MapFormatH3M.cpp 69 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../GameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../TextOperations.h"
  26. #include "../VCMI_Lib.h"
  27. #include "../constants/StringConstants.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/MapObjects.h"
  34. #include "../mapObjects/ObjectTemplate.h"
  35. #include "../modding/ModScope.h"
  36. #include "../networkPacks/Component.h"
  37. #include "../networkPacks/ArtifactLocation.h"
  38. #include "../spells/CSpellHandler.h"
  39. #include <boost/crc.hpp>
  40. VCMI_LIB_NAMESPACE_BEGIN
  41. static std::string convertMapName(std::string input)
  42. {
  43. boost::algorithm::to_lower(input);
  44. boost::algorithm::trim(input);
  45. boost::algorithm::erase_all(input, ".");
  46. size_t slashPos = input.find_last_of('/');
  47. if(slashPos != std::string::npos)
  48. return input.substr(slashPos + 1);
  49. return input;
  50. }
  51. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  52. : map(nullptr)
  53. , reader(new MapReaderH3M(stream))
  54. , inputStream(stream)
  55. , mapName(convertMapName(mapName))
  56. , modName(modName)
  57. , fileEncoding(encodingName)
  58. {
  59. }
  60. //must be instantiated in .cpp file for access to complete types of all member fields
  61. CMapLoaderH3M::~CMapLoaderH3M() = default;
  62. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  63. {
  64. // Init map object by parsing the input buffer
  65. map = new CMap();
  66. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  67. init();
  68. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  69. }
  70. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  71. {
  72. // Read header
  73. mapHeader = std::make_unique<CMapHeader>();
  74. readHeader();
  75. return std::move(mapHeader);
  76. }
  77. void CMapLoaderH3M::init()
  78. {
  79. //TODO: get rid of double input process
  80. si64 temp_size = inputStream->getSize();
  81. inputStream->seek(0);
  82. auto * temp_buffer = new ui8[temp_size];
  83. inputStream->read(temp_buffer, temp_size);
  84. // Compute checksum
  85. boost::crc_32_type result;
  86. result.process_bytes(temp_buffer, temp_size);
  87. map->checksum = result.checksum();
  88. delete[] temp_buffer;
  89. inputStream->seek(0);
  90. readHeader();
  91. map->allHeroes.resize(map->allowedHeroes.size());
  92. readDisposedHeroes();
  93. readMapOptions();
  94. readAllowedArtifacts();
  95. readAllowedSpellsAbilities();
  96. readRumors();
  97. readPredefinedHeroes();
  98. readTerrain();
  99. readObjectTemplates();
  100. readObjects();
  101. readEvents();
  102. map->calculateGuardingGreaturePositions();
  103. afterRead();
  104. //map->banWaterContent(); //Not sure if force this for custom scenarios
  105. }
  106. void CMapLoaderH3M::readHeader()
  107. {
  108. // Map version
  109. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  110. if(mapHeader->version == EMapFormat::HOTA)
  111. {
  112. uint32_t hotaVersion = reader->readUInt32();
  113. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  114. reader->setFormatLevel(features);
  115. if(hotaVersion > 0)
  116. {
  117. bool isMirrorMap = reader->readBool();
  118. bool isArenaMap = reader->readBool();
  119. //TODO: HotA
  120. if (isMirrorMap)
  121. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  122. if (isArenaMap)
  123. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  124. }
  125. if(hotaVersion > 1)
  126. {
  127. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  128. assert(unknown == 12);
  129. }
  130. }
  131. else
  132. {
  133. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  134. reader->setFormatLevel(features);
  135. }
  136. MapIdentifiersH3M identifierMapper;
  137. if (features.levelROE)
  138. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  139. if (features.levelAB)
  140. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  141. if (features.levelSOD)
  142. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  143. if (features.levelWOG)
  144. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  145. if (features.levelHOTA0)
  146. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  147. reader->setIdentifierRemapper(identifierMapper);
  148. // include basic mod
  149. if(mapHeader->version == EMapFormat::WOG)
  150. mapHeader->mods["wake-of-gods"];
  151. // Read map name, description, dimensions,...
  152. mapHeader->areAnyPlayers = reader->readBool();
  153. mapHeader->height = mapHeader->width = reader->readInt32();
  154. mapHeader->twoLevel = reader->readBool();
  155. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  156. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  157. mapHeader->difficulty = reader->readInt8();
  158. if(features.levelAB)
  159. mapHeader->levelLimit = reader->readUInt8();
  160. else
  161. mapHeader->levelLimit = 0;
  162. readPlayerInfo();
  163. readVictoryLossConditions();
  164. readTeamInfo();
  165. readAllowedHeroes();
  166. }
  167. void CMapLoaderH3M::readPlayerInfo()
  168. {
  169. for(int i = 0; i < mapHeader->players.size(); ++i)
  170. {
  171. auto & playerInfo = mapHeader->players[i];
  172. playerInfo.canHumanPlay = reader->readBool();
  173. playerInfo.canComputerPlay = reader->readBool();
  174. // If nobody can play with this player - skip loading of these properties
  175. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  176. {
  177. if(features.levelROE)
  178. reader->skipUnused(6);
  179. if(features.levelAB)
  180. reader->skipUnused(6);
  181. if(features.levelSOD)
  182. reader->skipUnused(1);
  183. continue;
  184. }
  185. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readUInt8());
  186. if(features.levelSOD)
  187. reader->skipUnused(1); //TODO: check meaning?
  188. std::set<FactionID> allowedFactions;
  189. reader->readBitmaskFactions(allowedFactions, false);
  190. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  191. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  192. if(!allFactionsAllowed)
  193. playerInfo.allowedFactions = allowedFactions;
  194. playerInfo.hasMainTown = reader->readBool();
  195. if(playerInfo.hasMainTown)
  196. {
  197. if(features.levelAB)
  198. {
  199. playerInfo.generateHeroAtMainTown = reader->readBool();
  200. reader->skipUnused(1); //TODO: check meaning?
  201. }
  202. else
  203. {
  204. playerInfo.generateHeroAtMainTown = true;
  205. }
  206. playerInfo.posOfMainTown = reader->readInt3();
  207. }
  208. playerInfo.hasRandomHero = reader->readBool();
  209. playerInfo.mainCustomHeroId = reader->readHero();
  210. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  211. {
  212. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  213. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  214. }
  215. if(features.levelAB)
  216. {
  217. reader->skipUnused(1); //TODO: check meaning?
  218. uint32_t heroCount = reader->readUInt32();
  219. for(int pp = 0; pp < heroCount; ++pp)
  220. {
  221. SHeroName vv;
  222. vv.heroId = reader->readHero();
  223. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));
  224. playerInfo.heroesNames.push_back(vv);
  225. }
  226. }
  227. }
  228. }
  229. enum class EVictoryConditionType : uint8_t
  230. {
  231. ARTIFACT = 0,
  232. GATHERTROOP = 1,
  233. GATHERRESOURCE = 2,
  234. BUILDCITY = 3,
  235. BUILDGRAIL = 4,
  236. BEATHERO = 5,
  237. CAPTURECITY = 6,
  238. BEATMONSTER = 7,
  239. TAKEDWELLINGS = 8,
  240. TAKEMINES = 9,
  241. TRANSPORTITEM = 10,
  242. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  243. HOTA_SURVIVE_FOR_DAYS = 12,
  244. WINSTANDARD = 255
  245. };
  246. enum class ELossConditionType : uint8_t
  247. {
  248. LOSSCASTLE = 0,
  249. LOSSHERO = 1,
  250. TIMEEXPIRES = 2,
  251. LOSSSTANDARD = 255
  252. };
  253. void CMapLoaderH3M::readVictoryLossConditions()
  254. {
  255. mapHeader->triggeredEvents.clear();
  256. mapHeader->victoryMessage.clear();
  257. mapHeader->defeatMessage.clear();
  258. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  259. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  260. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  261. defeatCondition.value = 7;
  262. TriggeredEvent standardVictory;
  263. standardVictory.effect.type = EventEffect::VICTORY;
  264. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  265. standardVictory.identifier = "standardVictory";
  266. standardVictory.description.clear(); // TODO: display in quest window
  267. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  268. standardVictory.trigger = EventExpression(victoryCondition);
  269. TriggeredEvent standardDefeat;
  270. standardDefeat.effect.type = EventEffect::DEFEAT;
  271. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  272. standardDefeat.identifier = "standardDefeat";
  273. standardDefeat.description.clear(); // TODO: display in quest window
  274. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  275. standardDefeat.trigger = EventExpression(defeatCondition);
  276. // Specific victory conditions
  277. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  278. {
  279. // create normal condition
  280. mapHeader->triggeredEvents.push_back(standardVictory);
  281. mapHeader->victoryIconIndex = 11;
  282. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  283. }
  284. else
  285. {
  286. TriggeredEvent specialVictory;
  287. specialVictory.effect.type = EventEffect::VICTORY;
  288. specialVictory.identifier = "specialVictory";
  289. specialVictory.description.clear(); // TODO: display in quest window
  290. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  291. bool allowNormalVictory = reader->readBool();
  292. bool appliesToAI = reader->readBool();
  293. switch(vicCondition)
  294. {
  295. case EVictoryConditionType::ARTIFACT:
  296. {
  297. assert(allowNormalVictory == true); // not selectable in editor
  298. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  299. cond.objectType = reader->readArtifact();
  300. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  301. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  302. specialVictory.trigger = EventExpression(cond);
  303. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  304. break;
  305. }
  306. case EVictoryConditionType::GATHERTROOP:
  307. {
  308. EventCondition cond(EventCondition::HAVE_CREATURES);
  309. cond.objectType = reader->readCreature();
  310. cond.value = reader->readInt32();
  311. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  312. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  313. specialVictory.trigger = EventExpression(cond);
  314. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  315. break;
  316. }
  317. case EVictoryConditionType::GATHERRESOURCE:
  318. {
  319. EventCondition cond(EventCondition::HAVE_RESOURCES);
  320. cond.objectType = reader->readUInt8();
  321. cond.value = reader->readInt32();
  322. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  323. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  324. specialVictory.trigger = EventExpression(cond);
  325. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  326. break;
  327. }
  328. case EVictoryConditionType::BUILDCITY:
  329. {
  330. assert(appliesToAI == true); // not selectable in editor
  331. EventExpression::OperatorAll oper;
  332. EventCondition cond(EventCondition::HAVE_BUILDING);
  333. cond.position = reader->readInt3();
  334. cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
  335. oper.expressions.emplace_back(cond);
  336. cond.objectType = BuildingID::FORT + reader->readUInt8();
  337. oper.expressions.emplace_back(cond);
  338. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  339. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  340. specialVictory.trigger = EventExpression(oper);
  341. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  342. break;
  343. }
  344. case EVictoryConditionType::BUILDGRAIL:
  345. {
  346. assert(allowNormalVictory == true); // not selectable in editor
  347. assert(appliesToAI == true); // not selectable in editor
  348. EventCondition cond(EventCondition::HAVE_BUILDING);
  349. cond.objectType = BuildingID::GRAIL;
  350. cond.position = reader->readInt3();
  351. if(cond.position.z > 2)
  352. cond.position = int3(-1, -1, -1);
  353. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  354. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  355. specialVictory.trigger = EventExpression(cond);
  356. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  357. break;
  358. }
  359. case EVictoryConditionType::BEATHERO:
  360. {
  361. if (!allowNormalVictory)
  362. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  363. allowNormalVictory = true; // H3 behavior
  364. assert(appliesToAI == false); // not selectable in editor
  365. EventCondition cond(EventCondition::DESTROY);
  366. cond.objectType = Obj::HERO;
  367. cond.position = reader->readInt3();
  368. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  369. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  370. specialVictory.trigger = EventExpression(cond);
  371. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  372. break;
  373. }
  374. case EVictoryConditionType::CAPTURECITY:
  375. {
  376. EventCondition cond(EventCondition::CONTROL);
  377. cond.objectType = Obj::TOWN;
  378. cond.position = reader->readInt3();
  379. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  380. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  381. specialVictory.trigger = EventExpression(cond);
  382. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  383. break;
  384. }
  385. case EVictoryConditionType::BEATMONSTER:
  386. {
  387. assert(appliesToAI == true); // not selectable in editor
  388. EventCondition cond(EventCondition::DESTROY);
  389. cond.objectType = Obj::MONSTER;
  390. cond.position = reader->readInt3();
  391. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  392. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  393. specialVictory.trigger = EventExpression(cond);
  394. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  395. break;
  396. }
  397. case EVictoryConditionType::TAKEDWELLINGS:
  398. {
  399. EventExpression::OperatorAll oper;
  400. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
  401. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
  402. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  403. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  404. specialVictory.trigger = EventExpression(oper);
  405. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  406. break;
  407. }
  408. case EVictoryConditionType::TAKEMINES:
  409. {
  410. EventCondition cond(EventCondition::CONTROL);
  411. cond.objectType = Obj::MINE;
  412. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  413. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  414. specialVictory.trigger = EventExpression(cond);
  415. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  416. break;
  417. }
  418. case EVictoryConditionType::TRANSPORTITEM:
  419. {
  420. assert(allowNormalVictory == true); // not selectable in editor
  421. EventCondition cond(EventCondition::TRANSPORT);
  422. cond.objectType = reader->readUInt8();
  423. cond.position = reader->readInt3();
  424. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  425. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  426. specialVictory.trigger = EventExpression(cond);
  427. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  428. break;
  429. }
  430. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  431. {
  432. assert(appliesToAI == false); // not selectable in editor
  433. EventCondition cond(EventCondition::DESTROY);
  434. cond.objectType = Obj::MONSTER;
  435. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  436. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  437. specialVictory.trigger = EventExpression(cond);
  438. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  439. mapHeader->victoryIconIndex = 12;
  440. break;
  441. }
  442. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  443. {
  444. assert(appliesToAI == false); // not selectable in editor
  445. EventCondition cond(EventCondition::DAYS_PASSED);
  446. cond.value = reader->readUInt32();
  447. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  448. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  449. specialVictory.trigger = EventExpression(cond);
  450. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  451. mapHeader->victoryIconIndex = 13;
  452. break;
  453. }
  454. default:
  455. assert(0);
  456. }
  457. if(allowNormalVictory)
  458. {
  459. size_t playersOnMap = boost::range::count_if(
  460. mapHeader->players,
  461. [](const PlayerInfo & info)
  462. {
  463. return info.canAnyonePlay();
  464. }
  465. );
  466. if(playersOnMap == 1)
  467. {
  468. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  469. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  470. }
  471. }
  472. // if condition is human-only turn it into following construction: AllOf(human, condition)
  473. if(!appliesToAI)
  474. {
  475. EventExpression::OperatorAll oper;
  476. EventCondition notAI(EventCondition::IS_HUMAN);
  477. notAI.value = 1;
  478. oper.expressions.emplace_back(notAI);
  479. oper.expressions.push_back(specialVictory.trigger.get());
  480. specialVictory.trigger = EventExpression(oper);
  481. }
  482. // if normal victory allowed - add one more quest
  483. if(allowNormalVictory)
  484. {
  485. mapHeader->victoryMessage.appendRawString(" / ");
  486. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  487. mapHeader->triggeredEvents.push_back(standardVictory);
  488. }
  489. mapHeader->triggeredEvents.push_back(specialVictory);
  490. }
  491. // Read loss conditions
  492. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  493. if(lossCond == ELossConditionType::LOSSSTANDARD)
  494. {
  495. mapHeader->defeatIconIndex = 3;
  496. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  497. }
  498. else
  499. {
  500. TriggeredEvent specialDefeat;
  501. specialDefeat.effect.type = EventEffect::DEFEAT;
  502. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  503. specialDefeat.identifier = "specialDefeat";
  504. specialDefeat.description.clear(); // TODO: display in quest window
  505. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  506. switch(lossCond)
  507. {
  508. case ELossConditionType::LOSSCASTLE:
  509. {
  510. EventExpression::OperatorNone noneOf;
  511. EventCondition cond(EventCondition::CONTROL);
  512. cond.objectType = Obj::TOWN;
  513. cond.position = reader->readInt3();
  514. noneOf.expressions.emplace_back(cond);
  515. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  516. specialDefeat.trigger = EventExpression(noneOf);
  517. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  518. break;
  519. }
  520. case ELossConditionType::LOSSHERO:
  521. {
  522. EventExpression::OperatorNone noneOf;
  523. EventCondition cond(EventCondition::CONTROL);
  524. cond.objectType = Obj::HERO;
  525. cond.position = reader->readInt3();
  526. noneOf.expressions.emplace_back(cond);
  527. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  528. specialDefeat.trigger = EventExpression(noneOf);
  529. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  530. break;
  531. }
  532. case ELossConditionType::TIMEEXPIRES:
  533. {
  534. EventCondition cond(EventCondition::DAYS_PASSED);
  535. cond.value = reader->readUInt16();
  536. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  537. specialDefeat.trigger = EventExpression(cond);
  538. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  539. break;
  540. }
  541. }
  542. // turn simple loss condition into complete one that can be evaluated later:
  543. // - any of :
  544. // - days without town: 7
  545. // - all of:
  546. // - is human
  547. // - (expression)
  548. EventExpression::OperatorAll allOf;
  549. EventCondition isHuman(EventCondition::IS_HUMAN);
  550. isHuman.value = 1;
  551. allOf.expressions.emplace_back(isHuman);
  552. allOf.expressions.push_back(specialDefeat.trigger.get());
  553. specialDefeat.trigger = EventExpression(allOf);
  554. mapHeader->triggeredEvents.push_back(specialDefeat);
  555. }
  556. mapHeader->triggeredEvents.push_back(standardDefeat);
  557. }
  558. void CMapLoaderH3M::readTeamInfo()
  559. {
  560. mapHeader->howManyTeams = reader->readUInt8();
  561. if(mapHeader->howManyTeams > 0)
  562. {
  563. // Teams
  564. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  565. mapHeader->players[i].team = TeamID(reader->readUInt8());
  566. }
  567. else
  568. {
  569. // No alliances
  570. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  571. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  572. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  573. }
  574. }
  575. void CMapLoaderH3M::readAllowedHeroes()
  576. {
  577. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  578. if(features.levelHOTA0)
  579. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  580. else
  581. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  582. if(features.levelAB)
  583. {
  584. uint32_t placeholdersQty = reader->readUInt32();
  585. for (uint32_t i = 0; i < placeholdersQty; ++i)
  586. {
  587. auto heroID = reader->readHero();
  588. mapHeader->reservedCampaignHeroes.push_back(heroID);
  589. }
  590. }
  591. }
  592. void CMapLoaderH3M::readDisposedHeroes()
  593. {
  594. // Reading disposed heroes (20 bytes)
  595. if(features.levelSOD)
  596. {
  597. ui8 disp = reader->readUInt8();
  598. map->disposedHeroes.resize(disp);
  599. for(int g = 0; g < disp; ++g)
  600. {
  601. map->disposedHeroes[g].heroId = reader->readHero();
  602. map->disposedHeroes[g].portrait.setNum(reader->readHeroPortrait());
  603. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
  604. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  605. }
  606. }
  607. }
  608. void CMapLoaderH3M::readMapOptions()
  609. {
  610. //omitting NULLS
  611. reader->skipZero(31);
  612. if(features.levelHOTA0)
  613. {
  614. //TODO: HotA
  615. bool allowSpecialMonths = reader->readBool();
  616. if(!allowSpecialMonths)
  617. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  618. reader->skipZero(3);
  619. }
  620. if(features.levelHOTA1)
  621. {
  622. // Unknown, may be another "sized bitmap", e.g
  623. // 4 bytes - size of bitmap (16)
  624. // 2 bytes - bitmap data (16 bits / 2 bytes)
  625. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  626. assert(unknownConstant == 16);
  627. reader->skipZero(5);
  628. }
  629. if(features.levelHOTA3)
  630. {
  631. //TODO: HotA
  632. int32_t roundLimit = reader->readInt32();
  633. if(roundLimit != -1)
  634. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  635. }
  636. }
  637. void CMapLoaderH3M::readAllowedArtifacts()
  638. {
  639. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  640. if(features.levelAB)
  641. {
  642. if(features.levelHOTA0)
  643. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  644. else
  645. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  646. }
  647. // ban combo artifacts
  648. if(!features.levelSOD)
  649. {
  650. for(CArtifact * artifact : VLC->arth->objects)
  651. if(artifact->isCombined())
  652. map->allowedArtifact[artifact->getId()] = false;
  653. }
  654. if(!features.levelAB)
  655. {
  656. map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
  657. map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
  658. }
  659. // Messy, but needed
  660. for(TriggeredEvent & event : map->triggeredEvents)
  661. {
  662. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  663. {
  664. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  665. {
  666. map->allowedArtifact[cond.objectType] = false;
  667. }
  668. return cond;
  669. };
  670. event.trigger = event.trigger.morph(patcher);
  671. }
  672. }
  673. void CMapLoaderH3M::readAllowedSpellsAbilities()
  674. {
  675. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  676. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  677. if(features.levelSOD)
  678. {
  679. reader->readBitmaskSpells(map->allowedSpells, true);
  680. reader->readBitmaskSkills(map->allowedAbilities, true);
  681. }
  682. }
  683. void CMapLoaderH3M::readRumors()
  684. {
  685. uint32_t rumorsCount = reader->readUInt32();
  686. assert(rumorsCount < 1000); // sanity check
  687. for(int it = 0; it < rumorsCount; it++)
  688. {
  689. Rumor ourRumor;
  690. ourRumor.name = readBasicString();
  691. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  692. map->rumors.push_back(ourRumor);
  693. }
  694. }
  695. void CMapLoaderH3M::readPredefinedHeroes()
  696. {
  697. if(!features.levelSOD)
  698. return;
  699. uint32_t heroesCount = features.heroesCount;
  700. if(features.levelHOTA0)
  701. heroesCount = reader->readUInt32();
  702. assert(heroesCount <= features.heroesCount);
  703. for(int heroID = 0; heroID < heroesCount; heroID++)
  704. {
  705. bool custom = reader->readBool();
  706. if(!custom)
  707. continue;
  708. auto * hero = new CGHeroInstance();
  709. hero->ID = Obj::HERO;
  710. hero->subID = heroID;
  711. bool hasExp = reader->readBool();
  712. if(hasExp)
  713. {
  714. hero->exp = reader->readUInt32();
  715. }
  716. else
  717. {
  718. hero->exp = 0;
  719. }
  720. bool hasSecSkills = reader->readBool();
  721. if(hasSecSkills)
  722. {
  723. uint32_t howMany = reader->readUInt32();
  724. hero->secSkills.resize(howMany);
  725. for(int yy = 0; yy < howMany; ++yy)
  726. {
  727. hero->secSkills[yy].first = reader->readSkill();
  728. hero->secSkills[yy].second = reader->readUInt8();
  729. }
  730. }
  731. loadArtifactsOfHero(hero);
  732. bool hasCustomBio = reader->readBool();
  733. if(hasCustomBio)
  734. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  735. // 0xFF is default, 00 male, 01 female
  736. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  737. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  738. bool hasCustomSpells = reader->readBool();
  739. if(hasCustomSpells)
  740. reader->readBitmaskSpells(hero->spells, false);
  741. bool hasCustomPrimSkills = reader->readBool();
  742. if(hasCustomPrimSkills)
  743. {
  744. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  745. {
  746. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  747. }
  748. }
  749. map->predefinedHeroes.emplace_back(hero);
  750. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getByIndex(hero->subID)->getJsonKey());
  751. }
  752. }
  753. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  754. {
  755. bool hasArtSet = reader->readBool();
  756. // True if artifact set is not default (hero has some artifacts)
  757. if(!hasArtSet)
  758. return;
  759. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  760. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  761. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  762. {
  763. logGlobal->debug("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
  764. hero->artifactsInBackpack.clear();
  765. while(!hero->artifactsWorn.empty())
  766. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  767. }
  768. for(int i = 0; i < features.artifactSlotsCount; i++)
  769. loadArtifactToSlot(hero, i);
  770. // bag artifacts
  771. // number of artifacts in hero's bag
  772. int amount = reader->readUInt16();
  773. for(int i = 0; i < amount; ++i)
  774. {
  775. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  776. }
  777. }
  778. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  779. {
  780. ArtifactID artifactID = reader->readArtifact();
  781. if(artifactID == ArtifactID::NONE)
  782. return false;
  783. const Artifact * art = artifactID.toArtifact(VLC->artifacts());
  784. if(!art)
  785. {
  786. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  787. return false;
  788. }
  789. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  790. {
  791. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  792. return false;
  793. }
  794. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  795. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  796. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  797. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  798. if(artifact->canBePutAt(hero, ArtifactPosition(slot)))
  799. {
  800. artifact->putAt(*hero, ArtifactPosition(slot));
  801. }
  802. else
  803. {
  804. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  805. return false;
  806. }
  807. return true;
  808. }
  809. void CMapLoaderH3M::readTerrain()
  810. {
  811. map->initTerrain();
  812. // Read terrain
  813. int3 pos;
  814. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  815. {
  816. //OH3 format is [z][y][x]
  817. for(pos.y = 0; pos.y < map->height; pos.y++)
  818. {
  819. for(pos.x = 0; pos.x < map->width; pos.x++)
  820. {
  821. auto & tile = map->getTile(pos);
  822. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  823. tile.terView = reader->readUInt8();
  824. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  825. tile.riverDir = reader->readUInt8();
  826. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  827. tile.roadDir = reader->readUInt8();
  828. tile.extTileFlags = reader->readUInt8();
  829. tile.blocked = !tile.terType->isPassable();
  830. tile.visitable = false;
  831. assert(tile.terType->getId() != ETerrainId::NONE);
  832. }
  833. }
  834. }
  835. map->calculateWaterContent();
  836. }
  837. void CMapLoaderH3M::readObjectTemplates()
  838. {
  839. uint32_t defAmount = reader->readUInt32();
  840. templates.reserve(defAmount);
  841. // Read custom defs
  842. for(int defID = 0; defID < defAmount; ++defID)
  843. {
  844. auto tmpl = reader->readObjectTemplate();
  845. templates.push_back(tmpl);
  846. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  847. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  848. }
  849. }
  850. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  851. {
  852. auto * object = new CGEvent();
  853. readBoxContent(object, mapPosition, idToBeGiven);
  854. reader->readBitmaskPlayers(object->availableFor, false);
  855. object->computerActivate = reader->readBool();
  856. object->removeAfterVisit = reader->readBool();
  857. reader->skipZero(4);
  858. if(features.levelHOTA3)
  859. object->humanActivate = reader->readBool();
  860. else
  861. object->humanActivate = true;
  862. return object;
  863. }
  864. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  865. {
  866. auto * object = new CGPandoraBox();
  867. readBoxContent(object, mapPosition, idToBeGiven);
  868. return object;
  869. }
  870. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  871. {
  872. readMessageAndGuards(object->message, object, mapPosition);
  873. Rewardable::VisitInfo vinfo;
  874. auto & reward = vinfo.reward;
  875. reward.heroExperience = reader->readUInt32();
  876. reward.manaDiff = reader->readInt32();
  877. if(auto val = reader->readUInt8())
  878. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  879. if(auto val = reader->readUInt8())
  880. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  881. reader->readResourses(reward.resources);
  882. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  883. reward.primary.at(x) = reader->readUInt8();
  884. int gabn = reader->readUInt8(); //number of gained abilities
  885. for(int oo = 0; oo < gabn; ++oo)
  886. {
  887. auto rId = reader->readSkill();
  888. auto rVal = reader->readUInt8();
  889. reward.secondary[rId] = rVal;
  890. }
  891. int gart = reader->readUInt8(); //number of gained artifacts
  892. for(int oo = 0; oo < gart; ++oo)
  893. reward.artifacts.push_back(reader->readArtifact());
  894. int gspel = reader->readUInt8(); //number of gained spells
  895. for(int oo = 0; oo < gspel; ++oo)
  896. reward.spells.push_back(reader->readSpell());
  897. int gcre = reader->readUInt8(); //number of gained creatures
  898. for(int oo = 0; oo < gcre; ++oo)
  899. {
  900. auto rId = reader->readCreature();
  901. auto rVal = reader->readUInt16();
  902. reward.creatures.emplace_back(rId, rVal);
  903. }
  904. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  905. object->configuration.info.push_back(vinfo);
  906. reader->skipZero(8);
  907. }
  908. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  909. {
  910. auto * object = new CGCreature();
  911. if(features.levelAB)
  912. {
  913. object->identifier = reader->readUInt32();
  914. map->questIdentifierToId[object->identifier] = objectInstanceID;
  915. }
  916. auto * hlp = new CStackInstance();
  917. hlp->count = reader->readUInt16();
  918. //type will be set during initialization
  919. object->putStack(SlotID(0), hlp);
  920. object->character = reader->readInt8();
  921. bool hasMessage = reader->readBool();
  922. if(hasMessage)
  923. {
  924. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  925. reader->readResourses(object->resources);
  926. object->gainedArtifact = reader->readArtifact();
  927. }
  928. object->neverFlees = reader->readBool();
  929. object->notGrowingTeam = reader->readBool();
  930. reader->skipZero(2);
  931. if(features.levelHOTA3)
  932. {
  933. //TODO: HotA
  934. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  935. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  936. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  937. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  938. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  939. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  940. logGlobal->warn(
  941. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  942. mapName,
  943. mapPosition.toString(),
  944. agressionExact,
  945. int(joinOnlyForMoney),
  946. joinPercent,
  947. upgradedStack,
  948. stacksCount
  949. );
  950. }
  951. return object;
  952. }
  953. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  954. {
  955. auto * object = new CGSignBottle();
  956. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  957. reader->skipZero(4);
  958. return object;
  959. }
  960. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  961. {
  962. auto * object = readGeneric(position, objectTemplate);
  963. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  964. assert(rewardable);
  965. // AB and later maps have allowed abilities defined in H3M
  966. if(features.levelAB)
  967. {
  968. std::set<SecondarySkill> allowedAbilities;
  969. reader->readBitmaskSkills(allowedAbilities, false);
  970. if(allowedAbilities.size() != 1)
  971. {
  972. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  973. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  974. if(defaultAllowed[skillID])
  975. allowedAbilities.insert(SecondarySkill(skillID));
  976. }
  977. JsonVector anyOfList;
  978. for (auto const & skill : allowedAbilities)
  979. {
  980. JsonNode entry;
  981. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  982. anyOfList.push_back(entry);
  983. }
  984. JsonNode variable;
  985. variable["anyOf"].Vector() = anyOfList;
  986. variable.setMeta(ModScope::scopeGame()); // list may include skills from all mods
  987. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  988. }
  989. return object;
  990. }
  991. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  992. {
  993. enum class ScholarBonusType : uint8_t {
  994. PRIM_SKILL = 0,
  995. SECONDARY_SKILL = 1,
  996. SPELL = 2,
  997. RANDOM = 255
  998. };
  999. auto * object = readGeneric(position, objectTemplate);
  1000. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1001. uint8_t bonusTypeRaw = reader->readUInt8();
  1002. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1003. auto bonusID = reader->readUInt8();
  1004. switch (bonusType)
  1005. {
  1006. case ScholarBonusType::PRIM_SKILL:
  1007. {
  1008. JsonNode variable;
  1009. JsonNode dice;
  1010. variable.String() = NPrimarySkill::names[bonusID];
  1011. variable.setMeta(ModScope::scopeGame());
  1012. dice.Integer() = 80;
  1013. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1014. rewardable->configuration.presetVariable("dice", "0", dice);
  1015. break;
  1016. }
  1017. case ScholarBonusType::SECONDARY_SKILL:
  1018. {
  1019. JsonNode variable;
  1020. JsonNode dice;
  1021. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1022. variable.setMeta(ModScope::scopeGame());
  1023. dice.Integer() = 50;
  1024. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1025. rewardable->configuration.presetVariable("dice", "0", dice);
  1026. break;
  1027. }
  1028. case ScholarBonusType::SPELL:
  1029. {
  1030. JsonNode variable;
  1031. JsonNode dice;
  1032. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1033. variable.setMeta(ModScope::scopeGame());
  1034. dice.Integer() = 20;
  1035. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1036. rewardable->configuration.presetVariable("dice", "0", dice);
  1037. break;
  1038. }
  1039. case ScholarBonusType::RANDOM:
  1040. break;// No-op
  1041. default:
  1042. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1043. }
  1044. reader->skipZero(6);
  1045. return object;
  1046. }
  1047. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1048. {
  1049. auto * object = new CGGarrison();
  1050. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1051. readCreatureSet(object, 7);
  1052. if(features.levelAB)
  1053. object->removableUnits = reader->readBool();
  1054. else
  1055. object->removableUnits = true;
  1056. reader->skipZero(8);
  1057. return object;
  1058. }
  1059. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1060. {
  1061. ArtifactID artID = ArtifactID::NONE; //random, set later
  1062. SpellID spellID = SpellID::NONE;
  1063. auto * object = new CGArtifact();
  1064. readMessageAndGuards(object->message, object, mapPosition);
  1065. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1066. {
  1067. spellID = reader->readSpell32();
  1068. artID = ArtifactID::SPELL_SCROLL;
  1069. }
  1070. else if(objectTemplate->id == Obj::ARTIFACT)
  1071. {
  1072. //specific artifact
  1073. artID = ArtifactID(objectTemplate->subid);
  1074. }
  1075. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
  1076. return object;
  1077. }
  1078. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1079. {
  1080. auto * object = new CGResource();
  1081. readMessageAndGuards(object->message, object, mapPosition);
  1082. object->amount = reader->readUInt32();
  1083. if(objectTemplate->subid == GameResID(EGameResID::GOLD))
  1084. {
  1085. // Gold is multiplied by 100.
  1086. object->amount *= 100;
  1087. }
  1088. reader->skipZero(4);
  1089. return object;
  1090. }
  1091. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1092. {
  1093. auto * object = new CGMine();
  1094. if(objectTemplate->subid < 7)
  1095. {
  1096. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1097. }
  1098. else
  1099. {
  1100. object->setOwner(PlayerColor::NEUTRAL);
  1101. reader->readBitmaskResources(object->abandonedMineResources, false);
  1102. }
  1103. return object;
  1104. }
  1105. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1106. {
  1107. auto * object = new CGDwelling();
  1108. setOwnerAndValidate(position, object, reader->readPlayer32());
  1109. return object;
  1110. }
  1111. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1112. {
  1113. auto * object = new CGDwelling();
  1114. CSpecObjInfo * spec = nullptr;
  1115. switch(objectTemplate->id)
  1116. {
  1117. case Obj::RANDOM_DWELLING:
  1118. spec = new CCreGenLeveledCastleInfo();
  1119. break;
  1120. case Obj::RANDOM_DWELLING_LVL:
  1121. spec = new CCreGenAsCastleInfo();
  1122. break;
  1123. case Obj::RANDOM_DWELLING_FACTION:
  1124. spec = new CCreGenLeveledInfo();
  1125. break;
  1126. default:
  1127. throw std::runtime_error("Invalid random dwelling format");
  1128. }
  1129. spec->owner = object;
  1130. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1131. //216 and 217
  1132. if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1133. {
  1134. castleSpec->instanceId = "";
  1135. castleSpec->identifier = reader->readUInt32();
  1136. if(!castleSpec->identifier)
  1137. {
  1138. castleSpec->asCastle = false;
  1139. const int MASK_SIZE = 8;
  1140. ui8 mask[2];
  1141. mask[0] = reader->readUInt8();
  1142. mask[1] = reader->readUInt8();
  1143. castleSpec->allowedFactions.clear();
  1144. castleSpec->allowedFactions.resize(VLC->townh->size(), false);
  1145. for(int i = 0; i < MASK_SIZE; i++)
  1146. castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);
  1147. for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)
  1148. castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);
  1149. }
  1150. else
  1151. {
  1152. castleSpec->asCastle = true;
  1153. }
  1154. }
  1155. //216 and 218
  1156. if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1157. {
  1158. lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1159. lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1160. }
  1161. object->info = spec;
  1162. return object;
  1163. }
  1164. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1165. {
  1166. auto * object = readGeneric(position, objectTemplate);
  1167. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1168. assert(rewardable);
  1169. SpellID spell = reader->readSpell32();
  1170. if(spell != SpellID::NONE)
  1171. {
  1172. JsonNode variable;
  1173. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1174. variable.setMeta(ModScope::scopeGame()); // list may include spells from all mods
  1175. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1176. }
  1177. return object;
  1178. }
  1179. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1180. {
  1181. auto * object = new CGHeroPlaceholder();
  1182. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1183. HeroTypeID htid = reader->readHero(); //hero type id
  1184. if(htid.getNum() == -1)
  1185. {
  1186. object->powerRank = reader->readUInt8();
  1187. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1188. }
  1189. else
  1190. {
  1191. object->heroType = htid;
  1192. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1193. }
  1194. return object;
  1195. }
  1196. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1197. {
  1198. if (objectTemplate->subid < 1000)
  1199. {
  1200. map->grailPos = mapPosition;
  1201. map->grailRadius = reader->readInt32();
  1202. }
  1203. else
  1204. {
  1205. // Battle location for arena mode in HotA
  1206. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1207. }
  1208. return nullptr;
  1209. }
  1210. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1211. {
  1212. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1213. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
  1214. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1215. return new CGObjectInstance();
  1216. }
  1217. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1218. {
  1219. if(objectTemplate->subid == 0)
  1220. return new CBank();
  1221. return new CGObjectInstance();
  1222. }
  1223. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1224. {
  1225. auto * guard = new CGQuestGuard();
  1226. readQuest(guard, mapPosition);
  1227. return guard;
  1228. }
  1229. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1230. {
  1231. auto * object = readGeneric(mapPosition, objectTemplate);
  1232. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1233. return object;
  1234. }
  1235. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1236. {
  1237. auto * object = new CGLighthouse();
  1238. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1239. return object;
  1240. }
  1241. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1242. {
  1243. if(features.levelHOTA3)
  1244. {
  1245. //TODO: HotA
  1246. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1247. int32_t guardsPresetIndex = reader->readInt32();
  1248. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1249. int8_t upgradedStackPresence = reader->readInt8();
  1250. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1251. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1252. // list of possible artifacts in reward
  1253. // - if list is empty, artifacts are either not present in reward or random
  1254. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1255. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1256. std::vector<ArtifactID> artifacts;
  1257. int artNumber = reader->readUInt32();
  1258. for(int yy = 0; yy < artNumber; ++yy)
  1259. {
  1260. artifacts.push_back(reader->readArtifact32());
  1261. }
  1262. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1263. logGlobal->warn(
  1264. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1265. mapName,
  1266. mapPosition.toString(),
  1267. guardsPresetIndex,
  1268. int(upgradedStackPresence),
  1269. artifacts.size()
  1270. );
  1271. }
  1272. return readGeneric(mapPosition, objectTemplate);
  1273. }
  1274. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1275. {
  1276. switch(objectTemplate->id)
  1277. {
  1278. case Obj::EVENT:
  1279. return readEvent(mapPosition, objectInstanceID);
  1280. case Obj::HERO:
  1281. case Obj::RANDOM_HERO:
  1282. case Obj::PRISON:
  1283. return readHero(mapPosition, objectInstanceID);
  1284. case Obj::MONSTER:
  1285. case Obj::RANDOM_MONSTER:
  1286. case Obj::RANDOM_MONSTER_L1:
  1287. case Obj::RANDOM_MONSTER_L2:
  1288. case Obj::RANDOM_MONSTER_L3:
  1289. case Obj::RANDOM_MONSTER_L4:
  1290. case Obj::RANDOM_MONSTER_L5:
  1291. case Obj::RANDOM_MONSTER_L6:
  1292. case Obj::RANDOM_MONSTER_L7:
  1293. return readMonster(mapPosition, objectInstanceID);
  1294. case Obj::OCEAN_BOTTLE:
  1295. case Obj::SIGN:
  1296. return readSign(mapPosition);
  1297. case Obj::SEER_HUT:
  1298. return readSeerHut(mapPosition, objectInstanceID);
  1299. case Obj::WITCH_HUT:
  1300. return readWitchHut(mapPosition, objectTemplate);
  1301. case Obj::SCHOLAR:
  1302. return readScholar(mapPosition, objectTemplate);
  1303. case Obj::GARRISON:
  1304. case Obj::GARRISON2:
  1305. return readGarrison(mapPosition);
  1306. case Obj::ARTIFACT:
  1307. case Obj::RANDOM_ART:
  1308. case Obj::RANDOM_TREASURE_ART:
  1309. case Obj::RANDOM_MINOR_ART:
  1310. case Obj::RANDOM_MAJOR_ART:
  1311. case Obj::RANDOM_RELIC_ART:
  1312. case Obj::SPELL_SCROLL:
  1313. return readArtifact(mapPosition, objectTemplate);
  1314. case Obj::RANDOM_RESOURCE:
  1315. case Obj::RESOURCE:
  1316. return readResource(mapPosition, objectTemplate);
  1317. case Obj::RANDOM_TOWN:
  1318. case Obj::TOWN:
  1319. return readTown(mapPosition, objectTemplate);
  1320. case Obj::MINE:
  1321. case Obj::ABANDONED_MINE:
  1322. return readMine(mapPosition, objectTemplate);
  1323. case Obj::CREATURE_GENERATOR1:
  1324. case Obj::CREATURE_GENERATOR2:
  1325. case Obj::CREATURE_GENERATOR3:
  1326. case Obj::CREATURE_GENERATOR4:
  1327. return readDwelling(mapPosition);
  1328. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1329. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1330. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1331. return readShrine(mapPosition, objectTemplate);
  1332. case Obj::PANDORAS_BOX:
  1333. return readPandora(mapPosition, objectInstanceID);
  1334. case Obj::GRAIL:
  1335. return readGrail(mapPosition, objectTemplate);
  1336. case Obj::RANDOM_DWELLING:
  1337. case Obj::RANDOM_DWELLING_LVL:
  1338. case Obj::RANDOM_DWELLING_FACTION:
  1339. return readDwellingRandom(mapPosition, objectTemplate);
  1340. case Obj::QUEST_GUARD:
  1341. return readQuestGuard(mapPosition);
  1342. case Obj::SHIPYARD:
  1343. return readShipyard(mapPosition, objectTemplate);
  1344. case Obj::HERO_PLACEHOLDER:
  1345. return readHeroPlaceholder(mapPosition);
  1346. case Obj::PYRAMID:
  1347. return readPyramid(mapPosition, objectTemplate);
  1348. case Obj::LIGHTHOUSE:
  1349. return readLighthouse(mapPosition);
  1350. case Obj::CREATURE_BANK:
  1351. case Obj::DERELICT_SHIP:
  1352. case Obj::DRAGON_UTOPIA:
  1353. case Obj::CRYPT:
  1354. case Obj::SHIPWRECK:
  1355. return readBank(mapPosition, objectTemplate);
  1356. default: //any other object
  1357. return readGeneric(mapPosition, objectTemplate);
  1358. }
  1359. }
  1360. void CMapLoaderH3M::readObjects()
  1361. {
  1362. uint32_t objectsCount = reader->readUInt32();
  1363. for(uint32_t i = 0; i < objectsCount; ++i)
  1364. {
  1365. int3 mapPosition = reader->readInt3();
  1366. uint32_t defIndex = reader->readUInt32();
  1367. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1368. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1369. reader->skipZero(5);
  1370. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1371. if(!newObject)
  1372. continue;
  1373. newObject->pos = mapPosition;
  1374. newObject->ID = objectTemplate->id;
  1375. newObject->id = objectInstanceID;
  1376. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1377. {
  1378. newObject->subID = objectTemplate->subid;
  1379. }
  1380. newObject->appearance = objectTemplate;
  1381. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1382. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1383. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1384. {
  1385. //TODO: define valid typeName and subtypeName for H3M maps
  1386. //boost::format fmt("%s_%d");
  1387. //fmt % nobj->typeName % nobj->id.getNum();
  1388. boost::format fmt("obj_%d");
  1389. fmt % newObject->id.getNum();
  1390. newObject->instanceName = fmt.str();
  1391. }
  1392. map->addNewObject(newObject);
  1393. }
  1394. std::sort(
  1395. map->heroesOnMap.begin(),
  1396. map->heroesOnMap.end(),
  1397. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1398. {
  1399. return a->subID < b->subID;
  1400. }
  1401. );
  1402. }
  1403. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1404. {
  1405. for(int index = 0; index < number; ++index)
  1406. {
  1407. CreatureID creatureID = reader->readCreature();
  1408. int count = reader->readUInt16();
  1409. // Empty slot
  1410. if(creatureID == CreatureID::NONE)
  1411. continue;
  1412. auto * result = new CStackInstance();
  1413. result->count = count;
  1414. if(creatureID < CreatureID::NONE)
  1415. {
  1416. int value = -creatureID.getNum() - 2;
  1417. assert(value >= 0 && value < 14);
  1418. uint8_t level = value / 2;
  1419. uint8_t upgrade = value % 2;
  1420. //this will happen when random object has random army
  1421. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1422. }
  1423. else
  1424. {
  1425. result->setType(creatureID);
  1426. }
  1427. out->putStack(SlotID(index), result);
  1428. }
  1429. out->validTypes(true);
  1430. }
  1431. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1432. {
  1433. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1434. if(owner == PlayerColor::NEUTRAL)
  1435. {
  1436. object->setOwner(PlayerColor::NEUTRAL);
  1437. return;
  1438. }
  1439. if(!owner.isValidPlayer())
  1440. {
  1441. object->setOwner(PlayerColor::NEUTRAL);
  1442. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1443. return;
  1444. }
  1445. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1446. {
  1447. object->setOwner(PlayerColor::NEUTRAL);
  1448. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1449. );
  1450. return;
  1451. }
  1452. object->setOwner(owner);
  1453. }
  1454. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1455. {
  1456. auto * object = new CGHeroInstance();
  1457. if(features.levelAB)
  1458. {
  1459. unsigned int identifier = reader->readUInt32();
  1460. map->questIdentifierToId[identifier] = objectInstanceID;
  1461. }
  1462. PlayerColor owner = reader->readPlayer();
  1463. object->subID = reader->readHero().getNum();
  1464. //If hero of this type has been predefined, use that as a base.
  1465. //Instance data will overwrite the predefined values where appropriate.
  1466. for(auto & elem : map->predefinedHeroes)
  1467. {
  1468. if(elem->subID == object->subID)
  1469. {
  1470. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1471. delete object;
  1472. object = elem;
  1473. break;
  1474. }
  1475. }
  1476. setOwnerAndValidate(mapPosition, object, owner);
  1477. for(auto & elem : map->disposedHeroes)
  1478. {
  1479. if(elem.heroId.getNum() == object->subID)
  1480. {
  1481. object->nameCustomTextId = elem.name;
  1482. object->customPortraitSource = elem.portrait;
  1483. break;
  1484. }
  1485. }
  1486. bool hasName = reader->readBool();
  1487. if(hasName)
  1488. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
  1489. if(features.levelSOD)
  1490. {
  1491. bool hasCustomExperience = reader->readBool();
  1492. if(hasCustomExperience)
  1493. object->exp = reader->readUInt32();
  1494. }
  1495. else
  1496. {
  1497. object->exp = reader->readUInt32();
  1498. //0 means "not set" in <=AB maps
  1499. if(!object->exp)
  1500. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1501. }
  1502. bool hasPortrait = reader->readBool();
  1503. if(hasPortrait)
  1504. object->customPortraitSource = reader->readHeroPortrait();
  1505. bool hasSecSkills = reader->readBool();
  1506. if(hasSecSkills)
  1507. {
  1508. if(!object->secSkills.empty())
  1509. {
  1510. if(object->secSkills[0].first != SecondarySkill::NONE)
  1511. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1512. object->secSkills.clear();
  1513. }
  1514. uint32_t skillsCount = reader->readUInt32();
  1515. object->secSkills.resize(skillsCount);
  1516. for(int i = 0; i < skillsCount; ++i)
  1517. {
  1518. object->secSkills[i].first = reader->readSkill();
  1519. object->secSkills[i].second = reader->readUInt8();
  1520. }
  1521. }
  1522. bool hasGarison = reader->readBool();
  1523. if(hasGarison)
  1524. readCreatureSet(object, 7);
  1525. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1526. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1527. loadArtifactsOfHero(object);
  1528. object->patrol.patrolRadius = reader->readUInt8();
  1529. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1530. if(features.levelAB)
  1531. {
  1532. bool hasCustomBiography = reader->readBool();
  1533. if(hasCustomBiography)
  1534. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1535. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1536. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1537. }
  1538. else
  1539. {
  1540. object->gender = EHeroGender::DEFAULT;
  1541. }
  1542. // Spells
  1543. if(features.levelSOD)
  1544. {
  1545. bool hasCustomSpells = reader->readBool();
  1546. if(hasCustomSpells)
  1547. {
  1548. if(!object->spells.empty())
  1549. {
  1550. object->spells.clear();
  1551. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1552. }
  1553. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1554. reader->readBitmaskSpells(object->spells, false);
  1555. }
  1556. }
  1557. else if(features.levelAB)
  1558. {
  1559. //we can read one spell
  1560. SpellID spell = reader->readSpell();
  1561. if(spell != SpellID::NONE)
  1562. object->spells.insert(spell);
  1563. }
  1564. if(features.levelSOD)
  1565. {
  1566. bool hasCustomPrimSkills = reader->readBool();
  1567. if(hasCustomPrimSkills)
  1568. {
  1569. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1570. if(ps->size())
  1571. {
  1572. logGlobal->debug("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
  1573. for(const auto & b : *ps)
  1574. object->removeBonus(b);
  1575. }
  1576. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1577. {
  1578. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1579. }
  1580. }
  1581. }
  1582. if (object->subID != -1)
  1583. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1584. else
  1585. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1586. reader->skipZero(16);
  1587. return object;
  1588. }
  1589. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1590. {
  1591. auto * hut = new CGSeerHut();
  1592. uint32_t questsCount = 1;
  1593. if(features.levelHOTA3)
  1594. questsCount = reader->readUInt32();
  1595. //TODO: HotA
  1596. if(questsCount > 1)
  1597. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1598. for(size_t i = 0; i < questsCount; ++i)
  1599. readSeerHutQuest(hut, position, idToBeGiven);
  1600. if(features.levelHOTA3)
  1601. {
  1602. uint32_t repeateableQuestsCount = reader->readUInt32();
  1603. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1604. if(repeateableQuestsCount != 0)
  1605. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1606. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1607. readSeerHutQuest(hut, position, idToBeGiven);
  1608. }
  1609. reader->skipZero(2);
  1610. return hut;
  1611. }
  1612. enum class ESeerHutRewardType : uint8_t
  1613. {
  1614. NOTHING = 0,
  1615. EXPERIENCE = 1,
  1616. MANA_POINTS = 2,
  1617. MORALE = 3,
  1618. LUCK = 4,
  1619. RESOURCES = 5,
  1620. PRIMARY_SKILL = 6,
  1621. SECONDARY_SKILL = 7,
  1622. ARTIFACT = 8,
  1623. SPELL = 9,
  1624. CREATURE = 10,
  1625. };
  1626. enum class EQuestMission {
  1627. NONE = 0,
  1628. LEVEL = 1,
  1629. PRIMARY_SKILL = 2,
  1630. KILL_HERO = 3,
  1631. KILL_CREATURE = 4,
  1632. ARTIFACT = 5,
  1633. ARMY = 6,
  1634. RESOURCES = 7,
  1635. HERO = 8,
  1636. PLAYER = 9,
  1637. HOTA_MULTI = 10,
  1638. // end of H3 missions
  1639. KEYMASTER = 100,
  1640. HOTA_HERO_CLASS = 101,
  1641. HOTA_REACH_DATE = 102
  1642. };
  1643. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1644. {
  1645. EQuestMission missionType = EQuestMission::NONE;
  1646. if(features.levelAB)
  1647. {
  1648. missionType = static_cast<EQuestMission>(readQuest(hut, position));
  1649. }
  1650. else
  1651. {
  1652. //RoE
  1653. auto artID = reader->readArtifact();
  1654. if(artID != ArtifactID::NONE)
  1655. {
  1656. //not none quest
  1657. hut->quest->mission.artifacts.push_back(artID);
  1658. missionType = EQuestMission::ARTIFACT;
  1659. }
  1660. hut->quest->lastDay = -1; //no timeout
  1661. hut->quest->isCustomFirst = false;
  1662. hut->quest->isCustomNext = false;
  1663. hut->quest->isCustomComplete = false;
  1664. }
  1665. if(missionType != EQuestMission::NONE)
  1666. {
  1667. auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
  1668. Rewardable::VisitInfo vinfo;
  1669. auto & reward = vinfo.reward;
  1670. switch(rewardType)
  1671. {
  1672. case ESeerHutRewardType::NOTHING:
  1673. {
  1674. // no-op
  1675. break;
  1676. }
  1677. case ESeerHutRewardType::EXPERIENCE:
  1678. {
  1679. reward.heroExperience = reader->readUInt32();
  1680. break;
  1681. }
  1682. case ESeerHutRewardType::MANA_POINTS:
  1683. {
  1684. reward.manaDiff = reader->readUInt32();
  1685. break;
  1686. }
  1687. case ESeerHutRewardType::MORALE:
  1688. {
  1689. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));
  1690. break;
  1691. }
  1692. case ESeerHutRewardType::LUCK:
  1693. {
  1694. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));
  1695. break;
  1696. }
  1697. case ESeerHutRewardType::RESOURCES:
  1698. {
  1699. auto rId = reader->readUInt8();
  1700. auto rVal = reader->readUInt32();
  1701. assert(rId < features.resourcesCount);
  1702. reward.resources[rId] = rVal;
  1703. break;
  1704. }
  1705. case ESeerHutRewardType::PRIMARY_SKILL:
  1706. {
  1707. auto rId = reader->readUInt8();
  1708. auto rVal = reader->readUInt8();
  1709. reward.primary.at(rId) = rVal;
  1710. break;
  1711. }
  1712. case ESeerHutRewardType::SECONDARY_SKILL:
  1713. {
  1714. auto rId = reader->readSkill();
  1715. auto rVal = reader->readUInt8();
  1716. reward.secondary[rId] = rVal;
  1717. break;
  1718. }
  1719. case ESeerHutRewardType::ARTIFACT:
  1720. {
  1721. reward.artifacts.push_back(reader->readArtifact());
  1722. break;
  1723. }
  1724. case ESeerHutRewardType::SPELL:
  1725. {
  1726. reward.spells.push_back(reader->readSpell());
  1727. break;
  1728. }
  1729. case ESeerHutRewardType::CREATURE:
  1730. {
  1731. auto rId = reader->readCreature();
  1732. auto rVal = reader->readUInt16();
  1733. reward.creatures.emplace_back(rId, rVal);
  1734. break;
  1735. }
  1736. default:
  1737. {
  1738. assert(0);
  1739. }
  1740. }
  1741. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1742. hut->configuration.info.push_back(vinfo);
  1743. }
  1744. else
  1745. {
  1746. // missionType==255
  1747. reader->skipZero(1);
  1748. }
  1749. }
  1750. int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1751. {
  1752. auto missionId = reader->readUInt8();
  1753. switch(static_cast<EQuestMission>(missionId))
  1754. {
  1755. case EQuestMission::NONE:
  1756. return missionId;
  1757. case EQuestMission::PRIMARY_SKILL:
  1758. {
  1759. for(int x = 0; x < 4; ++x)
  1760. {
  1761. guard->quest->mission.primary[x] = reader->readUInt8();
  1762. }
  1763. break;
  1764. }
  1765. case EQuestMission::LEVEL:
  1766. {
  1767. guard->quest->mission.heroLevel = reader->readUInt32();
  1768. break;
  1769. }
  1770. case EQuestMission::KILL_HERO:
  1771. case EQuestMission::KILL_CREATURE:
  1772. {
  1773. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  1774. break;
  1775. }
  1776. case EQuestMission::ARTIFACT:
  1777. {
  1778. int artNumber = reader->readUInt8();
  1779. for(int yy = 0; yy < artNumber; ++yy)
  1780. {
  1781. auto artid = reader->readArtifact();
  1782. guard->quest->mission.artifacts.push_back(artid);
  1783. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1784. }
  1785. break;
  1786. }
  1787. case EQuestMission::ARMY:
  1788. {
  1789. int typeNumber = reader->readUInt8();
  1790. guard->quest->mission.creatures.resize(typeNumber);
  1791. for(int hh = 0; hh < typeNumber; ++hh)
  1792. {
  1793. guard->quest->mission.creatures[hh].type = VLC->creh->objects[reader->readCreature()];
  1794. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  1795. }
  1796. break;
  1797. }
  1798. case EQuestMission::RESOURCES:
  1799. {
  1800. for(int x = 0; x < 7; ++x)
  1801. guard->quest->mission.resources[x] = reader->readUInt32();
  1802. break;
  1803. }
  1804. case EQuestMission::HERO:
  1805. {
  1806. guard->quest->mission.heroes.push_back(reader->readHero());
  1807. break;
  1808. }
  1809. case EQuestMission::PLAYER:
  1810. {
  1811. guard->quest->mission.players.push_back(reader->readPlayer());
  1812. break;
  1813. }
  1814. case EQuestMission::HOTA_MULTI:
  1815. {
  1816. uint32_t missionSubID = reader->readUInt32();
  1817. if(missionSubID == 0)
  1818. {
  1819. missionId = int(EQuestMission::HOTA_HERO_CLASS);
  1820. std::set<HeroClassID> heroClasses;
  1821. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1822. for(auto & hc : heroClasses)
  1823. guard->quest->mission.heroClasses.push_back(hc);
  1824. break;
  1825. }
  1826. if(missionSubID == 1)
  1827. {
  1828. missionId = int(EQuestMission::HOTA_REACH_DATE);
  1829. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  1830. break;
  1831. }
  1832. break;
  1833. }
  1834. default:
  1835. {
  1836. assert(0);
  1837. }
  1838. }
  1839. guard->quest->lastDay = reader->readInt32();
  1840. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  1841. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  1842. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  1843. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1844. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1845. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1846. return missionId;
  1847. }
  1848. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1849. {
  1850. auto * object = new CGTownInstance();
  1851. if(features.levelAB)
  1852. object->identifier = reader->readUInt32();
  1853. setOwnerAndValidate(position, object, reader->readPlayer());
  1854. std::optional<FactionID> faction;
  1855. if (objectTemplate->id == Obj::TOWN)
  1856. faction = FactionID(objectTemplate->subid);
  1857. bool hasName = reader->readBool();
  1858. if(hasName)
  1859. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1860. bool hasGarrison = reader->readBool();
  1861. if(hasGarrison)
  1862. readCreatureSet(object, 7);
  1863. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1864. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1865. bool hasCustomBuildings = reader->readBool();
  1866. if(hasCustomBuildings)
  1867. {
  1868. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1869. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1870. }
  1871. // Standard buildings
  1872. else
  1873. {
  1874. bool hasFort = reader->readBool();
  1875. if(hasFort)
  1876. object->builtBuildings.insert(BuildingID::FORT);
  1877. //means that set of standard building should be included
  1878. object->builtBuildings.insert(BuildingID::DEFAULT);
  1879. }
  1880. if(features.levelAB)
  1881. {
  1882. std::set<SpellID> spellsMask;
  1883. reader->readBitmaskSpells(spellsMask, false);
  1884. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1885. }
  1886. {
  1887. std::set<SpellID> spellsMask;
  1888. reader->readBitmaskSpells(spellsMask, true);
  1889. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1890. auto defaultAllowed = VLC->spellh->getDefaultAllowed();
  1891. //add all spells from mods
  1892. for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
  1893. if(defaultAllowed[i])
  1894. object->possibleSpells.emplace_back(i);
  1895. }
  1896. if(features.levelHOTA1)
  1897. {
  1898. // TODO: HOTA support
  1899. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1900. }
  1901. // Read castle events
  1902. uint32_t eventsCount = reader->readUInt32();
  1903. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1904. {
  1905. CCastleEvent event;
  1906. event.name = readBasicString();
  1907. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  1908. reader->readResourses(event.resources);
  1909. event.players = reader->readUInt8();
  1910. if(features.levelSOD)
  1911. event.humanAffected = reader->readBool();
  1912. else
  1913. event.humanAffected = true;
  1914. event.computerAffected = reader->readUInt8();
  1915. event.firstOccurence = reader->readUInt16();
  1916. event.nextOccurence = reader->readUInt8();
  1917. reader->skipZero(17);
  1918. // New buildings
  1919. reader->readBitmaskBuildings(event.buildings, faction);
  1920. event.creatures.resize(7);
  1921. for(int i = 0; i < 7; ++i)
  1922. event.creatures[i] = reader->readUInt16();
  1923. reader->skipZero(4);
  1924. object->events.push_back(event);
  1925. }
  1926. if(features.levelSOD)
  1927. {
  1928. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1929. uint8_t alignment = reader->readUInt8();
  1930. if(alignment != 255)
  1931. {
  1932. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1933. {
  1934. if (mapHeader->players[alignment].canAnyonePlay())
  1935. object->alignmentToPlayer = PlayerColor(alignment);
  1936. else
  1937. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1938. }
  1939. else
  1940. {
  1941. // TODO: HOTA support
  1942. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1943. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1944. {
  1945. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1946. }
  1947. else
  1948. {
  1949. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1950. }
  1951. }
  1952. }
  1953. }
  1954. reader->skipZero(3);
  1955. return object;
  1956. }
  1957. void CMapLoaderH3M::readEvents()
  1958. {
  1959. uint32_t eventsCount = reader->readUInt32();
  1960. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1961. {
  1962. CMapEvent event;
  1963. event.name = readBasicString();
  1964. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  1965. reader->readResourses(event.resources);
  1966. event.players = reader->readUInt8();
  1967. if(features.levelSOD)
  1968. {
  1969. event.humanAffected = reader->readBool();
  1970. }
  1971. else
  1972. {
  1973. event.humanAffected = true;
  1974. }
  1975. event.computerAffected = reader->readBool();
  1976. event.firstOccurence = reader->readUInt16();
  1977. event.nextOccurence = reader->readUInt8();
  1978. reader->skipZero(17);
  1979. map->events.push_back(event);
  1980. }
  1981. }
  1982. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  1983. {
  1984. bool hasMessage = reader->readBool();
  1985. if(hasMessage)
  1986. {
  1987. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  1988. bool hasGuards = reader->readBool();
  1989. if(hasGuards)
  1990. readCreatureSet(guards, 7);
  1991. reader->skipZero(4);
  1992. }
  1993. }
  1994. std::string CMapLoaderH3M::readBasicString()
  1995. {
  1996. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1997. }
  1998. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1999. {
  2000. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  2001. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  2002. if(mapString.empty())
  2003. return "";
  2004. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  2005. }
  2006. void CMapLoaderH3M::afterRead()
  2007. {
  2008. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  2009. for(auto & p : map->players)
  2010. {
  2011. int3 posOfMainTown = p.posOfMainTown;
  2012. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  2013. {
  2014. const TerrainTile & t = map->getTile(posOfMainTown);
  2015. const CGObjectInstance * mainTown = nullptr;
  2016. for(auto * obj : t.visitableObjects)
  2017. {
  2018. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  2019. {
  2020. mainTown = obj;
  2021. break;
  2022. }
  2023. }
  2024. if(mainTown == nullptr)
  2025. continue;
  2026. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2027. }
  2028. }
  2029. }
  2030. VCMI_LIB_NAMESPACE_END