Terrain.cpp 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204
  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "Terrain.h"
  11. #include "VCMI_Lib.h"
  12. #include "CModHandler.h"
  13. //regular expression to change id for string at config
  14. //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
  15. //\1"rock"\2
  16. const Terrain Terrain::ANY("ANY");
  17. Terrain Terrain::createTerrainTypeH3M(int tId)
  18. {
  19. static std::array<std::string, 10> terrainsH3M
  20. {
  21. "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
  22. };
  23. return Terrain(terrainsH3M.at(tId));
  24. }
  25. Terrain Terrain::createTerrainByCode(const std::string & typeCode)
  26. {
  27. for(const auto & terrain : Manager::terrains())
  28. {
  29. if(Manager::getInfo(terrain).typeCode == typeCode)
  30. return terrain;
  31. }
  32. return Terrain::ANY;
  33. }
  34. Terrain::Manager::Manager()
  35. {
  36. auto allConfigs = VLC->modh->getActiveMods();
  37. allConfigs.insert(allConfigs.begin(), "core");
  38. for(auto & mod : allConfigs)
  39. {
  40. if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
  41. continue;
  42. JsonNode terrs(mod, ResourceID("config/terrains.json"));
  43. for(auto & terr : terrs.Struct())
  44. {
  45. Terrain::Info info;
  46. info.moveCost = terr.second["moveCost"].Integer();
  47. const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
  48. info.minimapUnblocked =
  49. {
  50. ui8(unblockedVec[0].Float()),
  51. ui8(unblockedVec[1].Float()),
  52. ui8(unblockedVec[2].Float())
  53. };
  54. const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
  55. info.minimapBlocked =
  56. {
  57. ui8(blockedVec[0].Float()),
  58. ui8(blockedVec[1].Float()),
  59. ui8(blockedVec[2].Float())
  60. };
  61. info.musicFilename = terr.second["music"].String();
  62. info.tilesFilename = terr.second["tiles"].String();
  63. if(terr.second["type"].isNull())
  64. {
  65. info.type = Terrain::Info::Type::Land;
  66. }
  67. else
  68. {
  69. auto s = terr.second["type"].String();
  70. if(s == "LAND") info.type = Terrain::Info::Type::Land;
  71. if(s == "WATER") info.type = Terrain::Info::Type::Water;
  72. if(s == "SUB") info.type = Terrain::Info::Type::Subterranean;
  73. if(s == "ROCK") info.type = Terrain::Info::Type::Rock;
  74. }
  75. if(terr.second["horseSoundId"].isNull())
  76. {
  77. info.horseSoundId = 9; //rock sound as default
  78. }
  79. else
  80. {
  81. info.horseSoundId = terr.second["horseSoundId"].Integer();
  82. }
  83. if(!terr.second["text"].isNull())
  84. {
  85. info.terrainText = terr.second["text"].String();
  86. }
  87. if(terr.second["code"].isNull())
  88. {
  89. info.typeCode = terr.first.substr(0, 2);
  90. }
  91. else
  92. {
  93. info.typeCode = terr.second["code"].String();
  94. assert(info.typeCode.length() == 2);
  95. }
  96. terrainInfo[Terrain(terr.first)] = info;
  97. }
  98. }
  99. }
  100. Terrain::Manager & Terrain::Manager::get()
  101. {
  102. static Terrain::Manager manager;
  103. return manager;
  104. }
  105. std::vector<Terrain> Terrain::Manager::terrains()
  106. {
  107. std::vector<Terrain> _terrains;
  108. for(const auto & info : Terrain::Manager::get().terrainInfo)
  109. _terrains.push_back(info.first);
  110. return _terrains;
  111. }
  112. const Terrain::Info & Terrain::Manager::getInfo(const Terrain & terrain)
  113. {
  114. return Terrain::Manager::get().terrainInfo.at(terrain);
  115. }
  116. std::ostream & operator<<(std::ostream & os, const Terrain terrainType)
  117. {
  118. return os << static_cast<const std::string &>(terrainType);
  119. }
  120. Terrain::operator std::string() const
  121. {
  122. return name;
  123. }
  124. Terrain::Terrain(const std::string & _name) : name(_name)
  125. {}
  126. Terrain& Terrain::operator=(const Terrain & _name)
  127. {
  128. name = _name.name;
  129. return *this;
  130. }
  131. Terrain& Terrain::operator=(const std::string & _name)
  132. {
  133. name = _name;
  134. return *this;
  135. }
  136. bool operator==(const Terrain & l, const Terrain & r)
  137. {
  138. return l.name == r.name;
  139. }
  140. bool operator!=(const Terrain & l, const Terrain & r)
  141. {
  142. return l.name != r.name;
  143. }
  144. bool operator<(const Terrain & l, const Terrain & r)
  145. {
  146. return l.name < r.name;
  147. }
  148. int Terrain::id() const
  149. {
  150. if(name == "ANY") return -3;
  151. if(name == "WRONG") return -2;
  152. if(name == "BORDER") return -1;
  153. auto _terrains = Terrain::Manager::terrains();
  154. auto iter = std::find(_terrains.begin(), _terrains.end(), *this);
  155. return iter - _terrains.begin();
  156. }
  157. bool Terrain::isLand() const
  158. {
  159. return !isWater();
  160. }
  161. bool Terrain::isWater() const
  162. {
  163. return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Water;
  164. }
  165. bool Terrain::isPassable() const
  166. {
  167. return Terrain::Manager::getInfo(*this).type != Terrain::Info::Type::Rock;
  168. }
  169. bool Terrain::isUnderground() const
  170. {
  171. return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Subterranean;
  172. }
  173. bool Terrain::isNative() const
  174. {
  175. return name.empty();
  176. }