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BattleActionProcessor.cpp
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ecdd394bb1
Use BattleHex as const ref wherever possible
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il y a 11 mois |
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BattleActionProcessor.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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il y a 11 mois |
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BattleFlowProcessor.cpp
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ecdd394bb1
Use BattleHex as const ref wherever possible
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il y a 11 mois |
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BattleFlowProcessor.h
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dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
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il y a 11 mois |
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BattleProcessor.cpp
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08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
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il y a 1 an |
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BattleProcessor.h
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39a2c29c97
Removed creatureBank flag from battle, battles now receive BattleLayout
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il y a 1 an |
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BattleResultProcessor.cpp
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d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
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il y a 1 an |
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BattleResultProcessor.h
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2a05fbdd50
Unified handling of battle sides ID's
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il y a 1 an |