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- #pragma once
- #include "Filesystem/CResourceLoader.h"
- #include "VCMI_Lib.h"
- #include "CCreatureHandler.h"
- #include "CArtHandler.h"
- /*
- * CModHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CModHandler;
- class CModIndentifier;
- class CModInfo;
- typedef si32 artID;
- typedef si32 creID;
- class DLL_LINKAGE CModIdentifier
- {
- //TODO? are simple integer identifiers enough?
- int id;
- public:
- // int operator ()() {return 0;};
- bool operator < (CModIdentifier rhs) const {return true;}; //for map
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & id;
- }
- };
- class DLL_LINKAGE CModInfo
- {
- public:
- std::vector <CModIdentifier> requirements;
- std::vector <ResourceID> usedFiles;
- //TODO: config options?
- //items added by this mod
- std::vector <artID> artifacts;
- std::vector <creID> creatures;
- //TODO: some additional scripts?
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & requirements & artifacts & creatures;
- //h & usedFiles; //TODO: make seralizable?
- }
- };
- class DLL_LINKAGE CModHandler
- {
- public:
- std::string currentConfig; //save settings in this file
- //list of all possible objects in game, including inactive mods or not allowed
- std::vector <ConstTransitivePtr<CCreature> > creatures;
- std::vector <ConstTransitivePtr<CArtifact> > artifacts;
- std::map <CModIdentifier, CModInfo> allMods;
- std::set <CModIdentifier> activeMods;
- //create unique object indentifier
- artID addNewArtifact (CArtifact * art);
- creID addNewCreature (CCreature * cre);
- void loadConfigFromFile (std::string name);
- void saveConfigToFile (std::string name);
- void recreateHandlers();
- CModHandler();
- ~CModHandler();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & creatures & artifacts;
- h & allMods & activeMods;
- }
- };
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