CHeroWindow.cpp 14 KB

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  1. /*
  2. * CHeroWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroWindow.h"
  12. #include "CAdvmapInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CKingdomInterface.h"
  15. #include "GUIClasses.h"
  16. #include "../CBitmapHandler.h"
  17. #include "../CGameInfo.h"
  18. #include "../CMessage.h"
  19. #include "../CMT.h"
  20. #include "../CPlayerInterface.h"
  21. #include "../Graphics.h"
  22. #include "../gui/SDL_Extensions.h"
  23. #include "../gui/CGuiHandler.h"
  24. #include "../gui/CAnimation.h"
  25. #include "../widgets/MiscWidgets.h"
  26. #include "../widgets/CComponent.h"
  27. #include "../../CCallback.h"
  28. #include "../lib/CArtHandler.h"
  29. #include "../lib/CConfigHandler.h"
  30. #include "../lib/CGeneralTextHandler.h"
  31. #include "../lib/CHeroHandler.h"
  32. #include "../lib/CSkillHandler.h"
  33. #include "../lib/mapObjects/CGHeroInstance.h"
  34. #include "../lib/NetPacksBase.h"
  35. #include "../mapHandler.h"
  36. const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string & cachingStr) const
  37. {
  38. TBonusListPtr out(new BonusList());
  39. TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
  40. TBonusListPtr bonusesFromPickedUpArtifact;
  41. std::shared_ptr<CArtifactsOfHero::SCommonPart> cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : nullptr;
  42. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  43. {
  44. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  45. }
  46. else
  47. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
  48. for(auto b : *bonusesFromPickedUpArtifact)
  49. *heroBonuses -= b;
  50. for(auto b : *heroBonuses)
  51. out->push_back(b);
  52. return out;
  53. }
  54. int64_t CHeroWithMaybePickedArtifact::getTreeVersion() const
  55. {
  56. return hero->getTreeVersion(); //this assumes that hero and artifact belongs to main bonus tree
  57. }
  58. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
  59. : hero(Hero), cww(Cww)
  60. {
  61. }
  62. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  63. {
  64. if(!down)
  65. {
  66. const CGHeroInstance * buf = hero;
  67. GH.popIntTotally(parent);
  68. GH.pushInt(new CHeroWindow(buf));
  69. }
  70. }
  71. CHeroSwitcher::CHeroSwitcher(Point _pos, const CGHeroInstance * _hero):
  72. hero(_hero)
  73. {
  74. OBJ_CONSTRUCTION_CAPTURING_ALL;
  75. pos += _pos;
  76. addUsedEvents(LCLICK);
  77. image = new CAnimImage("PortraitsSmall", hero->portrait);
  78. pos.w = image->pos.w;
  79. pos.h = image->pos.h;
  80. }
  81. CHeroWindow::CHeroWindow(const CGHeroInstance *hero):
  82. CWindowObject(PLAYER_COLORED, "HeroScr4"),
  83. heroWArt(this, hero)
  84. {
  85. auto & heroscrn = CGI->generaltexth->heroscrn;
  86. OBJ_CONSTRUCTION_CAPTURING_ALL;
  87. garr = nullptr;
  88. tacticsButton = nullptr;
  89. curHero = hero;
  90. listSelection = nullptr;
  91. new CAnimImage("CREST58", LOCPLINT->playerID.getNum(), 0, 606, 8);
  92. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  93. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  94. quitButton = new CButton(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [&](){ close(); }, SDLK_RETURN);
  95. quitButton->assignedKeys.insert(SDLK_ESCAPE);
  96. dismissButton = new CButton(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [&](){ dismissCurrent(); }, SDLK_d);
  97. questlogButton = new CButton(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, SDLK_q);
  98. formations = new CToggleGroup(0);
  99. formations->addToggle(0, new CToggleButton(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, SDLK_t));
  100. formations->addToggle(1, new CToggleButton(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, SDLK_l));
  101. if (hero->commander)
  102. {
  103. auto texts = CGI->generaltexth->localizedTexts["heroWindow"]["openCommander"];
  104. commanderButton = new CButton (Point(317, 18), "buttons/commander", CButton::tooltip(texts), [&](){ commanderWindow(); }, SDLK_c);
  105. }
  106. //right list of heroes
  107. for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  108. heroList.push_back(new CHeroSwitcher(Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  109. //areas
  110. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  111. portraitImage = new CAnimImage("PortraitsLarge", 0, 0, 19, 19);
  112. for(int v=0; v<GameConstants::PRIMARY_SKILLS; ++v)
  113. {
  114. auto area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), CComponent::primskill);
  115. area->text = CGI->generaltexth->arraytxt[2+v];
  116. area->type = v;
  117. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  118. primSkillAreas.push_back(area);
  119. }
  120. specImage = new CAnimImage("UN44", 0, 0, 18, 180);
  121. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  122. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  123. morale = new MoraleLuckBox(true, Rect(175,179,53,45));
  124. luck = new MoraleLuckBox(false, Rect(233,179,53,45));
  125. spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  126. auto secSkills = std::make_shared<CAnimation>("SECSKILL");
  127. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  128. {
  129. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  130. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
  131. secSkillImages.push_back(new CAnimImage(secSkills, 0, 0, r.x, r.y));
  132. }
  133. //dismiss / quest log
  134. new CTextBox(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE);
  135. new CTextBox(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE);
  136. //////////////////////////////////////////////////////////////////////////???????????????
  137. //primary skills & exp and mana
  138. auto primSkills = std::make_shared<CAnimation>("PSKIL42");
  139. primSkills->preload();
  140. new CAnimImage(primSkills, 0, 0, 32, 111);
  141. new CAnimImage(primSkills, 1, 0, 102, 111);
  142. new CAnimImage(primSkills, 2, 0, 172, 111);
  143. new CAnimImage(primSkills, 3, 0, 162, 230);
  144. new CAnimImage(primSkills, 4, 0, 20, 230);
  145. new CAnimImage(primSkills, 5, 0, 242, 111);
  146. // various texts
  147. new CLabel( 52, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]);
  148. new CLabel(123, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]);
  149. new CLabel(193, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]);
  150. new CLabel(262, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]);
  151. new CLabel( 69, 183, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]);
  152. new CLabel( 69, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]);
  153. new CLabel(213, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]);
  154. update(hero);
  155. }
  156. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
  157. {
  158. auto & heroscrn = CGI->generaltexth->heroscrn;
  159. if(!hero) //something strange... no hero? it shouldn't happen
  160. {
  161. logGlobal->error("Set nullptr hero? no way...");
  162. return;
  163. }
  164. assert(hero == curHero);
  165. specArea->text = curHero->type->specDescr;
  166. specImage->setFrame(curHero->type->imageIndex);
  167. delete tacticsButton;
  168. tacticsButton = new CToggleButton(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, SDLK_b);
  169. tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
  170. dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name));
  171. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  172. portraitArea->text = curHero->getBiography();
  173. portraitImage->setFrame(curHero->portrait);
  174. {
  175. OBJ_CONSTRUCTION_CAPTURING_ALL;
  176. if(!garr)
  177. {
  178. std::string helpBox = heroscrn[32];
  179. boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
  180. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
  181. auto split = new CButton(Point(539, 519), "hsbtns9.def", CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); });
  182. garr->addSplitBtn(split);
  183. }
  184. if(!artSets.size())
  185. {
  186. auto arts = new CArtifactsOfHero(Point(-65, -8), true);
  187. arts->setHero(curHero);
  188. artSets.push_back(arts);
  189. }
  190. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  191. vstd::clear_pointer(listSelection);
  192. if (serial >= 0)
  193. listSelection = new CPicture("HPSYYY", 612, 33 + serial * 54);
  194. }
  195. //primary skills support
  196. for(size_t g=0; g<primSkillAreas.size(); ++g)
  197. {
  198. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(g));
  199. }
  200. //secondary skills support
  201. for(size_t g=0; g< secSkillAreas.size(); ++g)
  202. {
  203. int skill = curHero->secSkills[g].first,
  204. level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
  205. secSkillAreas[g]->type = skill;
  206. secSkillAreas[g]->bonusValue = level;
  207. secSkillAreas[g]->text = CGI->skillh->skillInfo(skill, level);
  208. secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->skillh->skillName(skill));
  209. secSkillImages[g]->setFrame(skill*3 + level + 2);
  210. }
  211. //printing experience - original format does not support ui64
  212. expArea->text = CGI->generaltexth->allTexts[2];
  213. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  214. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  215. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  216. //printing spell points, boost::format can't be used due to locale issues
  217. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  218. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  219. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  220. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  221. //if we have exchange window with this curHero open
  222. bool noDismiss=false;
  223. for(IShowActivatable *isa : GH.listInt)
  224. {
  225. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
  226. for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
  227. if(cew->heroInst[g] == curHero)
  228. noDismiss = true;
  229. if (dynamic_cast<CKingdomInterface*>(isa))
  230. noDismiss = true;
  231. }
  232. //if player only have one hero and no towns
  233. if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
  234. noDismiss = true;
  235. if(curHero->isMissionCritical())
  236. noDismiss = true;
  237. dismissButton->block(!!curHero->visitedTown || noDismiss);
  238. if(curHero->getSecSkillLevel(SecondarySkill::TACTICS) == 0)
  239. tacticsButton->block(true);
  240. else
  241. {
  242. tacticsButton->block(false);
  243. tacticsButton->addCallback( [&](bool on) {curHero->tacticFormationEnabled = on;});
  244. }
  245. //setting formations
  246. formations->setSelected(curHero->formation);
  247. formations->addCallback([&] (int value) { LOCPLINT->cb->setFormation(curHero, value); });
  248. morale->set(&heroWArt);
  249. luck->set(&heroWArt);
  250. if(redrawNeeded)
  251. redraw();
  252. }
  253. void CHeroWindow::dismissCurrent()
  254. {
  255. CFunctionList<void()> ony = [=](){ close(); };
  256. ony += [=](){ LOCPLINT->cb->dismissHero(curHero); };
  257. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
  258. }
  259. void CHeroWindow::commanderWindow()
  260. {
  261. //TODO: allow equipping commander artifacts by drag / drop
  262. //bool artSelected = false;
  263. const std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = artSets.front()->commonInfo;
  264. if (const CArtifactInstance *art = commonInfo->src.art)
  265. {
  266. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  267. //artSelected = true;
  268. ArtifactPosition freeSlot = art->firstAvailableSlot (curHero->commander);
  269. if (freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
  270. {
  271. ArtifactLocation src (srcHero, commonInfo->src.slotID);
  272. ArtifactLocation dst (curHero->commander.get(), freeSlot);
  273. if (art->canBePutAt(dst, true))
  274. { //equip clicked stack
  275. if(dst.getArt())
  276. {
  277. LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  278. }
  279. LOCPLINT->cb->swapArtifacts(src, dst);
  280. }
  281. }
  282. }
  283. else
  284. GH.pushInt(new CStackWindow(curHero->commander, false));
  285. }
  286. void CHeroWindow::updateGarrisons()
  287. {
  288. CWindowWithGarrison::updateGarrisons();
  289. morale->set(&heroWArt);
  290. }
  291. void CHeroWindow::showAll(SDL_Surface * to)
  292. {
  293. CIntObject::showAll(to);
  294. //printing hero's name
  295. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::YELLOW, to);
  296. //printing hero's level
  297. std::string secondLine= CGI->generaltexth->allTexts[342];
  298. boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
  299. boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
  300. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, Colors::WHITE, to);
  301. //printing primary skills' amounts
  302. for(int m=0; m<4; ++m)
  303. {
  304. std::ostringstream primarySkill;
  305. primarySkill << primSkillAreas[m]->bonusValue;
  306. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::WHITE, to);
  307. }
  308. //secondary skills
  309. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  310. {
  311. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], (v%2) ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
  312. printAtLoc(CGI->skillh->skillName(curHero->secSkills[v].first), (v%2) ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
  313. }
  314. //printing special ability
  315. printAtLoc(curHero->type->specName, 69, 205, FONT_SMALL, Colors::WHITE, to);
  316. std::ostringstream expstr;
  317. expstr << curHero->exp;
  318. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, Colors::WHITE, to);
  319. std::ostringstream manastr;
  320. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  321. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, Colors::WHITE, to);
  322. }