MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible il y a 11 mois
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BattleActionProcessor.cpp ecdd394bb1 Use BattleHex as const ref wherever possible il y a 11 mois
BattleActionProcessor.h ecdd394bb1 Use BattleHex as const ref wherever possible il y a 11 mois
BattleFlowProcessor.cpp ecdd394bb1 Use BattleHex as const ref wherever possible il y a 11 mois
BattleFlowProcessor.h dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. il y a 11 mois
BattleProcessor.cpp 08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC il y a 1 an
BattleProcessor.h 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout il y a 1 an
BattleResultProcessor.cpp d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor il y a 1 an
BattleResultProcessor.h 2a05fbdd50 Unified handling of battle sides ID's il y a 1 an