AdventureOptionsTab.cpp 7.5 KB

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  1. /*
  2. * AdventureOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureOptionsTab.h"
  12. #include "../../eventsSDL/InputHandler.h"
  13. #include "../../../lib/filesystem/ResourcePath.h"
  14. #include "../../gui/CGuiHandler.h"
  15. #include "../../widgets/Buttons.h"
  16. #include "../../widgets/TextControls.h"
  17. #include "../../widgets/Images.h"
  18. #include "CConfigHandler.h"
  19. static void setBoolSetting(std::string group, std::string field, bool value)
  20. {
  21. Settings fullscreen = settings.write[group][field];
  22. fullscreen->Bool() = value;
  23. }
  24. static void setIntSetting(std::string group, std::string field, int value)
  25. {
  26. Settings entry = settings.write[group][field];
  27. entry->Float() = value;
  28. }
  29. AdventureOptionsTab::AdventureOptionsTab()
  30. : InterfaceObjectConfigurable()
  31. {
  32. OBJECT_CONSTRUCTION;
  33. setRedrawParent(true);
  34. addConditional("touchscreen", GH.input().getCurrentInputMode() == InputMode::TOUCH);
  35. addConditional("keyboardMouse", GH.input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE);
  36. addConditional("controller", GH.input().getCurrentInputMode() == InputMode::CONTROLLER);
  37. #ifdef VCMI_MOBILE
  38. addConditional("mobile", true);
  39. addConditional("desktop", false);
  40. #else
  41. addConditional("mobile", false);
  42. addConditional("desktop", true);
  43. #endif
  44. const JsonNode config(JsonPath::builtin("config/widgets/settings/adventureOptionsTab.json"));
  45. addCallback("playerHeroSpeedChanged", [this](int value)
  46. {
  47. auto targetLabel = widget<CLabel>("heroSpeedValueLabel");
  48. if (targetLabel)
  49. {
  50. if (value <= 0)
  51. {
  52. targetLabel->setText("-");
  53. }
  54. else
  55. {
  56. int valuePercentage = 100 * 100 / value;
  57. targetLabel->setText(std::to_string(valuePercentage) + "%");
  58. }
  59. }
  60. setIntSetting("adventure", "heroMoveTime", value);
  61. });
  62. addCallback("enemyHeroSpeedChanged", [this](int value)
  63. {
  64. auto targetLabel = widget<CLabel>("enemySpeedValueLabel");
  65. if (targetLabel)
  66. {
  67. if (value <= 0)
  68. {
  69. targetLabel->setText("-");
  70. }
  71. else
  72. {
  73. int valuePercentage = 100 * 100 / value;
  74. targetLabel->setText(std::to_string(valuePercentage) + "%");
  75. }
  76. }
  77. setIntSetting("adventure", "enemyMoveTime", value);
  78. });
  79. addCallback("mapScrollSpeedChanged", [this](int value)
  80. {
  81. auto targetLabel = widget<CLabel>("mapScrollingValueLabel");
  82. int valuePercentage = 100 * value / 1200; // H3 max value is "1200", displaying it to be 100%
  83. if (targetLabel)
  84. targetLabel->setText(std::to_string(valuePercentage) + "%");
  85. return setIntSetting("adventure", "scrollSpeedPixels", value);
  86. });
  87. addCallback("heroReminderChanged", [](bool value)
  88. {
  89. return setBoolSetting("adventure", "heroReminder", value);
  90. });
  91. addCallback("quickCombatChanged", [](bool value)
  92. {
  93. return setBoolSetting("adventure", "quickCombat", value);
  94. });
  95. //settings that do not belong to base game:
  96. addCallback("numericQuantitiesChanged", [](bool value)
  97. {
  98. return setBoolSetting("gameTweaks", "numericCreaturesQuantities", value);
  99. });
  100. addCallback("forceMovementInfoChanged", [](bool value)
  101. {
  102. return setBoolSetting("gameTweaks", "forceMovementInfo", value);
  103. });
  104. addCallback("showGridChanged", [](bool value)
  105. {
  106. return setBoolSetting("gameTweaks", "showGrid", value);
  107. });
  108. addCallback("infoBarPickChanged", [](bool value)
  109. {
  110. return setBoolSetting("gameTweaks", "infoBarPick", value);
  111. });
  112. addCallback("borderScrollChanged", [](bool value)
  113. {
  114. return setBoolSetting("adventure", "borderScroll", value);
  115. });
  116. addCallback("infoBarCreatureManagementChanged", [](bool value)
  117. {
  118. return setBoolSetting("gameTweaks", "infoBarCreatureManagement", value);
  119. });
  120. addCallback("leftButtonDragChanged", [](bool value)
  121. {
  122. return setBoolSetting("adventure", "leftButtonDrag", value);
  123. });
  124. addCallback("rightButtonDragChanged", [](bool value)
  125. {
  126. return setBoolSetting("adventure", "rightButtonDrag", value);
  127. });
  128. addCallback("smoothDraggingChanged", [](bool value)
  129. {
  130. return setBoolSetting("adventure", "smoothDragging", value);
  131. });
  132. addCallback("skipAdventureMapAnimationsChanged", [](bool value)
  133. {
  134. return setBoolSetting("gameTweaks", "skipAdventureMapAnimations", value);
  135. });
  136. addCallback("hideBackgroundChanged", [](bool value)
  137. {
  138. return setBoolSetting("adventure", "hideBackground", value);
  139. });
  140. build(config);
  141. std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");
  142. playerHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["heroMoveTime"].Float()));
  143. std::shared_ptr<CToggleGroup> enemyHeroSpeedToggle = widget<CToggleGroup>("enemyMovementSpeedPicker");
  144. enemyHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["enemyMoveTime"].Float()));
  145. std::shared_ptr<CToggleGroup> mapScrollSpeedToggle = widget<CToggleGroup>("mapScrollSpeedPicker");
  146. mapScrollSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["scrollSpeedPixels"].Float()));
  147. std::shared_ptr<CToggleButton> heroReminderCheckbox = widget<CToggleButton>("heroReminderCheckbox");
  148. heroReminderCheckbox->setSelected(settings["adventure"]["heroReminder"].Bool());
  149. std::shared_ptr<CToggleButton> quickCombatCheckbox = widget<CToggleButton>("quickCombatCheckbox");
  150. quickCombatCheckbox->setSelected(settings["adventure"]["quickCombat"].Bool());
  151. std::shared_ptr<CToggleButton> numericQuantitiesCheckbox = widget<CToggleButton>("numericQuantitiesCheckbox");
  152. numericQuantitiesCheckbox->setSelected(settings["gameTweaks"]["numericCreaturesQuantities"].Bool());
  153. std::shared_ptr<CToggleButton> forceMovementInfoCheckbox = widget<CToggleButton>("forceMovementInfoCheckbox");
  154. forceMovementInfoCheckbox->setSelected(settings["gameTweaks"]["forceMovementInfo"].Bool());
  155. std::shared_ptr<CToggleButton> showGridCheckbox = widget<CToggleButton>("showGridCheckbox");
  156. showGridCheckbox->setSelected(settings["gameTweaks"]["showGrid"].Bool());
  157. std::shared_ptr<CToggleButton> infoBarPickCheckbox = widget<CToggleButton>("infoBarPickCheckbox");
  158. infoBarPickCheckbox->setSelected(settings["gameTweaks"]["infoBarPick"].Bool());
  159. std::shared_ptr<CToggleButton> borderScrollCheckbox = widget<CToggleButton>("borderScrollCheckbox");
  160. borderScrollCheckbox->setSelected(settings["adventure"]["borderScroll"].Bool());
  161. std::shared_ptr<CToggleButton> infoBarCreatureManagementCheckbox = widget<CToggleButton>("infoBarCreatureManagementCheckbox");
  162. infoBarCreatureManagementCheckbox->setSelected(settings["gameTweaks"]["infoBarCreatureManagement"].Bool());
  163. std::shared_ptr<CToggleButton> leftButtonDragCheckbox = widget<CToggleButton>("leftButtonDragCheckbox");
  164. if (leftButtonDragCheckbox)
  165. leftButtonDragCheckbox->setSelected(settings["adventure"]["leftButtonDrag"].Bool());
  166. std::shared_ptr<CToggleButton> rightButtonDragCheckbox = widget<CToggleButton>("rightButtonDragCheckbox");
  167. if (rightButtonDragCheckbox)
  168. rightButtonDragCheckbox->setSelected(settings["adventure"]["rightButtonDrag"].Bool());
  169. std::shared_ptr<CToggleButton> smoothDraggingCheckbox = widget<CToggleButton>("smoothDraggingCheckbox");
  170. if (smoothDraggingCheckbox)
  171. smoothDraggingCheckbox->setSelected(settings["adventure"]["smoothDragging"].Bool());
  172. std::shared_ptr<CToggleButton> skipAdventureMapAnimationsCheckbox = widget<CToggleButton>("skipAdventureMapAnimationsCheckbox");
  173. skipAdventureMapAnimationsCheckbox->setSelected(settings["gameTweaks"]["skipAdventureMapAnimations"].Bool());
  174. std::shared_ptr<CToggleButton> hideBackgroundCheckbox = widget<CToggleButton>("hideBackgroundCheckbox");
  175. hideBackgroundCheckbox->setSelected(settings["adventure"]["hideBackground"].Bool());
  176. }