CDefFile.cpp 5.8 KB

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  1. /*
  2. * CDefFile.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefFile.h"
  12. #include "IImageLoader.h"
  13. #include "../../lib/filesystem/Filesystem.h"
  14. #include "../../lib/Point.h"
  15. #include <SDL_pixels.h>
  16. enum class DefType : uint32_t
  17. {
  18. SPELL = 0x40,
  19. SPRITE = 0x41,
  20. CREATURE = 0x42,
  21. MAP = 0x43,
  22. MAP_HERO = 0x44,
  23. TERRAIN = 0x45,
  24. CURSOR = 0x46,
  25. INTERFACE = 0x47,
  26. SPRITE_FRAME = 0x48,
  27. BATTLE_HERO = 0x49
  28. };
  29. /*************************************************************************
  30. * DefFile, class used for def loading *
  31. *************************************************************************/
  32. CDefFile::CDefFile(const AnimationPath & Name):
  33. data(nullptr),
  34. palette(nullptr)
  35. {
  36. data = CResourceHandler::get()->load(Name)->readAll().first;
  37. palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
  38. int it = 0;
  39. //ui32 type = read_le_u32(data.get() + it);
  40. it+=4;
  41. //int width = read_le_u32(data + it); it+=4;//not used
  42. //int height = read_le_u32(data + it); it+=4;
  43. it+=8;
  44. ui32 totalBlocks = read_le_u32(data.get() + it);
  45. it+=4;
  46. for (ui32 i= 0; i<256; i++)
  47. {
  48. palette[i].r = data[it++];
  49. palette[i].g = data[it++];
  50. palette[i].b = data[it++];
  51. palette[i].a = SDL_ALPHA_OPAQUE;
  52. }
  53. for (ui32 i=0; i<totalBlocks; i++)
  54. {
  55. size_t blockID = read_le_u32(data.get() + it);
  56. it+=4;
  57. size_t totalEntries = read_le_u32(data.get() + it);
  58. it+=12;
  59. //8 unknown bytes - skipping
  60. //13 bytes for name of every frame in this block - not used, skipping
  61. it+= 13 * (int)totalEntries;
  62. for (ui32 j=0; j<totalEntries; j++)
  63. {
  64. size_t currOffset = read_le_u32(data.get() + it);
  65. offset[blockID].push_back(currOffset);
  66. it += 4;
  67. }
  68. }
  69. }
  70. void CDefFile::loadFrame(size_t frame, size_t group, IImageLoader &loader) const
  71. {
  72. assert(hasFrame(frame, group)); // hasFrame() should be called before calling loadFrame()
  73. const ui8 * FDef = data.get() + offset.at(group)[frame];
  74. const SSpriteDef sd = *reinterpret_cast<const SSpriteDef *>(FDef);
  75. SSpriteDef sprite;
  76. sprite.format = read_le_u32(&sd.format);
  77. sprite.fullWidth = read_le_u32(&sd.fullWidth);
  78. sprite.fullHeight = read_le_u32(&sd.fullHeight);
  79. sprite.width = read_le_u32(&sd.width);
  80. sprite.height = read_le_u32(&sd.height);
  81. sprite.leftMargin = read_le_u32(&sd.leftMargin);
  82. sprite.topMargin = read_le_u32(&sd.topMargin);
  83. ui32 currentOffset = sizeof(SSpriteDef);
  84. //special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)
  85. if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)
  86. {
  87. sprite.leftMargin = 0;
  88. sprite.topMargin = 0;
  89. sprite.width = sprite.fullWidth;
  90. sprite.height = sprite.fullHeight;
  91. currentOffset -= 16;
  92. }
  93. const ui32 BaseOffset = currentOffset;
  94. loader.init(Point(sprite.width, sprite.height),
  95. Point(sprite.leftMargin, sprite.topMargin),
  96. Point(sprite.fullWidth, sprite.fullHeight), palette.get());
  97. switch(sprite.format)
  98. {
  99. case 0:
  100. {
  101. //pixel data is not compressed, copy data to surface
  102. for(ui32 i=0; i<sprite.height; i++)
  103. {
  104. loader.load(sprite.width, FDef + currentOffset);
  105. currentOffset += sprite.width;
  106. loader.endLine();
  107. }
  108. break;
  109. }
  110. case 1:
  111. {
  112. //for each line we have offset of pixel data
  113. const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
  114. currentOffset += sizeof(ui32) * sprite.height;
  115. for(ui32 i=0; i<sprite.height; i++)
  116. {
  117. //get position of the line
  118. currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
  119. ui32 TotalRowLength = 0;
  120. while(TotalRowLength<sprite.width)
  121. {
  122. ui8 segmentType = FDef[currentOffset++];
  123. ui32 length = FDef[currentOffset++] + 1;
  124. if(segmentType==0xFF)//Raw data
  125. {
  126. loader.load(length, FDef + currentOffset);
  127. currentOffset+=length;
  128. }
  129. else// RLE
  130. {
  131. loader.load(length, segmentType);
  132. }
  133. TotalRowLength += length;
  134. }
  135. loader.endLine();
  136. }
  137. break;
  138. }
  139. case 2:
  140. {
  141. currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
  142. for(ui32 i=0; i<sprite.height; i++)
  143. {
  144. ui32 TotalRowLength=0;
  145. while(TotalRowLength<sprite.width)
  146. {
  147. ui8 segment=FDef[currentOffset++];
  148. ui8 code = segment / 32;
  149. ui8 length = (segment & 31) + 1;
  150. if(code==7)//Raw data
  151. {
  152. loader.load(length, FDef + currentOffset);
  153. currentOffset += length;
  154. }
  155. else//RLE
  156. {
  157. loader.load(length, code);
  158. }
  159. TotalRowLength+=length;
  160. }
  161. loader.endLine();
  162. }
  163. break;
  164. }
  165. case 3:
  166. {
  167. for(ui32 i=0; i<sprite.height; i++)
  168. {
  169. currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
  170. ui32 TotalRowLength=0;
  171. while(TotalRowLength<sprite.width)
  172. {
  173. ui8 segment = FDef[currentOffset++];
  174. ui8 code = segment / 32;
  175. ui8 length = (segment & 31) + 1;
  176. if(code==7)//Raw data
  177. {
  178. loader.load(length, FDef + currentOffset);
  179. currentOffset += length;
  180. }
  181. else//RLE
  182. {
  183. loader.load(length, code);
  184. }
  185. TotalRowLength += length;
  186. }
  187. loader.endLine();
  188. }
  189. break;
  190. }
  191. default:
  192. logGlobal->error("Error: unsupported format of def file: %d", sprite.format);
  193. break;
  194. }
  195. }
  196. bool CDefFile::hasFrame(size_t frame, size_t group) const
  197. {
  198. std::map<size_t, std::vector <size_t> >::const_iterator it;
  199. it = offset.find(group);
  200. if(it == offset.end())
  201. {
  202. return false;
  203. }
  204. if(frame >= it->second.size())
  205. {
  206. return false;
  207. }
  208. return true;
  209. }
  210. CDefFile::~CDefFile() = default;
  211. const std::map<size_t, size_t > CDefFile::getEntries() const
  212. {
  213. std::map<size_t, size_t > ret;
  214. for (auto & elem : offset)
  215. ret[elem.first] = elem.second.size();
  216. return ret;
  217. }