RegisterTypes.h 9.7 KB

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  1. #pragma once
  2. #include "Connection.h"
  3. #include "NetPacks.h"
  4. #include "VCMI_Lib.h"
  5. #include "CArtHandler.h"
  6. #include "CObjectHandler.h"
  7. #include "CGameState.h"
  8. #include "CHeroHandler.h"
  9. #include "CTownHandler.h"
  10. #include "CModHandler.h" //needed?
  11. /*
  12. * RegisterTypes.h, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. template<typename Serializer>
  21. void registerTypes1(Serializer &s)
  22. {
  23. //map objects
  24. s.template registerType<CGHeroPlaceholder>();
  25. s.template registerType<CGHeroInstance>();
  26. s.template registerType<CGTownInstance>();
  27. s.template registerType<CTownBonus>();
  28. s.template registerType<CGPandoraBox>();
  29. s.template registerType<CGEvent>();
  30. s.template registerType<CGDwelling>();
  31. s.template registerType<CGVisitableOPH>();
  32. s.template registerType<CGVisitableOPW>();
  33. s.template registerType<CGTeleport>();
  34. s.template registerType<CGPickable>();
  35. s.template registerType<CGCreature>();
  36. s.template registerType<CGSignBottle>();
  37. s.template registerType<CQuest>();
  38. s.template registerType<CGSeerHut>();
  39. s.template registerType<CGQuestGuard>();
  40. s.template registerType<CGWitchHut>();
  41. s.template registerType<CGScholar>();
  42. s.template registerType<CGGarrison>();
  43. s.template registerType<CGArtifact>();
  44. s.template registerType<CGResource>();
  45. s.template registerType<CGMine>();
  46. s.template registerType<CGShrine>();
  47. s.template registerType<CGBonusingObject>();
  48. s.template registerType<CGMagicSpring>();
  49. s.template registerType<CGMagicWell>();
  50. s.template registerType<CGObservatory>();
  51. s.template registerType<CGKeys>();
  52. s.template registerType<CGKeymasterTent>();
  53. s.template registerType<CGBorderGuard>();
  54. s.template registerType<CGBorderGate>();
  55. s.template registerType<CGBoat>();
  56. s.template registerType<CGMagi>();
  57. s.template registerType<CGSirens>();
  58. s.template registerType<CGOnceVisitable>();
  59. s.template registerType<CBank>();
  60. s.template registerType<CGPyramid>();
  61. s.template registerType<CGShipyard>();
  62. s.template registerType<CCartographer>();
  63. s.template registerType<CGObjectInstance>();
  64. s.template registerType<COPWBonus>();
  65. s.template registerType<CGDenOfthieves>();
  66. s.template registerType<CGObelisk>();
  67. s.template registerType<CGLighthouse>();
  68. s.template registerType<CGMarket>();
  69. s.template registerType<CGBlackMarket>();
  70. s.template registerType<CGUniversity>();
  71. //end of objects
  72. s.template registerType<IPropagator>();
  73. s.template registerType<CPropagatorNodeType>();
  74. s.template registerType<ILimiter>();
  75. s.template registerType<CCreatureTypeLimiter>();
  76. s.template registerType<HasAnotherBonusLimiter>();
  77. s.template registerType<CreatureNativeTerrainLimiter>();
  78. s.template registerType<CreatureFactionLimiter>();
  79. s.template registerType<CreatureAlignmentLimiter>();
  80. s.template registerType<RankRangeLimiter>();
  81. s.template registerType<StackOwnerLimiter>();
  82. s.template registerType<CModInfo>();
  83. s.template registerType<CModIdentifier>();
  84. s.template registerType<CBonusSystemNode>();
  85. s.template registerType<CArtifact>();
  86. s.template registerType<CGrowingArtifact>();
  87. s.template registerType<CCreature>();
  88. s.template registerType<CStackInstance>();
  89. s.template registerType<CCommanderInstance>();
  90. s.template registerType<PlayerState>();
  91. s.template registerType<TeamState>();
  92. s.template registerType<CGameState>();
  93. s.template registerType<CGHeroInstance::HeroSpecial>();
  94. s.template registerType<CArmedInstance>();
  95. s.template registerType<CStack>();
  96. s.template registerType<BattleInfo>();
  97. s.template registerType<QuestInfo>();
  98. s.template registerType<CArtifactInstance>();
  99. s.template registerType<CCombinedArtifactInstance>();
  100. s.template registerType<CObstacleInstance>();
  101. s.template registerType<MoatObstacle>();
  102. s.template registerType<SpellCreatedObstacle>();
  103. //s.template registerType<CCreatureArtifactInstance>();
  104. //s.template registerType<ArtSlotInfo>();
  105. //s.template registerType<ArtifactLocation>();
  106. //s.template registerType<StackLocation>();
  107. }
  108. template<typename Serializer>
  109. void registerTypes2(Serializer &s)
  110. {
  111. s.template registerType<PackageApplied>();
  112. s.template registerType<SystemMessage>();
  113. s.template registerType<PlayerBlocked>();
  114. s.template registerType<YourTurn>();
  115. s.template registerType<SetResource>();
  116. s.template registerType<SetResources>();
  117. s.template registerType<SetPrimSkill>();
  118. s.template registerType<SetSecSkill>();
  119. s.template registerType<HeroVisitCastle>();
  120. s.template registerType<ChangeSpells>();
  121. s.template registerType<SetMana>();
  122. s.template registerType<SetMovePoints>();
  123. s.template registerType<FoWChange>();
  124. s.template registerType<SetAvailableHeroes>();
  125. s.template registerType<GiveBonus>();
  126. s.template registerType<ChangeObjPos>();
  127. s.template registerType<PlayerEndsGame>();
  128. s.template registerType<RemoveBonus>();
  129. s.template registerType<UpdateCampaignState>();
  130. s.template registerType<RemoveObject>();
  131. s.template registerType<TryMoveHero>();
  132. //s.template registerType<SetGarrisons>();
  133. s.template registerType<NewStructures>();
  134. s.template registerType<RazeStructures>();
  135. s.template registerType<SetAvailableCreatures>();
  136. s.template registerType<SetHeroesInTown>();
  137. //s.template registerType<SetHeroArtifacts>();
  138. s.template registerType<HeroRecruited>();
  139. s.template registerType<GiveHero>();
  140. s.template registerType<NewTurn>();
  141. s.template registerType<InfoWindow>();
  142. s.template registerType<SetObjectProperty>();
  143. s.template registerType<SetHoverName>();
  144. s.template registerType<HeroLevelUp>();
  145. s.template registerType<CommanderLevelUp>();
  146. s.template registerType<SetCommanderProperty>();
  147. s.template registerType<BlockingDialog>();
  148. s.template registerType<GarrisonDialog>();
  149. s.template registerType<BattleStart>();
  150. s.template registerType<BattleNextRound>();
  151. s.template registerType<BattleSetActiveStack>();
  152. s.template registerType<BattleResult>();
  153. s.template registerType<BattleStackMoved>();
  154. s.template registerType<BattleStackAttacked>();
  155. s.template registerType<BattleAttack>();
  156. s.template registerType<StartAction>();
  157. s.template registerType<EndAction>();
  158. s.template registerType<BattleSpellCast>();
  159. s.template registerType<SetStackEffect>();
  160. s.template registerType<BattleTriggerEffect>();
  161. s.template registerType<BattleObstaclePlaced>();
  162. s.template registerType<BattleSetStackProperty>();
  163. s.template registerType<StacksInjured>();
  164. s.template registerType<BattleResultsApplied>();
  165. s.template registerType<StacksHealedOrResurrected>();
  166. s.template registerType<ObstaclesRemoved>();
  167. s.template registerType<CatapultAttack>();
  168. s.template registerType<BattleStacksRemoved>();
  169. s.template registerType<BattleStackAdded>();
  170. s.template registerType<ShowInInfobox>();
  171. s.template registerType<AdvmapSpellCast>();
  172. s.template registerType<OpenWindow>();
  173. s.template registerType<NewObject>();
  174. s.template registerType<NewArtifact>();
  175. s.template registerType<AddQuest>();
  176. s.template registerType<ChangeStackCount>();
  177. s.template registerType<SetStackType>();
  178. s.template registerType<EraseStack>();
  179. s.template registerType<SwapStacks>();
  180. s.template registerType<InsertNewStack>();
  181. s.template registerType<RebalanceStacks>();
  182. s.template registerType<SetAvailableArtifacts>();
  183. s.template registerType<PutArtifact>();
  184. s.template registerType<EraseArtifact>();
  185. s.template registerType<MoveArtifact>();
  186. s.template registerType<AssembledArtifact>();
  187. s.template registerType<DisassembledArtifact>();
  188. s.template registerType<HeroVisit>();
  189. s.template registerType<SaveGame>();
  190. s.template registerType<SetSelection>();
  191. s.template registerType<PlayerMessage>();
  192. s.template registerType<CenterView>();
  193. }
  194. template<typename Serializer>
  195. void registerTypes3(Serializer &s)
  196. {
  197. s.template registerType<CloseServer>();
  198. s.template registerType<EndTurn>();
  199. s.template registerType<DismissHero>();
  200. s.template registerType<MoveHero>();
  201. s.template registerType<ArrangeStacks>();
  202. s.template registerType<DisbandCreature>();
  203. s.template registerType<BuildStructure>();
  204. s.template registerType<RecruitCreatures>();
  205. s.template registerType<UpgradeCreature>();
  206. s.template registerType<GarrisonHeroSwap>();
  207. s.template registerType<ExchangeArtifacts>();
  208. s.template registerType<AssembleArtifacts>();
  209. s.template registerType<BuyArtifact>();
  210. s.template registerType<TradeOnMarketplace>();
  211. s.template registerType<SetFormation>();
  212. s.template registerType<HireHero>();
  213. s.template registerType<BuildBoat>();
  214. s.template registerType<QueryReply>();
  215. s.template registerType<MakeAction>();
  216. s.template registerType<MakeCustomAction>();
  217. s.template registerType<DigWithHero>();
  218. s.template registerType<CastAdvSpell>();
  219. s.template registerType<CastleTeleportHero>();
  220. s.template registerType<SaveGame>();
  221. s.template registerType<CommitPackage>();
  222. s.template registerType<SetSelection>();
  223. s.template registerType<PlayerMessage>();
  224. }
  225. template<typename Serializer>
  226. void registerTypes4(Serializer &s)
  227. {
  228. s.template registerType<ChatMessage>();
  229. s.template registerType<QuitMenuWithoutStarting>();
  230. s.template registerType<PlayerJoined>();
  231. s.template registerType<SelectMap>();
  232. s.template registerType<UpdateStartOptions>();
  233. s.template registerType<PregameGuiAction>();
  234. s.template registerType<RequestOptionsChange>();
  235. s.template registerType<PlayerLeft>();
  236. s.template registerType<PlayersNames>();
  237. s.template registerType<StartWithCurrentSettings>();
  238. }
  239. template<typename Serializer>
  240. void registerTypes(Serializer &s)
  241. {
  242. registerTypes1(s);
  243. registerTypes2(s);
  244. registerTypes3(s);
  245. registerTypes4(s);
  246. }