inspector.cpp 29 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/entities/hero/CHeroClass.h"
  15. #include "../lib/entities/hero/CHeroHandler.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CRandomGenerator.h"
  18. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  19. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../lib/mapObjects/ObjectTemplate.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "../lib/constants/StringConstants.h"
  23. #include "../lib/CPlayerState.h"
  24. #include "../lib/texts/CGeneralTextHandler.h"
  25. #include "townbuildingswidget.h"
  26. #include "towneventswidget.h"
  27. #include "townspellswidget.h"
  28. #include "armywidget.h"
  29. #include "messagewidget.h"
  30. #include "rewardswidget.h"
  31. #include "questwidget.h"
  32. #include "heroartifactswidget.h"
  33. #include "heroskillswidget.h"
  34. #include "herospellwidget.h"
  35. #include "portraitwidget.h"
  36. #include "PickObjectDelegate.h"
  37. #include "../mapcontroller.h"
  38. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  39. Initializer::Initializer(MapController & controller, CGObjectInstance * o, const PlayerColor & pl)
  40. : defaultPlayer(pl)
  41. , controller(controller)
  42. {
  43. logGlobal->info("New object instance initialized");
  44. ///IMPORTANT! initialize order should be from base objects to derived objects
  45. INIT_OBJ_TYPE(CGResource);
  46. INIT_OBJ_TYPE(CGArtifact);
  47. INIT_OBJ_TYPE(CArmedInstance);
  48. INIT_OBJ_TYPE(CGShipyard);
  49. INIT_OBJ_TYPE(CGGarrison);
  50. INIT_OBJ_TYPE(CGMine);
  51. INIT_OBJ_TYPE(CGDwelling);
  52. INIT_OBJ_TYPE(CGTownInstance);
  53. INIT_OBJ_TYPE(CGCreature);
  54. INIT_OBJ_TYPE(CGHeroPlaceholder);
  55. INIT_OBJ_TYPE(CGHeroInstance);
  56. INIT_OBJ_TYPE(CGSignBottle);
  57. INIT_OBJ_TYPE(FlaggableMapObject);
  58. //INIT_OBJ_TYPE(CRewardableObject);
  59. //INIT_OBJ_TYPE(CGPandoraBox);
  60. //INIT_OBJ_TYPE(CGEvent);
  61. //INIT_OBJ_TYPE(CGSeerHut);
  62. }
  63. void Initializer::initialize(CArmedInstance * o)
  64. {
  65. if(!o) return;
  66. }
  67. void Initializer::initialize(CGSignBottle * o)
  68. {
  69. if(!o) return;
  70. }
  71. void Initializer::initialize(CGCreature * o)
  72. {
  73. if(!o) return;
  74. o->character = CGCreature::Character::HOSTILE;
  75. if(!o->hasStackAtSlot(SlotID(0)))
  76. o->putStack(SlotID(0), std::make_unique<CStackInstance>(CreatureID(o->subID), 0, false));
  77. }
  78. void Initializer::initialize(CGDwelling * o)
  79. {
  80. if(!o) return;
  81. o->tempOwner = defaultPlayer;
  82. if(o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL || o->ID == Obj::RANDOM_DWELLING_FACTION)
  83. {
  84. o->randomizationInfo = CGDwellingRandomizationInfo();
  85. if(o->ID == Obj::RANDOM_DWELLING_LVL)
  86. {
  87. o->randomizationInfo->minLevel = o->subID;
  88. o->randomizationInfo->maxLevel = o->subID;
  89. }
  90. if(o->ID == Obj::RANDOM_DWELLING_FACTION)
  91. {
  92. o->randomizationInfo->allowedFactions.insert(FactionID(o->subID));
  93. }
  94. }
  95. }
  96. void Initializer::initialize(CGGarrison * o)
  97. {
  98. if(!o) return;
  99. o->tempOwner = defaultPlayer;
  100. o->removableUnits = true;
  101. }
  102. void Initializer::initialize(CGShipyard * o)
  103. {
  104. if(!o) return;
  105. o->tempOwner = defaultPlayer;
  106. }
  107. void Initializer::initialize(FlaggableMapObject * o)
  108. {
  109. if(!o) return;
  110. o->tempOwner = defaultPlayer;
  111. }
  112. void Initializer::initialize(CGHeroPlaceholder * o)
  113. {
  114. if(!o) return;
  115. o->tempOwner = defaultPlayer;
  116. if(!o->powerRank.has_value() && !o->heroType.has_value())
  117. o->powerRank = 0;
  118. if(o->powerRank.has_value() && o->heroType.has_value())
  119. o->powerRank.reset();
  120. }
  121. void Initializer::initialize(CGHeroInstance * o)
  122. {
  123. if(!o)
  124. return;
  125. o->tempOwner = defaultPlayer;
  126. if(o->ID == Obj::PRISON)
  127. {
  128. o->subID = 0;
  129. o->tempOwner = PlayerColor::NEUTRAL;
  130. }
  131. if(o->ID == Obj::HERO)
  132. {
  133. for(auto const & t : LIBRARY->heroh->objects)
  134. {
  135. if(t->heroClass->getId() == HeroClassID(o->subID))
  136. {
  137. o->subID = t->getId();
  138. break;
  139. }
  140. }
  141. }
  142. if(o->getHeroTypeID().hasValue())
  143. {
  144. o->gender = o->getHeroType()->gender;
  145. o->randomizeArmy(o->getFactionID());
  146. }
  147. }
  148. void Initializer::initialize(CGTownInstance * o)
  149. {
  150. if(!o) return;
  151. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  152. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  153. o->addBuilding(BuildingID::DEFAULT);
  154. if(lvl > -1) o->addBuilding(BuildingID::TAVERN);
  155. if(lvl > 0) o->addBuilding(BuildingID::FORT);
  156. if(lvl > 1) o->addBuilding(BuildingID::CITADEL);
  157. if(lvl > 2) o->addBuilding(BuildingID::CASTLE);
  158. if(lvl > 3) o->addBuilding(BuildingID::CAPITOL);
  159. if(o->possibleSpells.empty())
  160. {
  161. for(auto const & spellId : LIBRARY->spellh->getDefaultAllowed()) //add all regular spells to town
  162. {
  163. o->possibleSpells.push_back(spellId);
  164. }
  165. }
  166. }
  167. void Initializer::initialize(CGArtifact * o)
  168. {
  169. if(!o) return;
  170. if(o->ID == Obj::SPELL_SCROLL)
  171. {
  172. std::vector<SpellID> out;
  173. for(auto const & spell : LIBRARY->spellh->objects) //spellh size appears to be greater (?)
  174. {
  175. if(LIBRARY->spellh->getDefaultAllowed().count(spell->id) != 0)
  176. {
  177. out.push_back(spell->id);
  178. }
  179. }
  180. auto a = controller.map()->createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  181. o->storedArtifact = a;
  182. }
  183. }
  184. void Initializer::initialize(CGMine * o)
  185. {
  186. if(!o) return;
  187. o->tempOwner = defaultPlayer;
  188. if(o->isAbandoned())
  189. {
  190. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  191. o->abandonedMineResources.insert(r);
  192. }
  193. else
  194. {
  195. o->producedResource = GameResID(o->subID);
  196. o->producedQuantity = o->defaultResProduction();
  197. }
  198. }
  199. //===============IMPLEMENT PROPERTIES SETUP===============================
  200. void Inspector::updateProperties(CArmedInstance * o)
  201. {
  202. if(!o) return;
  203. auto * delegate = new ArmyDelegate(*o);
  204. addProperty(QObject::tr("Army"), PropertyEditorPlaceholder(), delegate, false);
  205. }
  206. void Inspector::updateProperties(CGDwelling * o)
  207. {
  208. if(!o) return;
  209. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  210. if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
  211. {
  212. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  213. addProperty(QObject::tr("Same as town"), o->randomizationInfo, delegate, false);
  214. }
  215. }
  216. void Inspector::updateProperties(FlaggableMapObject * o)
  217. {
  218. if(!o) return;
  219. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  220. }
  221. void Inspector::updateProperties(CGGarrison * o)
  222. {
  223. if(!o) return;
  224. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  225. addProperty(QObject::tr("Removable units"), o->removableUnits, false);
  226. }
  227. void Inspector::updateProperties(CGShipyard * o)
  228. {
  229. if(!o) return;
  230. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  231. }
  232. void Inspector::updateProperties(CGHeroPlaceholder * o)
  233. {
  234. if(!o) return;
  235. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  236. bool type = false;
  237. if(o->heroType.has_value())
  238. type = true;
  239. else if(!o->powerRank.has_value())
  240. assert(0); //one of values must be initialized
  241. {
  242. auto * delegate = new InspectorDelegate;
  243. delegate->options = {{QObject::tr("POWER RANK"), QVariant::fromValue(false)}, {QObject::tr("HERO TYPE"), QVariant::fromValue(true)}};
  244. addProperty(QObject::tr("Placeholder type"), delegate->options[type].first, delegate, false);
  245. }
  246. addProperty(QObject::tr("Power rank"), o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  247. {
  248. auto * delegate = new InspectorDelegate;
  249. for(int i = 0; i < LIBRARY->heroh->objects.size(); ++i)
  250. {
  251. delegate->options.push_back({QObject::tr(LIBRARY->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(LIBRARY->heroh->objects[i]->getId().getNum())});
  252. }
  253. addProperty(QObject::tr("Hero type"), o->heroType.has_value() ? LIBRARY->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  254. }
  255. }
  256. void Inspector::updateProperties(CGHeroInstance * o)
  257. {
  258. if(!o) return;
  259. auto isPrison = o->ID == Obj::PRISON;
  260. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
  261. addProperty<int>(QObject::tr("Experience"), o->exp, false);
  262. addProperty(QObject::tr("Hero class"), o->getHeroClassID().hasValue() ? o->getHeroClass()->getNameTranslated() : "", true);
  263. { //Gender
  264. auto * delegate = new InspectorDelegate;
  265. delegate->options = {{QObject::tr("MALE"), QVariant::fromValue(static_cast<int>(EHeroGender::MALE))}, {QObject::tr("FEMALE"), QVariant::fromValue(static_cast<int>(EHeroGender::FEMALE))}};
  266. addProperty<std::string>(QObject::tr("Gender"), (o->gender == EHeroGender::FEMALE ? QObject::tr("FEMALE") : QObject::tr("MALE")).toStdString(), delegate , false);
  267. }
  268. addProperty(QObject::tr("Name"), o->getNameTranslated(), false);
  269. addProperty(QObject::tr("Biography"), o->getBiographyTranslated(), new MessageDelegate, false);
  270. addProperty(QObject::tr("Portrait"), PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  271. auto * delegate = new HeroSkillsDelegate(*o);
  272. addProperty(QObject::tr("Skills"), PropertyEditorPlaceholder(), delegate, false);
  273. addProperty(QObject::tr("Spells"), PropertyEditorPlaceholder(), new HeroSpellDelegate(*o), false);
  274. addProperty(QObject::tr("Artifacts"), PropertyEditorPlaceholder(), new HeroArtifactsDelegate(controller, *o), false);
  275. if(o->getHeroTypeID().hasValue() || o->ID == Obj::PRISON)
  276. { //Hero type
  277. auto * delegate = new InspectorDelegate;
  278. for(const auto & heroPtr : LIBRARY->heroh->objects)
  279. {
  280. if(controller.map()->allowedHeroes.count(heroPtr->getId()) != 0)
  281. {
  282. if(o->ID == Obj::PRISON || heroPtr->heroClass->getIndex() == o->getHeroClassID())
  283. {
  284. delegate->options.push_back({QObject::tr(heroPtr->getNameTranslated().c_str()), QVariant::fromValue(heroPtr->getIndex())});
  285. }
  286. }
  287. }
  288. addProperty(QObject::tr("Hero type"), o->getHeroTypeID().hasValue() ? o->getHeroType()->getNameTranslated() : "", delegate, false);
  289. }
  290. {
  291. const int maxRadius = 60;
  292. auto * patrolDelegate = new InspectorDelegate;
  293. patrolDelegate->options = { {QObject::tr("No patrol"), QVariant::fromValue(CGHeroInstance::NO_PATROLLING)} };
  294. for(int i = 0; i <= maxRadius; ++i)
  295. patrolDelegate->options.push_back({ QObject::tr("%n tile(s)", "", i), QVariant::fromValue(i)});
  296. auto patrolRadiusText = o->patrol.patrolling ? QObject::tr("%n tile(s)", "", o->patrol.patrolRadius) : QObject::tr("No patrol");
  297. addProperty(QObject::tr("Patrol radius"), patrolRadiusText, patrolDelegate, false);
  298. }
  299. }
  300. void Inspector::updateProperties(CGTownInstance * o)
  301. {
  302. if(!o) return;
  303. addProperty(QObject::tr("Town name"), o->getNameTranslated(), false);
  304. auto * delegate = new TownBuildingsDelegate(*o);
  305. addProperty(QObject::tr("Buildings"), PropertyEditorPlaceholder(), delegate, false);
  306. addProperty(QObject::tr("Spells"), PropertyEditorPlaceholder(), new TownSpellsDelegate(*o), false);
  307. addProperty(QObject::tr("Events"), PropertyEditorPlaceholder(), new TownEventsDelegate(*o, controller), false);
  308. if(o->ID == Obj::RANDOM_TOWN)
  309. addProperty(QObject::tr("Same as player"), o->alignmentToPlayer, new OwnerDelegate(controller), false);
  310. }
  311. void Inspector::updateProperties(CGArtifact * o)
  312. {
  313. if(!o) return;
  314. addProperty(QObject::tr("Message"), o->message, false);
  315. CArtifactInstance * instance = o->storedArtifact;
  316. if(instance)
  317. {
  318. SpellID spellId = instance->getScrollSpellID();
  319. if(spellId != SpellID::NONE)
  320. {
  321. auto * delegate = new InspectorDelegate;
  322. for(auto const & spell : LIBRARY->spellh->objects)
  323. {
  324. if(controller.map()->allowedSpells.count(spell->id) != 0)
  325. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  326. }
  327. addProperty(QObject::tr("Spell"), LIBRARY->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  328. }
  329. }
  330. }
  331. void Inspector::updateProperties(CGMine * o)
  332. {
  333. if(!o) return;
  334. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  335. addProperty(QObject::tr("Resource"), o->producedResource);
  336. addProperty(QObject::tr("Productivity"), o->producedQuantity);
  337. }
  338. void Inspector::updateProperties(CGResource * o)
  339. {
  340. if(!o) return;
  341. addProperty(QObject::tr("Amount"), o->amount, false);
  342. addProperty(QObject::tr("Message"), o->message, false);
  343. }
  344. void Inspector::updateProperties(CGSignBottle * o)
  345. {
  346. if(!o) return;
  347. addProperty(QObject::tr("Message"), o->message, new MessageDelegate, false);
  348. }
  349. void Inspector::updateProperties(CGCreature * o)
  350. {
  351. if(!o) return;
  352. addProperty(QObject::tr("Message"), o->message, false);
  353. { //Character
  354. auto * delegate = new InspectorDelegate;
  355. delegate->options = characterIdentifiers;
  356. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  357. }
  358. addProperty(QObject::tr("Never flees"), o->neverFlees, false);
  359. addProperty(QObject::tr("Not growing"), o->notGrowingTeam, false);
  360. addProperty(QObject::tr("Artifact reward"), o->gainedArtifact); //TODO: implement in setProperty
  361. addProperty(QObject::tr("Army"), PropertyEditorPlaceholder(), true);
  362. addProperty(QObject::tr("Amount"), o->stacks[SlotID(0)]->count, false);
  363. //addProperty(QObject::tr("Resources reward"), o->resources); //TODO: implement in setProperty
  364. }
  365. void Inspector::updateProperties(CRewardableObject * o)
  366. {
  367. if(!o) return;
  368. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  369. addProperty(QObject::tr("Reward"), PropertyEditorPlaceholder(), delegate, false);
  370. }
  371. void Inspector::updateProperties(CGPandoraBox * o)
  372. {
  373. if(!o) return;
  374. addProperty(QObject::tr("Message"), o->message, new MessageDelegate, false);
  375. }
  376. void Inspector::updateProperties(CGEvent * o)
  377. {
  378. if(!o) return;
  379. addProperty(QObject::tr("Remove after"), o->removeAfterVisit, false);
  380. addProperty(QObject::tr("Human trigger"), o->humanActivate, false);
  381. addProperty(QObject::tr("Cpu trigger"), o->computerActivate, false);
  382. //ui8 availableFor; //players whom this event is available for
  383. }
  384. void Inspector::updateProperties(CGSeerHut * o)
  385. {
  386. if(!o) return;
  387. addProperty(QObject::tr("First visit text"), o->getQuest().firstVisitText, new MessageDelegate, false);
  388. addProperty(QObject::tr("Next visit text"), o->getQuest().nextVisitText, new MessageDelegate, false);
  389. addProperty(QObject::tr("Completed text"), o->getQuest().completedText, new MessageDelegate, false);
  390. addProperty(QObject::tr("Repeat quest"), o->getQuest().repeatedQuest, false);
  391. addProperty(QObject::tr("Time limit"), o->getQuest().lastDay, false);
  392. { //Quest
  393. auto * delegate = new QuestDelegate(controller, o->getQuest());
  394. addProperty(QObject::tr("Quest"), PropertyEditorPlaceholder(), delegate, false);
  395. }
  396. }
  397. void Inspector::updateProperties(CGQuestGuard * o)
  398. {
  399. if(!o) return;
  400. addProperty(QObject::tr("Reward"), PropertyEditorPlaceholder(), nullptr, true);
  401. addProperty(QObject::tr("Repeat quest"), o->getQuest().repeatedQuest, true);
  402. }
  403. void Inspector::updateProperties()
  404. {
  405. if(!obj)
  406. return;
  407. table->setRowCount(0); //cleanup table
  408. addProperty(QObject::tr("Identifier"), obj);
  409. addProperty(QObject::tr("ID"), obj->ID.getNum());
  410. addProperty(QObject::tr("SubID"), obj->subID);
  411. addProperty(QObject::tr("InstanceName"), obj->instanceName);
  412. if(obj->ID != Obj::HERO_PLACEHOLDER && !dynamic_cast<CGHeroInstance*>(obj))
  413. {
  414. auto factory = LIBRARY->objtypeh->getHandlerFor(obj->ID, obj->subID);
  415. addProperty(QObject::tr("IsStatic"), factory->isStaticObject());
  416. }
  417. addProperty(QObject::tr("Owner"), obj->tempOwner, new OwnerDelegate(controller), true);
  418. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  419. UPDATE_OBJ_PROPERTIES(CGResource);
  420. UPDATE_OBJ_PROPERTIES(CGArtifact);
  421. UPDATE_OBJ_PROPERTIES(CGMine);
  422. UPDATE_OBJ_PROPERTIES(CGGarrison);
  423. UPDATE_OBJ_PROPERTIES(CGShipyard);
  424. UPDATE_OBJ_PROPERTIES(CGDwelling);
  425. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  426. UPDATE_OBJ_PROPERTIES(CGCreature);
  427. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  428. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  429. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  430. UPDATE_OBJ_PROPERTIES(FlaggableMapObject);
  431. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  432. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  433. UPDATE_OBJ_PROPERTIES(CGEvent);
  434. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  435. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  436. table->show();
  437. }
  438. //===============IMPLEMENT PROPERTY UPDATE================================
  439. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  440. {
  441. if(!item->data(Qt::UserRole).isNull())
  442. {
  443. setProperty(key, item->data(Qt::UserRole));
  444. return;
  445. }
  446. if(item->flags() & Qt::ItemIsUserCheckable)
  447. {
  448. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  449. return;
  450. }
  451. setProperty(key, item->text());
  452. }
  453. void Inspector::setProperty(const QString & key, const QVariant & value)
  454. {
  455. if(!obj)
  456. return;
  457. if(key == QObject::tr("Owner"))
  458. obj->tempOwner = PlayerColor(value.toInt());
  459. SET_PROPERTIES(CArmedInstance);
  460. SET_PROPERTIES(CGTownInstance);
  461. SET_PROPERTIES(CGArtifact);
  462. SET_PROPERTIES(CGMine);
  463. SET_PROPERTIES(CGResource);
  464. SET_PROPERTIES(CGDwelling);
  465. SET_PROPERTIES(CGGarrison);
  466. SET_PROPERTIES(CGCreature);
  467. SET_PROPERTIES(CGHeroPlaceholder);
  468. SET_PROPERTIES(CGHeroInstance);
  469. SET_PROPERTIES(CGShipyard);
  470. SET_PROPERTIES(CGSignBottle);
  471. SET_PROPERTIES(FlaggableMapObject);
  472. SET_PROPERTIES(CRewardableObject);
  473. SET_PROPERTIES(CGPandoraBox);
  474. SET_PROPERTIES(CGEvent);
  475. SET_PROPERTIES(CGSeerHut);
  476. SET_PROPERTIES(CGQuestGuard);
  477. }
  478. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  479. {
  480. if(!o) return;
  481. }
  482. void Inspector::setProperty(FlaggableMapObject * o, const QString & key, const QVariant & value)
  483. {
  484. if(!o) return;
  485. }
  486. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  487. {
  488. if(!o) return;
  489. }
  490. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  491. {
  492. if(!o) return;
  493. if(key == QObject::tr("Message"))
  494. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  495. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  496. }
  497. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  498. {
  499. if(!o) return;
  500. if(key == QObject::tr("Remove after"))
  501. o->removeAfterVisit = value.toBool();
  502. if(key == QObject::tr("Human trigger"))
  503. o->humanActivate = value.toBool();
  504. if(key == QObject::tr("Cpu trigger"))
  505. o->computerActivate = value.toBool();
  506. }
  507. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  508. {
  509. if(!o) return;
  510. if(key == QObject::tr("Town name"))
  511. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  512. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  513. if(key == QObject::tr("Same as player"))
  514. o->alignmentToPlayer = PlayerColor(value.toInt());
  515. }
  516. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  517. {
  518. if(!o) return;
  519. if(key == QObject::tr("Message"))
  520. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  521. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  522. }
  523. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  524. {
  525. if(!o) return;
  526. if(key == QObject::tr("Productivity"))
  527. o->producedQuantity = value.toString().toInt();
  528. }
  529. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  530. {
  531. if(!o) return;
  532. if(key == QObject::tr("Message"))
  533. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  534. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  535. if(o->storedArtifact && key == QObject::tr("Spell"))
  536. {
  537. o->storedArtifact = controller.map()->createScroll(SpellID(value.toInt()));
  538. }
  539. }
  540. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  541. {
  542. if(!o) return;
  543. if(key == QObject::tr("Same as town"))
  544. {
  545. if (!o->randomizationInfo.has_value())
  546. o->randomizationInfo = CGDwellingRandomizationInfo();
  547. o->randomizationInfo->instanceId = "";
  548. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  549. o->randomizationInfo->instanceId = town->instanceName;
  550. }
  551. }
  552. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  553. {
  554. if(!o) return;
  555. if(key == QObject::tr("Removable units"))
  556. o->removableUnits = value.toBool();
  557. }
  558. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  559. {
  560. if(!o) return;
  561. if(key == QObject::tr("Placeholder type"))
  562. {
  563. if(value.toBool())
  564. {
  565. if(!o->heroType.has_value())
  566. o->heroType = HeroTypeID(0);
  567. o->powerRank.reset();
  568. }
  569. else
  570. {
  571. if(!o->powerRank.has_value())
  572. o->powerRank = 0;
  573. o->heroType.reset();
  574. }
  575. updateProperties();
  576. }
  577. if(key == QObject::tr("Power rank"))
  578. o->powerRank = value.toInt();
  579. if(key == QObject::tr("Hero type"))
  580. {
  581. o->heroType = HeroTypeID(value.toInt());
  582. }
  583. }
  584. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  585. {
  586. if(!o) return;
  587. if(key == QObject::tr("Gender"))
  588. o->gender = EHeroGender(value.toInt());
  589. if(key == QObject::tr("Name"))
  590. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  591. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  592. if(key == QObject::tr("Biography"))
  593. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  594. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  595. if(key == QObject::tr("Experience"))
  596. o->exp = value.toString().toInt();
  597. if(key == QObject::tr("Hero type"))
  598. {
  599. for(auto const & t : LIBRARY->heroh->objects)
  600. {
  601. if(t->getId() == value.toInt())
  602. o->subID = value.toInt();
  603. }
  604. o->gender = o->getHeroType()->gender;
  605. o->randomizeArmy(o->getHeroType()->heroClass->faction);
  606. updateProperties(); //updating other properties after change
  607. }
  608. if(key == QObject::tr("Patrol radius"))
  609. {
  610. auto radius = value.toInt();
  611. o->patrol.patrolRadius = radius;
  612. o->patrol.patrolling = radius != CGHeroInstance::NO_PATROLLING;
  613. }
  614. }
  615. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  616. {
  617. if(!o) return;
  618. }
  619. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  620. {
  621. if(!o) return;
  622. if(key == QObject::tr("Amount"))
  623. o->amount = value.toString().toInt();
  624. }
  625. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  626. {
  627. if(!o) return;
  628. if(key == QObject::tr("Message"))
  629. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  630. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  631. if(key == QObject::tr("Character"))
  632. o->character = CGCreature::Character(value.toInt());
  633. if(key == QObject::tr("Never flees"))
  634. o->neverFlees = value.toBool();
  635. if(key == QObject::tr("Not growing"))
  636. o->notGrowingTeam = value.toBool();
  637. if(key == QObject::tr("Amount"))
  638. o->stacks[SlotID(0)]->count = value.toString().toInt();
  639. }
  640. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  641. {
  642. if(!o) return;
  643. if(key == QObject::tr("First visit text"))
  644. o->getQuest().firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  645. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  646. if(key == QObject::tr("Next visit text"))
  647. o->getQuest().nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  648. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  649. if(key == QObject::tr("Completed text"))
  650. o->getQuest().completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  651. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  652. if(key == QObject::tr("Repeat quest"))
  653. o->getQuest().repeatedQuest = value.toBool();
  654. if(key == QObject::tr("Time limit"))
  655. o->getQuest().lastDay = value.toString().toInt();
  656. }
  657. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  658. {
  659. if(!o) return;
  660. }
  661. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  662. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  663. {
  664. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  665. item->setFlags(Qt::NoItemFlags);
  666. return item;
  667. }
  668. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  669. {
  670. auto item = new QTableWidgetItem("...");
  671. item->setFlags(Qt::NoItemFlags);
  672. return item;
  673. }
  674. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  675. {
  676. auto * item = new QTableWidgetItem(QString::number(value));
  677. item->setFlags(Qt::NoItemFlags);
  678. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  679. return item;
  680. }
  681. QTableWidgetItem * Inspector::addProperty(int value)
  682. {
  683. auto * item = new QTableWidgetItem(QString::number(value));
  684. item->setFlags(Qt::NoItemFlags);
  685. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  686. return item;
  687. }
  688. QTableWidgetItem * Inspector::addProperty(bool value)
  689. {
  690. auto item = new QTableWidgetItem;
  691. item->setFlags(Qt::ItemIsUserCheckable);
  692. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  693. return item;
  694. }
  695. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  696. {
  697. return addProperty(QString::fromStdString(value));
  698. }
  699. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  700. {
  701. return addProperty(LIBRARY->generaltexth->translate(value.get()));
  702. }
  703. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  704. {
  705. return addProperty(value.toString());
  706. }
  707. QTableWidgetItem * Inspector::addProperty(const QString & value)
  708. {
  709. auto * item = new QTableWidgetItem(value);
  710. item->setFlags(Qt::NoItemFlags);
  711. item->setToolTip(value);
  712. return item;
  713. }
  714. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  715. {
  716. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  717. item->setFlags(Qt::NoItemFlags);
  718. return item;
  719. }
  720. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  721. {
  722. auto str = QObject::tr("UNFLAGGABLE");
  723. if(value == PlayerColor::NEUTRAL)
  724. str = QObject::tr("neutral");
  725. MetaString playerStr;
  726. playerStr.appendName(value);
  727. if(value.isValidPlayer())
  728. str = QString::fromStdString(playerStr.toString());
  729. auto * item = new QTableWidgetItem(str);
  730. item->setFlags(Qt::NoItemFlags);
  731. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  732. return item;
  733. }
  734. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  735. {
  736. MetaString str;
  737. str.appendName(value);
  738. auto * item = new QTableWidgetItem(QString::fromStdString(str.toString()));
  739. item->setFlags(Qt::NoItemFlags);
  740. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  741. return item;
  742. }
  743. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  744. {
  745. auto * item = new QTableWidgetItem;
  746. item->setFlags(Qt::NoItemFlags);
  747. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  748. for(const auto & i : characterIdentifiers)
  749. {
  750. if(i.second.toInt() == value)
  751. {
  752. item->setText(i.first);
  753. break;
  754. }
  755. }
  756. return item;
  757. }
  758. QTableWidgetItem * Inspector::addProperty(const std::optional<CGDwellingRandomizationInfo> & value)
  759. {
  760. QString text = QObject::tr("Select town");
  761. if(value.has_value() && !value->instanceId.empty())
  762. text = QString::fromStdString(value->instanceId);
  763. auto * item = new QTableWidgetItem(text);
  764. item->setFlags(Qt::NoItemFlags);
  765. return item;
  766. }
  767. //========================================================================
  768. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  769. {
  770. characterIdentifiers = {
  771. { QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT)) },
  772. { QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY)) },
  773. { QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE)) },
  774. { QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE)) },
  775. { QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE)) },
  776. };
  777. }
  778. /*
  779. * Delegates
  780. */
  781. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  782. {
  783. return new QComboBox(parent);
  784. }
  785. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  786. {
  787. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  788. {
  789. for(auto & i : options)
  790. {
  791. ed->addItem(i.first);
  792. ed->setItemData(ed->count() - 1, i.second);
  793. }
  794. }
  795. else
  796. {
  797. QStyledItemDelegate::setEditorData(editor, index);
  798. }
  799. }
  800. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  801. {
  802. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  803. {
  804. if(!options.isEmpty())
  805. {
  806. QMap<int, QVariant> data;
  807. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  808. data[Qt::UserRole] = options[ed->currentIndex()].second;
  809. model->setItemData(index, data);
  810. }
  811. }
  812. else
  813. {
  814. QStyledItemDelegate::setModelData(editor, model, index);
  815. }
  816. }
  817. OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
  818. {
  819. if(addNeutral)
  820. options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
  821. for(int p = 0; p < controller.map()->players.size(); ++p)
  822. if(controller.map()->players[p].canAnyonePlay())
  823. {
  824. MetaString str;
  825. str.appendName(PlayerColor(p));
  826. options.push_back({QString::fromStdString(str.toString()), QVariant::fromValue(PlayerColor(p).getNum()) });
  827. }
  828. }