CHeroHandler.cpp 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935
  1. /*
  2. * CHeroHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroHandler.h"
  12. #include "CGeneralTextHandler.h"
  13. #include "filesystem/Filesystem.h"
  14. #include "VCMI_Lib.h"
  15. #include "JsonNode.h"
  16. #include "StringConstants.h"
  17. #include "battle/BattleHex.h"
  18. #include "CCreatureHandler.h"
  19. #include "CModHandler.h"
  20. #include "CTownHandler.h"
  21. #include "mapObjects/CObjectHandler.h" //for hero specialty
  22. #include <math.h>
  23. #include "mapObjects/CObjectClassesHandler.h"
  24. SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
  25. {
  26. int totalProb = 0;
  27. for(auto & possible : possibles)
  28. {
  29. totalProb += secSkillProbability[possible];
  30. }
  31. if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
  32. {
  33. auto ran = rand.nextInt(totalProb - 1);
  34. for(auto & possible : possibles)
  35. {
  36. ran -= secSkillProbability[possible];
  37. if(ran < 0)
  38. {
  39. return possible;
  40. }
  41. }
  42. }
  43. // FIXME: select randomly? How H3 handles such rare situation?
  44. return *possibles.begin();
  45. }
  46. bool CHeroClass::isMagicHero() const
  47. {
  48. return affinity == MAGIC;
  49. }
  50. EAlignment::EAlignment CHeroClass::getAlignment() const
  51. {
  52. return EAlignment::EAlignment(VLC->townh->factions[faction]->alignment);
  53. }
  54. CHeroClass::CHeroClass()
  55. : faction(0), id(0), affinity(0), defaultTavernChance(0), commander(nullptr)
  56. {
  57. }
  58. std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
  59. {
  60. std::vector<BattleHex> ret;
  61. if(isAbsoluteObstacle)
  62. {
  63. assert(!hex.isValid());
  64. range::copy(blockedTiles, std::back_inserter(ret));
  65. return ret;
  66. }
  67. for(int offset : blockedTiles)
  68. {
  69. BattleHex toBlock = hex + offset;
  70. if((hex.getY() & 1) && !(toBlock.getY() & 1))
  71. toBlock += BattleHex::LEFT;
  72. if(!toBlock.isValid())
  73. logGlobal->error("Misplaced obstacle!");
  74. else
  75. ret.push_back(toBlock);
  76. }
  77. return ret;
  78. }
  79. bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield) const
  80. {
  81. if(specialBattlefield != -1)
  82. return vstd::contains(allowedSpecialBfields, specialBattlefield);
  83. return vstd::contains(allowedTerrains, terrainType);
  84. }
  85. CHeroClass * CHeroClassHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
  86. {
  87. std::string affinityStr[2] = { "might", "magic" };
  88. auto heroClass = new CHeroClass();
  89. heroClass->identifier = identifier;
  90. heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
  91. heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
  92. //MODS COMPATIBILITY FOR 0.96
  93. heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
  94. heroClass->imageMapMale = node["animation"]["map"]["male"].String();
  95. heroClass->name = node["name"].String();
  96. heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
  97. for(const std::string & pSkill : PrimarySkill::names)
  98. {
  99. heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float());
  100. heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float());
  101. heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float());
  102. }
  103. for(const std::string & secSkill : NSecondarySkill::names)
  104. {
  105. heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float());
  106. }
  107. VLC->modh->identifiers.requestIdentifier ("creature", node["commander"],
  108. [=](si32 commanderID)
  109. {
  110. heroClass->commander = VLC->creh->creatures[commanderID];
  111. });
  112. heroClass->defaultTavernChance = node["defaultTavern"].Float();
  113. for(auto & tavern : node["tavern"].Struct())
  114. {
  115. int value = tavern.second.Float();
  116. VLC->modh->identifiers.requestIdentifier(tavern.second.meta, "faction", tavern.first,
  117. [=](si32 factionID)
  118. {
  119. heroClass->selectionProbability[factionID] = value;
  120. });
  121. }
  122. VLC->modh->identifiers.requestIdentifier("faction", node["faction"],
  123. [=](si32 factionID)
  124. {
  125. heroClass->faction = factionID;
  126. });
  127. return heroClass;
  128. }
  129. std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
  130. {
  131. heroClasses.resize(dataSize);
  132. std::vector<JsonNode> h3Data;
  133. h3Data.reserve(dataSize);
  134. CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
  135. parser.endLine(); // header
  136. parser.endLine();
  137. for (size_t i=0; i<dataSize; i++)
  138. {
  139. JsonNode entry;
  140. entry["name"].String() = parser.readString();
  141. parser.readNumber(); // unused aggression
  142. for (auto & name : PrimarySkill::names)
  143. entry["primarySkills"][name].Float() = parser.readNumber();
  144. for (auto & name : PrimarySkill::names)
  145. entry["lowLevelChance"][name].Float() = parser.readNumber();
  146. for (auto & name : PrimarySkill::names)
  147. entry["highLevelChance"][name].Float() = parser.readNumber();
  148. for (auto & name : NSecondarySkill::names)
  149. entry["secondarySkills"][name].Float() = parser.readNumber();
  150. for(auto & name : ETownType::names)
  151. entry["tavern"][name].Float() = parser.readNumber();
  152. parser.endLine();
  153. h3Data.push_back(entry);
  154. }
  155. return h3Data;
  156. }
  157. void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  158. {
  159. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  160. object->id = heroClasses.size();
  161. heroClasses.push_back(object);
  162. VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
  163. {
  164. JsonNode classConf = data["mapObject"];
  165. classConf["heroClass"].String() = name;
  166. classConf.setMeta(scope);
  167. VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
  168. });
  169. VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
  170. }
  171. void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  172. {
  173. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  174. object->id = index;
  175. assert(heroClasses[index] == nullptr); // ensure that this id was not loaded before
  176. heroClasses[index] = object;
  177. VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
  178. {
  179. JsonNode classConf = data["mapObject"];
  180. classConf["heroClass"].String() = name;
  181. classConf.setMeta(scope);
  182. VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
  183. });
  184. VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
  185. }
  186. void CHeroClassHandler::afterLoadFinalization()
  187. {
  188. // for each pair <class, town> set selection probability if it was not set before in tavern entries
  189. for (CHeroClass * heroClass : heroClasses)
  190. {
  191. for (CFaction * faction : VLC->townh->factions)
  192. {
  193. if (!faction->town)
  194. continue;
  195. if (heroClass->selectionProbability.count(faction->index))
  196. continue;
  197. float chance = heroClass->defaultTavernChance * faction->town->defaultTavernChance;
  198. heroClass->selectionProbability[faction->index] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
  199. }
  200. }
  201. for (CHeroClass * hc : heroClasses)
  202. {
  203. if (!hc->imageMapMale.empty())
  204. {
  205. JsonNode templ;
  206. templ["animation"].String() = hc->imageMapMale;
  207. VLC->objtypeh->getHandlerFor(Obj::HERO, hc->id)->addTemplate(templ);
  208. }
  209. }
  210. }
  211. std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
  212. {
  213. return std::vector<bool>(heroClasses.size(), true);
  214. }
  215. CHeroClassHandler::~CHeroClassHandler()
  216. {
  217. for(auto heroClass : heroClasses)
  218. {
  219. delete heroClass.get();
  220. }
  221. }
  222. CHeroHandler::~CHeroHandler()
  223. {
  224. for(auto hero : heroes)
  225. delete hero.get();
  226. }
  227. CHeroHandler::CHeroHandler()
  228. {
  229. VLC->heroh = this;
  230. for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
  231. {
  232. VLC->modh->identifiers.registerObject("core", "skill", NSecondarySkill::names[i], i);
  233. VLC->modh->identifiers.registerObject("core", "secondarySkill", NSecondarySkill::names[i], i);
  234. }
  235. loadObstacles();
  236. loadTerrains();
  237. for (int i = 0; i < GameConstants::TERRAIN_TYPES; ++i)
  238. {
  239. VLC->modh->identifiers.registerObject("core", "terrain", GameConstants::TERRAIN_NAMES[i], i);
  240. }
  241. loadBallistics();
  242. loadExperience();
  243. }
  244. CHero * CHeroHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
  245. {
  246. auto hero = new CHero();
  247. hero->identifier = identifier;
  248. hero->sex = node["female"].Bool();
  249. hero->special = node["special"].Bool();
  250. hero->name = node["texts"]["name"].String();
  251. hero->biography = node["texts"]["biography"].String();
  252. hero->specName = node["texts"]["specialty"]["name"].String();
  253. hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
  254. hero->specDescr = node["texts"]["specialty"]["description"].String();
  255. hero->iconSpecSmall = node["images"]["specialtySmall"].String();
  256. hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
  257. hero->portraitSmall = node["images"]["small"].String();
  258. hero->portraitLarge = node["images"]["large"].String();
  259. loadHeroArmy(hero, node);
  260. loadHeroSkills(hero, node);
  261. loadHeroSpecialty(hero, node);
  262. VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
  263. [=](si32 classID)
  264. {
  265. hero->heroClass = classes.heroClasses[classID];
  266. });
  267. return hero;
  268. }
  269. void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
  270. {
  271. assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
  272. hero->initialArmy.resize(node["army"].Vector().size());
  273. for (size_t i=0; i< hero->initialArmy.size(); i++)
  274. {
  275. const JsonNode & source = node["army"].Vector()[i];
  276. hero->initialArmy[i].minAmount = source["min"].Float();
  277. hero->initialArmy[i].maxAmount = source["max"].Float();
  278. assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
  279. VLC->modh->identifiers.requestIdentifier("creature", source["creature"], [=](si32 creature)
  280. {
  281. hero->initialArmy[i].creature = CreatureID(creature);
  282. });
  283. }
  284. }
  285. void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
  286. {
  287. for(const JsonNode &set : node["skills"].Vector())
  288. {
  289. int skillLevel = boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels);
  290. if (skillLevel < SecSkillLevel::LEVELS_SIZE)
  291. {
  292. size_t currentIndex = hero->secSkillsInit.size();
  293. hero->secSkillsInit.push_back(std::make_pair(SecondarySkill(-1), skillLevel));
  294. VLC->modh->identifiers.requestIdentifier("skill", set["skill"], [=](si32 id)
  295. {
  296. hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
  297. });
  298. }
  299. else
  300. {
  301. logMod->error("Unknown skill level: %s", set["level"].String());
  302. }
  303. }
  304. // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
  305. hero->haveSpellBook = !node["spellbook"].isNull();
  306. for(const JsonNode & spell : node["spellbook"].Vector())
  307. {
  308. VLC->modh->identifiers.requestIdentifier("spell", spell,
  309. [=](si32 spellID)
  310. {
  311. hero->spells.insert(SpellID(spellID));
  312. });
  313. }
  314. }
  315. // convert deprecated format
  316. std::vector<std::shared_ptr<Bonus>> SpecialtyInfoToBonuses(const SSpecialtyInfo & spec, int sid)
  317. {
  318. std::vector<std::shared_ptr<Bonus>> result;
  319. std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
  320. bonus->duration = Bonus::PERMANENT;
  321. bonus->source = Bonus::HERO_SPECIAL;
  322. bonus->sid = sid;
  323. bonus->val = spec.val;
  324. switch (spec.type)
  325. {
  326. case 1: //creature specialty
  327. {
  328. const CCreature &specCreature = *VLC->creh->creatures[spec.additionalinfo]; //creature in which we have specialty
  329. bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, true));
  330. bonus->type = Bonus::STACKS_SPEED;
  331. bonus->valType = Bonus::ADDITIVE_VALUE;
  332. bonus->val = 1;
  333. result.push_back(bonus);
  334. bonus = std::make_shared<Bonus>(*bonus);
  335. bonus->type = Bonus::PRIMARY_SKILL;
  336. bonus->val = 0;
  337. int stepSize = specCreature.level ? specCreature.level : 5;
  338. bonus->subtype = PrimarySkill::ATTACK;
  339. bonus->updater.reset(new ScalingUpdater(specCreature.getAttack(false), stepSize));
  340. result.push_back(bonus);
  341. bonus = std::make_shared<Bonus>(*bonus);
  342. bonus->subtype = PrimarySkill::DEFENSE;
  343. bonus->updater.reset(new ScalingUpdater(specCreature.getDefence(false), stepSize));
  344. result.push_back(bonus);
  345. }
  346. break;
  347. case 2: //secondary skill
  348. bonus->type = Bonus::SECONDARY_SKILL_PREMY;
  349. bonus->valType = Bonus::PERCENT_TO_BASE;
  350. bonus->subtype = spec.subtype;
  351. bonus->val = 0;
  352. bonus->updater.reset(new ScalingUpdater(spec.val * 20));
  353. result.push_back(bonus);
  354. break;
  355. case 3: //spell damage bonus, level dependent but calculated elsewhere
  356. bonus->type = Bonus::SPECIAL_SPELL_LEV;
  357. bonus->subtype = spec.subtype;
  358. result.push_back(bonus);
  359. break;
  360. case 4: //creature stat boost
  361. switch (spec.subtype)
  362. {
  363. case 1:
  364. bonus->type = Bonus::PRIMARY_SKILL;
  365. bonus->subtype = PrimarySkill::ATTACK;
  366. break;
  367. case 2:
  368. bonus->type = Bonus::PRIMARY_SKILL;
  369. bonus->subtype = PrimarySkill::DEFENSE;
  370. break;
  371. case 3:
  372. bonus->type = Bonus::CREATURE_DAMAGE;
  373. bonus->subtype = 0; //both min and max
  374. break;
  375. case 4:
  376. bonus->type = Bonus::STACK_HEALTH;
  377. break;
  378. case 5:
  379. bonus->type = Bonus::STACKS_SPEED;
  380. break;
  381. default:
  382. logMod->warn("Unknown subtype for specialty 4");
  383. return result;
  384. }
  385. bonus->valType = Bonus::ADDITIVE_VALUE;
  386. bonus->limiter.reset(new CCreatureTypeLimiter(*VLC->creh->creatures[spec.additionalinfo], true));
  387. result.push_back(bonus);
  388. break;
  389. case 5: //spell damage bonus in percent
  390. bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
  391. bonus->valType = Bonus::BASE_NUMBER; //current spell system is screwed
  392. bonus->subtype = spec.subtype; //spell id
  393. result.push_back(bonus);
  394. break;
  395. case 6: //damage bonus for bless (Adela)
  396. bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
  397. bonus->subtype = spec.subtype; //spell id if you ever wanted to use it otherwise
  398. bonus->additionalInfo = spec.additionalinfo; //damage factor
  399. result.push_back(bonus);
  400. break;
  401. case 7: //maxed mastery for spell
  402. bonus->type = Bonus::MAXED_SPELL;
  403. bonus->subtype = spec.subtype; //spell id
  404. result.push_back(bonus);
  405. break;
  406. case 8: //peculiar spells - enchantments
  407. bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
  408. bonus->subtype = spec.subtype; //spell id
  409. bonus->additionalInfo = spec.additionalinfo; //0, 1 for Coronius
  410. result.push_back(bonus);
  411. break;
  412. case 9: //upgrade creatures
  413. {
  414. const auto &creatures = VLC->creh->creatures;
  415. bonus->type = Bonus::SPECIAL_UPGRADE;
  416. bonus->subtype = spec.subtype; //base id
  417. bonus->additionalInfo = spec.additionalinfo; //target id
  418. result.push_back(bonus);
  419. //propagate for regular upgrades of base creature
  420. for(auto cre_id : creatures[spec.subtype]->upgrades)
  421. {
  422. bonus = std::make_shared<Bonus>(*bonus);
  423. bonus->subtype = cre_id;
  424. result.push_back(bonus);
  425. }
  426. }
  427. break;
  428. case 10: //resource generation
  429. bonus->type = Bonus::GENERATE_RESOURCE;
  430. bonus->subtype = spec.subtype;
  431. result.push_back(bonus);
  432. break;
  433. case 11: //starting skill with mastery (Adrienne)
  434. logMod->warn("Secondary skill mastery is no longer supported as specialty.");
  435. break;
  436. case 12: //army speed
  437. bonus->type = Bonus::STACKS_SPEED;
  438. result.push_back(bonus);
  439. break;
  440. case 13: //Dragon bonuses (Mutare)
  441. bonus->type = Bonus::PRIMARY_SKILL;
  442. bonus->valType = Bonus::ADDITIVE_VALUE;
  443. switch (spec.subtype)
  444. {
  445. case 1:
  446. bonus->subtype = PrimarySkill::ATTACK;
  447. break;
  448. case 2:
  449. bonus->subtype = PrimarySkill::DEFENSE;
  450. break;
  451. }
  452. bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  453. result.push_back(bonus);
  454. break;
  455. default:
  456. logMod->warn("Unknown hero specialty %d", spec.type);
  457. break;
  458. }
  459. return result;
  460. }
  461. // convert deprecated format
  462. std::vector<std::shared_ptr<Bonus>> SpecialtyBonusToBonuses(const SSpecialtyBonus & spec)
  463. {
  464. std::vector<std::shared_ptr<Bonus>> result;
  465. for(std::shared_ptr<Bonus> oldBonus : spec.bonuses)
  466. {
  467. if(spec.growsWithLevel)
  468. {
  469. std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*oldBonus);
  470. switch(newBonus->type)
  471. {
  472. case Bonus::SECONDARY_SKILL_PREMY:
  473. break; // ignore - used to be overwritten based on SPECIAL_SECONDARY_SKILL
  474. case Bonus::SPECIAL_SECONDARY_SKILL:
  475. newBonus->type = Bonus::SECONDARY_SKILL_PREMY;
  476. newBonus->updater = std::make_shared<ScalingUpdater>(newBonus->val * 20);
  477. newBonus->val = 0; // for json printing
  478. result.push_back(newBonus);
  479. break;
  480. case Bonus::PRIMARY_SKILL:
  481. if((newBonus->subtype == PrimarySkill::ATTACK || newBonus->subtype == PrimarySkill::DEFENSE) && newBonus->limiter)
  482. {
  483. const std::shared_ptr<CCreatureTypeLimiter> creatureLimiter = std::dynamic_pointer_cast<CCreatureTypeLimiter>(newBonus->limiter);
  484. if(creatureLimiter)
  485. {
  486. const CCreature * cre = creatureLimiter->creature;
  487. int creStat = newBonus->subtype == PrimarySkill::ATTACK ? cre->getAttack(false) : cre->getDefence(false);
  488. int creLevel = cre->level ? cre->level : 5;
  489. newBonus->updater = std::make_shared<ScalingUpdater>(creStat, creLevel);
  490. }
  491. result.push_back(newBonus);
  492. }
  493. break;
  494. default:
  495. result.push_back(newBonus);
  496. }
  497. }
  498. else
  499. {
  500. result.push_back(oldBonus);
  501. }
  502. }
  503. return result;
  504. }
  505. void CHeroHandler::beforeValidate(JsonNode & object)
  506. {
  507. //handle "base" specialty info
  508. JsonNode & specialtyNode = object["specialty"];
  509. if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
  510. {
  511. const JsonNode & base = specialtyNode["base"];
  512. if(!base.isNull())
  513. {
  514. JsonMap & bonuses = specialtyNode["bonuses"].Struct();
  515. for(std::pair<std::string, JsonNode> keyValue : bonuses)
  516. JsonUtils::inherit(bonuses[keyValue.first], base);
  517. }
  518. }
  519. }
  520. void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
  521. {
  522. int sid = hero->ID.getNum();
  523. auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
  524. {
  525. bonus->duration = Bonus::PERMANENT;
  526. bonus->source = Bonus::HERO_SPECIAL;
  527. bonus->sid = sid;
  528. return bonus;
  529. };
  530. //deprecated, used only for original specialties
  531. const JsonNode & specialtiesNode = node["specialties"];
  532. if (!specialtiesNode.isNull())
  533. {
  534. logMod->warn("Hero %s has deprecated specialties format.", hero->identifier);
  535. for(const JsonNode &specialty : specialtiesNode.Vector())
  536. {
  537. SSpecialtyInfo spec;
  538. spec.type = specialty["type"].Float();
  539. spec.val = specialty["val"].Float();
  540. spec.subtype = specialty["subtype"].Float();
  541. spec.additionalinfo = specialty["info"].Float();
  542. //we convert after loading completes, to have all identifiers for json logging
  543. hero->specDeprecated.push_back(spec);
  544. }
  545. }
  546. //new(er) format, using bonus system
  547. const JsonNode & specialtyNode = node["specialty"];
  548. if(specialtyNode.getType() == JsonNode::JsonType::DATA_VECTOR)
  549. {
  550. //deprecated middle-aged format
  551. for(const JsonNode & specialty : node["specialty"].Vector())
  552. {
  553. SSpecialtyBonus hs;
  554. hs.growsWithLevel = specialty["growsWithLevel"].Bool();
  555. for (const JsonNode & bonus : specialty["bonuses"].Vector())
  556. hs.bonuses.push_back(prepSpec(JsonUtils::parseBonus(bonus)));
  557. hero->specialtyDeprecated.push_back(hs);
  558. }
  559. }
  560. else if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
  561. {
  562. //proper new format
  563. for(auto keyValue : specialtyNode["bonuses"].Struct())
  564. hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
  565. }
  566. }
  567. void CHeroHandler::loadExperience()
  568. {
  569. expPerLevel.push_back(0);
  570. expPerLevel.push_back(1000);
  571. expPerLevel.push_back(2000);
  572. expPerLevel.push_back(3200);
  573. expPerLevel.push_back(4600);
  574. expPerLevel.push_back(6200);
  575. expPerLevel.push_back(8000);
  576. expPerLevel.push_back(10000);
  577. expPerLevel.push_back(12200);
  578. expPerLevel.push_back(14700);
  579. expPerLevel.push_back(17500);
  580. expPerLevel.push_back(20600);
  581. expPerLevel.push_back(24320);
  582. expPerLevel.push_back(28784);
  583. expPerLevel.push_back(34140);
  584. while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
  585. {
  586. int i = expPerLevel.size() - 1;
  587. expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
  588. }
  589. expPerLevel.pop_back();//last value is broken
  590. }
  591. void CHeroHandler::loadObstacles()
  592. {
  593. auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
  594. {
  595. for(const JsonNode &obs : node.Vector())
  596. {
  597. int ID = obs["id"].Float();
  598. CObstacleInfo & obi = out[ID];
  599. obi.ID = ID;
  600. obi.defName = obs["defname"].String();
  601. obi.width = obs["width"].Float();
  602. obi.height = obs["height"].Float();
  603. obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
  604. obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
  605. obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
  606. obi.isAbsoluteObstacle = absolute;
  607. }
  608. };
  609. const JsonNode config(ResourceID("config/obstacles.json"));
  610. loadObstacles(config["obstacles"], false, obstacles);
  611. loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
  612. //loadObstacles(config["moats"], true, moats);
  613. }
  614. /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
  615. static std::string genRefName(std::string input)
  616. {
  617. boost::algorithm::replace_all(input, " ", ""); //remove spaces
  618. input[0] = std::tolower(input[0]); // to camelCase
  619. return input;
  620. }
  621. void CHeroHandler::loadBallistics()
  622. {
  623. CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
  624. ballParser.endLine(); //header
  625. ballParser.endLine();
  626. do
  627. {
  628. ballParser.readString();
  629. ballParser.readString();
  630. CHeroHandler::SBallisticsLevelInfo bli;
  631. bli.keep = ballParser.readNumber();
  632. bli.tower = ballParser.readNumber();
  633. bli.gate = ballParser.readNumber();
  634. bli.wall = ballParser.readNumber();
  635. bli.shots = ballParser.readNumber();
  636. bli.noDmg = ballParser.readNumber();
  637. bli.oneDmg = ballParser.readNumber();
  638. bli.twoDmg = ballParser.readNumber();
  639. bli.sum = ballParser.readNumber();
  640. ballistics.push_back(bli);
  641. assert(bli.noDmg + bli.oneDmg + bli.twoDmg == 100 && bli.sum == 100);
  642. }
  643. while (ballParser.endLine());
  644. }
  645. std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
  646. {
  647. heroes.resize(dataSize);
  648. std::vector<JsonNode> h3Data;
  649. h3Data.reserve(dataSize);
  650. CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
  651. CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
  652. CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
  653. parser.endLine(); //ignore header
  654. parser.endLine();
  655. specParser.endLine(); //ignore header
  656. specParser.endLine();
  657. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  658. {
  659. JsonNode heroData;
  660. heroData["texts"]["name"].String() = parser.readString();
  661. heroData["texts"]["biography"].String() = bioParser.readString();
  662. heroData["texts"]["specialty"]["name"].String() = specParser.readString();
  663. heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
  664. heroData["texts"]["specialty"]["description"].String() = specParser.readString();
  665. for(int x=0;x<3;x++)
  666. {
  667. JsonNode armySlot;
  668. armySlot["min"].Float() = parser.readNumber();
  669. armySlot["max"].Float() = parser.readNumber();
  670. armySlot["creature"].String() = genRefName(parser.readString());
  671. heroData["army"].Vector().push_back(armySlot);
  672. }
  673. parser.endLine();
  674. specParser.endLine();
  675. bioParser.endLine();
  676. h3Data.push_back(heroData);
  677. }
  678. return h3Data;
  679. }
  680. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  681. {
  682. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  683. object->ID = HeroTypeID(heroes.size());
  684. object->imageIndex = heroes.size() + GameConstants::HERO_PORTRAIT_SHIFT; // 2 special frames + some extra portraits
  685. heroes.push_back(object);
  686. VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
  687. }
  688. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  689. {
  690. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  691. object->ID = HeroTypeID(index);
  692. object->imageIndex = index;
  693. assert(heroes[index] == nullptr); // ensure that this id was not loaded before
  694. heroes[index] = object;
  695. VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
  696. }
  697. void CHeroHandler::afterLoadFinalization()
  698. {
  699. for(ConstTransitivePtr<CHero> hero : heroes)
  700. {
  701. if(hero->specDeprecated.size() > 0 || hero->specialtyDeprecated.size() > 0)
  702. {
  703. logMod->debug("Converting specialty format for hero %s(%s)", hero->identifier, VLC->townh->encodeFaction(hero->heroClass->faction));
  704. std::vector<std::shared_ptr<Bonus>> convertedBonuses;
  705. for(const SSpecialtyInfo & spec : hero->specDeprecated)
  706. {
  707. for(std::shared_ptr<Bonus> b : SpecialtyInfoToBonuses(spec, hero->ID.getNum()))
  708. convertedBonuses.push_back(b);
  709. }
  710. for(const SSpecialtyBonus & spec : hero->specialtyDeprecated)
  711. {
  712. for(std::shared_ptr<Bonus> b : SpecialtyBonusToBonuses(spec))
  713. convertedBonuses.push_back(b);
  714. }
  715. // store and create json for logging
  716. std::vector<JsonNode> specVec;
  717. std::vector<std::string> specNames;
  718. for(std::shared_ptr<Bonus> bonus : convertedBonuses)
  719. {
  720. hero->specialty.push_back(bonus);
  721. specVec.push_back(bonus->toJsonNode());
  722. // find fitting & unique bonus name
  723. std::string bonusName = bonus->nameForBonus();
  724. if(vstd::contains(specNames, bonusName))
  725. {
  726. int suffix = 2;
  727. while(vstd::contains(specNames, bonusName + std::to_string(suffix)))
  728. suffix++;
  729. bonusName += std::to_string(suffix);
  730. }
  731. specNames.push_back(bonusName);
  732. }
  733. hero->specDeprecated.clear();
  734. // log new format for easy copy-and-paste
  735. JsonNode specNode(JsonNode::JsonType::DATA_STRUCT);
  736. if(specVec.size() > 1)
  737. {
  738. JsonNode base = JsonUtils::intersect(specVec);
  739. if(!base.isEmpty())
  740. {
  741. specNode["base"] = base;
  742. for(JsonNode & node : specVec)
  743. node = JsonUtils::difference(node, base);
  744. }
  745. }
  746. // add json for bonuses
  747. specNode["bonuses"].Struct();
  748. for(int i = 0; i < specVec.size(); i++)
  749. specNode["bonuses"][specNames[i]] = specVec[i];
  750. logMod->trace("\"specialty\" : %s", specNode.toJson(true));
  751. }
  752. }
  753. }
  754. ui32 CHeroHandler::level (ui64 experience) const
  755. {
  756. return boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel);
  757. }
  758. ui64 CHeroHandler::reqExp (ui32 level) const
  759. {
  760. if(!level)
  761. return 0;
  762. if (level <= expPerLevel.size())
  763. {
  764. return expPerLevel[level-1];
  765. }
  766. else
  767. {
  768. logGlobal->warn("A hero has reached unsupported amount of experience");
  769. return expPerLevel[expPerLevel.size()-1];
  770. }
  771. }
  772. void CHeroHandler::loadTerrains()
  773. {
  774. const JsonNode config(ResourceID("config/terrains.json"));
  775. terrCosts.reserve(GameConstants::TERRAIN_TYPES);
  776. for(const std::string & name : GameConstants::TERRAIN_NAMES)
  777. terrCosts.push_back(config[name]["moveCost"].Float());
  778. }
  779. std::vector<bool> CHeroHandler::getDefaultAllowed() const
  780. {
  781. // Look Data/HOTRAITS.txt for reference
  782. std::vector<bool> allowedHeroes;
  783. allowedHeroes.reserve(heroes.size());
  784. for(const CHero * hero : heroes)
  785. {
  786. allowedHeroes.push_back(!hero->special);
  787. }
  788. return allowedHeroes;
  789. }
  790. std::vector<bool> CHeroHandler::getDefaultAllowedAbilities() const
  791. {
  792. std::vector<bool> allowedAbilities;
  793. allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
  794. return allowedAbilities;
  795. }
  796. si32 CHeroHandler::decodeHero(const std::string & identifier)
  797. {
  798. auto rawId = VLC->modh->identifiers.getIdentifier("core", "hero", identifier);
  799. if(rawId)
  800. return rawId.get();
  801. else
  802. return -1;
  803. }
  804. std::string CHeroHandler::encodeHero(const si32 index)
  805. {
  806. return VLC->heroh->heroes.at(index)->identifier;
  807. }
  808. si32 CHeroHandler::decodeSkill(const std::string & identifier)
  809. {
  810. auto rawId = VLC->modh->identifiers.getIdentifier("core", "skill", identifier);
  811. if(rawId)
  812. return rawId.get();
  813. else
  814. return -1;
  815. }
  816. std::string CHeroHandler::encodeSkill(const si32 index)
  817. {
  818. return NSecondarySkill::names[index];
  819. }