. const NeighborTilesInfo neighborInfo(context, coordinates);
  280. int retBitmapID = neighborInfo.getBitmapID(); // >=0 -> partial hide, <0 - full hide
  281. if(retBitmapID < 0)
  282. {
  283. // generate a number that is predefined for each tile,
  284. // but appears random to break visible pattern in large areas of fow
  285. // current approach (use primes as magic numbers for formula) looks to be suitable
  286. size_t pseudorandomNumber = ((coordinates.x * 997) ^ (coordinates.y * 1009)) / 101;
  287. size_t imageIndex = pseudorandomNumber % fogOfWarFullHide->size();
  288. target.draw(fogOfWarFullHide->getImage(imageIndex), Point(0, 0));
  289. }
  290. else
  291. {
  292. target.draw(fogOfWarPartialHide->getImage(retBitmapID), Point(0, 0));
  293. }
  294. }
  295. uint8_t MapRendererFow::checksum(IMapRendererContext & context, const int3 & coordinates)
  296. {
  297. const NeighborTilesInfo neighborInfo(context, coordinates);
  298. int retBitmapID = neighborInfo.getBitmapID();
  299. if(retBitmapID < 0)
  300. return 0xff - 1;
  301. return retBitmapID;
  302. }
  303. std::shared_ptr<CAnimation> MapRendererObjects::getBaseAnimation(const CGObjectInstance* obj)
  304. {
  305. const auto & info = obj->appearance;
  306. //the only(?) invisible object
  307. if(info->id == Obj::EVENT)
  308. return std::shared_ptr<CAnimation>();
  309. if(info->animationFile.empty())
  310. {
  311. logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid);
  312. return std::shared_ptr<CAnimation>();
  313. }
  314. bool generateMovementGroups = (info->id == Obj::BOAT) || (info->id == Obj::HERO);
  315. // Boat appearance files only contain single, unanimated image
  316. // proper boat animations are actually in different file
  317. if (info->id == Obj::BOAT)
  318. if(auto boat = dynamic_cast<const CGBoat*>(obj); boat && !boat->actualAnimation.empty())
  319. return getAnimation(boat->actualAnimation, generateMovementGroups);
  320. return getAnimation(info->animationFile, generateMovementGroups);
  321. }
  322. std::shared_ptr<CAnimation> MapRendererObjects::getAnimation(const AnimationPath & filename, bool generateMovementGroups)
  323. {
  324. auto it = animations.find(filename);
  325. if(it != animations.end())
  326. return it->second;
  327. auto ret = GH.renderHandler().loadAnimation(filename);
  328. animations[filename] = ret;
  329. ret->preload();
  330. if(generateMovementGroups)
  331. {
  332. ret->createFlippedGroup(1, 13);
  333. ret->createFlippedGroup(2, 14);
  334. ret->createFlippedGroup(3, 15);
  335. ret->createFlippedGroup(6, 10);
  336. ret->createFlippedGroup(7, 11);
  337. ret->createFlippedGroup(8, 12);
  338. }
  339. return ret;
  340. }
  341. std::shared_ptr<CAnimation> MapRendererObjects::getFlagAnimation(const CGObjectInstance* obj)
  342. {
  343. //TODO: relocate to config file?
  344. static const std::vector<std::string> heroFlags = {
  345. "AF00", "AF01", "AF02", "AF03", "AF04", "AF05", "AF06", "AF07"
  346. };
  347. if(obj->ID == Obj::HERO)
  348. {
  349. assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
  350. assert(obj->tempOwner.isValidPlayer());
  351. return getAnimation(AnimationPath::builtin(heroFlags[obj->tempOwner.getNum()]), true);
  352. }
  353. if(obj->ID == Obj::BOAT)
  354. {
  355. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  356. if(boat && boat->hero && !boat->flagAnimations[boat->hero->tempOwner.getNum()].empty())
  357. return getAnimation(boat->flagAnimations[boat->hero->tempOwner.getNum()], true);
  358. }
  359. return nullptr;
  360. }
  361. std::shared_ptr<CAnimation> MapRendererObjects::getOverlayAnimation(const CGObjectInstance * obj)
  362. {
  363. if(obj->ID == Obj::BOAT)
  364. {
  365. // Boats have additional animation with waves around boat
  366. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  367. if(boat && boat->hero && !boat->overlayAnimation.empty())
  368. return getAnimation(boat->overlayAnimation, true);
  369. }
  370. return nullptr;
  371. }
  372. std::shared_ptr<IImage> MapRendererObjects::getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr<CAnimation>& animation) const
  373. {
  374. if(!animation)
  375. return nullptr;
  376. size_t groupIndex = context.objectGroupIndex(obj->id);
  377. if(animation->size(groupIndex) == 0)
  378. return nullptr;
  379. size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex));
  380. return animation->getImage(frameIndex, groupIndex);
  381. }
  382. void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr<IImage>& image)
  383. {
  384. if(!image)
  385. return;
  386. auto transparency = static_cast<uint8_t>(std::round(255 * context.objectTransparency(object->id, coordinates)));
  387. if (transparency == 0)
  388. return;
  389. image->setAlpha(transparency);
  390. image->setFlagColor(object->tempOwner);
  391. Point offsetPixels = context.objectImageOffset(object->id, coordinates);
  392. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  393. {
  394. Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
  395. //if (transparency == 255)
  396. //{
  397. // Canvas intermediate(Point(32,32));
  398. // intermediate.enableTransparency(true);
  399. // image->setBlitMode(EImageBlitMode::OPAQUE);
  400. // intermediate.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
  401. // target.draw(intermediate, Point(0,0));
  402. // return;
  403. //}
  404. target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
  405. }
  406. }
  407. void MapRendererObjects::renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * instance)
  408. {
  409. renderImage(context, target, coordinates, instance, getImage(context, instance, getBaseAnimation(instance)));
  410. renderImage(context, target, coordinates, instance, getImage(context, instance, getFlagAnimation(instance)));
  411. renderImage(context, target, coordinates, instance, getImage(context, instance, getOverlayAnimation(instance)));
  412. }
  413. void MapRendererObjects::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  414. {
  415. for(const auto & objectID : context.getObjects(coordinates))
  416. {
  417. const auto * objectInstance = context.getObject(objectID);
  418. assert(objectInstance);
  419. if(!objectInstance)
  420. {
  421. logGlobal->error("Stray map object that isn't fading");
  422. continue;
  423. }
  424. renderObject(context, target, coordinates, objectInstance);
  425. }
  426. }
  427. uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 & coordinates)
  428. {
  429. for(const auto & objectID : context.getObjects(coordinates))
  430. {
  431. const auto * objectInstance = context.getObject(objectID);
  432. assert(objectInstance);
  433. if(!objectInstance)
  434. {
  435. logGlobal->error("Stray map object that isn't fading");
  436. continue;
  437. }
  438. size_t groupIndex = context.objectGroupIndex(objectInstance->id);
  439. Point offsetPixels = context.objectImageOffset(objectInstance->id, coordinates);
  440. auto base = getBaseAnimation(objectInstance);
  441. auto flag = getFlagAnimation(objectInstance);
  442. if (base && base->size(groupIndex) > 1)
  443. {
  444. auto imageIndex = context.objectImageIndex(objectID, base->size(groupIndex));
  445. auto image = base->getImage(imageIndex, groupIndex);
  446. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  447. return context.objectImageIndex(objectID, 250);
  448. }
  449. if (flag && flag->size(groupIndex) > 1)
  450. {
  451. auto imageIndex = context.objectImageIndex(objectID, flag->size(groupIndex));
  452. auto image = flag->getImage(imageIndex, groupIndex);
  453. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  454. return context.objectImageIndex(objectID, 250);
  455. }
  456. }
  457. return 0xff-1;
  458. }
  459. MapRendererOverlay::MapRendererOverlay()
  460. : imageGrid(GH.renderHandler().loadImage(ImagePath::builtin("debug/grid"), EImageBlitMode::ALPHA))
  461. , imageBlocked(GH.renderHandler().loadImage(ImagePath::builtin("debug/blocked"), EImageBlitMode::ALPHA))
  462. , imageVisitable(GH.renderHandler().loadImage(ImagePath::builtin("debug/visitable"), EImageBlitMode::ALPHA))
  463. , imageSpellRange(GH.renderHandler().loadImage(ImagePath::builtin("debug/spellRange"), EImageBlitMode::ALPHA))
  464. {
  465. }
  466. void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  467. {
  468. if(context.showGrid())
  469. target.draw(imageGrid, Point(0,0));
  470. if(context.showVisitable() || context.showBlocked())
  471. {
  472. bool blocking = false;
  473. bool visitable = false;
  474. for(const auto & objectID : context.getObjects(coordinates))
  475. {
  476. const auto * object = context.getObject(objectID);
  477. if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object))
  478. {
  479. visitable |= object->visitableAt(coordinates.x, coordinates.y);
  480. blocking |= object->blockingAt(coordinates.x, coordinates.y);
  481. }
  482. }
  483. if (context.showBlocked() && blocking)
  484. target.draw(imageBlocked, Point(0,0));
  485. if (context.showVisitable() && visitable)
  486. target.draw(imageVisitable, Point(0,0));
  487. }
  488. if (context.showSpellRange(coordinates))
  489. target.draw(imageSpellRange, Point(0,0));
  490. }
  491. uint8_t MapRendererOverlay::checksum(IMapRendererContext & context, const int3 & coordinates)
  492. {
  493. uint8_t result = 0;
  494. if (context.showVisitable())
  495. result += 1;
  496. if (context.showBlocked())
  497. result += 2;
  498. if (context.showGrid())
  499. result += 4;
  500. if (context.showSpellRange(coordinates))
  501. result += 8;
  502. return result;
  503. }
  504. MapRendererPath::MapRendererPath()
  505. : pathNodes(GH.renderHandler().loadAnimation(AnimationPath::builtin("ADAG")))
  506. {
  507. pathNodes->preload();
  508. }
  509. size_t MapRendererPath::selectImageReachability(bool reachableToday, size_t imageIndex)
  510. {
  511. const static size_t unreachableTodayOffset = 25;
  512. if(!reachableToday)
  513. return unreachableTodayOffset + imageIndex;
  514. return imageIndex;
  515. }
  516. size_t MapRendererPath::selectImageCross(bool reachableToday, const int3 & curr)
  517. {
  518. return selectImageReachability(reachableToday, 0);
  519. }
  520. size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next)
  521. {
  522. // Vector directions
  523. // 0 1 2
  524. // |
  525. // 3 - 4 - 5
  526. // |
  527. // 6 7 8
  528. //For example:
  529. // |
  530. // +->
  531. // is (directionToArrowIndex[7][5])
  532. //
  533. const static size_t directionToArrowIndex[9][9] = {
  534. {16, 17, 18, 7, 0, 19, 6, 5, 0 },
  535. {8, 9, 18, 7, 0, 19, 6, 0, 20},
  536. {8, 1, 10, 7, 0, 19, 0, 21, 20},
  537. {24, 17, 18, 15, 0, 0, 6, 5, 4 },
  538. {0, 0, 0, 0, 0, 0, 0, 0, 0 },
  539. {8, 1, 2, 0, 0, 11, 22, 21, 20},
  540. {24, 17, 0, 23, 0, 3, 14, 5, 4 },
  541. {24, 0, 2, 23, 0, 3, 22, 13, 4 },
  542. {0, 1, 2, 23, 0, 3, 22, 21, 12}
  543. };
  544. size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);
  545. size_t leaveDirection = (prev.x - curr.x + 1) + 3 * (prev.y - curr.y + 1);
  546. size_t imageIndex = directionToArrowIndex[enterDirection][leaveDirection];
  547. return selectImageReachability(reachableToday, imageIndex);
  548. }
  549. void MapRendererPath::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  550. {
  551. size_t imageID = selectImage(context, coordinates);
  552. if (imageID < pathNodes->size())
  553. target.draw(pathNodes->getImage(imageID), Point(0,0));
  554. }
  555. size_t MapRendererPath::selectImage(IMapRendererContext & context, const int3 & coordinates)
  556. {
  557. const auto & functor = [&](const CGPathNode & node)
  558. {
  559. return node.coord == coordinates;
  560. };
  561. const auto * path = context.currentPath();
  562. if(!path)
  563. return std::numeric_limits<size_t>::max();
  564. const auto & iter = boost::range::find_if(path->nodes, functor);
  565. if(iter == path->nodes.end())
  566. return std::numeric_limits<size_t>::max();
  567. bool reachableToday = iter->turns == 0;
  568. if(iter == path->nodes.begin())
  569. return selectImageCross(reachableToday, iter->coord);
  570. auto next = iter + 1;
  571. auto prev = iter - 1;
  572. // start of path - current hero location
  573. if(next == path->nodes.end())
  574. return std::numeric_limits<size_t>::max();
  575. bool pathContinuous = iter->coord.areNeighbours(next->coord) && iter->coord.areNeighbours(prev->coord);
  576. bool embarking = iter->action == EPathNodeAction::EMBARK || iter->action == EPathNodeAction::DISEMBARK;
  577. if(pathContinuous && !embarking)
  578. return selectImageArrow(reachableToday, iter->coord, prev->coord, next->coord);
  579. return selectImageCross(reachableToday, iter->coord);
  580. }
  581. uint8_t MapRendererPath::checksum(IMapRendererContext & context, const int3 & coordinates)
  582. {
  583. return selectImage(context, coordinates) & 0xff;
  584. }
  585. MapRenderer::TileChecksum MapRenderer::getTileChecksum(IMapRendererContext & context, const int3 & coordinates)
  586. {
  587. // computes basic checksum to determine whether tile needs an update
  588. // if any component gives different value, tile will be updated
  589. TileChecksum result;
  590. boost::range::fill(result, std::numeric_limits<uint8_t>::max());
  591. if(!context.isInMap(coordinates))
  592. {
  593. result[0] = rendererBorder.checksum(context, coordinates);
  594. return result;
  595. }
  596. const NeighborTilesInfo neighborInfo(context, coordinates);
  597. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  598. {
  599. result[7] = rendererFow.checksum(context, coordinates);
  600. }
  601. else
  602. {
  603. result[1] = rendererTerrain.checksum(context, coordinates);
  604. if (context.showRivers())
  605. result[2] = rendererRiver.checksum(context, coordinates);
  606. if (context.showRoads())
  607. result[3] = rendererRoad.checksum(context, coordinates);
  608. result[4] = rendererObjects.checksum(context, coordinates);
  609. result[5] = rendererPath.checksum(context, coordinates);
  610. result[6] = rendererOverlay.checksum(context, coordinates);
  611. if(!context.isVisible(coordinates))
  612. result[7] = rendererFow.checksum(context, coordinates);
  613. }
  614. return result;
  615. }
  616. void MapRenderer::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  617. {
  618. if(!context.isInMap(coordinates))
  619. {
  620. rendererBorder.renderTile(context, target, coordinates);
  621. return;
  622. }
  623. const NeighborTilesInfo neighborInfo(context, coordinates);
  624. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  625. {
  626. rendererFow.renderTile(context, target, coordinates);
  627. }
  628. else
  629. {
  630. rendererTerrain.renderTile(context, target, coordinates);
  631. if (context.showRivers())
  632. rendererRiver.renderTile(context, target, coordinates);
  633. if (context.showRoads())
  634. rendererRoad.renderTile(context, target, coordinates);
  635. rendererObjects.renderTile(context, target, coordinates);
  636. rendererPath.renderTile(context, target, coordinates);
  637. rendererOverlay.renderTile(context, target, coordinates);
  638. if(!context.isVisible(coordinates))
  639. rendererFow.renderTile(context, target, coordinates);
  640. }
  641. }