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- #ifndef MAPHANDLER_H
- #define MAPHANDLER_H
- #include "CAmbarCendamo.h"
- #include "CSemiDefHandler.h"
- #include "CGameInfo.h"
- #include "CDefHandler.h"
- #include <boost/logic/tribool.hpp>
- const int Woff = 4; //width of map's frame
- const int Hoff = 4;
- struct TerrainTile2
- {
- int3 pos; //this tile's position
- EterrainType terType; //type of terrain tile
- Eroad malle; //type of road
- unsigned char roaddir; //type of road tile
- Eriver nuine; //type of river
- unsigned char rivdir; //type of river tile
- std::vector<SDL_Surface *> terbitmap; //frames of terrain animation
- std::vector<SDL_Surface *> rivbitmap; //frames of river animation
- std::vector<SDL_Surface *> roadbitmap; //frames of road animation
- bool visitable; //false = not visitable; true = visitable
- bool blocked; //false = free; true = blocked;
- std::vector < std::pair<CObjectInstance*,SDL_Rect> > objects; //poiters to objects being on this tile with rects to be easier to blit this tile on screen
- std::vector <CObjectInstance*> visitableObjects; //pointers to objects hero is visiting being on this tile
- };
- //pathfinder
- // map<int,int> iDTerenu=>koszt_pola
- // map<int,int> IDdrogi=>koszt_drogi
- template <typename T> class PseudoV
- {
- public:
- int offset;
- std::vector<T> inver;
- inline T & operator[](int n)
- {
- return inver[n+offset];
- }
- void resize(int rest,int Offset)
- {
- inver.resize(Offset*2+rest);
- offset=Offset;
- }
- int size()
- {
- return inver.size();
- }
- };
- class CMapHandler
- {
- public:
- PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles;
- int3 sizes;
- CAmbarCendamo * reader;
- CDefHandler * fullHide;
- CDefHandler * partialHide;
- std::vector< std::vector<char> > visibility; //true means that pointed place is visible
- std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
- std::vector<CDefHandler *> roadDefs;
- std::vector<CDefHandler *> staticRiverDefs;
- char & visAccess(int x, int y);
- char & undVisAccess(int x, int y);
- SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
- SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility);
- int getCost(int3 & a, int3 & b, CHeroInstance * hero);
- void init();
- SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0);
- SDL_Surface * terrBitmap(int x, int y);
- SDL_Surface * undTerrBitmap(int x, int y);
- };
- #endif //MAPHANDLER_H
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