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							- #ifndef CMUSICHANDLER_H
 
- #define CMUSICHANDLER_H
 
- #include "SDL_mixer.h"
 
- class CMusicHandler
 
- {
 
- public:
 
- 	Mix_Music *AITheme0, *AITheme1, *AITheme2, *combat1, *combat2, *combat3, *combat4, *castleTown, *defendCastle, *dirt, *dungeon, *elemTown, *evilTheme, *fortressTown, *goodTheme, *grass, *infernoTown, *lava, *loopLepr, *loseCampain, *loseCastle, *loseCombat, *mainMenu, *mainMenuWoG, *necroTown, *neutralTheme, *rampart, *retreatBattle, *rough, *sand, *secretTheme, *snow, *stronghold, *surrenderBattle, *swamp, *towerTown, *ultimateLose, *underground, *water, *winScenario, *winBattle;
 
- 	Mix_Chunk * buildTown, *click;
 
- 	void initMusics();
 
- 	void playClick(); //plays click music ;]
 
- };
 
- #endif //CMUSICHANDLER_H
 
 
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