CPlayerInterface.cpp 144 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CBattleInterface.h"
  4. #include "CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CCursorHandler.h"
  7. #include "CGameInfo.h"
  8. #include "CHeroWindow.h"
  9. #include "CMessage.h"
  10. #include "CPlayerInterface.h"
  11. //#include "SDL_Extensions.h"
  12. #include "SDL_Extensions.h"
  13. //#include "SDL_framerate.h"
  14. #include "SDL_framerate.h"
  15. #include "client/CConfigHandler.h"
  16. #include "client/CCreatureAnimation.h"
  17. #include "client/Graphics.h"
  18. #include "hch/CArtHandler.h"
  19. #include "hch/CGeneralTextHandler.h"
  20. #include "hch/CHeroHandler.h"
  21. #include "hch/CLodHandler.h"
  22. #include "hch/CObjectHandler.h"
  23. #include "lib/Connection.h"
  24. #include "hch/CSpellHandler.h"
  25. #include "hch/CTownHandler.h"
  26. #include "lib/CondSh.h"
  27. #include "lib/NetPacks.h"
  28. #include "map.h"
  29. #include "mapHandler.h"
  30. #include "timeHandler.h"
  31. #include <boost/lexical_cast.hpp>
  32. #include <boost/algorithm/string.hpp>
  33. #include <boost/algorithm/string/replace.hpp>
  34. #include <boost/assign/std/vector.hpp>
  35. #include <boost/assign/list_of.hpp>
  36. #include <boost/date_time/posix_time/posix_time.hpp>
  37. #include <boost/thread.hpp>
  38. #include <cmath>
  39. #include <queue>
  40. #include <sstream>
  41. #ifdef min
  42. #undef min
  43. #endif
  44. #ifdef max
  45. #undef max
  46. #endif
  47. /*
  48. * CPlayerInterface.cpp, part of VCMI engine
  49. *
  50. * Authors: listed in file AUTHORS in main folder
  51. *
  52. * License: GNU General Public License v2.0 or later
  53. * Full text of license available in license.txt file, in main folder
  54. *
  55. */
  56. using namespace boost::assign;
  57. using namespace CSDL_Ext;
  58. void processCommand(const std::string &message, CClient *&client);
  59. extern TTF_Font * GEOR16;
  60. extern std::queue<SDL_Event*> events;
  61. extern boost::mutex eventsM;
  62. CPlayerInterface * LOCPLINT;
  63. enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
  64. CondSh<EMoveState> stillMoveHero; //used during hero movement
  65. struct OCM_HLP_CGIN
  66. {
  67. bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
  68. {
  69. return (*a.first)<(*b.first);
  70. }
  71. } ocmptwo_cgin ;
  72. void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
  73. {
  74. if(vstd::contains(assignedKeys,key.keysym.sym))
  75. {
  76. if(key.state == SDL_PRESSED)
  77. clickLeft(true);
  78. else
  79. clickLeft(false);
  80. }
  81. }
  82. void CGarrisonSlot::hover (bool on)
  83. {
  84. Hoverable::hover(on);
  85. if(on)
  86. {
  87. std::string temp;
  88. if(creature)
  89. {
  90. if(owner->highlighted)
  91. {
  92. if(owner->highlighted == this)
  93. {
  94. temp = CGI->generaltexth->tcommands[4];
  95. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  96. }
  97. else if (owner->highlighted->creature == creature)
  98. {
  99. temp = CGI->generaltexth->tcommands[2];
  100. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  101. }
  102. else if (owner->highlighted->creature)
  103. {
  104. temp = CGI->generaltexth->tcommands[7];
  105. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  106. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  107. }
  108. else
  109. {
  110. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  111. tlog2 << "Highlighted set to NULL"<<std::endl;
  112. owner->highlighted = NULL;
  113. }
  114. }
  115. else
  116. {
  117. if(upg)
  118. {
  119. temp = CGI->generaltexth->tcommands[32];
  120. }
  121. else
  122. {
  123. temp = CGI->generaltexth->tcommands[12];
  124. }
  125. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  126. };
  127. }
  128. else
  129. {
  130. if(owner->highlighted)
  131. {
  132. const CArmedInstance *highl = owner->highlighted->getObj();
  133. if( highl->needsLastStack() //we are moving stack from hero's
  134. && highl->army.slots.size() == 1 //it's only stack
  135. && owner->highlighted->upg != upg //we're moving it to the other garrison
  136. )
  137. {
  138. temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
  139. }
  140. else
  141. {
  142. temp = CGI->generaltexth->tcommands[6];
  143. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  144. }
  145. }
  146. else
  147. {
  148. temp = CGI->generaltexth->tcommands[11];
  149. }
  150. }
  151. LOCPLINT->statusbar->print(temp);
  152. }
  153. else
  154. {
  155. LOCPLINT->statusbar->clear();
  156. }
  157. }
  158. const CArmedInstance * CGarrisonSlot::getObj()
  159. {
  160. return (!upg)?(owner->oup):(owner->odown);
  161. }
  162. StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  163. {
  164. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  165. if(!h) return NULL;
  166. StackState *pom = new StackState();
  167. pom->currentHealth = 0;
  168. pom->attackBonus = h->getPrimSkillLevel(0);
  169. pom->defenseBonus = h->getPrimSkillLevel(1);
  170. pom->luck = h->getCurrentLuck();
  171. pom->morale = h->getCurrentMorale(pos,town);
  172. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  173. return pom;
  174. }
  175. void CGarrisonSlot::clickRight (tribool down)
  176. {
  177. StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  178. if(down && creature)
  179. {
  180. LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
  181. }
  182. delete pom;
  183. }
  184. void CGarrisonSlot::clickLeft(tribool down)
  185. {
  186. if(owner->ignoreEvent)
  187. {
  188. owner->ignoreEvent = false;
  189. return;
  190. }
  191. if(down)
  192. {
  193. bool refr = false;
  194. if(owner->highlighted)
  195. {
  196. if(owner->highlighted == this) //view info
  197. {
  198. StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  199. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  200. CCreInfoWindow *creWindow = NULL;
  201. if(pom.oldID>=0) //upgrade is possible
  202. {
  203. creWindow = new CCreInfoWindow(
  204. creature->idNumber,1,count,pom2,
  205. boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
  206. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
  207. }
  208. else
  209. {
  210. creWindow = new CCreInfoWindow(
  211. creature->idNumber,1,count,pom2,0,
  212. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
  213. }
  214. LOCPLINT->pushInt(creWindow);
  215. owner->highlighted = NULL;
  216. show(screen2);
  217. refr = true;
  218. delete pom2;
  219. }
  220. else if((owner->splitting || LOCPLINT->shiftPressed())
  221. && (!creature
  222. || (creature == owner->highlighted->creature))
  223. ) //we want to split
  224. {
  225. owner->p2 = ID; //store the second stack pos
  226. owner->pb = upg;//store the second stack owner (up or down army)
  227. owner->splitting = false;
  228. int totalAmount = owner->highlighted->count;
  229. if(creature)
  230. totalAmount += count;
  231. int last = -1;
  232. if(upg != owner->highlighted->upg) //not splitting within same army
  233. {
  234. if(owner->highlighted->getObj()->army.slots.size() == 1
  235. && owner->highlighted->getObj()->needsLastStack() )
  236. {
  237. last = 0;
  238. }
  239. if(getObj()->army.slots.size() == 1
  240. && getObj()->needsLastStack() )
  241. {
  242. last += 2;
  243. }
  244. }
  245. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  246. LOCPLINT->pushInt(spw);
  247. refr = true;
  248. }
  249. else if(creature != owner->highlighted->creature) //swap
  250. {
  251. LOCPLINT->cb->swapCreatures(
  252. (!upg)?(owner->oup):(owner->odown),
  253. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  254. ID,owner->highlighted->ID);
  255. }
  256. else //merge
  257. {
  258. LOCPLINT->cb->mergeStacks(
  259. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  260. (!upg)?(owner->oup):(owner->odown),
  261. owner->highlighted->ID,ID);
  262. }
  263. }
  264. else //highlight
  265. {
  266. if(creature)
  267. owner->highlighted = this;
  268. show(screen2);
  269. refr = true;
  270. }
  271. if(refr) {hover(false); hover(true); } //to refresh statusbar
  272. }
  273. }
  274. void CGarrisonSlot::activate()
  275. {
  276. if(!active) active=true;
  277. else return;
  278. ClickableL::activate();
  279. ClickableR::activate();
  280. Hoverable::activate();
  281. }
  282. void CGarrisonSlot::deactivate()
  283. {
  284. if(active) active=false;
  285. else return;
  286. ClickableL::deactivate();
  287. ClickableR::deactivate();
  288. Hoverable::deactivate();
  289. }
  290. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  291. {
  292. active = false;
  293. upg = Upg;
  294. count = Count;
  295. ID = IID;
  296. creature = Creature;
  297. pos.x = x;
  298. pos.y = y;
  299. pos.w = 58;
  300. pos.h = 64;
  301. owner = Owner;
  302. }
  303. CGarrisonSlot::~CGarrisonSlot()
  304. {
  305. if(active)
  306. deactivate();
  307. }
  308. void CGarrisonSlot::show(SDL_Surface * to)
  309. {
  310. if(creature)
  311. {
  312. char buf[15];
  313. SDL_itoa(count,buf,10);
  314. blitAt(graphics->bigImgs[creature->idNumber],pos,to);
  315. printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly,to);
  316. if((owner->highlighted==this)
  317. || (owner->splitting && owner->highlighted->creature == creature))
  318. {
  319. blitAt(graphics->bigImgs[-1],pos,to);
  320. }
  321. }
  322. else //empty slot
  323. {
  324. SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)),
  325. jakis2 = pos;
  326. SDL_BlitSurface(owner->sur,&jakis1,to,&jakis2);
  327. if(owner->splitting)
  328. blitAt(graphics->bigImgs[-1],pos,to);
  329. }
  330. }
  331. CGarrisonInt::~CGarrisonInt()
  332. {
  333. if(sup)
  334. {
  335. for(size_t i=0;i<sup->size();i++)
  336. {
  337. delete (*sup)[i];
  338. }
  339. delete sup;
  340. }
  341. if(sdown)
  342. {
  343. for(size_t i=0;i<sdown->size();i++)
  344. {
  345. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  346. }
  347. delete sdown;
  348. }
  349. }
  350. void CGarrisonInt::show(SDL_Surface * to)
  351. {
  352. if(sup)
  353. {
  354. for(size_t i = 0; i<sup->size(); i++)
  355. {
  356. if((*sup)[i])
  357. {
  358. (*sup)[i]->show(to);
  359. }
  360. }
  361. }
  362. if(sdown)
  363. {
  364. for(size_t i = 0; i<sdown->size(); i++)
  365. {
  366. if((*sdown)[i])
  367. {
  368. (*sdown)[i]->show(to);
  369. }
  370. }
  371. }
  372. }
  373. void CGarrisonInt::deactiveteSlots()
  374. {
  375. if(sup)
  376. {
  377. for(int i = 0; i<sup->size(); i++)
  378. {
  379. if((*sup)[i])
  380. {
  381. (*sup)[i]->deactivate();
  382. }
  383. }
  384. }
  385. if(sdown)
  386. {
  387. for(int i = 0; i<sdown->size(); i++)
  388. {
  389. if((*sdown)[i])
  390. {
  391. (*sdown)[i]->deactivate();
  392. }
  393. }
  394. }
  395. }
  396. void CGarrisonInt::activeteSlots()
  397. {
  398. if(sup)
  399. {
  400. for(int i = 0; i<sup->size(); i++)
  401. {
  402. if((*sup)[i])
  403. {
  404. (*sup)[i]->activate();
  405. }
  406. }
  407. }
  408. if(sdown)
  409. {
  410. for(int i = 0; i<sdown->size(); i++)
  411. {
  412. if((*sdown)[i])
  413. {
  414. (*sdown)[i]->activate();
  415. }
  416. }
  417. }
  418. }
  419. void CGarrisonInt::createSlots()
  420. {
  421. if(set1)
  422. {
  423. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  424. for
  425. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  426. i!=set1->slots.end(); i++)
  427. {
  428. (*sup)[i->first] =
  429. new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0,
  430. &CGI->creh->creatures[i->second.first],i->second.second);
  431. }
  432. for(int i=0; i<sup->size(); i++)
  433. if((*sup)[i] == NULL)
  434. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
  435. }
  436. if(set2)
  437. {
  438. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  439. for
  440. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  441. i!=set2->slots.end(); i++)
  442. {
  443. (*sdown)[i->first] =
  444. new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1,
  445. &CGI->creh->creatures[i->second.first],i->second.second);
  446. }
  447. for(int i=0; i<sdown->size(); i++)
  448. if((*sdown)[i] == NULL)
  449. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
  450. }
  451. }
  452. void CGarrisonInt::deleteSlots()
  453. {
  454. if(sup)
  455. {
  456. for(int i = 0; i<sup->size(); i++)
  457. {
  458. if((*sup)[i])
  459. {
  460. delete (*sup)[i];
  461. }
  462. }
  463. delete sup;
  464. sup = NULL;
  465. }
  466. if(sdown)
  467. {
  468. for(int i = 0; i<sdown->size(); i++)
  469. {
  470. if((*sdown)[i])
  471. {
  472. delete (*sdown)[i];
  473. }
  474. }
  475. delete sdown;
  476. sdown = NULL;
  477. }
  478. }
  479. void CGarrisonInt::recreateSlots()
  480. {
  481. splitting = false;
  482. highlighted = NULL;
  483. if(active)
  484. {
  485. deactiveteSlots();
  486. }
  487. deleteSlots();
  488. createSlots();
  489. if(active)
  490. {
  491. //ignoreEvent = true;
  492. activeteSlots();
  493. //show(screen2);
  494. }
  495. }
  496. void CGarrisonInt::splitClick()
  497. {
  498. if(!highlighted)
  499. return;
  500. splitting = !splitting;
  501. show(screen2);
  502. }
  503. void CGarrisonInt::splitStacks(int am2)
  504. {
  505. LOCPLINT->cb->splitStack(
  506. (highlighted->upg)?(odown):(oup),
  507. (pb)?(odown):(oup),
  508. highlighted->ID,
  509. p2,
  510. am2);
  511. }
  512. CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1,
  513. const CArmedInstance *s2)
  514. :interx(inx),intery(iny),highlighted(NULL),sur(pomsur),offx(OX),offy(OY),sup(NULL),
  515. sdown(NULL),oup(s1),odown(s2)
  516. {
  517. active = false;
  518. splitting = false;
  519. set1 = LOCPLINT->cb->getGarrison(s1);
  520. set2 = LOCPLINT->cb->getGarrison(s2);
  521. ignoreEvent = false;
  522. update = true;
  523. pos.x=(x);
  524. pos.y=(y);
  525. pos.w=(58);
  526. pos.h=(64);
  527. createSlots();
  528. }
  529. void CGarrisonInt::activate()
  530. {
  531. active = true;
  532. if(sup)
  533. {
  534. for(int i = 0; i<sup->size(); i++)
  535. if((*sup)[i])
  536. (*sup)[i]->activate();
  537. }
  538. if(sdown)
  539. {
  540. for(int i = 0; i<sdown->size(); i++)
  541. if((*sdown)[i])
  542. (*sdown)[i]->activate();
  543. }
  544. }
  545. void CGarrisonInt::deactivate()
  546. {
  547. active = false;
  548. deactiveteSlots();
  549. }
  550. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  551. {
  552. ID = -1;
  553. this->delComps = delComps;
  554. for(int i=0;i<Buttons.size();i++)
  555. {
  556. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  557. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  558. }
  559. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  560. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  561. for(int i=0;i<comps.size();i++)
  562. {
  563. components.push_back(comps[i]);
  564. }
  565. CMessage::drawIWindow(this,text,player,charperline);
  566. }
  567. CInfoWindow::CInfoWindow()
  568. {
  569. ID = -1;
  570. delComps = false;
  571. }
  572. void CInfoWindow::close()
  573. {
  574. LOCPLINT->popIntTotally(this);
  575. LOCPLINT->showingDialog->setn(false);
  576. }
  577. void CInfoWindow::show(SDL_Surface * to)
  578. {
  579. CSimpleWindow::show(to);
  580. for(int i=0;i<buttons.size();i++)
  581. buttons[i]->show(to);
  582. }
  583. CInfoWindow::~CInfoWindow()
  584. {
  585. if(delComps)
  586. {
  587. for (int i=0;i<components.size();i++)
  588. delete components[i];
  589. }
  590. for(int i=0;i<buttons.size();i++)
  591. delete buttons[i];
  592. }
  593. void CInfoWindow::activate()
  594. {
  595. for (int i=0;i<components.size();i++)
  596. components[i]->activate();
  597. for(int i=0;i<buttons.size();i++)
  598. buttons[i]->activate();
  599. }
  600. void CInfoWindow::deactivate()
  601. {
  602. for (int i=0;i<components.size();i++)
  603. components[i]->deactivate();
  604. for(int i=0;i<buttons.size();i++)
  605. buttons[i]->deactivate();
  606. }
  607. void CRClickPopup::clickRight (tribool down)
  608. {
  609. if(down)
  610. return;
  611. close();
  612. }
  613. void CRClickPopup::activate()
  614. {
  615. ClickableR::activate();
  616. }
  617. void CRClickPopup::deactivate()
  618. {
  619. ClickableR::deactivate();
  620. }
  621. void CRClickPopup::close()
  622. {
  623. LOCPLINT->popIntTotally(this);
  624. }
  625. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  626. :free(Free),bitmap(Bitmap)
  627. {
  628. pos.x = x;
  629. pos.y = y;
  630. pos.h = bitmap->h;
  631. pos.w = bitmap->w;
  632. }
  633. void CInfoPopup::close()
  634. {
  635. if(free)
  636. SDL_FreeSurface(bitmap);
  637. LOCPLINT->popIntTotally(this);
  638. }
  639. void CInfoPopup::show(SDL_Surface * to)
  640. {
  641. blitAt(bitmap,pos.x,pos.y,to);
  642. }
  643. void SComponent::init(Etype Type, int Subtype, int Val)
  644. {
  645. std::ostringstream oss;
  646. switch (Type)
  647. {
  648. case artifact:
  649. description = CGI->arth->artifacts[Subtype].Description();
  650. subtitle = CGI->arth->artifacts[Subtype].Name();
  651. break;
  652. case primskill:
  653. oss << ((Val>0)?("+"):("-")) << Val << " ";
  654. if(Subtype < 4)
  655. {
  656. description = CGI->generaltexth->arraytxt[2+Subtype];
  657. oss << CGI->generaltexth->primarySkillNames[Subtype];
  658. }
  659. else if(Subtype == 5) //spell points
  660. {
  661. description = CGI->generaltexth->allTexts[149];
  662. oss << CGI->generaltexth->allTexts[387];
  663. }
  664. else
  665. {
  666. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  667. }
  668. subtitle = oss.str();
  669. break;
  670. case secskill44: case secskill:
  671. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  672. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  673. break;
  674. case resource:
  675. description = CGI->generaltexth->allTexts[242];
  676. oss << Val;
  677. subtitle = oss.str();
  678. break;
  679. case spell:
  680. description = CGI->spellh->spells[Subtype].descriptions[Val];
  681. subtitle = CGI->spellh->spells[Subtype].name;
  682. break;
  683. case creature:
  684. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  685. break;
  686. case experience:
  687. description = CGI->generaltexth->allTexts[241];
  688. oss << Val ;
  689. if(Subtype && Val==1)
  690. {
  691. subtitle = CGI->generaltexth->allTexts[442];
  692. }
  693. else
  694. {
  695. subtitle = oss.str();
  696. }
  697. break;
  698. }
  699. type = Type;
  700. subtype = Subtype;
  701. val = Val;
  702. SDL_Surface * temp = this->getImg();
  703. if(!temp)
  704. {
  705. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  706. return;
  707. }
  708. pos.w = temp->w;
  709. pos.h = temp->h;
  710. }
  711. SComponent::SComponent(Etype Type, int Subtype, int Val)
  712. {
  713. init(Type,Subtype,Val);
  714. }
  715. SComponent::SComponent(const Component &c)
  716. {
  717. if(c.id==5)
  718. init(experience,c.subtype,c.val);
  719. else if(c.id == Component::SPELL)
  720. init(spell,c.subtype,c.val);
  721. else
  722. init((Etype)c.id,c.subtype,c.val);
  723. if(c.id==2 && c.when==-1)
  724. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  725. }
  726. void SComponent::show(SDL_Surface * to)
  727. {
  728. blitAt(getImg(),pos.x,pos.y,to);
  729. }
  730. SDL_Surface * SComponent::getImg()
  731. {
  732. switch (type)
  733. {
  734. case artifact:
  735. return graphics->artDefs->ourImages[subtype].bitmap;
  736. break;
  737. case primskill:
  738. return graphics->pskillsb->ourImages[subtype].bitmap;
  739. break;
  740. case secskill44:
  741. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  742. break;
  743. case secskill:
  744. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  745. break;
  746. case resource:
  747. return graphics->resources->ourImages[subtype].bitmap;
  748. break;
  749. case experience:
  750. return graphics->pskillsb->ourImages[4].bitmap;
  751. break;
  752. case morale:
  753. return graphics->morale82->ourImages[val+3].bitmap;
  754. break;
  755. case luck:
  756. return graphics->luck82->ourImages[val+3].bitmap;
  757. break;
  758. case spell:
  759. return graphics->spellscr->ourImages[subtype].bitmap;
  760. break;
  761. case creature:
  762. return graphics->bigImgs[subtype];
  763. }
  764. return NULL;
  765. }
  766. void SComponent::clickRight (tribool down)
  767. {
  768. if(description.size())
  769. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  770. }
  771. void SComponent::activate()
  772. {
  773. ClickableR::activate();
  774. }
  775. void SComponent::deactivate()
  776. {
  777. ClickableR::deactivate();
  778. }
  779. void CSelectableComponent::clickLeft(tribool down)
  780. {
  781. if (down)
  782. {
  783. if(onSelect)
  784. onSelect();
  785. }
  786. }
  787. void CSelectableComponent::init(SDL_Surface * Border)
  788. {
  789. SDL_Surface * symb = SComponent::getImg();
  790. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  791. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  792. blitAt(symb,1,1,myBitmap);
  793. if (Border) //use custom border
  794. {
  795. border = Border;
  796. customB = true;
  797. }
  798. else //we need to draw border
  799. {
  800. customB = false;
  801. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  802. SDL_FillRect(border,NULL,0x00FFFF);
  803. for (int i=0;i<border->w;i++)
  804. {
  805. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  806. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  807. }
  808. for (int i=0;i<border->h;i++)
  809. {
  810. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  811. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  812. }
  813. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  814. }
  815. selected = false;
  816. }
  817. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  818. :SComponent(c),onSelect(OnSelect)
  819. {
  820. init(Border);
  821. }
  822. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  823. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  824. {
  825. init(Border);
  826. }
  827. CSelectableComponent::~CSelectableComponent()
  828. {
  829. SDL_FreeSurface(myBitmap);
  830. if (!customB)
  831. SDL_FreeSurface(border);
  832. }
  833. void CSelectableComponent::activate()
  834. {
  835. KeyInterested::activate();
  836. SComponent::activate();
  837. ClickableL::activate();
  838. }
  839. void CSelectableComponent::deactivate()
  840. {
  841. KeyInterested::deactivate();
  842. SComponent::deactivate();
  843. ClickableL::deactivate();
  844. }
  845. SDL_Surface * CSelectableComponent::getImg()
  846. {
  847. return myBitmap;
  848. }
  849. void CSelectableComponent::select(bool on)
  850. {
  851. if(on != selected)
  852. {
  853. SDL_FillRect(myBitmap,NULL,0x000000);
  854. blitAt(SComponent::getImg(),1,1,myBitmap);
  855. if (on)
  856. {
  857. blitAt(border,0,0,myBitmap);
  858. }
  859. selected = on;
  860. return;
  861. }
  862. else
  863. {
  864. return;
  865. }
  866. }
  867. void CSelectableComponent::show(SDL_Surface * to)
  868. {
  869. blitAt(myBitmap,pos.x,pos.y,to);
  870. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  871. }
  872. void CSimpleWindow::show(SDL_Surface * to)
  873. {
  874. blitAt(bitmap,pos.x,pos.y,to);
  875. }
  876. CSimpleWindow::~CSimpleWindow()
  877. {
  878. if (bitmap)
  879. {
  880. SDL_FreeSurface(bitmap);
  881. bitmap=NULL;
  882. }
  883. }
  884. void CSelWindow::selectionChange(unsigned to)
  885. {
  886. for (unsigned i=0;i<components.size();i++)
  887. {
  888. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  889. if (!pom)
  890. continue;
  891. pom->select(i==to);
  892. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  893. }
  894. }
  895. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  896. {
  897. ID = askID;
  898. for(int i=0;i<Buttons.size();i++)
  899. {
  900. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  901. if(!i && askID >= 0)
  902. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  903. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  904. }
  905. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  906. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  907. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  908. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  909. for(int i=0;i<comps.size();i++)
  910. {
  911. components.push_back(comps[i]);
  912. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  913. if(i<9)
  914. comps[i]->assignedKeys.insert(SDLK_1+i);
  915. }
  916. CMessage::drawIWindow(this,text,player,charperline);
  917. }
  918. void CSelWindow::madeChoice()
  919. {
  920. if(ID < 0)
  921. return;
  922. int ret = -1;
  923. for (int i=0;i<components.size();i++)
  924. {
  925. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  926. {
  927. ret = i;
  928. }
  929. }
  930. LOCPLINT->cb->selectionMade(ret+1,ID);
  931. }
  932. CButtonBase::CButtonBase()
  933. {
  934. bitmapOffset = 0;
  935. curimg=0;
  936. type=-1;
  937. abs=false;
  938. active=false;
  939. notFreeButton = false;
  940. ourObj=NULL;
  941. state=0;
  942. }
  943. CButtonBase::~CButtonBase()
  944. {
  945. if(notFreeButton)
  946. return;
  947. for(int i =0; i<imgs.size();i++)
  948. for(int j=0;j<imgs[i].size();j++)
  949. SDL_FreeSurface(imgs[i][j]);
  950. }
  951. void CButtonBase::show(SDL_Surface * to)
  952. {
  953. int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
  954. if (abs)
  955. {
  956. blitAt(imgs[curimg][img],pos.x,pos.y,to);
  957. }
  958. else
  959. {
  960. blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
  961. }
  962. }
  963. ClickableL::ClickableL()
  964. {
  965. pressedL=false;
  966. }
  967. ClickableL::~ClickableL()
  968. {
  969. }
  970. void ClickableL::clickLeft(tribool down)
  971. {
  972. if (down)
  973. pressedL=true;
  974. else
  975. pressedL=false;
  976. }
  977. void ClickableL::activate()
  978. {
  979. LOCPLINT->lclickable.push_front(this);
  980. }
  981. void ClickableL::deactivate()
  982. {
  983. LOCPLINT->lclickable.erase
  984. (std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
  985. }
  986. ClickableR::ClickableR()
  987. {
  988. pressedR=false;
  989. }
  990. ClickableR::~ClickableR()
  991. {}
  992. void ClickableR::clickRight(tribool down)
  993. {
  994. if (down)
  995. pressedR=true;
  996. else
  997. pressedR=false;
  998. }
  999. void ClickableR::activate()
  1000. {
  1001. LOCPLINT->rclickable.push_front(this);
  1002. }
  1003. void ClickableR::deactivate()
  1004. {
  1005. LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
  1006. }
  1007. //ClickableR
  1008. Hoverable::~Hoverable()
  1009. {}
  1010. void Hoverable::activate()
  1011. {
  1012. LOCPLINT->hoverable.push_front(this);
  1013. }
  1014. void Hoverable::deactivate()
  1015. {
  1016. LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
  1017. }
  1018. void Hoverable::hover(bool on)
  1019. {
  1020. hovered=on;
  1021. }
  1022. //Hoverable
  1023. KeyInterested::~KeyInterested()
  1024. {}
  1025. void KeyInterested::activate()
  1026. {
  1027. LOCPLINT->keyinterested.push_front(this);
  1028. }
  1029. void KeyInterested::deactivate()
  1030. {
  1031. LOCPLINT->
  1032. keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
  1033. }
  1034. //KeyInterested
  1035. void MotionInterested::activate()
  1036. {
  1037. LOCPLINT->motioninterested.push_front(this);
  1038. }
  1039. void MotionInterested::deactivate()
  1040. {
  1041. LOCPLINT->
  1042. motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
  1043. }
  1044. void TimeInterested::activate()
  1045. {
  1046. LOCPLINT->timeinterested.push_back(this);
  1047. }
  1048. void TimeInterested::deactivate()
  1049. {
  1050. LOCPLINT->
  1051. timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
  1052. }
  1053. CPlayerInterface::CPlayerInterface(int Player, int serial)
  1054. {
  1055. LOCPLINT = this;
  1056. curAction = NULL;
  1057. playerID=Player;
  1058. serialID=serial;
  1059. human=true;
  1060. castleInt = NULL;
  1061. adventureInt = NULL;
  1062. battleInt = NULL;
  1063. pim = new boost::recursive_mutex;
  1064. makingTurn = false;
  1065. showingDialog = new CondSh<bool>(false);
  1066. heroMoveSpeed = 2;
  1067. mapScrollingSpeed = 2;
  1068. //initializing framerate keeper
  1069. mainFPSmng = new FPSmanager;
  1070. SDL_initFramerate(mainFPSmng);
  1071. SDL_setFramerate(mainFPSmng, 48);
  1072. //framerate keeper initialized
  1073. cingconsole = new CInGameConsole;
  1074. }
  1075. CPlayerInterface::~CPlayerInterface()
  1076. {
  1077. delete pim;
  1078. delete showingDialog;
  1079. delete mainFPSmng;
  1080. delete adventureInt;
  1081. delete cingconsole;
  1082. for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
  1083. SDL_FreeSurface(i->second);
  1084. for(std::map<int,SDL_Surface*>::iterator i=graphics->townWins.begin(); i!= graphics->townWins.end(); i++)
  1085. SDL_FreeSurface(i->second);
  1086. }
  1087. void CPlayerInterface::init(ICallback * CB)
  1088. {
  1089. cb = dynamic_cast<CCallback*>(CB);
  1090. adventureInt = new CAdvMapInt(playerID);
  1091. std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
  1092. for(int i=0;i<tt.size();i++)
  1093. {
  1094. SDL_Surface * pom = infoWin(tt[i]);
  1095. graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->id,pom));
  1096. }
  1097. }
  1098. void CPlayerInterface::yourTurn()
  1099. {
  1100. try
  1101. {
  1102. LOCPLINT = this;
  1103. makingTurn = true;
  1104. static int autosaveCount = 0;
  1105. LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
  1106. autosaveCount %= 5;
  1107. for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!=graphics->heroWins.end();i++) //redraw hero infoboxes
  1108. SDL_FreeSurface(i->second);
  1109. graphics->heroWins.clear();
  1110. std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
  1111. for(int i=0;i<hh.size();i++)
  1112. {
  1113. SDL_Surface * pom = infoWin(hh[i]);
  1114. graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
  1115. }
  1116. /* TODO: This isn't quite right. First day in game should play
  1117. * NEWDAY. And we don't play NEWMONTH. */
  1118. int day = cb->getDate(1);
  1119. if (day != 1)
  1120. CGI->mush->playSound(soundBase::newDay);
  1121. else
  1122. CGI->mush->playSound(soundBase::newWeek);
  1123. adventureInt->infoBar.newDay(day);
  1124. //select first hero if available.
  1125. //TODO: check if hero is slept
  1126. if(adventureInt->heroList.items.size())
  1127. adventureInt->select(adventureInt->heroList.items[0].first);
  1128. else
  1129. adventureInt->select(adventureInt->townList.items[0]);
  1130. adventureInt->showAll(screen);
  1131. pushInt(adventureInt);
  1132. adventureInt->KeyInterested::activate();
  1133. timeHandler th;
  1134. th.getDif();
  1135. while(makingTurn) // main loop
  1136. {
  1137. updateWater();
  1138. pim->lock();
  1139. //if there are any waiting dialogs, show them
  1140. if(dialogs.size() && !showingDialog->get())
  1141. {
  1142. showingDialog->set(true);
  1143. pushInt(dialogs.front());
  1144. dialogs.pop_front();
  1145. }
  1146. int tv = th.getDif();
  1147. std::list<TimeInterested*> hlp = timeinterested;
  1148. for (std::list<TimeInterested*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1149. {
  1150. if(!vstd::contains(timeinterested,*i)) continue;
  1151. if ((*i)->toNextTick>=0)
  1152. (*i)->toNextTick-=tv;
  1153. if ((*i)->toNextTick<0)
  1154. (*i)->tick();
  1155. }
  1156. while(true)
  1157. {
  1158. SDL_Event *ev = NULL;
  1159. {
  1160. boost::unique_lock<boost::mutex> lock(eventsM);
  1161. if(!events.size())
  1162. {
  1163. break;
  1164. }
  1165. else
  1166. {
  1167. ev = events.front();
  1168. events.pop();
  1169. }
  1170. }
  1171. handleEvent(ev);
  1172. delete ev;
  1173. }
  1174. if(!adventureInt->active && adventureInt->scrollingDir) //player force map scrolling though interface is disabled
  1175. {
  1176. totalRedraw();
  1177. }
  1178. else
  1179. {
  1180. //update only top interface and draw background
  1181. if(objsToBlit.size() > 1)
  1182. blitAt(screen2,0,0,screen); //blit background
  1183. objsToBlit.back()->show(screen); //blit active interface/window
  1184. }
  1185. CGI->curh->draw1();
  1186. CSDL_Ext::update(screen);
  1187. CGI->curh->draw2();
  1188. pim->unlock();
  1189. SDL_framerateDelay(mainFPSmng);
  1190. }
  1191. adventureInt->KeyInterested::deactivate();
  1192. popInt(adventureInt);
  1193. cb->endTurn();
  1194. } HANDLE_EXCEPTION
  1195. }
  1196. inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
  1197. {
  1198. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  1199. for(int h=0; h<hlp.objects.size(); ++h)
  1200. if(hlp.objects[h].first->id==hid)
  1201. {
  1202. hlp.objects[h].second = r;
  1203. return;
  1204. }
  1205. }
  1206. inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
  1207. {
  1208. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  1209. for(int h=0; h<hlp.objects.size(); ++h)
  1210. if(hlp.objects[h].first->id==hid)
  1211. {
  1212. hlp.objects.erase(hlp.objects.begin()+h);
  1213. return;
  1214. }
  1215. }
  1216. int getDir(int3 src, int3 dst)
  1217. {
  1218. int ret = -1;
  1219. if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
  1220. {
  1221. ret = 1;
  1222. }
  1223. else if(dst.x == src.x && dst.y+1 == src.y) //t
  1224. {
  1225. ret = 2;
  1226. }
  1227. else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
  1228. {
  1229. ret = 3;
  1230. }
  1231. else if(dst.x-1 == src.x && dst.y == src.y) //r
  1232. {
  1233. ret = 4;
  1234. }
  1235. else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
  1236. {
  1237. ret = 5;
  1238. }
  1239. else if(dst.x == src.x && dst.y-1 == src.y) //b
  1240. {
  1241. ret = 6;
  1242. }
  1243. else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
  1244. {
  1245. ret = 7;
  1246. }
  1247. else if(dst.x+1 == src.x && dst.y == src.y) //l
  1248. {
  1249. ret = 8;
  1250. }
  1251. return ret;
  1252. }
  1253. void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
  1254. {
  1255. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1256. adventureInt->centerOn(details.ho->pos); //actualizing screen pos
  1257. adventureInt->minimap.draw(screen2);
  1258. adventureInt->heroList.draw(screen2);
  1259. if(details.style>0 || details.src == details.dst)
  1260. return;
  1261. //initializing objects and performing first step of move
  1262. const CGHeroInstance * ho = details.ho; //object representing this hero
  1263. int3 hp = details.src;
  1264. if (!details.successful) //hero failed to move
  1265. {
  1266. if(ho->movement > 50)
  1267. ho->moveDir = getDir(details.src,details.dst);
  1268. ho->isStanding = true;
  1269. if(ho->movement)
  1270. {
  1271. delete adventureInt->terrain.currentPath;
  1272. adventureInt->terrain.currentPath = NULL;
  1273. adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
  1274. }
  1275. stillMoveHero.setn(STOP_MOVE);
  1276. return;
  1277. }
  1278. if (adventureInt->terrain.currentPath) //&& hero is moving
  1279. {
  1280. adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
  1281. if(!adventureInt->terrain.currentPath->nodes.size())
  1282. {
  1283. delete adventureInt->terrain.currentPath;
  1284. adventureInt->terrain.currentPath = NULL;
  1285. adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
  1286. }
  1287. }
  1288. if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
  1289. {
  1290. ho->moveDir = 1;
  1291. ho->isStanding = false;
  1292. CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
  1293. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
  1294. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
  1295. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
  1296. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
  1297. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
  1298. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
  1299. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
  1300. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
  1301. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
  1302. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
  1303. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
  1304. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1305. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1306. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1307. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1308. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1309. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1310. }
  1311. else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
  1312. {
  1313. ho->moveDir = 2;
  1314. ho->isStanding = false;
  1315. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
  1316. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
  1317. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
  1318. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
  1319. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
  1320. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
  1321. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
  1322. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
  1323. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
  1324. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1325. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1326. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1327. }
  1328. else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
  1329. {
  1330. ho->moveDir = 3;
  1331. ho->isStanding = false;
  1332. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
  1333. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
  1334. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
  1335. CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
  1336. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
  1337. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
  1338. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
  1339. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
  1340. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
  1341. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
  1342. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
  1343. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
  1344. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1345. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1346. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1347. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1348. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1349. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1350. }
  1351. else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
  1352. {
  1353. ho->moveDir = 4;
  1354. ho->isStanding = false;
  1355. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
  1356. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
  1357. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
  1358. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
  1359. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
  1360. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
  1361. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
  1362. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
  1363. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1364. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1365. }
  1366. else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
  1367. {
  1368. ho->moveDir = 5;
  1369. ho->isStanding = false;
  1370. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
  1371. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
  1372. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
  1373. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
  1374. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
  1375. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
  1376. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
  1377. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
  1378. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
  1379. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
  1380. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
  1381. CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
  1382. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1383. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1384. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1385. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1386. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1387. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1388. }
  1389. else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
  1390. {
  1391. ho->moveDir = 6;
  1392. ho->isStanding = false;
  1393. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
  1394. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
  1395. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
  1396. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
  1397. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
  1398. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
  1399. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
  1400. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
  1401. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
  1402. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1403. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1404. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1405. }
  1406. else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
  1407. {
  1408. ho->moveDir = 7;
  1409. ho->isStanding = false;
  1410. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
  1411. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
  1412. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
  1413. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
  1414. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
  1415. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
  1416. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
  1417. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
  1418. CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
  1419. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
  1420. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
  1421. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
  1422. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1423. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1424. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1425. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1426. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1427. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1428. }
  1429. else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
  1430. {
  1431. ho->moveDir = 8;
  1432. ho->isStanding = false;
  1433. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
  1434. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
  1435. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
  1436. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
  1437. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
  1438. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
  1439. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
  1440. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
  1441. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1442. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1443. }
  1444. //first initializing done
  1445. SDL_framerateDelay(mainFPSmng); // after first move
  1446. //main moving
  1447. for(int i=1; i<32; i+=2*heroMoveSpeed)
  1448. {
  1449. if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
  1450. {
  1451. //setting advmap shift
  1452. adventureInt->terrain.moveX = i-32;
  1453. adventureInt->terrain.moveY = i-32;
  1454. subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
  1455. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
  1456. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
  1457. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
  1458. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
  1459. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
  1460. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
  1461. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
  1462. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
  1463. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
  1464. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
  1465. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
  1466. }
  1467. else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
  1468. {
  1469. //setting advmap shift
  1470. adventureInt->terrain.moveY = i-32;
  1471. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
  1472. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
  1473. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
  1474. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
  1475. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
  1476. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
  1477. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
  1478. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
  1479. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
  1480. }
  1481. else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
  1482. {
  1483. //setting advmap shift
  1484. adventureInt->terrain.moveX = -i+32;
  1485. adventureInt->terrain.moveY = i-32;
  1486. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
  1487. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
  1488. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
  1489. subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
  1490. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
  1491. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
  1492. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
  1493. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
  1494. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
  1495. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
  1496. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
  1497. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
  1498. }
  1499. else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
  1500. {
  1501. //setting advmap shift
  1502. adventureInt->terrain.moveX = -i+32;
  1503. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
  1504. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
  1505. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
  1506. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
  1507. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
  1508. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
  1509. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
  1510. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
  1511. }
  1512. else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
  1513. {
  1514. //setting advmap shift
  1515. adventureInt->terrain.moveX = -i+32;
  1516. adventureInt->terrain.moveY = -i+32;
  1517. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
  1518. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
  1519. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
  1520. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
  1521. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
  1522. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
  1523. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
  1524. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
  1525. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
  1526. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
  1527. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
  1528. subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
  1529. }
  1530. else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
  1531. {
  1532. //setting advmap shift
  1533. adventureInt->terrain.moveY = -i+32;
  1534. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
  1535. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
  1536. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
  1537. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
  1538. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
  1539. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
  1540. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
  1541. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
  1542. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
  1543. }
  1544. else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
  1545. {
  1546. //setting advmap shift
  1547. adventureInt->terrain.moveX = i-32;
  1548. adventureInt->terrain.moveY = -i+32;
  1549. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
  1550. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
  1551. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
  1552. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
  1553. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
  1554. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
  1555. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
  1556. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
  1557. subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
  1558. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
  1559. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
  1560. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
  1561. }
  1562. else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
  1563. {
  1564. //setting advmap shift
  1565. adventureInt->terrain.moveX = i-32;
  1566. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
  1567. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
  1568. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
  1569. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
  1570. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
  1571. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
  1572. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
  1573. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
  1574. }
  1575. adventureInt->updateScreen = true;
  1576. adventureInt->show(screen);
  1577. //LOCPLINT->adventureInt->show(); //updating screen
  1578. CSDL_Ext::update(screen);
  1579. SDL_Delay(5);
  1580. SDL_framerateDelay(mainFPSmng); //for animation purposes
  1581. } //for(int i=1; i<32; i+=4)
  1582. //main moving done
  1583. //finishing move
  1584. //restoring adventureInt->terrain.move*
  1585. adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
  1586. if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
  1587. {
  1588. delObjRect(hp.x, hp.y-2, hp.z, ho->id);
  1589. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1590. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1591. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1592. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1593. delObjRect(hp.x-3, hp.y, hp.z, ho->id);
  1594. }
  1595. else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
  1596. {
  1597. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1598. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1599. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1600. }
  1601. else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
  1602. {
  1603. delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
  1604. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1605. delObjRect(hp.x+1, hp.y, hp.z, ho->id);
  1606. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1607. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1608. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1609. }
  1610. else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
  1611. {
  1612. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1613. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1614. }
  1615. else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
  1616. {
  1617. delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
  1618. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1619. delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
  1620. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1621. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1622. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1623. }
  1624. else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
  1625. {
  1626. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1627. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1628. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1629. }
  1630. else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
  1631. {
  1632. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1633. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1634. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1635. delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
  1636. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1637. delObjRect(hp.x, hp.y+1, hp.z, ho->id);
  1638. }
  1639. else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
  1640. {
  1641. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1642. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1643. }
  1644. //restoring good rects
  1645. subRect(details.dst.x-2, details.dst.y-1, details.dst.z, genRect(32, 32, 0, 0), ho->id);
  1646. subRect(details.dst.x-1, details.dst.y-1, details.dst.z, genRect(32, 32, 32, 0), ho->id);
  1647. subRect(details.dst.x, details.dst.y-1, details.dst.z, genRect(32, 32, 64, 0), ho->id);
  1648. subRect(details.dst.x-2, details.dst.y, details.dst.z, genRect(32, 32, 0, 32), ho->id);
  1649. subRect(details.dst.x-1, details.dst.y, details.dst.z, genRect(32, 32, 32, 32), ho->id);
  1650. subRect(details.dst.x, details.dst.y, details.dst.z, genRect(32, 32, 64, 32), ho->id);
  1651. //restoring good order of objects
  1652. std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
  1653. std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
  1654. std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
  1655. std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
  1656. std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
  1657. std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
  1658. ho->isStanding = true;
  1659. //move finished
  1660. adventureInt->minimap.draw(screen2);
  1661. adventureInt->heroList.updateMove(ho);
  1662. //check if user cancelled movement
  1663. {
  1664. boost::unique_lock<boost::mutex> un(eventsM);
  1665. while(events.size())
  1666. {
  1667. SDL_Event *ev = events.front();
  1668. events.pop();
  1669. switch(ev->type)
  1670. {
  1671. case SDL_MOUSEBUTTONDOWN:
  1672. stillMoveHero.setn(STOP_MOVE);
  1673. break;
  1674. case SDL_KEYDOWN:
  1675. if(ev->key.keysym.sym < SDLK_F1)
  1676. stillMoveHero.setn(STOP_MOVE);
  1677. break;
  1678. }
  1679. delete ev;
  1680. }
  1681. }
  1682. if(stillMoveHero.get() == 1)
  1683. stillMoveHero.setn(DURING_MOVE);
  1684. }
  1685. void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
  1686. {
  1687. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1688. graphics->heroWins.erase(hero->ID);
  1689. adventureInt->heroList.updateHList(hero);
  1690. }
  1691. void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
  1692. {
  1693. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1694. if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
  1695. graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
  1696. adventureInt->heroList.updateHList();
  1697. }
  1698. void CPlayerInterface::openTownWindow(const CGTownInstance * town)
  1699. {
  1700. castleInt = new CCastleInterface(town);
  1701. CGI->mush->playMusic(castleInt->musicID, -1);
  1702. LOCPLINT->pushInt(castleInt);
  1703. }
  1704. SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  1705. {
  1706. if (specific)
  1707. {
  1708. switch (specific->ID)
  1709. {
  1710. case HEROI_TYPE:
  1711. return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
  1712. break;
  1713. case TOWNI_TYPE:
  1714. return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
  1715. break;
  1716. default:
  1717. return NULL;
  1718. break;
  1719. }
  1720. }
  1721. else
  1722. {
  1723. switch (adventureInt->selection->ID)
  1724. {
  1725. case HEROI_TYPE:
  1726. {
  1727. const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection;
  1728. return graphics->drawHeroInfoWin(curh);
  1729. }
  1730. case TOWNI_TYPE:
  1731. {
  1732. return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection);
  1733. }
  1734. default:
  1735. tlog1 << "Strange... selection is neither hero nor town\n";
  1736. return NULL;
  1737. }
  1738. }
  1739. }
  1740. void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
  1741. {
  1742. //sending active, hovered hoverable objects hover() call
  1743. std::vector<Hoverable*> hlp;
  1744. for(std::list<Hoverable*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
  1745. {
  1746. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1747. {
  1748. if (!(*i)->hovered)
  1749. hlp.push_back((*i));
  1750. }
  1751. else if ((*i)->hovered)
  1752. {
  1753. (*i)->hover(false);
  1754. }
  1755. }
  1756. for(int i=0; i<hlp.size();i++)
  1757. hlp[i]->hover(true);
  1758. //sending active, MotionInterested objects mouseMoved() call
  1759. std::list<MotionInterested*> miCopy = motioninterested;
  1760. for(std::list<MotionInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
  1761. {
  1762. if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1763. {
  1764. (*i)->mouseMoved(sEvent->motion);
  1765. }
  1766. }
  1767. //adventure map scrolling with mouse
  1768. if(!SDL_GetKeyState(NULL)[SDLK_LCTRL])
  1769. {
  1770. if(sEvent->motion.x<15)
  1771. {
  1772. adventureInt->scrollingDir |= CAdvMapInt::LEFT;
  1773. }
  1774. else
  1775. {
  1776. adventureInt->scrollingDir &= ~CAdvMapInt::LEFT;
  1777. }
  1778. if(sEvent->motion.x>screen->w-15)
  1779. {
  1780. adventureInt->scrollingDir |= CAdvMapInt::RIGHT;
  1781. }
  1782. else
  1783. {
  1784. adventureInt->scrollingDir &= ~CAdvMapInt::RIGHT;
  1785. }
  1786. if(sEvent->motion.y<15)
  1787. {
  1788. adventureInt->scrollingDir |= CAdvMapInt::UP;
  1789. }
  1790. else
  1791. {
  1792. adventureInt->scrollingDir &= ~CAdvMapInt::UP;
  1793. }
  1794. if(sEvent->motion.y>screen->h-15)
  1795. {
  1796. adventureInt->scrollingDir |= CAdvMapInt::DOWN;
  1797. }
  1798. else
  1799. {
  1800. adventureInt->scrollingDir &= ~CAdvMapInt::DOWN;
  1801. }
  1802. }
  1803. }
  1804. void CPlayerInterface::handleEvent(SDL_Event *sEvent)
  1805. {
  1806. current = sEvent;
  1807. if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
  1808. {
  1809. SDL_KeyboardEvent key = sEvent->key;
  1810. //translate numpad keys
  1811. if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9)
  1812. {
  1813. key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
  1814. }
  1815. else if(key.keysym.sym == SDLK_KP_ENTER)
  1816. {
  1817. key.keysym.sym = (SDLKey)SDLK_RETURN;
  1818. }
  1819. bool keysCaptured = false;
  1820. for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
  1821. {
  1822. if((*i)->captureAllKeys)
  1823. {
  1824. keysCaptured = true;
  1825. break;
  1826. }
  1827. }
  1828. std::list<KeyInterested*> miCopy = keyinterested;
  1829. for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
  1830. if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
  1831. (**i).keyPressed(key);
  1832. }
  1833. else if(sEvent->type==SDL_MOUSEMOTION)
  1834. {
  1835. CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
  1836. handleMouseMotion(sEvent);
  1837. }
  1838. else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
  1839. {
  1840. std::list<ClickableL*> hlp = lclickable;
  1841. for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1842. {
  1843. if(!vstd::contains(lclickable,*i)) continue;
  1844. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1845. {
  1846. (*i)->clickLeft(true);
  1847. }
  1848. }
  1849. }
  1850. else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
  1851. {
  1852. std::list<ClickableL*> hlp = lclickable;
  1853. for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1854. {
  1855. if(!vstd::contains(lclickable,*i)) continue;
  1856. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1857. {
  1858. (*i)->clickLeft(false);
  1859. }
  1860. else
  1861. (*i)->clickLeft(boost::logic::indeterminate);
  1862. }
  1863. }
  1864. else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
  1865. {
  1866. std::list<ClickableR*> hlp = rclickable;
  1867. for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1868. {
  1869. if(!vstd::contains(rclickable,*i)) continue;
  1870. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1871. {
  1872. (*i)->clickRight(true);
  1873. }
  1874. }
  1875. }
  1876. else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
  1877. {
  1878. std::list<ClickableR*> hlp = rclickable;
  1879. for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
  1880. {
  1881. if(!vstd::contains(rclickable,*i)) continue;
  1882. if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
  1883. {
  1884. (*i)->clickRight(false);
  1885. }
  1886. else
  1887. (*i)->clickRight(boost::logic::indeterminate);
  1888. }
  1889. }
  1890. current = NULL;
  1891. } //event end
  1892. int3 CPlayerInterface::repairScreenPos(int3 pos)
  1893. {
  1894. if(pos.x<=-Woff)
  1895. pos.x = -Woff+1;
  1896. if(pos.y<=-Hoff)
  1897. pos.y = -Hoff+1;
  1898. if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff)
  1899. pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff;
  1900. if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff)
  1901. pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff;
  1902. return pos;
  1903. }
  1904. void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
  1905. {
  1906. if(which >= PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
  1907. return;
  1908. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1909. redrawHeroWin(hero);
  1910. }
  1911. void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
  1912. {
  1913. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1914. redrawHeroWin(hero);
  1915. }
  1916. void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
  1917. {
  1918. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1919. //adventureInt->heroList.draw();
  1920. }
  1921. void CPlayerInterface::receivedResource(int type, int val)
  1922. {
  1923. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1924. LOCPLINT->totalRedraw();
  1925. }
  1926. void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
  1927. {
  1928. {
  1929. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  1930. while(showingDialog->data)
  1931. showingDialog->cond.wait(un);
  1932. }
  1933. CGI->mush->playSound(soundBase::heroNewLevel);
  1934. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1935. CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
  1936. LOCPLINT->pushInt(lw);
  1937. }
  1938. void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
  1939. {
  1940. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1941. //redraw infowindow
  1942. SDL_FreeSurface(graphics->townWins[town->id]);
  1943. graphics->townWins[town->id] = infoWin(town);
  1944. if(town->garrisonHero)
  1945. {
  1946. CGI->mh->hideObject(town->garrisonHero);
  1947. }
  1948. if(town->visitingHero)
  1949. {
  1950. CGI->mh->printObject(town->visitingHero);
  1951. }
  1952. adventureInt->heroList.updateHList();
  1953. CCastleInterface *c = castleInt;
  1954. if(c)
  1955. {
  1956. c->garr->highlighted = NULL;
  1957. c->hslotup.hero = town->garrisonHero;
  1958. c->garr->odown = c->hslotdown.hero = town->visitingHero;
  1959. c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL;
  1960. c->garr->recreateSlots();
  1961. }
  1962. LOCPLINT->totalRedraw();
  1963. }
  1964. void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
  1965. {
  1966. if(hero->tempOwner != town->tempOwner)
  1967. return;
  1968. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1969. openTownWindow(town);
  1970. }
  1971. void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
  1972. {
  1973. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1974. if(obj->ID == HEROI_TYPE) //hero
  1975. {
  1976. const CGHeroInstance * hh;
  1977. if(hh = dynamic_cast<const CGHeroInstance*>(obj))
  1978. {
  1979. SDL_FreeSurface(graphics->heroWins[hh->subID]);
  1980. graphics->heroWins[hh->subID] = infoWin(hh);
  1981. }
  1982. }
  1983. else if (obj->ID == TOWNI_TYPE) //town
  1984. {
  1985. const CGTownInstance * tt;
  1986. if(tt = static_cast<const CGTownInstance*>(obj))
  1987. {
  1988. SDL_FreeSurface(graphics->townWins[tt->id]);
  1989. graphics->townWins[tt->id] = infoWin(tt);
  1990. }
  1991. if(tt->visitingHero)
  1992. {
  1993. SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]);
  1994. graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero);
  1995. }
  1996. }
  1997. bool wasGarrison = false;
  1998. for(std::list<IShowActivable*>::iterator i = listInt.begin(); i != listInt.end(); i++)
  1999. {
  2000. if((*i)->type & IShowActivable::WITH_GARRISON)
  2001. {
  2002. CWindowWithGarrison *wwg = static_cast<CWindowWithGarrison*>(*i);
  2003. wwg->garr->recreateSlots();
  2004. wasGarrison = true;
  2005. }
  2006. }
  2007. LOCPLINT->totalRedraw();
  2008. }
  2009. void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
  2010. {
  2011. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2012. switch (buildingID)
  2013. {
  2014. case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
  2015. {
  2016. SDL_FreeSurface(graphics->townWins[town->id]);
  2017. graphics->townWins[town->id] = infoWin(town);
  2018. break;
  2019. }
  2020. }
  2021. if(!castleInt)
  2022. return;
  2023. if(castleInt->town!=town)
  2024. return;
  2025. switch(what)
  2026. {
  2027. case 1:
  2028. CGI->mush->playSound(soundBase::newBuilding);
  2029. castleInt->addBuilding(buildingID);
  2030. break;
  2031. case 2:
  2032. castleInt->removeBuilding(buildingID);
  2033. break;
  2034. }
  2035. }
  2036. void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right
  2037. {
  2038. while(showingDialog->get())
  2039. SDL_Delay(20);
  2040. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2041. battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2));
  2042. CGI->mush->playMusicFromSet(CGI->mush->battleMusics, -1);
  2043. pushInt(battleInt);
  2044. }
  2045. void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
  2046. {
  2047. }
  2048. void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
  2049. {
  2050. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2051. battleInt->newRound(round);
  2052. }
  2053. void CPlayerInterface::actionStarted(const BattleAction* action)
  2054. {
  2055. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2056. curAction = new BattleAction(*action);
  2057. if( (action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber))) )
  2058. {
  2059. battleInt->moveStarted = true;
  2060. if(battleInt->creAnims[action->stackNumber]->framesInGroup(20))
  2061. {
  2062. battleInt->creAnims[action->stackNumber]->setType(20);
  2063. }
  2064. }
  2065. battleInt->deactivate();
  2066. CStack *stack = cb->battleGetStackByID(action->stackNumber);
  2067. char txt[400];
  2068. if(action->actionType == 1)
  2069. {
  2070. if(action->side)
  2071. battleInt->defendingHero->setPhase(4);
  2072. else
  2073. battleInt->attackingHero->setPhase(4);
  2074. return;
  2075. }
  2076. if(!stack)
  2077. {
  2078. tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
  2079. return;
  2080. }
  2081. int txtid = 0;
  2082. switch(action->actionType)
  2083. {
  2084. case 3: //defend
  2085. txtid = 120;
  2086. break;
  2087. case 8: //wait
  2088. txtid = 136;
  2089. break;
  2090. case 11: //bad morale
  2091. txtid = -34; //negative -> no separate singular/plural form
  2092. battleInt->displayEffect(30,stack->position);
  2093. break;
  2094. }
  2095. if(txtid > 0 && stack->amount != 1)
  2096. txtid++; //move to plural text
  2097. else if(txtid < 0)
  2098. txtid = -txtid;
  2099. if(txtid)
  2100. {
  2101. sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(), (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0);
  2102. LOCPLINT->battleInt->console->addText(txt);
  2103. }
  2104. }
  2105. void CPlayerInterface::actionFinished(const BattleAction* action)
  2106. {
  2107. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2108. delete curAction;
  2109. curAction = NULL;
  2110. //if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
  2111. {
  2112. battleInt->activate();
  2113. }
  2114. if(action->actionType == 1)
  2115. {
  2116. if(action->side)
  2117. battleInt->defendingHero->setPhase(0);
  2118. else
  2119. battleInt->attackingHero->setPhase(0);
  2120. }
  2121. }
  2122. BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
  2123. {
  2124. CBattleInterface *b = battleInt;
  2125. {
  2126. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2127. CStack *stack = cb->battleGetStackByID(stackID);
  2128. if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
  2129. {
  2130. std::string hlp = CGI->generaltexth->allTexts[33];
  2131. boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl : stack->creature->nameSing);
  2132. battleInt->displayEffect(20,stack->position);
  2133. battleInt->console->addText(hlp);
  2134. }
  2135. b->stackActivated(stackID);
  2136. }
  2137. //wait till BattleInterface sets its command
  2138. boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
  2139. while(!b->givenCommand->data)
  2140. b->givenCommand->cond.wait(lock);
  2141. //tidy up
  2142. BattleAction ret = *(b->givenCommand->data);
  2143. delete b->givenCommand->data;
  2144. b->givenCommand->data = NULL;
  2145. //return command
  2146. return ret;
  2147. }
  2148. void CPlayerInterface::battleEnd(BattleResult *br)
  2149. {
  2150. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2151. battleInt->battleFinished(*br);
  2152. }
  2153. void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end)
  2154. {
  2155. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2156. battleInt->stackMoved(ID, dest, end, distance);
  2157. }
  2158. void CPlayerInterface::battleSpellCasted(SpellCasted *sc)
  2159. {
  2160. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2161. battleInt->spellCasted(sc);
  2162. }
  2163. void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
  2164. {
  2165. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2166. battleInt->battleStacksEffectsSet(sse);
  2167. }
  2168. void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
  2169. {
  2170. tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
  2171. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2172. tlog5 << "done!\n";
  2173. std::vector<CBattleInterface::SStackAttackedInfo> arg;
  2174. for(std::set<BattleStackAttacked>::iterator i = bsa.begin(); i != bsa.end(); i++)
  2175. {
  2176. if(i->isEffect() && i->effect != 12) //and not armageddon
  2177. {
  2178. battleInt->displayEffect(i->effect, cb->battleGetStackByID(i->stackAttacked)->position);
  2179. }
  2180. CBattleInterface::SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, i->killed()};
  2181. arg.push_back(to_put);
  2182. }
  2183. if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
  2184. {
  2185. battleInt->displayEffect(bsa.begin()->effect, -1);
  2186. }
  2187. battleInt->stacksAreAttacked(arg);
  2188. }
  2189. void CPlayerInterface::battleAttack(BattleAttack *ba)
  2190. {
  2191. tlog5 << "CPlayerInterface::battleAttack - locking...";
  2192. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2193. tlog5 << "done!\n";
  2194. if(ba->lucky()) //lucky hit
  2195. {
  2196. CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
  2197. std::string hlp = CGI->generaltexth->allTexts[45];
  2198. boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str());
  2199. battleInt->console->addText(hlp);
  2200. battleInt->displayEffect(18,stack->position);
  2201. }
  2202. //TODO: bad luck?
  2203. if(ba->shot())
  2204. {
  2205. for(std::set<BattleStackAttacked>::iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
  2206. battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked));
  2207. }
  2208. else
  2209. {
  2210. CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
  2211. int shift = 0;
  2212. if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
  2213. {
  2214. if(attacker->attackerOwned)
  2215. shift = 1;
  2216. else
  2217. shift = -1;
  2218. }
  2219. battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );
  2220. }
  2221. }
  2222. void CPlayerInterface::showComp(SComponent comp)
  2223. {
  2224. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2225. CGI->mush->playSoundFromSet(CGI->mush->pickup_sounds);
  2226. adventureInt->infoBar.showComp(&comp,4000);
  2227. }
  2228. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
  2229. {
  2230. std::vector<SComponent*> intComps;
  2231. for(int i=0;i<components.size();i++)
  2232. intComps.push_back(new SComponent(*components[i]));
  2233. showInfoDialog(text,intComps,soundID);
  2234. }
  2235. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, int soundID)
  2236. {
  2237. {
  2238. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  2239. while(showingDialog->data)
  2240. showingDialog->cond.wait(un);
  2241. }
  2242. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2243. if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
  2244. stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
  2245. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  2246. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  2247. CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom,false);
  2248. if(makingTurn && listInt.size())
  2249. {
  2250. CGI->mush->playSound(static_cast<soundBase::soundID>(soundID));
  2251. showingDialog->set(true);
  2252. pushInt(temp);
  2253. }
  2254. else
  2255. {
  2256. dialogs.push_back(temp);
  2257. }
  2258. }
  2259. void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
  2260. {
  2261. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2262. LOCPLINT->showingDialog->setn(true);
  2263. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  2264. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  2265. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  2266. CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom,DelComps);
  2267. temp->delComps = DelComps;
  2268. for(int i=0;i<onYes.funcs.size();i++)
  2269. temp->buttons[0]->callback += onYes.funcs[i];
  2270. for(int i=0;i<onNo.funcs.size();i++)
  2271. temp->buttons[1]->callback += onNo.funcs[i];
  2272. LOCPLINT->pushInt(temp);
  2273. }
  2274. void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel )
  2275. {
  2276. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2277. CGI->mush->playSound(static_cast<soundBase::soundID>(soundID));
  2278. if(!selection && cancel) //simple yes/no dialog
  2279. {
  2280. std::vector<SComponent*> intComps;
  2281. for(int i=0;i<components.size();i++)
  2282. intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
  2283. showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
  2284. }
  2285. else if(selection)
  2286. {
  2287. std::vector<CSelectableComponent*> intComps;
  2288. for(int i=0;i<components.size();i++)
  2289. intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
  2290. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  2291. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  2292. if(cancel)
  2293. {
  2294. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  2295. }
  2296. CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom,askID);
  2297. pushInt(temp);
  2298. intComps[0]->clickLeft(true);
  2299. }
  2300. }
  2301. void CPlayerInterface::tileRevealed(const std::set<int3> &pos)
  2302. {
  2303. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2304. for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  2305. adventureInt->minimap.showTile(*i);
  2306. }
  2307. void CPlayerInterface::tileHidden(const std::set<int3> &pos)
  2308. {
  2309. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2310. for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  2311. adventureInt->minimap.hideTile(*i);
  2312. }
  2313. void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
  2314. {
  2315. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2316. adventureInt->heroWindow->setHero(hero);
  2317. adventureInt->heroWindow->quitButton->callback = boost::bind(&CHeroWindow::quit,adventureInt->heroWindow);
  2318. pushInt(adventureInt->heroWindow);
  2319. }
  2320. void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
  2321. {
  2322. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2323. if(adventureInt->heroWindow->curHero)
  2324. {
  2325. adventureInt->heroWindow->deactivate();
  2326. adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
  2327. adventureInt->heroWindow->activate();
  2328. }
  2329. }
  2330. void CPlayerInterface::updateWater()
  2331. {
  2332. }
  2333. void CPlayerInterface::availableCreaturesChanged( const CGTownInstance *town )
  2334. {
  2335. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2336. if(castleInt)
  2337. {
  2338. CFortScreen *fs = dynamic_cast<CFortScreen*>(listInt.front());
  2339. if(fs)
  2340. fs->draw(castleInt,false);
  2341. }
  2342. }
  2343. void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroBonus &bonus, bool gain )
  2344. {
  2345. if(bonus.type == HeroBonus::NONE) return;
  2346. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2347. redrawHeroWin(hero);
  2348. }
  2349. template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
  2350. {
  2351. h & playerID & serialID;
  2352. h & heroMoveSpeed & mapScrollingSpeed;
  2353. h & CBattleInterface::settings;
  2354. }
  2355. void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
  2356. {
  2357. serializeTempl(h,version);
  2358. }
  2359. void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
  2360. {
  2361. serializeTempl(h,version);
  2362. }
  2363. void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero)
  2364. {
  2365. if(!vstd::contains(graphics->heroWins,hero->subID))
  2366. {
  2367. tlog1 << "Cannot redraw infowindow for hero with subID=" << hero->subID << " - not present in our map\n";
  2368. return;
  2369. }
  2370. SDL_FreeSurface(graphics->heroWins[hero->subID]);
  2371. graphics->heroWins[hero->subID] = infoWin(hero);
  2372. if (adventureInt->selection == hero)
  2373. adventureInt->infoBar.draw(screen);
  2374. }
  2375. bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath path )
  2376. {
  2377. if (!h)
  2378. return false; //can't find hero
  2379. bool result = false;
  2380. path.convert(0);
  2381. boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
  2382. stillMoveHero.data = CONTINUE_MOVE;
  2383. enum EterrainType currentTerrain = border; // not init yet
  2384. enum EterrainType newTerrain;
  2385. int sh = -1;
  2386. for(int i=path.nodes.size()-1; i>0 && stillMoveHero.data == CONTINUE_MOVE; i--)
  2387. {
  2388. // Start a new sound for the hero movement or let the existing one carry on.
  2389. #if 0
  2390. // TODO
  2391. if (hero is flying && sh == -1)
  2392. sh = CGI->mush->playSound(soundBase::horseFlying, -1);
  2393. }
  2394. else if (hero is in a boat && sh = -1) {
  2395. sh = CGI->mush->playSound(soundBase::sound_todo, -1);
  2396. } else
  2397. #endif
  2398. {
  2399. newTerrain = cb->getTileInfo(path.nodes[i].coord)->tertype;
  2400. if (newTerrain != currentTerrain) {
  2401. CGI->mush->stopSound(sh);
  2402. sh = CGI->mush->playSound(CGI->mush->horseSounds[newTerrain], -1);
  2403. currentTerrain = newTerrain;
  2404. }
  2405. }
  2406. stillMoveHero.data = WAITING_MOVE;
  2407. int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
  2408. cb->moveHero(h,endpos);
  2409. while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE)
  2410. stillMoveHero.cond.wait(un);
  2411. }
  2412. CGI->mush->stopSound(sh);
  2413. //stillMoveHero = false;
  2414. return result;
  2415. }
  2416. bool CPlayerInterface::shiftPressed() const
  2417. {
  2418. return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT];
  2419. }
  2420. void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, boost::function<void()> &onEnd )
  2421. {
  2422. {
  2423. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  2424. while(showingDialog->data)
  2425. showingDialog->cond.wait(un);
  2426. }
  2427. boost::unique_lock<boost::recursive_mutex> un(*pim);
  2428. while(dialogs.size())
  2429. {
  2430. pim->unlock();
  2431. SDL_Delay(20);
  2432. pim->lock();
  2433. }
  2434. CGarrisonWindow *cgw = new CGarrisonWindow(up,down);
  2435. cgw->quit->callback += onEnd;
  2436. pushInt(cgw);
  2437. }
  2438. void CPlayerInterface::popInt( IShowActivable *top )
  2439. {
  2440. assert(listInt.front() == top);
  2441. top->deactivate();
  2442. listInt.pop_front();
  2443. objsToBlit -= top;
  2444. if(listInt.size())
  2445. listInt.front()->activate();
  2446. totalRedraw();
  2447. }
  2448. void CPlayerInterface::popIntTotally( IShowActivable *top )
  2449. {
  2450. assert(listInt.front() == top);
  2451. popInt(top);
  2452. delete top;
  2453. }
  2454. void CPlayerInterface::pushInt( IShowActivable *newInt )
  2455. {
  2456. if(listInt.size())
  2457. listInt.front()->deactivate();
  2458. listInt.push_front(newInt);
  2459. newInt->activate();
  2460. objsToBlit += newInt;
  2461. LOCPLINT->totalRedraw();
  2462. }
  2463. void CPlayerInterface::popInts( int howMany )
  2464. {
  2465. if(!howMany) return; //senseless but who knows...
  2466. assert(listInt.size() > howMany);
  2467. listInt.front()->deactivate();
  2468. for(int i=0; i < howMany; i++)
  2469. {
  2470. objsToBlit -= listInt.front();
  2471. delete listInt.front();
  2472. listInt.pop_front();
  2473. }
  2474. listInt.front()->activate();
  2475. totalRedraw();
  2476. }
  2477. IShowActivable * CPlayerInterface::topInt()
  2478. {
  2479. if(!listInt.size())
  2480. return NULL;
  2481. else
  2482. return listInt.front();
  2483. }
  2484. void CPlayerInterface::totalRedraw()
  2485. {
  2486. for(int i=0;i<objsToBlit.size();i++)
  2487. objsToBlit[i]->showAll(screen2);
  2488. blitAt(screen2,0,0,screen);
  2489. if(objsToBlit.size())
  2490. objsToBlit.back()->showAll(screen);
  2491. }
  2492. void CPlayerInterface::requestRealized( PackageApplied *pa )
  2493. {
  2494. if(stillMoveHero.get() == DURING_MOVE)
  2495. stillMoveHero.setn(CONTINUE_MOVE);
  2496. }
  2497. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  2498. {
  2499. bg=BitmapHandler::loadBitmap(name);
  2500. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2501. pos.x=x;
  2502. pos.y=y;
  2503. if(maxw >= 0)
  2504. pos.w = std::min(bg->w,maxw);
  2505. else
  2506. pos.w=bg->w;
  2507. pos.h=bg->h;
  2508. middlex=(pos.w/2)+x;
  2509. middley=(bg->h/2)+y;
  2510. }
  2511. CStatusBar::~CStatusBar()
  2512. {
  2513. SDL_FreeSurface(bg);
  2514. }
  2515. void CStatusBar::clear()
  2516. {
  2517. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  2518. {
  2519. current="";
  2520. show(screen);
  2521. }
  2522. }
  2523. void CStatusBar::print(const std::string & text)
  2524. {
  2525. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  2526. {
  2527. current=text;
  2528. show(screen);
  2529. }
  2530. }
  2531. void CStatusBar::show(SDL_Surface * to)
  2532. {
  2533. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  2534. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  2535. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  2536. }
  2537. std::string CStatusBar::getCurrent()
  2538. {
  2539. return current;
  2540. }
  2541. void CList::activate()
  2542. {
  2543. ClickableL::activate();
  2544. ClickableR::activate();
  2545. Hoverable::activate();
  2546. KeyInterested::activate();
  2547. MotionInterested::activate();
  2548. };
  2549. void CList::deactivate()
  2550. {
  2551. ClickableL::deactivate();
  2552. ClickableR::deactivate();
  2553. Hoverable::deactivate();
  2554. KeyInterested::deactivate();
  2555. MotionInterested::deactivate();
  2556. };
  2557. void CList::clickLeft(tribool down)
  2558. {
  2559. };
  2560. CList::CList(int Size)
  2561. :SIZE(Size)
  2562. {
  2563. }
  2564. CHeroList::CHeroList(int Size)
  2565. :CList(Size)
  2566. {
  2567. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  2568. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  2569. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  2570. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  2571. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  2572. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  2573. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  2574. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  2575. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  2576. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  2577. //32px per hero
  2578. posmobx = pos.x+1;
  2579. posmoby = pos.y+arrup->height+1;
  2580. posporx = pos.x+mobile->width+2;
  2581. pospory = pos.y+arrup->height;
  2582. posmanx = pos.x+1+50+mobile->width;
  2583. posmany = pos.y+arrup->height+1;
  2584. from = 0;
  2585. selected = -1;
  2586. pressed = indeterminate;
  2587. }
  2588. void CHeroList::init()
  2589. {
  2590. int w = pos.w+1, h = pos.h+4;
  2591. bg = CSDL_Ext::newSurface(w,h,screen);
  2592. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  2593. }
  2594. void CHeroList::genList()
  2595. {
  2596. int howMany = LOCPLINT->cb->howManyHeroes();
  2597. for (int i=0;i<howMany;i++)
  2598. {
  2599. const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  2600. if(!h->inTownGarrison)
  2601. items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  2602. }
  2603. }
  2604. void CHeroList::select(int which)
  2605. {
  2606. if (which<0)
  2607. {
  2608. selected = which;
  2609. LOCPLINT->adventureInt->selection = NULL;
  2610. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  2611. draw(screen);
  2612. LOCPLINT->adventureInt->infoBar.draw(screen);
  2613. }
  2614. if (which>=items.size())
  2615. return;
  2616. selected = which;
  2617. //recalculationg path in case of something has changed on map
  2618. if(items[which].second)
  2619. {
  2620. CPath * newPath = LOCPLINT->cb->getPath(items[which].second->startPos(), items[which].second->endPos(), items[which].first);
  2621. delete items[which].second;
  2622. LOCPLINT->adventureInt->terrain.currentPath = items[which].second = newPath;
  2623. }
  2624. else
  2625. {
  2626. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  2627. }
  2628. LOCPLINT->adventureInt->select(items[which].first);
  2629. //recalculated and assigned
  2630. }
  2631. void CHeroList::clickLeft(tribool down)
  2632. {
  2633. if (down)
  2634. {
  2635. /***************************ARROWS*****************************************/
  2636. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  2637. {
  2638. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  2639. pressed = true;
  2640. return;
  2641. }
  2642. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
  2643. {
  2644. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  2645. pressed = false;
  2646. return;
  2647. }
  2648. /***************************HEROES*****************************************/
  2649. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2650. hx-=pos.x;
  2651. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2652. int ny = hy/32;
  2653. if (ny>=SIZE || ny<0)
  2654. return;
  2655. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  2656. LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
  2657. select(ny+from);
  2658. }
  2659. else
  2660. {
  2661. if (indeterminate(pressed))
  2662. return;
  2663. if (pressed) //up
  2664. {
  2665. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  2666. pressed = indeterminate;
  2667. if (!down)
  2668. {
  2669. from--;
  2670. if (from<0)
  2671. from=0;
  2672. draw(screen);
  2673. }
  2674. }
  2675. else if (!pressed) //down
  2676. {
  2677. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  2678. pressed = indeterminate;
  2679. if (!down)
  2680. {
  2681. from++;
  2682. //if (from<items.size()-5)
  2683. // from=items.size()-5;
  2684. draw(screen);
  2685. }
  2686. }
  2687. else
  2688. throw 0;
  2689. }
  2690. }
  2691. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  2692. {
  2693. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2694. {
  2695. if (from>0)
  2696. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  2697. else
  2698. LOCPLINT->adventureInt->statusbar.clear();
  2699. return;
  2700. }
  2701. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2702. {
  2703. if ((items.size()-from) > SIZE)
  2704. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  2705. else
  2706. LOCPLINT->adventureInt->statusbar.clear();
  2707. return;
  2708. }
  2709. //if not buttons then heroes
  2710. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2711. hx-=pos.x;
  2712. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2713. int ny = hy/32;
  2714. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  2715. {
  2716. LOCPLINT->adventureInt->statusbar.clear();
  2717. return;
  2718. }
  2719. std::vector<std::string> temp;
  2720. temp.push_back(items[from+ny].first->name);
  2721. temp.push_back(items[from+ny].first->type->heroClass->name);
  2722. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  2723. //select(ny+from);
  2724. }
  2725. void CHeroList::clickRight(tribool down)
  2726. {
  2727. if (down)
  2728. {
  2729. /***************************ARROWS*****************************************/
  2730. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  2731. {
  2732. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  2733. }
  2734. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  2735. {
  2736. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  2737. }
  2738. else
  2739. {
  2740. //if not buttons then heroes
  2741. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2742. hx-=pos.x;
  2743. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2744. int ny = hy/32;
  2745. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  2746. {
  2747. return;
  2748. }
  2749. //show popup
  2750. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],
  2751. LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,
  2752. LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,
  2753. false);
  2754. LOCPLINT->pushInt(ip);
  2755. }
  2756. }
  2757. else
  2758. {
  2759. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  2760. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  2761. }
  2762. }
  2763. void CHeroList::hover (bool on)
  2764. {
  2765. }
  2766. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  2767. {
  2768. }
  2769. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  2770. {
  2771. if(toRemove) //remove specific hero
  2772. {
  2773. for (std::vector<std::pair<const CGHeroInstance*, CPath *> >::iterator i=items.begin(); i != items.end(); i++)
  2774. {
  2775. if(i->first == toRemove)
  2776. {
  2777. delete i->second;
  2778. items.erase(i);
  2779. break;
  2780. }
  2781. }
  2782. }
  2783. else
  2784. {
  2785. items.clear();
  2786. genList();
  2787. }
  2788. if(selected>=items.size())
  2789. select(items.size()-1);
  2790. if(items.size()==0)
  2791. LOCPLINT->adventureInt->townList.select(0);
  2792. else
  2793. select(selected);
  2794. }
  2795. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  2796. {
  2797. int ser = -1;
  2798. for(int i=0; i<items.size() && ser<0; i++)
  2799. if(items[i].first->subID == which->subID)
  2800. ser = i;
  2801. ser -= from;
  2802. if(ser<0 || ser > SIZE) return;
  2803. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  2804. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  2805. }
  2806. void CHeroList::draw(SDL_Surface * to)
  2807. {
  2808. for (int iT=0+from;iT<SIZE+from;iT++)
  2809. {
  2810. int i = iT-from;
  2811. if (iT>=items.size())
  2812. {
  2813. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  2814. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  2815. blitAt(empty,posporx,pospory+i*32,to);
  2816. continue;
  2817. }
  2818. const CGHeroInstance *cur = items[iT].first;
  2819. int pom = cur->movement / 100;
  2820. if (pom>25) pom=25;
  2821. if (pom<0) pom=0;
  2822. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  2823. pom = cur->mana / 5;
  2824. if (pom>25) pom=25;
  2825. if (pom<0) pom=0;
  2826. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  2827. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  2828. blitAt(temp,posporx,pospory+i*32,to);
  2829. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  2830. {
  2831. blitAt(selection,posporx,pospory+i*32,to);
  2832. }
  2833. //TODO: support for custom portraits
  2834. }
  2835. if (from>0)
  2836. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  2837. else
  2838. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  2839. if (items.size()-from > SIZE)
  2840. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  2841. else
  2842. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  2843. }
  2844. int CHeroList::getPosOfHero(const CArmedInstance* h)
  2845. {
  2846. return vstd::findPos(
  2847. items,h,
  2848. boost::bind(vstd::equal<std::pair<const CGHeroInstance*, CPath *>,
  2849. const CArmedInstance *,const CGHeroInstance*>,_1,
  2850. &std::pair<const CGHeroInstance*, CPath *>::first,_2));
  2851. }
  2852. CTownList::~CTownList()
  2853. {
  2854. delete arrup;
  2855. delete arrdo;
  2856. }
  2857. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  2858. :CList(Size)
  2859. {
  2860. arrup = CDefHandler::giveDef(arrupg);
  2861. arrdo = CDefHandler::giveDef(arrdog);
  2862. pos.x = x;
  2863. pos.y = y;
  2864. pos.w = std::max(arrdo->width, arrup->width);
  2865. pos.h = arrdo->height + arrup->height + Size*32;
  2866. arrupp.x=x;
  2867. arrupp.y=y;
  2868. arrupp.w=arrup->width;
  2869. arrupp.h=arrup->height;
  2870. arrdop.x=x;
  2871. arrdop.y=y+arrup->height+32*SIZE;
  2872. arrdop.w=arrdo->width;
  2873. arrdop.h=arrdo->height;
  2874. posporx = arrdop.x;
  2875. pospory = arrupp.y + arrupp.h;
  2876. pressed = indeterminate;
  2877. from = 0;
  2878. selected = -1;
  2879. }
  2880. void CTownList::genList()
  2881. {
  2882. int howMany = LOCPLINT->cb->howManyTowns();
  2883. for (int i=0;i<howMany;i++)
  2884. {
  2885. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  2886. }
  2887. }
  2888. void CTownList::select(int which)
  2889. {
  2890. if (which>=items.size())
  2891. return;
  2892. selected = which;
  2893. if(!fun.empty())
  2894. fun();
  2895. }
  2896. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  2897. {
  2898. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2899. {
  2900. if (from>0)
  2901. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  2902. else
  2903. LOCPLINT->statusbar->clear();
  2904. return;
  2905. }
  2906. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  2907. {
  2908. if ((items.size()-from) > SIZE)
  2909. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  2910. else
  2911. LOCPLINT->statusbar->clear();
  2912. return;
  2913. }
  2914. //if not buttons then towns
  2915. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2916. hx-=pos.x;
  2917. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2918. int ny = hy/32;
  2919. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  2920. {
  2921. LOCPLINT->statusbar->clear();
  2922. return;
  2923. };
  2924. LOCPLINT->statusbar->print(items[from+ny]->name);
  2925. }
  2926. void CTownList::clickLeft(tribool down)
  2927. {
  2928. if (down)
  2929. {
  2930. /***************************ARROWS*****************************************/
  2931. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  2932. {
  2933. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  2934. pressed = true;
  2935. return;
  2936. }
  2937. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
  2938. {
  2939. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  2940. pressed = false;
  2941. return;
  2942. }
  2943. /***************************TOWNS*****************************************/
  2944. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  2945. hx-=pos.x;
  2946. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  2947. int ny = hy/32;
  2948. if (ny>SIZE || ny<0)
  2949. return;
  2950. if(LOCPLINT->topInt() == LOCPLINT->adventureInt
  2951. && (ny+from)==selected
  2952. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  2953. )
  2954. LOCPLINT->openTownWindow(items[selected]);//print town screen
  2955. else
  2956. select(ny+from);
  2957. }
  2958. else
  2959. {
  2960. if (indeterminate(pressed))
  2961. return;
  2962. if (pressed) //up
  2963. {
  2964. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  2965. pressed = indeterminate;
  2966. if (!down)
  2967. {
  2968. from--;
  2969. if (from<0)
  2970. from=0;
  2971. draw(screen2);
  2972. }
  2973. }
  2974. else if (!pressed) //down
  2975. {
  2976. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  2977. pressed = indeterminate;
  2978. if (!down)
  2979. {
  2980. from++;
  2981. //if (from<items.size()-5)
  2982. // from=items.size()-5;
  2983. draw(screen2);
  2984. }
  2985. }
  2986. else
  2987. throw 0;
  2988. }
  2989. }
  2990. void CTownList::clickRight(tribool down)
  2991. {
  2992. if (down)
  2993. {
  2994. /***************************ARROWS*****************************************/
  2995. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  2996. {
  2997. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  2998. }
  2999. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  3000. {
  3001. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  3002. }
  3003. //if not buttons then towns
  3004. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  3005. hx-=pos.x;
  3006. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  3007. int ny = hy/32;
  3008. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  3009. {
  3010. return;
  3011. }
  3012. //show popup
  3013. CInfoPopup * ip = new CInfoPopup(
  3014. graphics->townWins[items[from+ny]->id],
  3015. LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  3016. LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  3017. false);
  3018. LOCPLINT->pushInt(ip);
  3019. }
  3020. else
  3021. {
  3022. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  3023. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  3024. }
  3025. }
  3026. void CTownList::hover (bool on)
  3027. {
  3028. }
  3029. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  3030. {
  3031. }
  3032. void CTownList::draw(SDL_Surface * to)
  3033. {
  3034. for (int iT=0+from;iT<SIZE+from;iT++)
  3035. {
  3036. int i = iT-from;
  3037. if (iT>=items.size())
  3038. {
  3039. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  3040. continue;
  3041. }
  3042. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  3043. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  3044. {
  3045. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  3046. }
  3047. }
  3048. if (from>0)
  3049. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  3050. else
  3051. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  3052. if (items.size()-from>SIZE)
  3053. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  3054. else
  3055. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  3056. }
  3057. CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
  3058. :c(cre),big(Big)
  3059. {
  3060. anim = new CCreatureAnimation(cre->animDefName);
  3061. }
  3062. CCreaturePic::~CCreaturePic()
  3063. {
  3064. delete anim;
  3065. }
  3066. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  3067. {
  3068. SDL_Rect dst;
  3069. if(big)
  3070. {
  3071. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  3072. dst = genRect(130,100,x,y);
  3073. }
  3074. else
  3075. {
  3076. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  3077. dst = genRect(120,100,x,y);
  3078. }
  3079. if(c->isDoubleWide())
  3080. x-=15;
  3081. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  3082. }
  3083. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  3084. {
  3085. //TODO: write
  3086. return NULL;
  3087. }
  3088. void CRecrutationWindow::close()
  3089. {
  3090. LOCPLINT->popIntTotally(this);
  3091. }
  3092. void CRecrutationWindow::Max()
  3093. {
  3094. slider->moveTo(slider->amount);
  3095. }
  3096. void CRecrutationWindow::Buy()
  3097. {
  3098. recruit(creatures[which].ID,slider->value);
  3099. close();
  3100. }
  3101. void CRecrutationWindow::Cancel()
  3102. {
  3103. close();
  3104. }
  3105. void CRecrutationWindow::sliderMoved(int to)
  3106. {
  3107. buy->block(!to);
  3108. }
  3109. void CRecrutationWindow::clickLeft(tribool down)
  3110. {
  3111. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3112. for(int i=0;i<creatures.size();i++)
  3113. {
  3114. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  3115. {
  3116. which = i;
  3117. int newAmount = std::min(amounts[i],creatures[i].amount);
  3118. slider->amount = newAmount;
  3119. if(slider->value > newAmount)
  3120. slider->moveTo(newAmount);
  3121. else
  3122. slider->moveTo(slider->value);
  3123. curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3124. for(int j=0;j<creatures.size();j++)
  3125. {
  3126. if(which==j)
  3127. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  3128. else
  3129. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  3130. curx += 120;
  3131. }
  3132. break;
  3133. }
  3134. curx += 120;
  3135. }
  3136. }
  3137. void CRecrutationWindow::clickRight( boost::logic::tribool down )
  3138. {
  3139. if(down)
  3140. {
  3141. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3142. for(int i=0;i<creatures.size();i++)
  3143. {
  3144. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  3145. {
  3146. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
  3147. LOCPLINT->pushInt(popup);
  3148. break;
  3149. }
  3150. curx += 120;
  3151. }
  3152. }
  3153. }
  3154. void CRecrutationWindow::activate()
  3155. {
  3156. ClickableL::activate();
  3157. ClickableR::activate();
  3158. buy->activate();
  3159. max->activate();
  3160. cancel->activate();
  3161. slider->activate();
  3162. LOCPLINT->statusbar = bar;
  3163. }
  3164. void CRecrutationWindow::deactivate()
  3165. {
  3166. ClickableL::deactivate();
  3167. ClickableR::deactivate();
  3168. buy->deactivate();
  3169. max->deactivate();
  3170. cancel->deactivate();
  3171. slider->deactivate();
  3172. }
  3173. void CRecrutationWindow::show(SDL_Surface * to)
  3174. {
  3175. static char c=0;
  3176. blitAt(bitmap,pos.x,pos.y,to);
  3177. buy->show(to);
  3178. max->show(to);
  3179. cancel->show(to);
  3180. slider->show(to);
  3181. char pom[15];
  3182. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  3183. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  3184. SDL_itoa(slider->value,pom,10); //recruit
  3185. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  3186. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  3187. int curx = pos.x+115-creatures[which].res.size()*16;
  3188. for(int i=0;i<creatures[which].res.size();i++)
  3189. {
  3190. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  3191. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  3192. SDL_itoa(creatures[which].res[i].second,pom,10);
  3193. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  3194. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  3195. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  3196. curx+=32;
  3197. }
  3198. curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3199. for(int i=0;i<creatures.size();i++)
  3200. {
  3201. creatures[i].pic->blitPic(to,curx-50,pos.y+130-65,!(c%4));
  3202. curx += 120;
  3203. }
  3204. c++;
  3205. bar->show(to);
  3206. }
  3207. CRecrutationWindow::CRecrutationWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
  3208. :recruit(Recruit)
  3209. {
  3210. which = 0;
  3211. creatures.resize(Creatures.size());
  3212. amounts.resize(Creatures.size());
  3213. for(int i=0;i<creatures.size();i++)
  3214. {
  3215. creatures[i].amount = Creatures[i].second;
  3216. creatures[i].ID = Creatures[i].first;
  3217. for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
  3218. if(CGI->creh->creatures[Creatures[i].first].cost[j])
  3219. creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
  3220. creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
  3221. amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
  3222. }
  3223. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  3224. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  3225. bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
  3226. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3227. SDL_FreeSurface(hhlp);
  3228. pos.x = screen->w/2 - bitmap->w/2;
  3229. pos.y = screen->h/2 - bitmap->h/2;
  3230. pos.w = bitmap->w;
  3231. pos.h = bitmap->h;
  3232. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  3233. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  3234. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  3235. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  3236. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
  3237. std::string pom;
  3238. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  3239. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  3240. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  3241. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  3242. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  3243. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  3244. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  3245. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  3246. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  3247. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  3248. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  3249. //border for creatures
  3250. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  3251. for(int i=0;i<creatures.size();i++)
  3252. {
  3253. creatures[i].pos.x = curx+1;
  3254. creatures[i].pos.y = 65;
  3255. creatures[i].pos.w = 100;
  3256. creatures[i].pos.h = 130;
  3257. if(which==i)
  3258. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  3259. else
  3260. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  3261. curx += 120;
  3262. }
  3263. if(!creatures[0].amount || !amounts[0])
  3264. {
  3265. max->block(true);
  3266. slider->block(true);
  3267. }
  3268. //buy->block(true); //not needed, will be blocked by initing slider on 0
  3269. }
  3270. CRecrutationWindow::~CRecrutationWindow()
  3271. {
  3272. for(int i=0;i<creatures.size();i++)
  3273. {
  3274. delete creatures[i].pic;
  3275. }
  3276. delete max;
  3277. delete buy;
  3278. delete cancel;
  3279. SDL_FreeSurface(bitmap);
  3280. delete slider;
  3281. delete bar;
  3282. }
  3283. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  3284. {
  3285. last = Last;
  3286. which = 1;
  3287. c=cid;
  3288. slider = NULL;
  3289. gar = Owner;
  3290. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  3291. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  3292. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3293. pos.x = screen->w/2 - bitmap->w/2;
  3294. pos.y = screen->h/2 - bitmap->h/2;
  3295. pos.w = bitmap->w;
  3296. pos.h = bitmap->h;
  3297. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  3298. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  3299. int sliderPositions = max - (last>=0) - (last==2);
  3300. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
  3301. a1 = max-val;
  3302. a2 = val;
  3303. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  3304. anim->anim->setType(1);
  3305. std::string title = CGI->generaltexth->allTexts[256];
  3306. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  3307. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  3308. }
  3309. CSplitWindow::~CSplitWindow()
  3310. {
  3311. SDL_FreeSurface(bitmap);
  3312. delete ok;
  3313. delete cancel;
  3314. delete slider;
  3315. delete anim;
  3316. }
  3317. void CSplitWindow::activate()
  3318. {
  3319. ClickableL::activate();
  3320. KeyInterested::activate();
  3321. ok->activate();
  3322. cancel->activate();
  3323. slider->activate();
  3324. }
  3325. void CSplitWindow::deactivate()
  3326. {
  3327. ClickableL::deactivate();
  3328. KeyInterested::deactivate();
  3329. ok->deactivate();
  3330. cancel->deactivate();
  3331. slider->deactivate();
  3332. }
  3333. void CSplitWindow::split()
  3334. {
  3335. gar->splitStacks(a2);
  3336. close();
  3337. }
  3338. void CSplitWindow::close()
  3339. {
  3340. LOCPLINT->popIntTotally(this);
  3341. }
  3342. void CSplitWindow::sliderMoved(int to)
  3343. {
  3344. int all = a1+a2;
  3345. a2 = to + (last==1 || last==2);
  3346. if(slider)
  3347. a1 = all - a2;
  3348. }
  3349. void CSplitWindow::show(SDL_Surface * to)
  3350. {
  3351. blitAt(bitmap,pos.x,pos.y,to);
  3352. ok->show(to);
  3353. cancel->show(to);
  3354. slider->show(to);
  3355. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  3356. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  3357. anim->blitPic(to,pos.x+20,pos.y+54,false);
  3358. anim->blitPic(to,pos.x+177,pos.y+54,false);
  3359. }
  3360. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  3361. {
  3362. if(key.state != SDL_PRESSED)
  3363. return;
  3364. int &cur = (which ? a2 : a1),
  3365. &sec = (which ? a1 : a2),
  3366. ncur = cur;
  3367. if (key.keysym.sym == SDLK_BACKSPACE)
  3368. {
  3369. ncur /= 10;
  3370. }
  3371. else if(key.keysym.sym == SDLK_TAB)
  3372. {
  3373. which = !which;
  3374. }
  3375. else
  3376. {
  3377. int number = key.keysym.sym - SDLK_0;
  3378. if (number < 0 || number > 9) //not a number pressed
  3379. {
  3380. return;
  3381. }
  3382. ncur = cur*10 + number;
  3383. }
  3384. int delta = ncur - cur;
  3385. if(delta > sec)
  3386. {
  3387. cur += sec;
  3388. sec = 0;
  3389. }
  3390. slider->moveTo(which ? ncur : a1+a2-ncur);
  3391. }
  3392. void CSplitWindow::clickLeft( boost::logic::tribool down )
  3393. {
  3394. if(down)
  3395. {
  3396. Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
  3397. click -= pos.topLeft();
  3398. if(Rect(19,216,105,40).isIn(click))
  3399. which = 0;
  3400. else if(Rect(175,216,105,40).isIn(click))
  3401. which = 1;
  3402. }
  3403. }
  3404. void CCreInfoWindow::show(SDL_Surface * to)
  3405. {
  3406. char pom[15];
  3407. blitAt(bitmap,pos.x,pos.y,to);
  3408. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  3409. if(++anf==4)
  3410. anf=0;
  3411. if(count.size())
  3412. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  3413. if(upgrade)
  3414. upgrade->show(to);
  3415. if(dismiss)
  3416. dismiss->show(to);
  3417. if(ok)
  3418. ok->show(to);
  3419. }
  3420. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  3421. :type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
  3422. {
  3423. //active = false;
  3424. anf = 0;
  3425. c = &CGI->creh->creatures[Cid];
  3426. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  3427. pos.x = screen->w/2 - bitmap->w/2;
  3428. pos.y = screen->h/2 - bitmap->h/2;
  3429. pos.w = bitmap->w;
  3430. pos.h = bitmap->h;
  3431. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  3432. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3433. anim = new CCreaturePic(c);
  3434. if(!type) anim->anim->setType(2);
  3435. char pom[75];int hlp=0;
  3436. if(creatureCount)
  3437. {
  3438. SDL_itoa(creatureCount,pom,10);
  3439. count = pom;
  3440. }
  3441. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  3442. //atttack
  3443. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  3444. SDL_itoa(c->attack,pom,10);
  3445. if(State && State->attackBonus)
  3446. {
  3447. int hlp;
  3448. if(c->attack > 0)
  3449. hlp = log10f(c->attack)+2;
  3450. else
  3451. hlp = 2;
  3452. pom[hlp-1] = ' '; pom[hlp] = '(';
  3453. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  3454. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  3455. pom[hlp] = ')'; pom[hlp+1] = '\0';
  3456. }
  3457. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  3458. //defense
  3459. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  3460. SDL_itoa(c->defence,pom,10);
  3461. if(State && State->defenseBonus)
  3462. {
  3463. int hlp;
  3464. if(c->defence > 0)
  3465. hlp = log10f(c->defence)+2;
  3466. else
  3467. hlp = 2;
  3468. pom[hlp-1] = ' '; pom[hlp] = '(';
  3469. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  3470. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  3471. pom[hlp] = ')'; pom[hlp+1] = '\0';
  3472. }
  3473. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  3474. //shots
  3475. if(c->shots)
  3476. {
  3477. printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
  3478. if(State)
  3479. sprintf(pom,"%d(%d)",c->shots,State->shotsLeft);
  3480. else
  3481. SDL_itoa(c->shots,pom,10);
  3482. printToWR(pom,276,99,GEOR13,zwykly,bitmap);
  3483. }
  3484. //damage
  3485. printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
  3486. SDL_itoa(c->damageMin,pom,10);
  3487. if(c->damageMin > 0)
  3488. hlp = log10f(c->damageMin)+2;
  3489. else
  3490. hlp = 2;
  3491. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  3492. SDL_itoa(c->damageMax,pom+hlp+2,10);
  3493. printToWR(pom,276,118,GEOR13,zwykly,bitmap);
  3494. //health
  3495. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  3496. SDL_itoa(c->hitPoints,pom,10);
  3497. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  3498. //remaining health
  3499. if(State && State->currentHealth)
  3500. {
  3501. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  3502. SDL_itoa(State->currentHealth,pom,10);
  3503. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  3504. }
  3505. //speed
  3506. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  3507. SDL_itoa(c->speed,pom,10);
  3508. if(State && State->speedBonus)
  3509. {
  3510. int hlp;
  3511. if(c->speed > 0)
  3512. hlp = log10f(c->speed)+2;
  3513. else
  3514. hlp = 2;
  3515. pom[hlp-1] = ' '; pom[hlp] = '(';
  3516. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  3517. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  3518. pom[hlp] = ')'; pom[hlp+1] = '\0';
  3519. }
  3520. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  3521. //luck and morale
  3522. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  3523. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  3524. //print abilities text - if r-click popup
  3525. if(type)
  3526. {
  3527. if(Upg && ui)
  3528. {
  3529. bool enough = true;
  3530. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  3531. {
  3532. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  3533. enough = false;
  3534. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  3535. }
  3536. if(enough)
  3537. {
  3538. CFunctionList<void()> fs[2];
  3539. fs[0] += Upg;
  3540. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  3541. CFunctionList<void()> cfl;
  3542. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  3543. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  3544. }
  3545. else
  3546. {
  3547. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  3548. upgrade->callback.funcs.clear();
  3549. upgrade->bitmapOffset = 2;
  3550. }
  3551. }
  3552. if(Dsm)
  3553. {
  3554. CFunctionList<void()> fs[2];
  3555. //on dismiss confirmed
  3556. fs[0] += Dsm; //dismiss
  3557. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  3558. CFunctionList<void()> cfl;
  3559. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  3560. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  3561. }
  3562. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  3563. }
  3564. else
  3565. {
  3566. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  3567. }
  3568. //spell effects
  3569. if(State)
  3570. {
  3571. int printed=0; //how many effect pics have been printed
  3572. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  3573. {
  3574. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  3575. ++printed;
  3576. if(printed >= 3)
  3577. {
  3578. break;
  3579. }
  3580. }
  3581. }
  3582. }
  3583. CCreInfoWindow::~CCreInfoWindow()
  3584. {
  3585. SDL_FreeSurface(bitmap);
  3586. delete anim;
  3587. delete upgrade;
  3588. delete ok;
  3589. delete dismiss;
  3590. for(int i=0; i<upgResCost.size();i++)
  3591. delete upgResCost[i];
  3592. }
  3593. void CCreInfoWindow::activate()
  3594. {
  3595. //if(active) return;
  3596. //active = true;
  3597. if(!type)
  3598. ClickableR::activate();
  3599. if(ok)
  3600. ok->activate();
  3601. if(dismiss)
  3602. dismiss->activate();
  3603. if(upgrade)
  3604. upgrade->activate();
  3605. }
  3606. void CCreInfoWindow::close()
  3607. {
  3608. LOCPLINT->popIntTotally(this);
  3609. }
  3610. void CCreInfoWindow::clickRight(boost::logic::tribool down)
  3611. {
  3612. if(down)
  3613. return;
  3614. close();
  3615. }
  3616. void CCreInfoWindow::dismissF()
  3617. {
  3618. dsm();
  3619. close();
  3620. }
  3621. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  3622. {
  3623. }
  3624. void CCreInfoWindow::deactivate()
  3625. {
  3626. //if(!active) return;
  3627. //active = false;
  3628. if(!type)
  3629. ClickableR::deactivate();
  3630. if(ok)
  3631. ok->deactivate();
  3632. if(dismiss)
  3633. dismiss->deactivate();
  3634. if(upgrade)
  3635. upgrade->deactivate();
  3636. }
  3637. void CLevelWindow::close()
  3638. {
  3639. for(int i=0;i<comps.size();i++)
  3640. {
  3641. if(comps[i]->selected)
  3642. {
  3643. cb(i);
  3644. break;
  3645. }
  3646. }
  3647. LOCPLINT->popIntTotally(this);
  3648. LOCPLINT->showingDialog->setn(false);
  3649. }
  3650. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  3651. {
  3652. LOCPLINT->showingDialog->setn(true);
  3653. heroType = hero->subID;
  3654. cb = callback;
  3655. for(int i=0;i<skills.size();i++)
  3656. {
  3657. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  3658. comps.back()->assignedKeys.insert(SDLK_1 + i);
  3659. }
  3660. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  3661. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  3662. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  3663. pos.x = screen->w/2 - bitmap->w/2;
  3664. pos.y = screen->h/2 - bitmap->h/2;
  3665. pos.w = bitmap->w;
  3666. pos.h = bitmap->h;
  3667. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  3668. //draw window
  3669. char buf[100], buf2[100];
  3670. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  3671. sprintf(buf,buf2,hero->name.c_str());
  3672. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  3673. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  3674. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  3675. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  3676. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  3677. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  3678. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  3679. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  3680. for(int i=0;i<comps.size();i++)
  3681. {
  3682. comps[i]->pos.x = curx+pos.x;
  3683. comps[i]->pos.y = 326+pos.y;
  3684. if( i < (comps.size()-1) )
  3685. {
  3686. curx += 44 + 18; //skill width + margin to "or"
  3687. blitAt(ort,curx,346,bitmap);
  3688. curx += ort->w + 18;
  3689. }
  3690. }
  3691. if(comps.size() > 1)
  3692. {
  3693. ok->block(true);
  3694. }
  3695. else if(comps.size() == 1)
  3696. {
  3697. comps[0]->select(true);
  3698. }
  3699. SDL_FreeSurface(ort);
  3700. }
  3701. void CLevelWindow::selectionChanged(unsigned to)
  3702. {
  3703. if(ok->blocked)
  3704. ok->block(false);
  3705. for(int i=0;i<comps.size();i++)
  3706. if(i==to)
  3707. comps[i]->select(true);
  3708. else
  3709. comps[i]->select(false);
  3710. }
  3711. CLevelWindow::~CLevelWindow()
  3712. {
  3713. delete ok;
  3714. for(int i=0;i<comps.size();i++)
  3715. delete comps[i];
  3716. SDL_FreeSurface(bitmap);
  3717. }
  3718. void CLevelWindow::activate()
  3719. {
  3720. ok->activate();
  3721. for(int i=0;i<comps.size();i++)
  3722. comps[i]->activate();
  3723. }
  3724. void CLevelWindow::deactivate()
  3725. {
  3726. ok->deactivate();
  3727. for(int i=0;i<comps.size();i++)
  3728. comps[i]->deactivate();
  3729. }
  3730. void CLevelWindow::show(SDL_Surface * to)
  3731. {
  3732. blitAt(bitmap,pos.x,pos.y,to);
  3733. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  3734. ok->show(to);
  3735. for(int i=0;i<comps.size();i++)
  3736. comps[i]->show(to);
  3737. }
  3738. void CMinorResDataBar::show(SDL_Surface * to)
  3739. {
  3740. blitAt(bg,pos.x,pos.y,to);
  3741. char buf[30];
  3742. for (int i=0;i<7;i++)
  3743. {
  3744. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  3745. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  3746. }
  3747. std::vector<std::string> temp;
  3748. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  3749. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  3750. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  3751. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  3752. CGI->generaltexth->allTexts[62]
  3753. +": %s, "
  3754. + CGI->generaltexth->allTexts[63]
  3755. + ": %s, "
  3756. + CGI->generaltexth->allTexts[64]
  3757. + ": %s",temp)
  3758. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  3759. }
  3760. CMinorResDataBar::CMinorResDataBar()
  3761. {
  3762. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  3763. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3764. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3765. pos.x = 7;
  3766. pos.y = 575;
  3767. pos.w = bg->w;
  3768. pos.h = bg->h;
  3769. }
  3770. CMinorResDataBar::~CMinorResDataBar()
  3771. {
  3772. SDL_FreeSurface(bg);
  3773. }
  3774. SDL_Surface * CCustomImgComponent::getImg()
  3775. {
  3776. return bmp;
  3777. }
  3778. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  3779. :bmp(sur), free(freeSur)
  3780. {
  3781. init(Type,Subtype,Val);
  3782. }
  3783. CCustomImgComponent::~CCustomImgComponent()
  3784. {
  3785. if(free)
  3786. SDL_FreeSurface(bmp);
  3787. }
  3788. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  3789. {
  3790. left = Left;
  3791. type = Type;
  3792. id = ID;
  3793. }
  3794. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  3795. {
  3796. SDL_Surface *hlp = getSurface();
  3797. blitAt(hlp,pos.x+19,pos.y+9,to);
  3798. }
  3799. void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
  3800. {
  3801. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
  3802. assert(mw);
  3803. if(down)
  3804. {
  3805. if(left)
  3806. {
  3807. if(mw->hLeft != this)
  3808. mw->hLeft = this;
  3809. else
  3810. return;
  3811. }
  3812. else
  3813. {
  3814. if(mw->hRight != this)
  3815. mw->hRight = this;
  3816. else
  3817. return;
  3818. }
  3819. mw->selectionChanged(left);
  3820. }
  3821. }
  3822. void CMarketplaceWindow::CTradeableItem::activate()
  3823. {
  3824. ClickableL::activate();
  3825. }
  3826. void CMarketplaceWindow::CTradeableItem::deactivate()
  3827. {
  3828. ClickableL::deactivate();
  3829. }
  3830. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  3831. {
  3832. switch(type)
  3833. {
  3834. case 0:
  3835. return graphics->resources32->ourImages[id].bitmap;
  3836. case 1:
  3837. return graphics->artDefs->ourImages[id].bitmap;
  3838. default:
  3839. return NULL;
  3840. }
  3841. }
  3842. void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  3843. {
  3844. i.resize(amount);
  3845. for(int j=0;j<amount;j++)
  3846. {
  3847. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  3848. i[j]->pos = p[j];
  3849. }
  3850. }
  3851. void CMarketplaceWindow::setMode( int mode )
  3852. {
  3853. std::vector<SDL_Rect> lpos, rpos;
  3854. clear();
  3855. switch(mode)
  3856. {
  3857. case 0:
  3858. {
  3859. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  3860. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  3861. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  3862. bg = SDL_ConvertSurface(bg2,screen->format,0);
  3863. SDL_FreeSurface(bg2);
  3864. lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
  3865. genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
  3866. genRect(66,69,122,338);
  3867. for(int i=0;i<lpos.size();i++)
  3868. {
  3869. lpos[i].x += pos.x;
  3870. lpos[i].y += pos.y;
  3871. rpos.push_back(lpos[i]);
  3872. rpos[rpos.size()-1].x += 288;
  3873. }
  3874. initItems(left,lpos,0,7,true,NULL);
  3875. initItems(right,rpos,0,7,false,NULL);
  3876. printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
  3877. printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
  3878. printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
  3879. }
  3880. }
  3881. }
  3882. void CMarketplaceWindow::clear()
  3883. {
  3884. for(int i=0;i<left.size();i++)
  3885. delete left[i];
  3886. for(int i=0;i<right.size();i++)
  3887. delete right[i];
  3888. left.clear();
  3889. right.clear();
  3890. SDL_FreeSurface(bg);
  3891. }
  3892. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  3893. {
  3894. mode = Mode;
  3895. bg = NULL;
  3896. ok = max = deal = NULL;
  3897. pos.x = screen->w/2 - 300;
  3898. pos.y = screen->h/2 - 296;
  3899. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  3900. setMode(mode);
  3901. hLeft = hRight = NULL;
  3902. ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  3903. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  3904. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  3905. max->block(true);
  3906. deal->block(true);
  3907. }
  3908. CMarketplaceWindow::~CMarketplaceWindow()
  3909. {
  3910. clear();
  3911. delete slider;
  3912. }
  3913. void CMarketplaceWindow::show(SDL_Surface * to)
  3914. {
  3915. blitAt(bg,pos,to);
  3916. if(hRight)
  3917. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  3918. if(hLeft)
  3919. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  3920. ok->show(to);
  3921. deal->show(to);
  3922. max->show(to);
  3923. slider->show(to);
  3924. for(int i=0;i<left.size();i++)
  3925. left[i]->show(to);
  3926. for(int i=0;i<right.size();i++)
  3927. right[i]->show(to);
  3928. if(mode==0)
  3929. {
  3930. char buf[15];
  3931. for(int i=0;i<left.size();i++)
  3932. {
  3933. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  3934. printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
  3935. }
  3936. if(hLeft) //print prices
  3937. {
  3938. for(int i=0; i<right.size();i++)
  3939. {
  3940. if(right[i]->id != hLeft->id)
  3941. printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  3942. else
  3943. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  3944. }
  3945. }
  3946. if(hLeft && hRight && hLeft->id!= hRight->id)
  3947. {
  3948. blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
  3949. blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
  3950. SDL_itoa(slider->value * r1,buf,10);
  3951. printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
  3952. SDL_itoa(slider->value * r2,buf,10);
  3953. printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
  3954. }
  3955. }
  3956. }
  3957. void CMarketplaceWindow::activate()
  3958. {
  3959. for(int i=0;i<left.size();i++)
  3960. left[i]->activate();
  3961. for(int i=0;i<right.size();i++)
  3962. right[i]->activate();
  3963. ok->activate();
  3964. max->activate();
  3965. deal->activate();
  3966. slider->activate();
  3967. }
  3968. void CMarketplaceWindow::deactivate()
  3969. {
  3970. for(int i=0;i<left.size();i++)
  3971. left[i]->deactivate();
  3972. for(int i=0;i<right.size();i++)
  3973. right[i]->deactivate();
  3974. ok->deactivate();
  3975. max->deactivate();
  3976. deal->deactivate();
  3977. slider->deactivate();
  3978. }
  3979. void CMarketplaceWindow::setMax()
  3980. {
  3981. slider->moveTo(slider->amount);
  3982. }
  3983. void CMarketplaceWindow::makeDeal()
  3984. {
  3985. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  3986. slider->moveTo(0);
  3987. hLeft = NULL;
  3988. selectionChanged(true);
  3989. }
  3990. void CMarketplaceWindow::sliderMoved( int to )
  3991. {
  3992. }
  3993. void CMarketplaceWindow::selectionChanged(bool side)
  3994. {
  3995. if(hLeft && hRight && hLeft->id!= hRight->id)
  3996. {
  3997. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  3998. slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
  3999. slider->moveTo(0);
  4000. max->block(false);
  4001. deal->block(false);
  4002. }
  4003. else
  4004. {
  4005. max->block(true);
  4006. deal->block(true);
  4007. slider->amount = 0;
  4008. slider->moveTo(0);
  4009. }
  4010. if(side && hLeft) //left selection changed, recalculate offers
  4011. {
  4012. rSubs.clear();
  4013. rSubs.resize(right.size());
  4014. int h1, h2;
  4015. for(int i=0;i<right.size();i++)
  4016. {
  4017. std::ostringstream oss;
  4018. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  4019. oss << h2;
  4020. if(h1!=1)
  4021. oss << "/" << h1;
  4022. rSubs[i] = oss.str();
  4023. }
  4024. }
  4025. }
  4026. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  4027. {
  4028. this->pos = pos;
  4029. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  4030. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  4031. //printing texts
  4032. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  4033. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  4034. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  4035. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  4036. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  4037. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  4038. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  4039. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  4040. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  4041. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  4042. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  4043. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  4044. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  4045. //setting up buttons
  4046. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  4047. std::swap(save->imgs[0][0], save->imgs[0][1]);
  4048. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  4049. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  4050. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  4051. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  4052. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  4053. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  4054. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  4055. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  4056. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  4057. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  4058. heroMoveSpeed->select(owner->heroMoveSpeed, 1);
  4059. heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
  4060. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  4061. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  4062. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  4063. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  4064. mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
  4065. mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
  4066. }
  4067. CSystemOptionsWindow::~CSystemOptionsWindow()
  4068. {
  4069. SDL_FreeSurface(background);
  4070. delete save;
  4071. delete quitGame;
  4072. delete backToMap;
  4073. delete heroMoveSpeed;
  4074. delete mapScrollSpeed;
  4075. }
  4076. void CSystemOptionsWindow::bquitf()
  4077. {
  4078. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
  4079. }
  4080. void CSystemOptionsWindow::breturnf()
  4081. {
  4082. LOCPLINT->popIntTotally(this);
  4083. }
  4084. void CSystemOptionsWindow::bsavef()
  4085. {
  4086. using namespace boost::posix_time;
  4087. std::ostringstream fnameStream;
  4088. fnameStream << second_clock::local_time();
  4089. std::string fname = fnameStream.str();
  4090. boost::algorithm::replace_all(fname,":","");
  4091. boost::algorithm::replace_all(fname," ","-");
  4092. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
  4093. }
  4094. void CSystemOptionsWindow::activate()
  4095. {
  4096. save->activate();
  4097. quitGame->activate();
  4098. backToMap->activate();
  4099. heroMoveSpeed->activate();
  4100. mapScrollSpeed->activate();
  4101. }
  4102. void CSystemOptionsWindow::deactivate()
  4103. {
  4104. save->deactivate();
  4105. quitGame->deactivate();
  4106. backToMap->deactivate();
  4107. heroMoveSpeed->deactivate();
  4108. mapScrollSpeed->deactivate();
  4109. }
  4110. void CSystemOptionsWindow::show(SDL_Surface *to)
  4111. {
  4112. SDL_BlitSurface(background, NULL, to, &pos);
  4113. save->show(to);
  4114. quitGame->show(to);
  4115. backToMap->show(to);
  4116. heroMoveSpeed->show(to);
  4117. mapScrollSpeed->show(to);
  4118. }
  4119. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  4120. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  4121. {
  4122. if(H1)
  4123. selected = 0;
  4124. else
  4125. selected = -1;
  4126. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  4127. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  4128. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  4129. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  4130. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  4131. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  4132. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  4133. pos.w = bg->w;
  4134. pos.h = bg->h;
  4135. pos.x = (screen->w-bg->w)/2;
  4136. pos.y = (screen->h-bg->h)/2;
  4137. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  4138. h1.pos.x += pos.x;
  4139. h2.pos.x += pos.x;
  4140. h1.pos.y += pos.y;
  4141. h2.pos.y += pos.y;
  4142. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  4143. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  4144. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  4145. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  4146. {
  4147. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  4148. recruit->block(2);
  4149. }
  4150. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  4151. {
  4152. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  4153. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  4154. recruit->block(2);
  4155. }
  4156. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  4157. {
  4158. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  4159. recruit->block(2);
  4160. }
  4161. else
  4162. {
  4163. if(H1)
  4164. {
  4165. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  4166. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name);
  4167. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name);
  4168. }
  4169. else
  4170. recruit->block(1);
  4171. }
  4172. }
  4173. void CTavernWindow::recruitb()
  4174. {
  4175. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  4176. close();
  4177. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  4178. }
  4179. CTavernWindow::~CTavernWindow()
  4180. {
  4181. SDL_FreeSurface(bg);
  4182. delete cancel;
  4183. delete thiefGuild;
  4184. delete recruit;
  4185. delete bar;
  4186. }
  4187. void CTavernWindow::activate()
  4188. {
  4189. thiefGuild->activate();
  4190. cancel->activate();
  4191. if(h1.h)
  4192. h1.activate();
  4193. if(h2.h)
  4194. h2.activate();
  4195. recruit->activate();
  4196. LOCPLINT->statusbar = bar;
  4197. }
  4198. void CTavernWindow::deactivate()
  4199. {
  4200. thiefGuild->deactivate();
  4201. cancel->deactivate();
  4202. if(h1.h)
  4203. h1.deactivate();
  4204. if(h2.h)
  4205. h2.deactivate();
  4206. recruit->deactivate();
  4207. }
  4208. void CTavernWindow::close()
  4209. {
  4210. LOCPLINT->popIntTotally(this);
  4211. }
  4212. void CTavernWindow::show(SDL_Surface * to)
  4213. {
  4214. blitAt(bg,pos.x,pos.y,to);
  4215. if(h1.h)
  4216. h1.show(to);
  4217. if(h2.h)
  4218. h2.show(to);
  4219. thiefGuild->show(to);
  4220. cancel->show(to);
  4221. recruit->show(to);
  4222. bar->show(to);
  4223. if(selected >= 0)
  4224. {
  4225. HeroPortrait *sel = selected ? &h2 : &h1;
  4226. char descr[300];
  4227. int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
  4228. for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
  4229. if(vstd::contains(sel->h->artifWorn,i))
  4230. artifs--;
  4231. sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
  4232. sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
  4233. printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  4234. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  4235. }
  4236. }
  4237. void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
  4238. {
  4239. if(pressedL && !down)
  4240. as();
  4241. ClickableL::clickLeft(down);
  4242. }
  4243. void CTavernWindow::HeroPortrait::activate()
  4244. {
  4245. ClickableL::activate();
  4246. ClickableR::activate();
  4247. Hoverable::activate();
  4248. }
  4249. void CTavernWindow::HeroPortrait::deactivate()
  4250. {
  4251. ClickableL::deactivate();
  4252. ClickableR::deactivate();
  4253. Hoverable::deactivate();
  4254. }
  4255. void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
  4256. {
  4257. if(down)
  4258. {
  4259. LOCPLINT->adventureInt->heroWindow->setHero(h);
  4260. LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  4261. }
  4262. }
  4263. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  4264. :as(sel,id)
  4265. {
  4266. h = H;
  4267. pos.x = x;
  4268. pos.y = y;
  4269. pos.w = 58;
  4270. pos.h = 64;
  4271. if(H)
  4272. {
  4273. hoverName = CGI->generaltexth->tavernInfo[4];
  4274. boost::algorithm::replace_first(hoverName,"%s",H->name);
  4275. }
  4276. }
  4277. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  4278. {
  4279. blitAt(graphics->portraitLarge[h->subID],pos,to);
  4280. }
  4281. void CTavernWindow::HeroPortrait::hover( bool on )
  4282. {
  4283. Hoverable::hover(on);
  4284. if(on)
  4285. LOCPLINT->statusbar->print(hoverName);
  4286. else
  4287. LOCPLINT->statusbar->clear();
  4288. }
  4289. void CInGameConsole::activate()
  4290. {
  4291. KeyInterested::activate();
  4292. }
  4293. void CInGameConsole::deactivate()
  4294. {
  4295. KeyInterested::deactivate();
  4296. }
  4297. void CInGameConsole::show(SDL_Surface * to)
  4298. {
  4299. int number = 0;
  4300. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  4301. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  4302. {
  4303. SDL_Color green = {0,0xff,0,0};
  4304. Point leftBottomCorner(0, screen->h);
  4305. if(LOCPLINT->battleInt)
  4306. {
  4307. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  4308. }
  4309. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  4310. if(SDL_GetTicks() - it->second > defaultTimeout)
  4311. {
  4312. toDel.push_back(it);
  4313. }
  4314. }
  4315. for(int it=0; it<toDel.size(); ++it)
  4316. {
  4317. texts.erase(toDel[it]);
  4318. }
  4319. }
  4320. void CInGameConsole::print(const std::string &txt)
  4321. {
  4322. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  4323. if(texts.size() > maxDisplayedTexts)
  4324. {
  4325. texts.pop_front();
  4326. }
  4327. }
  4328. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  4329. {
  4330. if(key.type != SDL_KEYDOWN) return;
  4331. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  4332. switch(key.keysym.sym)
  4333. {
  4334. case SDLK_TAB:
  4335. {
  4336. if(captureAllKeys)
  4337. {
  4338. captureAllKeys = false;
  4339. endEnteringText(false);
  4340. }
  4341. else
  4342. {
  4343. captureAllKeys = true;
  4344. startEnteringText();
  4345. }
  4346. break;
  4347. }
  4348. case SDLK_RETURN: //enter key
  4349. {
  4350. if(enteredText.size() > 0 && captureAllKeys)
  4351. {
  4352. captureAllKeys = false;
  4353. endEnteringText(true);
  4354. }
  4355. break;
  4356. }
  4357. case SDLK_BACKSPACE:
  4358. {
  4359. if(enteredText.size() > 1)
  4360. {
  4361. enteredText.resize(enteredText.size()-1);
  4362. enteredText[enteredText.size()-1] = '_';
  4363. refreshEnteredText();
  4364. }
  4365. break;
  4366. }
  4367. case SDLK_UP: //up arrow
  4368. {
  4369. if(prevEntDisp == -1)
  4370. {
  4371. prevEntDisp = previouslyEntered.size() - 1;
  4372. enteredText = previouslyEntered[prevEntDisp] + "_";
  4373. refreshEnteredText();
  4374. }
  4375. else if( prevEntDisp > 0)
  4376. {
  4377. --prevEntDisp;
  4378. enteredText = previouslyEntered[prevEntDisp] + "_";
  4379. refreshEnteredText();
  4380. }
  4381. break;
  4382. }
  4383. case SDLK_DOWN: //down arrow
  4384. {
  4385. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  4386. {
  4387. ++prevEntDisp;
  4388. enteredText = previouslyEntered[prevEntDisp] + "_";
  4389. refreshEnteredText();
  4390. }
  4391. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  4392. {
  4393. prevEntDisp = -1;
  4394. enteredText = "_";
  4395. refreshEnteredText();
  4396. }
  4397. break;
  4398. }
  4399. default:
  4400. {
  4401. if(enteredText.size() > 0)
  4402. {
  4403. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  4404. {
  4405. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  4406. enteredText += "_";
  4407. refreshEnteredText();
  4408. }
  4409. }
  4410. break;
  4411. }
  4412. }
  4413. }
  4414. void CInGameConsole::startEnteringText()
  4415. {
  4416. enteredText = "_";
  4417. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  4418. {
  4419. LOCPLINT->statusbar->print(enteredText);
  4420. }
  4421. else if(LOCPLINT->battleInt)
  4422. {
  4423. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  4424. }
  4425. }
  4426. void CInGameConsole::endEnteringText(bool printEnteredText)
  4427. {
  4428. prevEntDisp = -1;
  4429. if(printEnteredText)
  4430. {
  4431. std::string txt = enteredText.substr(0, enteredText.size()-1);
  4432. LOCPLINT->cb->sendMessage(txt);
  4433. previouslyEntered.push_back(txt);
  4434. print(txt);
  4435. }
  4436. enteredText = "";
  4437. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  4438. {
  4439. LOCPLINT->statusbar->clear();
  4440. }
  4441. else if(LOCPLINT->battleInt)
  4442. {
  4443. LOCPLINT->battleInt->console->ingcAlter = "";
  4444. }
  4445. }
  4446. void CInGameConsole::refreshEnteredText()
  4447. {
  4448. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  4449. {
  4450. LOCPLINT->statusbar->print(enteredText);
  4451. }
  4452. else if(LOCPLINT->battleInt)
  4453. {
  4454. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  4455. }
  4456. }
  4457. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  4458. {
  4459. }
  4460. void CGarrisonWindow::close()
  4461. {
  4462. LOCPLINT->popIntTotally(this);
  4463. }
  4464. void CGarrisonWindow::activate()
  4465. {
  4466. split->activate();
  4467. quit->activate();
  4468. garr->activate();
  4469. }
  4470. void CGarrisonWindow::deactivate()
  4471. {
  4472. split->deactivate();
  4473. quit->deactivate();
  4474. garr->deactivate();
  4475. }
  4476. void CGarrisonWindow::show(SDL_Surface * to)
  4477. {
  4478. blitAt(bg,pos,to);
  4479. split->show(to);
  4480. quit->show(to);
  4481. garr->show(to);
  4482. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to);
  4483. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  4484. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  4485. }
  4486. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
  4487. {
  4488. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  4489. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  4490. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  4491. pos.x = screen->w/2 - bg->w/2;
  4492. pos.y = screen->h/2 - bg->h/2;
  4493. pos.w = screen->w;
  4494. pos.h = screen->h;
  4495. garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, 30, bg, 92, 129, up, down);
  4496. split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
  4497. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  4498. }
  4499. CGarrisonWindow::~CGarrisonWindow()
  4500. {
  4501. SDL_FreeSurface(bg);
  4502. delete split;
  4503. delete quit;
  4504. delete garr;
  4505. }
  4506. IShowActivable::IShowActivable()
  4507. {
  4508. type = 0;
  4509. }
  4510. CWindowWithGarrison::CWindowWithGarrison()
  4511. {
  4512. type |= WITH_GARRISON;
  4513. }
  4514. void CRClickPopupInt::show(SDL_Surface * to)
  4515. {
  4516. inner->show(to);
  4517. }
  4518. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  4519. {
  4520. inner = our;
  4521. delInner = deleteInt;
  4522. }
  4523. CRClickPopupInt::~CRClickPopupInt()
  4524. {
  4525. if(delInner)
  4526. delete inner;
  4527. }