MapQueries.cpp 9.2 KB

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  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../../lib/mapObjects/MiscObjects.h"
  15. #include "../../lib/mapObjects/CGHeroInstance.h"
  16. #include "../../lib/networkPacks/PacksForServer.h"
  17. #include "../../lib/serializer/Cast.h"
  18. struct GetEngagedHeroIds
  19. {
  20. std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CGHeroInstance> & h) const
  21. {
  22. return h->id;
  23. }
  24. std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CStackInstance> & s) const
  25. {
  26. if(s->armyObj && s->armyObj->ID == Obj::HERO)
  27. return s->armyObj->id;
  28. return std::optional<ObjectInstanceID>();
  29. }
  30. };
  31. TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
  32. CQuery(owner)
  33. {
  34. addPlayer(player);
  35. }
  36. bool TimerPauseQuery::blocksPack(const CPack *pack) const
  37. {
  38. return blockAllButReply(pack);
  39. }
  40. void TimerPauseQuery::onAdding(PlayerColor color)
  41. {
  42. gh->turnTimerHandler.setTimerEnabled(color, false);
  43. }
  44. void TimerPauseQuery::onRemoval(PlayerColor color)
  45. {
  46. gh->turnTimerHandler.setTimerEnabled(color, true);
  47. }
  48. bool TimerPauseQuery::endsByPlayerAnswer() const
  49. {
  50. return true;
  51. }
  52. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  53. CQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  54. {
  55. addPlayer(Hero->tempOwner);
  56. }
  57. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  58. {
  59. //During the visit itself ALL actions are blocked.
  60. //(However, the visit may trigger a query above that'll pass some.)
  61. return true;
  62. }
  63. void CObjectVisitQuery::onRemoval(PlayerColor color)
  64. {
  65. gh->objectVisitEnded(*this);
  66. //TODO or should it be destructor?
  67. //Can object visit affect 2 players and what would be desired behavior?
  68. if(removeObjectAfterVisit)
  69. gh->removeObject(visitedObject, color);
  70. }
  71. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  72. {
  73. //Object may have been removed and deleted.
  74. if(gh->isValidObject(visitedObject))
  75. topQuery->notifyObjectAboutRemoval(*this);
  76. owner->popIfTop(*this);
  77. }
  78. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  79. {
  80. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  81. }
  82. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  83. CDialogQuery(owner)
  84. {
  85. exchangingArmies[0] = up;
  86. exchangingArmies[1] = down;
  87. addPlayer(up->tempOwner);
  88. addPlayer(down->tempOwner);
  89. }
  90. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  91. {
  92. std::set<ObjectInstanceID> ourIds;
  93. ourIds.insert(this->exchangingArmies[0]->id);
  94. ourIds.insert(this->exchangingArmies[1]->id);
  95. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  96. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  97. if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
  98. return !vstd::contains(ourIds, stacks->srcOwner);
  99. if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
  100. return !vstd::contains(ourIds, stacks->srcOwner);
  101. if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
  102. return !vstd::contains(ourIds, stacks->srcOwner);
  103. if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
  104. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  105. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  106. {
  107. if(auto id1 = arts->src.artHolder)
  108. if(!vstd::contains(ourIds, id1))
  109. return true;
  110. if(auto id2 = arts->dst.artHolder)
  111. if(!vstd::contains(ourIds, id2))
  112. return true;
  113. return false;
  114. }
  115. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  116. return !vstd::contains(ourIds, dismiss->id);
  117. if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
  118. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  119. if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
  120. {
  121. if(auto id = art->al.artHolder)
  122. return !vstd::contains(ourIds, id);
  123. }
  124. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  125. return !vstd::contains(ourIds, dismiss->heroID);
  126. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  127. return !vstd::contains(ourIds, upgrade->id);
  128. if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
  129. return !vstd::contains(ourIds, formation->hid);
  130. return CDialogQuery::blocksPack(pack);
  131. }
  132. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  133. {
  134. assert(answer);
  135. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  136. }
  137. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  138. CDialogQuery(owner)
  139. {
  140. this->bd = bd;
  141. addPlayer(bd.player);
  142. }
  143. OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
  144. CDialogQuery(owner),
  145. mode(mode)
  146. {
  147. addPlayer(hero->getOwner());
  148. }
  149. void OpenWindowQuery::onExposure(QueryPtr topQuery)
  150. {
  151. //do nothing - wait for reply
  152. }
  153. bool OpenWindowQuery::blocksPack(const CPack *pack) const
  154. {
  155. if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
  156. {
  157. if(dynamic_ptr_cast<RecruitCreatures>(pack) != nullptr)
  158. return false;
  159. // If hero has no free slots, he might get some stacks merged automatically
  160. if(dynamic_ptr_cast<ArrangeStacks>(pack) != nullptr)
  161. return false;
  162. }
  163. if (mode == EOpenWindowMode::TAVERN_WINDOW)
  164. {
  165. if(dynamic_ptr_cast<HireHero>(pack) != nullptr)
  166. return false;
  167. }
  168. if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
  169. {
  170. if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
  171. return false;
  172. }
  173. if (mode == EOpenWindowMode::MARKET_WINDOW)
  174. {
  175. if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
  176. return false;
  177. if(dynamic_ptr_cast<AssembleArtifacts>(pack))
  178. return false;
  179. if(dynamic_ptr_cast<EraseArtifactByClient>(pack))
  180. return false;
  181. if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
  182. return false;
  183. }
  184. return CDialogQuery::blocksPack(pack);
  185. }
  186. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  187. {
  188. // do not change to dynamic_ptr_cast - SIGSEGV!
  189. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  190. if(obj)
  191. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  192. else
  193. logGlobal->error("Invalid instance in teleport query");
  194. }
  195. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  196. CDialogQuery(owner)
  197. {
  198. this->td = td;
  199. addPlayer(gh->getHero(td.hero)->getOwner());
  200. }
  201. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  202. CDialogQuery(owner), hero(Hero)
  203. {
  204. hlu = Hlu;
  205. addPlayer(hero->tempOwner);
  206. }
  207. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  208. {
  209. assert(answer);
  210. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  211. gh->levelUpHero(hero, hlu.skills[*answer]);
  212. }
  213. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  214. {
  215. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  216. }
  217. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  218. CDialogQuery(owner), hero(Hero)
  219. {
  220. clu = Clu;
  221. addPlayer(hero->tempOwner);
  222. }
  223. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  224. {
  225. assert(answer);
  226. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  227. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  228. }
  229. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  230. {
  231. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  232. }
  233. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  234. CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  235. {
  236. players.push_back(hero->tempOwner);
  237. }
  238. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  239. {
  240. assert(players.size() == 1);
  241. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  242. //TODO what if there were H4-like escape? we should also check pos
  243. {
  244. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  245. //finish movement
  246. visitDestAfterVictory = false;
  247. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  248. }
  249. owner->popIfTop(*this);
  250. }
  251. void CHeroMovementQuery::onRemoval(PlayerColor color)
  252. {
  253. PlayerBlocked pb;
  254. pb.player = color;
  255. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  256. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  257. gh->sendAndApply(&pb);
  258. }
  259. void CHeroMovementQuery::onAdding(PlayerColor color)
  260. {
  261. PlayerBlocked pb;
  262. pb.player = color;
  263. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  264. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  265. gh->sendAndApply(&pb);
  266. }