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| /* * MapFormatJson.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MapFormatJson.h"#include "../filesystem/CInputStream.h"#include "../filesystem/COutputStream.h"#include "../JsonDetail.h"#include "CMap.h"#include "../CModHandler.h"#include "../CHeroHandler.h"#include "../CTownHandler.h"#include "../VCMI_Lib.h"#include "../mapObjects/ObjectTemplate.h"#include "../mapObjects/CObjectHandler.h"#include "../mapObjects/CObjectClassesHandler.h"#include "../mapObjects/CGHeroInstance.h"#include "../mapObjects/CGTownInstance.h"#include "../spells/CSpellHandler.h"#include "../CSkillHandler.h"#include "../StringConstants.h"#include "../serializer/JsonDeserializer.h"#include "../serializer/JsonSerializer.h"VCMI_LIB_NAMESPACE_BEGINclass MapObjectResolver: public IInstanceResolver{public:	MapObjectResolver(const CMapFormatJson * owner_);	si32 decode (const std::string & identifier) const override;	std::string encode(si32 identifier) const override;private:	const CMapFormatJson * owner;};MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):	owner(owner_){}si32 MapObjectResolver::decode(const std::string & identifier) const{	//always decode as ObjectInstanceID	auto it = owner->map->instanceNames.find(identifier);	if(it != owner->map->instanceNames.end())	{		return (*it).second->id.getNum();	}	else	{		logGlobal->error("Object not found: %s", identifier);		return -1;	}}std::string MapObjectResolver::encode(si32 identifier) const{	ObjectInstanceID id;	//use h3m questIdentifiers if they are present	if(owner->map->questIdentifierToId.empty())	{		id = ObjectInstanceID(identifier);	}	else	{		id = owner->map->questIdentifierToId[identifier];	}	si32 oid = id.getNum();	if(oid < 0  ||  oid >= owner->map->objects.size())	{        logGlobal->error("Cannot get object with id %d", oid);		return "";	}	return owner->map->objects[oid]->instanceName;}namespace HeaderDetail{	static const std::vector<std::string> difficultyMap =	{		"EASY",		"NORMAL",		"HARD",		"EXPERT",		"IMPOSSIBLE"	};	enum class ECanPlay	{        NONE = 0,        PLAYER_OR_AI = 1,        PLAYER_ONLY = 2,        AI_ONLY = 3	};	static const std::vector<std::string> canPlayMap =	{		"",		"PlayerOrAI",		"PlayerOnly",		"AIOnly"	};}namespace TriggeredEventsDetail{	static const std::array<std::string, 15> conditionNames =	{		"haveArtifact", "haveCreatures",   "haveResources",   "haveBuilding",		"control",      "destroy",         "transport",       "daysPassed",		"isHuman",      "daysWithoutTown", "standardWin",     "constValue",		"have_0", "haveBuilding_0", "destroy_0"	};	static const std::array<std::string, 2> typeNames = { "victory", "defeat" };	static EMetaclass decodeMetaclass(const std::string & source)	{		if(source.empty())			return EMetaclass::INVALID;		auto rawId = vstd::find_pos(NMetaclass::names, source);		if(rawId >= 0)			return (EMetaclass)rawId;		else			return EMetaclass::INVALID;	}	static std::string encodeIdentifier(EMetaclass metaType, si32 type)	{		std::string metaclassName = NMetaclass::names[(int)metaType];		std::string identifier = "";		switch(metaType)		{		case EMetaclass::ARTIFACT:			{				identifier = ArtifactID::encode(type);			}			break;		case EMetaclass::CREATURE:			{				identifier = CreatureID::encode(type);			}			break;		case EMetaclass::OBJECT:			{				//TODO				std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);				if(!subtypes.empty())				{					si32 subtype = *subtypes.begin();					auto handler = VLC->objtypeh->getHandlerFor(type, subtype);					identifier = handler->typeName;				}			}			break;		case EMetaclass::RESOURCE:			{				identifier = GameConstants::RESOURCE_NAMES[type];			}			break;		default:			{				logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);				return "";			}			break;		}		return VLC->modh->makeFullIdentifier("", metaclassName, identifier);	}	static EventCondition JsonToCondition(const JsonNode & node)	{		EventCondition event;		const auto & conditionName = node.Vector()[0].String();		auto pos = vstd::find_pos(conditionNames, conditionName);		event.condition = EventCondition::EWinLoseType(pos);		if (node.Vector().size() > 1)		{			const JsonNode & data = node.Vector()[1];			switch (event.condition)			{			case EventCondition::HAVE_0:			case EventCondition::DESTROY_0:				{					//todo: support subtypes					std::string fullIdentifier = data["type"].String(), metaTypeName = "", scope = "" , identifier = "";					CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);					event.metaType = decodeMetaclass(metaTypeName);					auto type = VLC->modh->identifiers.getIdentifier("core", fullIdentifier, false);					if(type)						event.objectType = type.get();					event.objectInstanceName = data["object"].String();					if(data["value"].isNumber())						event.value = static_cast<si32>(data["value"].Integer());				}				break;			case EventCondition::HAVE_BUILDING_0:				{					//todo: support of new condition format HAVE_BUILDING_0				}				break;			default:				{					//old format					if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)					{						auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);						if(identifier)							event.objectType = identifier.get();						else							throw std::runtime_error("Identifier resolution failed in event condition");					}					if (data["type"].isNumber())						event.objectType = static_cast<si32>(data["type"].Float());					if (!data["value"].isNull())						event.value = static_cast<si32>(data["value"].Float());				}				break;			}			if (!data["position"].isNull())			{				auto & position = data["position"].Vector();				event.position.x = static_cast<si32>(position.at(0).Float());				event.position.y = static_cast<si32>(position.at(1).Float());				event.position.z = static_cast<si32>(position.at(2).Float());			}		}		return event;	}	static JsonNode ConditionToJson(const EventCondition & event)	{		JsonNode json;		JsonVector & asVector = json.Vector();		JsonNode condition;		condition.String() = conditionNames.at(event.condition);		asVector.push_back(condition);		JsonNode data;		switch (event.condition)		{		case EventCondition::HAVE_0:		case EventCondition::DESTROY_0:			{				//todo: support subtypes				if(event.metaType != EMetaclass::INVALID)					data["type"].String() = encodeIdentifier(event.metaType, event.objectType);				if(event.value > 0)					data["value"].Integer() = event.value;				if(!event.objectInstanceName.empty())					data["object"].String() = event.objectInstanceName;			}			break;		case EventCondition::HAVE_BUILDING_0:			{			//todo: support of new condition format HAVE_BUILDING_0			}			break;		default:			{				//old format				if(event.objectType != -1)					data["type"].Integer() = event.objectType;				if(event.value != -1)					data["value"].Integer() = event.value;			}			break;		}		if(event.position != int3(-1, -1, -1))		{			auto & position = data["position"].Vector();			position.resize(3);			position[0].Float() = event.position.x;			position[1].Float() = event.position.y;			position[2].Float() = event.position.z;		}		if(!data.isNull())			asVector.push_back(data);		return json;	}}//namespace TriggeredEventsDetailnamespace TerrainDetail{	static const std::array<char, 4> flipCodes =	{		'_', '-', '|', '+'	};}///CMapFormatJsonconst int CMapFormatJson::VERSION_MAJOR = 1;const int CMapFormatJson::VERSION_MINOR = 0;const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";CMapFormatJson::CMapFormatJson():	fileVersionMajor(0), fileVersionMinor(0),	mapObjectResolver(make_unique<MapObjectResolver>(this)),	map(nullptr), mapHeader(nullptr){}void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value){	//TODO: unify allowed factions with others - make them std::vector<bool>	std::vector<bool> temp;	temp.resize(VLC->townh->size(), false);	auto standard = VLC->townh->getDefaultAllowed();    if(handler.saving)	{		for(auto faction : VLC->townh->objects)			if(faction->town && vstd::contains(value, faction->index))				temp[std::size_t(faction->index)] = true;	}	handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, standard, temp);	if(!handler.saving)	{		value.clear();		for (std::size_t i=0; i<temp.size(); i++)			if(temp[i])				value.insert((TFaction)i);	}}void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler){	handler.serializeString("name", mapHeader->name);	handler.serializeString("description", mapHeader->description);	handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);	//todo: support arbitrary percentage	handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);	serializePlayerInfo(handler);	handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);	handler.serializeString("victoryString", mapHeader->victoryMessage);	handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);	handler.serializeString("defeatString", mapHeader->defeatMessage);	handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);}void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler){	auto playersData = handler.enterStruct("players");	for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)	{		PlayerInfo & info = mapHeader->players[player];		if(handler.saving)		{			if(!info.canAnyonePlay())				continue;		}		auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);		if(!handler.saving)		{			if(handler.getCurrent().isNull())			{				info.canComputerPlay = false;				info.canHumanPlay = false;				continue;			}		}		serializeAllowedFactions(handler, info.allowedFactions);		HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;		if(handler.saving)		{			if(info.canComputerPlay)			{				canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;			}			else			{				canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;			}		}		handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);		if(!handler.saving)		{			switch(canPlay)			{			case HeaderDetail::ECanPlay::PLAYER_OR_AI:				info.canComputerPlay = true;				info.canHumanPlay = true;				break;			case HeaderDetail::ECanPlay::PLAYER_ONLY:				info.canComputerPlay = false;				info.canHumanPlay = true;				break;			case HeaderDetail::ECanPlay::AI_ONLY:				info.canComputerPlay = true;				info.canHumanPlay = false;				break;            default:				info.canComputerPlay = false;				info.canHumanPlay = false;				break;			}		}		//saving whole structure only if position is valid		if(!handler.saving || info.posOfMainTown.valid())		{			auto mainTown = handler.enterStruct("mainTown");			handler.serializeBool("generateHero", info.generateHeroAtMainTown);			handler.serializeInt("x", info.posOfMainTown.x, -1);			handler.serializeInt("y", info.posOfMainTown.y, -1);			handler.serializeInt("l", info.posOfMainTown.z, -1);		}		if(!handler.saving)		{			info.hasMainTown = info.posOfMainTown.valid();		}		handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"		//heroes		if(handler.saving)		{			//ignoring heroesNames and saving from actual map objects			//TODO: optimize			for(auto & obj : map->objects)			{				if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))				{					CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj.get());					auto heroes = handler.enterStruct("heroes");					if(hero)					{						auto heroData = handler.enterStruct(hero->instanceName);						heroData->serializeString("name", hero->name);						if(hero->ID == Obj::HERO)						{							std::string temp;							if(hero->type)							{								temp = hero->type->identifier;							}							else							{								temp = VLC->heroh->objects[hero->subID]->identifier;							}							handler.serializeString("type", temp);						}					}				}			}		}		else		{			info.heroesNames.clear();			auto heroes = handler.enterStruct("heroes");			for(const auto & hero : handler.getCurrent().Struct())			{				const JsonNode & data = hero.second;				const std::string instanceName = hero.first;				SHeroName hname;				hname.heroId = -1;				std::string rawId = data["type"].String();				if(rawId != "")					hname.heroId = HeroTypeID::decode(rawId);				hname.heroName = data["name"].String();				if(instanceName == info.mainHeroInstance)				{					//this is main hero					info.mainCustomHeroName = hname.heroName;					info.hasRandomHero = (hname.heroId == -1);					info.mainCustomHeroId = hname.heroId;					info.mainCustomHeroPortrait = -1;					//todo:mainHeroPortrait				}                info.heroesNames.push_back(hname);			}		}		handler.serializeBool("randomFaction", info.isFactionRandom);	}}void CMapFormatJson::readTeams(JsonDeserializer & handler){	auto teams = handler.enterArray("teams");	const JsonNode & src = teams->getCurrent();	if(src.getType() != JsonNode::JsonType::DATA_VECTOR)	{		// No alliances		if(src.getType() != JsonNode::JsonType::DATA_NULL)			logGlobal->error("Invalid teams field type");		mapHeader->howManyTeams = 0;		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)			if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)				mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);	}	else	{		const JsonVector & srcVector = src.Vector();		mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());		for(int team = 0; team < mapHeader->howManyTeams; team++)			for(const JsonNode & playerData : srcVector[team].Vector())			{				PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));				if(player.isValidPlayer())					if(mapHeader->players[player.getNum()].canAnyonePlay())						mapHeader->players[player.getNum()].team = TeamID(team);			}		for(PlayerInfo & player : mapHeader->players)			if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)				player.team = TeamID(mapHeader->howManyTeams++);	}}void CMapFormatJson::writeTeams(JsonSerializer & handler){	std::vector<std::set<PlayerColor>> teamsData;	teamsData.resize(mapHeader->howManyTeams);	//get raw data	for(int idx = 0; idx < mapHeader->players.size(); idx++)	{		const PlayerInfo & player = mapHeader->players.at(idx);		int team = player.team.getNum();		if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())			teamsData.at(team).insert(PlayerColor(idx));	}	//remove single-member teams	vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool	{		return elem.size() <= 1;	});	if(!teamsData.empty())	{		JsonNode dest;		//construct output		dest.setType(JsonNode::JsonType::DATA_VECTOR);		for(const std::set<PlayerColor> & teamData : teamsData)		{			JsonNode team(JsonNode::JsonType::DATA_VECTOR);			for(const PlayerColor & player : teamData)			{				JsonNode member(JsonNode::JsonType::DATA_STRING);				member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];				team.Vector().push_back(std::move(member));			}			dest.Vector().push_back(std::move(team));		}		handler.serializeRaw("teams", dest, boost::none);	}}void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler){	const JsonNode & input = handler.getCurrent();	mapHeader->triggeredEvents.clear();	for(auto & entry : input["triggeredEvents"].Struct())	{		TriggeredEvent event;		event.identifier = entry.first;		readTriggeredEvent(event, entry.second);		mapHeader->triggeredEvents.push_back(event);	}}void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source){	using namespace TriggeredEventsDetail;	event.onFulfill = source["message"].String();	event.description = source["description"].String();	event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());	event.effect.toOtherMessage = source["effect"]["messageToSend"].String();	event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression}void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler){	JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);	for(auto event : mapHeader->triggeredEvents)		writeTriggeredEvent(event, triggeredEvents[event.identifier]);	handler.serializeRaw("triggeredEvents", triggeredEvents, boost::none);}void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest){	using namespace TriggeredEventsDetail;	if(!event.onFulfill.empty())		dest["message"].String() = event.onFulfill;	if(!event.description.empty())		dest["description"].String() = event.description;	dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));	if(!event.effect.toOtherMessage.empty())		dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;	dest["condition"] = event.trigger.toJson(ConditionToJson);}void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler){	auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format	const JsonNode & data = handler.getCurrent();	for(const auto & entry : data.Struct())	{		HeroTypeID type(HeroTypeID::decode(entry.first));		ui8 mask = 0;		for(const JsonNode & playerData : entry.second["availableFor"].Vector())		{			PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));			if(player.isValidPlayer())			{				mask |= 1 << player.getNum();			}		}		if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)		{			DisposedHero hero;			hero.heroId = type.getNum();			hero.players = mask;			//name and portrait are not used			map->disposedHeroes.push_back(hero);		}	}}void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler){	if(map->disposedHeroes.empty())		return;	auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format	for(const DisposedHero & hero : map->disposedHeroes)	{		std::string type = HeroTypeID::encode(hero.heroId);		auto definition = definitions->enterStruct(type);		JsonNode players(JsonNode::JsonType::DATA_VECTOR);		for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)		{			if((1 << playerNum) & hero.players)			{				JsonNode player(JsonNode::JsonType::DATA_STRING);				player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];				players.Vector().push_back(player);			}		}		definition->serializeRaw("availableFor", players, boost::none);	}}void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler){	auto rumors = handler.enterArray("rumors");	rumors.serializeStruct(map->rumors);}void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler){    //todo:serializePredefinedHeroes    if(handler.saving)	{		if(!map->predefinedHeroes.empty())		{			auto predefinedHeroes = handler.enterStruct("predefinedHeroes");            for(auto & hero : map->predefinedHeroes)			{                auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());                hero->serializeJsonDefinition(handler);			}		}	}	else	{		auto predefinedHeroes = handler.enterStruct("predefinedHeroes");        const JsonNode & data = handler.getCurrent();        for(const auto & p : data.Struct())		{			auto predefinedHero = handler.enterStruct(p.first);			CGHeroInstance * hero = new CGHeroInstance();			hero->ID = Obj::HERO;            hero->setHeroTypeName(p.first);            hero->serializeJsonDefinition(handler);            map->predefinedHeroes.push_back(hero);		}	}}void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler){	serializeRumors(handler);	serializePredefinedHeroes(handler);	handler.serializeLIC("allowedAbilities", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);	handler.serializeLIC("allowedArtifacts",  &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);	handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpell);	//todo:events}void CMapFormatJson::readOptions(JsonDeserializer & handler){	readDisposedHeroes(handler);	serializeOptions(handler);}void CMapFormatJson::writeOptions(JsonSerializer & handler){	writeDisposedHeroes(handler);	serializeOptions(handler);}///CMapPatcherCMapPatcher::CMapPatcher(JsonNode stream):	CMapFormatJson(),	input(stream){	//todo: update map patches and change this	fileVersionMajor = 0;	fileVersionMinor = 0;}void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header){	map = nullptr;	mapHeader = header.get();	if (!input.isNull())		readPatchData();}void CMapPatcher::readPatchData(){	JsonDeserializer handler(mapObjectResolver.get(), input);	readTriggeredEvents(handler);}///CMapLoaderJsonCMapLoaderJson::CMapLoaderJson(CInputStream * stream):	CMapFormatJson(),	buffer(stream),	ioApi(new CProxyROIOApi(buffer)),	loader("", "_", ioApi){}std::unique_ptr<CMap> CMapLoaderJson::loadMap(){	LOG_TRACE(logGlobal);	std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());	map = result.get();	mapHeader = map;	readMap();	return result;}std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader(){	LOG_TRACE(logGlobal);	map = nullptr;	std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());	mapHeader = result.get();	readHeader(false);	return result;}JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename){	ResourceID resource(archiveFilename, EResType::TEXT);	if(!loader.existsResource(resource))		throw std::runtime_error(archiveFilename+" not found");	auto data = loader.load(resource)->readAll();	JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);	return res;}void CMapLoaderJson::readMap(){	LOG_TRACE(logGlobal);	readHeader(true);	map->initTerrain();	readTerrain();	readObjects();	map->calculateGuardingGreaturePositions();}void CMapLoaderJson::readHeader(const bool complete){	//do not use map field here, use only mapHeader	JsonNode header = getFromArchive(HEADER_FILE_NAME);	fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());	if(fileVersionMajor != VERSION_MAJOR)	{		logGlobal->error("Unsupported map format version: %d", fileVersionMajor);		throw std::runtime_error("Unsupported map format version");	}	fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());	if(fileVersionMinor > VERSION_MINOR)	{		logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);	}	JsonDeserializer handler(mapObjectResolver.get(), header);	mapHeader->version = EMapFormat::VCMI;//todo: new version field	//todo: multilevel map load support	{		auto levels = handler.enterStruct("mapLevels");		{			auto surface = handler.enterStruct("surface");			handler.serializeInt("height", mapHeader->height);			handler.serializeInt("width", mapHeader->width);		}		{			auto underground = handler.enterStruct("underground");			mapHeader->twoLevel = !underground->getCurrent().isNull();		}	}	serializeHeader(handler);	readTriggeredEvents(handler);	readTeams(handler);	//TODO: check mods	if(complete)		readOptions(handler);}void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile){	try	{		using namespace TerrainDetail;		{//terrain type			const std::string typeCode = src.substr(0, 2);			tile.terType = const_cast<TerrainType*>(VLC->terrainTypeHandler->getInfoByCode(typeCode));		}		int startPos = 2; //0+typeCode fixed length		{//terrain view			int pos = startPos;			while (isdigit(src.at(pos)))				pos++;			int len = pos - startPos;			if (len <= 0)				throw std::runtime_error("Invalid terrain view in " + src);			const std::string rawCode = src.substr(startPos, len);			tile.terView = atoi(rawCode.c_str());			startPos += len;		}		{//terrain flip			int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));			if (terrainFlip < 0)				throw std::runtime_error("Invalid terrain flip in " + src);			else				tile.extTileFlags = terrainFlip;		}		if (startPos >= src.size())			return;		bool hasRoad = true;		//FIXME: check without exceptions?		{//road type			const std::string typeCode = src.substr(startPos, 2);			startPos += 2;			try			{				tile.roadType = const_cast<RoadType*>(VLC->terrainTypeHandler->getRoadByCode(typeCode));			}			catch (const std::exception& e) //it's not a road, it's a river			{				try				{					tile.riverType = const_cast<RiverType*>(VLC->terrainTypeHandler->getRiverByCode(typeCode));					hasRoad = false;				}				catch (const std::exception& e)				{					throw std::runtime_error("Invalid river type in " + src);				}			}			}		if (hasRoad)		{//road dir			int pos = startPos;			while (isdigit(src.at(pos)))				pos++;			int len = pos - startPos;			if (len <= 0)				throw std::runtime_error("Invalid road dir in " + src);			const std::string rawCode = src.substr(startPos, len);			tile.roadDir = atoi(rawCode.c_str());			startPos += len;		}		if (hasRoad)		{//road flip			int flip = vstd::find_pos(flipCodes, src.at(startPos++));			if (flip < 0)				throw std::runtime_error("Invalid road flip in " + src);			else				tile.extTileFlags |= (flip << 4);		}		if (startPos >= src.size())			return;		if (hasRoad)		{//river type			const std::string typeCode = src.substr(startPos, 2);			startPos += 2;			tile.riverType = const_cast<RiverType*>(VLC->terrainTypeHandler->getRiverByCode(typeCode));		}		{//river dir			int pos = startPos;			while (isdigit(src.at(pos)))				pos++;			int len = pos - startPos;			if (len <= 0)				throw std::runtime_error("Invalid river dir in " + src);			const std::string rawCode = src.substr(startPos, len);			tile.riverDir = atoi(rawCode.c_str());			startPos += len;		}		{//river flip			int flip = vstd::find_pos(flipCodes, src.at(startPos++));			if (flip < 0)				throw std::runtime_error("Invalid road flip in " + src);			else				tile.extTileFlags |= (flip << 2);		}	}	catch (const std::exception & e)	{		logGlobal->error("Failed to read terrain tile: %s");	}}void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index){	int3 pos(0, 0, index);	const JsonVector & rows = src.Vector();	if(rows.size() != map->height)		throw std::runtime_error("Invalid terrain data");	for(pos.y = 0; pos.y < map->height; pos.y++)	{		const JsonVector & tiles = rows[pos.y].Vector();		if(tiles.size() != map->width)			throw std::runtime_error("Invalid terrain data");		for(pos.x = 0; pos.x < map->width; pos.x++)			readTerrainTile(tiles[pos.x].String(), map->getTile(pos));	}}void CMapLoaderJson::readTerrain(){	{		const JsonNode surface = getFromArchive("surface_terrain.json");		readTerrainLevel(surface, 0);	}	if(map->twoLevel)	{		const JsonNode underground = getFromArchive("underground_terrain.json");		readTerrainLevel(underground, 1);	}}CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):	owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second){}void CMapLoaderJson::MapObjectLoader::construct(){	//TODO:consider move to ObjectTypeHandler	//find type handler	std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String();	if(typeName.empty())	{		logGlobal->error("Object type missing");		logGlobal->debug(configuration.toJson());		return;	}	int3 pos;	pos.x = static_cast<si32>(configuration["x"].Float());	pos.y = static_cast<si32>(configuration["y"].Float());	pos.z = static_cast<si32>(configuration["l"].Float());	//special case for grail    if(typeName == "grail")	{		owner->map->grailPos = pos;		owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());		return;	}	else if(subtypeName.empty())	{		logGlobal->error("Object subtype missing");		logGlobal->debug(configuration.toJson());		return;	}	auto handler = VLC->objtypeh->getHandlerFor(typeName, subtypeName);	auto appearance = new ObjectTemplate;	appearance->id = Obj(handler->type);	appearance->subid = handler->subtype;	appearance->readJson(configuration["template"], false);	// Will be destroyed soon and replaced with shared template	instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));	instance->id = ObjectInstanceID((si32)owner->map->objects.size());	instance->instanceName = jsonKey;	instance->pos = pos;	owner->map->addNewObject(instance);}void CMapLoaderJson::MapObjectLoader::configure(){	if(nullptr == instance)		return;	JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);	instance->serializeJson(handler);	//artifact instance serialization requires access to Map object, handle it here for now	//todo: find better solution for artifact instance serialization	if(auto art = dynamic_cast<CGArtifact *>(instance))	{		auto artID = ArtifactID::NONE;		int spellID = -1;		if(art->ID == Obj::SPELL_SCROLL)		{			auto spellIdentifier = configuration["options"]["spell"].String();			auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);			if(rawId)				spellID = rawId.get();			else				spellID = 0;			artID = ArtifactID::SPELL_SCROLL;		}		else if(art->ID  == Obj::ARTIFACT)		{			//specific artifact			artID = ArtifactID(art->subID);		}		art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);	}	if(auto hero = dynamic_cast<CGHeroInstance *>(instance))	{		auto o = handler.enterStruct("options");		hero->serializeJsonArtifacts(handler, "artifacts", owner->map);	}}void CMapLoaderJson::readObjects(){	LOG_TRACE(logGlobal);	std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout	JsonNode data = getFromArchive(OBJECTS_FILE_NAME);	//get raw data	for(auto & p : data.Struct())		loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));	for(auto & ptr : loaders)		ptr->construct();	//configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF	for(auto & ptr : loaders)		ptr->configure();	std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)	{		return a->subID < b->subID;	});}///CMapSaverJsonCMapSaverJson::CMapSaverJson(CInputOutputStream * stream):	CMapFormatJson(),	buffer(stream),	ioApi(new CProxyIOApi(buffer)),	saver(ioApi, "_"){	fileVersionMajor = VERSION_MAJOR;	fileVersionMinor = VERSION_MINOR;}CMapSaverJson::~CMapSaverJson(){}void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename){	std::ostringstream out;	JsonWriter writer(out);	writer.writeNode(data);	out.flush();	{		auto s = out.str();		std::unique_ptr<COutputStream> stream = saver.addFile(filename);		if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())			throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");	}}void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map){	this->map = map.get();	this->mapHeader = this->map;	writeHeader();	writeTerrain();	writeObjects();}void CMapSaverJson::writeHeader(){	logGlobal->trace("Saving header");	JsonNode header;	JsonSerializer handler(mapObjectResolver.get(), header);	header["versionMajor"].Float() = VERSION_MAJOR;	header["versionMinor"].Float() = VERSION_MINOR;	//todo: multilevel map save support	JsonNode & levels = header["mapLevels"];	levels["surface"]["height"].Float() = mapHeader->height;	levels["surface"]["width"].Float() = mapHeader->width;	levels["surface"]["index"].Float() = 0;	if(mapHeader->twoLevel)	{		levels["underground"]["height"].Float() = mapHeader->height;		levels["underground"]["width"].Float() = mapHeader->width;		levels["underground"]["index"].Float() = 1;	}	serializeHeader(handler);	writeTriggeredEvents(handler);	writeTeams(handler);	writeOptions(handler);	addToArchive(header, HEADER_FILE_NAME);}std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile){	using namespace TerrainDetail;	std::ostringstream out;	out.setf(std::ios::dec, std::ios::basefield);	out.unsetf(std::ios::showbase);	out << tile.terType->typeCode << (int)tile.terView << flipCodes[tile.extTileFlags % 4];	if(tile.roadType->id != Road::NO_ROAD)		out << tile.roadType << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];	if(tile.riverType->id != River::NO_RIVER)		out << tile.riverType << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];	return out.str();}JsonNode CMapSaverJson::writeTerrainLevel(const int index){	JsonNode data;	int3 pos(0,0,index);	data.Vector().resize(map->height);	for(pos.y = 0; pos.y < map->height; pos.y++)	{		JsonNode & row = data.Vector()[pos.y];		row.Vector().resize(map->width);		for(pos.x = 0; pos.x < map->width; pos.x++)			row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));	}	return data;}void CMapSaverJson::writeTerrain(){	logGlobal->trace("Saving terrain");	//todo: multilevel map save support	JsonNode surface = writeTerrainLevel(0);	addToArchive(surface, "surface_terrain.json");	if(map->twoLevel)	{		JsonNode underground = writeTerrainLevel(1);		addToArchive(underground, "underground_terrain.json");	}}void CMapSaverJson::writeObjects(){	logGlobal->trace("Saving objects");	JsonNode data(JsonNode::JsonType::DATA_STRUCT);	JsonSerializer handler(mapObjectResolver.get(), data);	for(CGObjectInstance * obj : map->objects)	{		//logGlobal->trace("\t%s", obj->instanceName);		auto temp = handler.enterStruct(obj->instanceName);		obj->serializeJson(handler);	}	if(map->grailPos.valid())	{		JsonNode grail(JsonNode::JsonType::DATA_STRUCT);		grail["type"].String() = "grail";		grail["x"].Float() = map->grailPos.x;		grail["y"].Float() = map->grailPos.y;		grail["l"].Float() = map->grailPos.z;		grail["options"]["radius"].Float() = map->grailRadius;		std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());		data[grailId] = grail;	}	//cleanup empty options	for(auto & p : data.Struct())	{		JsonNode & obj = p.second;		if(obj["options"].Struct().empty())			obj.Struct().erase("options");	}	addToArchive(data, OBJECTS_FILE_NAME);}VCMI_LIB_NAMESPACE_END
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