mainwindow_moc.cpp 10 KB

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  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QDir>
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/CConsoleHandler.h"
  16. #include "../lib/VCMIDirs.h"
  17. #include "../lib/filesystem/Filesystem.h"
  18. #include "../lib/logging/CBasicLogConfigurator.h"
  19. #include "../lib/texts/Languages.h"
  20. #include "../lib/ExceptionsCommon.h"
  21. #include "updatedialog_moc.h"
  22. #include "main.h"
  23. #include "helper.h"
  24. void MainWindow::load()
  25. {
  26. // Set current working dir to executable folder.
  27. // This is important on Mac for relative paths to work inside DMG.
  28. QDir::setCurrent(QApplication::applicationDirPath());
  29. #ifndef VCMI_MOBILE
  30. console = std::make_unique<CConsoleHandler>();
  31. CBasicLogConfigurator logConfigurator(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console.get());
  32. #else
  33. CBasicLogConfigurator logConfigurator(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", nullptr);
  34. #endif
  35. logConfigurator.configureDefault();
  36. try
  37. {
  38. CResourceHandler::initialize();
  39. CResourceHandler::load("config/filesystem.json");
  40. }
  41. catch (const DataLoadingException & e)
  42. {
  43. QMessageBox::critical(this, tr("Error starting executable"), QString::fromStdString(e.what()));
  44. }
  45. Helper::loadSettings();
  46. }
  47. void MainWindow::computeSidePanelSizes()
  48. {
  49. QVector<QToolButton*> widgets = {
  50. ui->modslistButton,
  51. ui->settingsButton,
  52. ui->aboutButton,
  53. ui->startGameButton
  54. };
  55. for(auto & widget : widgets)
  56. {
  57. QFontMetrics metrics(widget->font());
  58. QSize iconSize = widget->iconSize();
  59. // this is minimal space that is needed for our button to avoid text clipping
  60. int buttonHeight = iconSize.height() + metrics.height() + 4;
  61. widget->setMinimumHeight(buttonHeight);
  62. widget->setMaximumHeight(buttonHeight * 1.2);
  63. }
  64. }
  65. MainWindow::MainWindow(QWidget * parent)
  66. : QMainWindow(parent), ui(new Ui::MainWindow)
  67. {
  68. load(); // load FS before UI
  69. bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
  70. if (!setupCompleted)
  71. detectPreferredLanguage();
  72. updateTranslation(); // load translation
  73. ui->setupUi(this);
  74. setAcceptDrops(true);
  75. setWindowIcon(QIcon{":/icons/menu-game.png"});
  76. ui->modslistButton->setIcon(QIcon{":/icons/menu-mods.png"});
  77. ui->settingsButton->setIcon(QIcon{":/icons/menu-settings.png"});
  78. ui->aboutButton->setIcon(QIcon{":/icons/about-project.png"});
  79. ui->startGameButton->setIcon(QIcon{":/icons/menu-game.png"});
  80. #ifndef VCMI_MOBILE
  81. //load window settings
  82. QSettings s(Ui::teamName, Ui::appName);
  83. auto size = s.value("MainWindow/Size").toSize();
  84. if(size.isValid())
  85. {
  86. resize(size);
  87. }
  88. auto position = s.value("MainWindow/Position").toPoint();
  89. if(!position.isNull())
  90. {
  91. move(position);
  92. }
  93. #endif
  94. computeSidePanelSizes();
  95. bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
  96. if (h3DataFound && setupCompleted)
  97. ui->tabListWidget->setCurrentIndex(TabRows::START);
  98. else
  99. enterSetup();
  100. ui->settingsView->setDisplayList();
  101. if(settings["launcher"]["updateOnStartup"].Bool())
  102. UpdateDialog::showUpdateDialog(false);
  103. }
  104. void MainWindow::detectPreferredLanguage()
  105. {
  106. // Skip autodetection if language is already set to a valid VCMI language
  107. std::string currentLanguage = settings["general"]["language"].String();
  108. for (const auto &vcmiLang : Languages::getLanguageList())
  109. {
  110. if (vcmiLang.identifier == currentLanguage && vcmiLang.selectable)
  111. {
  112. logGlobal->info("Language '%s' is already valid, skipping autodetection", currentLanguage);
  113. return;
  114. }
  115. }
  116. // Proceed with autodetection
  117. auto appLanguages = QLocale().uiLanguages();
  118. auto sysLanguages = QLocale::system().uiLanguages();
  119. const auto &preferredLanguages = (appLanguages != sysLanguages && !appLanguages.isEmpty()) ? appLanguages : sysLanguages;
  120. std::string selectedLanguage;
  121. for (const auto &userLang : preferredLanguages)
  122. {
  123. logGlobal->info("Preferred language: %s", userLang.toStdString());
  124. for (const auto &vcmiLang : Languages::getLanguageList())
  125. {
  126. if (vcmiLang.tagIETF == userLang.toStdString() && vcmiLang.selectable)
  127. selectedLanguage = vcmiLang.identifier;
  128. }
  129. if (!selectedLanguage.empty())
  130. {
  131. logGlobal->info("Detected language: %s", selectedLanguage);
  132. Settings node = settings.write["general"]["language"];
  133. node->String() = selectedLanguage;
  134. return;
  135. }
  136. }
  137. }
  138. void MainWindow::enterSetup()
  139. {
  140. ui->startGameButton->setEnabled(false);
  141. ui->settingsButton->setEnabled(false);
  142. ui->aboutButton->setEnabled(false);
  143. ui->modslistButton->setEnabled(false);
  144. ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
  145. }
  146. void MainWindow::exitSetup(bool goToMods)
  147. {
  148. Settings writer = settings.write["launcher"]["setupCompleted"];
  149. writer->Bool() = true;
  150. ui->startGameButton->setEnabled(true);
  151. ui->settingsButton->setEnabled(true);
  152. ui->aboutButton->setEnabled(true);
  153. ui->modslistButton->setEnabled(true);
  154. if (goToMods)
  155. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  156. else
  157. ui->tabListWidget->setCurrentIndex(TabRows::START);
  158. }
  159. void MainWindow::switchToStartTab()
  160. {
  161. ui->startGameButton->setEnabled(true);
  162. ui->startGameButton->setChecked(true);
  163. ui->tabListWidget->setCurrentIndex(TabRows::START);
  164. auto* startGameTabWidget = qobject_cast<StartGameTab*>(ui->tabListWidget->widget(TabRows::START));
  165. if(startGameTabWidget)
  166. startGameTabWidget->refreshState();
  167. }
  168. void MainWindow::switchToModsTab()
  169. {
  170. ui->startGameButton->setEnabled(true);
  171. ui->modslistButton->setChecked(true);
  172. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  173. }
  174. void MainWindow::changeEvent(QEvent * event)
  175. {
  176. if(event->type() == QEvent::LanguageChange)
  177. {
  178. ui->retranslateUi(this);
  179. }
  180. QMainWindow::changeEvent(event);
  181. }
  182. MainWindow::~MainWindow()
  183. {
  184. #ifndef VCMI_MOBILE
  185. //save window settings
  186. QSettings s(Ui::teamName, Ui::appName);
  187. s.setValue("MainWindow/Size", size());
  188. s.setValue("MainWindow/Position", pos());
  189. #endif
  190. delete ui;
  191. }
  192. void MainWindow::on_startGameButton_clicked()
  193. {
  194. switchToStartTab();
  195. }
  196. CModListView * MainWindow::getModView()
  197. {
  198. return ui->modlistView;
  199. }
  200. void MainWindow::on_modslistButton_clicked()
  201. {
  202. switchToModsTab();
  203. }
  204. void MainWindow::on_settingsButton_clicked()
  205. {
  206. ui->startGameButton->setEnabled(true);
  207. ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
  208. }
  209. void MainWindow::on_aboutButton_clicked()
  210. {
  211. ui->startGameButton->setEnabled(true);
  212. ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
  213. }
  214. void MainWindow::dragEnterEvent(QDragEnterEvent* event)
  215. {
  216. if(event->mimeData()->hasUrls())
  217. for(const auto & url : event->mimeData()->urls())
  218. for(const auto & ending : QStringList({".zip", ".h3m", ".h3c", ".vmap", ".vcmp", ".json", ".exe"}))
  219. if(url.fileName().endsWith(ending, Qt::CaseInsensitive))
  220. {
  221. event->acceptProposedAction();
  222. return;
  223. }
  224. }
  225. void MainWindow::dropEvent(QDropEvent* event)
  226. {
  227. const QMimeData* mimeData = event->mimeData();
  228. if(mimeData->hasUrls())
  229. {
  230. const QList<QUrl> urlList = mimeData->urls();
  231. for (const auto & url : urlList)
  232. manualInstallFile(url.toLocalFile());
  233. }
  234. }
  235. void MainWindow::manualInstallFile(QString filePath)
  236. {
  237. QString realFilePath = Helper::getRealPath(filePath);
  238. if(realFilePath.endsWith(".zip", Qt::CaseInsensitive) || realFilePath.endsWith(".exe", Qt::CaseInsensitive))
  239. switchToModsTab();
  240. QString fileName = QFileInfo{filePath}.fileName();
  241. if(realFilePath.endsWith(".zip", Qt::CaseInsensitive))
  242. {
  243. QString filenameClean = fileName.toLower()
  244. // mod name currently comes from zip file -> remove suffixes from github zip download
  245. .replace(QRegularExpression("-[0-9a-f]{40}"), "")
  246. .replace(QRegularExpression("-vcmi-.+\\.zip"), ".zip")
  247. .replace("-main.zip", ".zip");
  248. getModView()->downloadFile(filenameClean, QUrl::fromLocalFile(filePath), "mods");
  249. }
  250. else if(realFilePath.endsWith(".json", Qt::CaseInsensitive))
  251. {
  252. QDir configDir(QString::fromStdString(VCMIDirs::get().userConfigPath().string()));
  253. QStringList configFile = configDir.entryList({fileName}, QDir::Filter::Files); // case insensitive check
  254. if(!configFile.empty())
  255. {
  256. auto dialogResult = QMessageBox::warning(this, tr("Replace config file?"), tr("Do you want to replace %1?").arg(configFile[0]), QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
  257. if(dialogResult == QMessageBox::Yes)
  258. {
  259. const auto configFilePath = configDir.filePath(configFile[0]);
  260. QFile::remove(configFilePath);
  261. QFile::copy(filePath, configFilePath);
  262. Helper::reLoadSettings();
  263. }
  264. }
  265. }
  266. else
  267. getModView()->installFiles(QStringList{filePath});
  268. }
  269. ETranslationStatus MainWindow::getTranslationStatus()
  270. {
  271. QString preferredlanguage = QString::fromStdString(settings["general"]["language"].String());
  272. QString installedlanguage = QString::fromStdString(settings["session"]["language"].String());
  273. if (preferredlanguage == installedlanguage)
  274. return ETranslationStatus::ACTIVE;
  275. QString modName = getModView()->getTranslationModName(preferredlanguage);
  276. if (modName.isEmpty())
  277. return ETranslationStatus::NOT_AVAILABLE;
  278. if (!getModView()->isModInstalled(modName))
  279. return ETranslationStatus::NOT_INSTALLLED;
  280. if (!getModView()->isModEnabled(modName))
  281. return ETranslationStatus::DISABLED;
  282. return ETranslationStatus::ACTIVE;
  283. }
  284. void MainWindow::updateTranslation()
  285. {
  286. #ifdef ENABLE_QT_TRANSLATIONS
  287. const std::string translationFile = settings["general"]["language"].String()+ ".qm";
  288. QString translationFileResourcePath = QString{":/translation/%1"}.arg(translationFile.c_str());
  289. logGlobal->info("Loading translation %s", translationFile);
  290. if(!QFile::exists(translationFileResourcePath))
  291. {
  292. logGlobal->debug("Translation file %s does not exist", translationFileResourcePath.toStdString());
  293. return;
  294. }
  295. if (!translator.load(translationFileResourcePath))
  296. {
  297. logGlobal->error("Failed to load translation file %s", translationFileResourcePath.toStdString());
  298. return;
  299. }
  300. if(translationFile == "english.qm")
  301. {
  302. // translator doesn't need to be installed for English
  303. return;
  304. }
  305. if (!qApp->installTranslator(&translator))
  306. {
  307. logGlobal->error("Failed to install translator for translation file %s", translationFileResourcePath.toStdString());
  308. }
  309. #endif
  310. }