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							- /*
 
-  * CArtifactsOfHeroBase.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CArtifactsOfHeroBase.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "Buttons.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CGameInfo.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/ArtifactUtils.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- CArtifactsOfHeroBase::CArtifactsOfHeroBase()
 
- 	: backpackPos(0),
 
- 	curHero(nullptr),
 
- 	putBackPickedArtCallback(nullptr)
 
- {
 
- }
 
- void CArtifactsOfHeroBase::putBackPickedArtifact()
 
- {
 
- 	// Artifact located in artifactsTransitionPos should be returned
 
- 	if(getPickedArtifact())
 
- 	{
 
- 		auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
 
- 		if(slot == ArtifactPosition::PRE_FIRST)
 
- 		{
 
- 			LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
 
- 		}
 
- 		else
 
- 		{
 
- 			LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
 
- 		}
 
- 	}
 
- 	if(putBackPickedArtCallback)
 
- 		putBackPickedArtCallback();
 
- }
 
- void CArtifactsOfHeroBase::setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback)
 
- {
 
- 	putBackPickedArtCallback = callback;
 
- }
 
- void CArtifactsOfHeroBase::init(
 
- 	CHeroArtPlace::ClickHandler lClickCallback,
 
- 	CHeroArtPlace::ClickHandler rClickCallback,
 
- 	const Point & position,
 
- 	BpackScrollHandler scrollHandler)
 
- {
 
- 	// CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
 
- 	pos += position;
 
- 	for(int g = 0; g < GameConstants::BACKPACK_START; g++)
 
- 	{
 
- 		artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
 
- 	}
 
- 	backpack.clear();
 
- 	for(int s = 0; s < 5; s++)
 
- 	{
 
- 		auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
 
- 		backpack.push_back(artPlace);
 
- 	}
 
- 	for(auto artPlace : artWorn)
 
- 	{
 
- 		artPlace.second->slot = artPlace.first;
 
- 		artPlace.second->setArtifact(nullptr);
 
- 		artPlace.second->leftClickCallback = lClickCallback;
 
- 		artPlace.second->rightClickCallback = rClickCallback;
 
- 	}
 
- 	for(auto artPlace : backpack)
 
- 	{
 
- 		artPlace->setArtifact(nullptr);
 
- 		artPlace->leftClickCallback = lClickCallback;
 
- 		artPlace->rightClickCallback = rClickCallback;
 
- 	}
 
- 	leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, EShortcut::MOVE_LEFT);
 
- 	rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, EShortcut::MOVE_RIGHT);
 
- 	leftBackpackRoll->block(true);
 
- 	rightBackpackRoll->block(true);
 
- }
 
- void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
 
- {
 
- 	if(leftClickCallback)
 
- 		leftClickCallback(*this, artPlace);
 
- }
 
- void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
 
- {
 
- 	if(rightClickCallback)
 
- 		rightClickCallback(*this, artPlace);
 
- }
 
- void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
 
- {
 
- 	curHero = hero;
 
- 	if(curHero->artifactsInBackpack.size() > 0)
 
- 		backpackPos %= curHero->artifactsInBackpack.size();
 
- 	else
 
- 		backpackPos = 0;
 
- 	for(auto slot : artWorn)
 
- 	{
 
- 		setSlotData(slot.second, slot.first, *curHero);
 
- 	}
 
- 	scrollBackpack(0);
 
- }
 
- const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
 
- {
 
- 	return curHero;
 
- }
 
- void CArtifactsOfHeroBase::scrollBackpack(int offset)
 
- {
 
- 	scrollBackpackForArtSet(offset, *curHero);
 
- 	safeRedraw();
 
- }
 
- void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
 
- {
 
- 	// offset==-1 => to left; offset==1 => to right
 
- 	using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
 
- 	auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
 
- 	auto scrollingPossible = artsInBackpack > backpack.size();
 
- 	slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
 
- 	{
 
- 		return slot + 1;
 
- 	};
 
- 	slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
 
- 	{
 
- 		return ArtifactPosition(GameConstants::BACKPACK_START + (slot - GameConstants::BACKPACK_START + 1) % artsInBackpack);
 
- 	};
 
- 	slotInc inc;
 
- 	if(scrollingPossible)
 
- 		inc = inc_ring;
 
- 	else
 
- 		inc = inc_straight;
 
- 	backpackPos += offset;
 
- 	if(backpackPos < 0)
 
- 		backpackPos += artsInBackpack;
 
- 	if(artsInBackpack)
 
- 		backpackPos %= artsInBackpack;
 
- 	auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
 
- 	for(auto artPlace : backpack)
 
- 	{
 
- 		setSlotData(artPlace, slot, artSet);
 
- 		slot = inc(slot);
 
- 	}
 
- 	// Blocking scrolling if there is not enough artifacts to scroll
 
- 	if(leftBackpackRoll)
 
- 		leftBackpackRoll->block(!scrollingPossible);
 
- 	if(rightBackpackRoll)
 
- 		rightBackpackRoll->block(!scrollingPossible);
 
- }
 
- void CArtifactsOfHeroBase::safeRedraw()
 
- {
 
- 	if(isActive())
 
- 	{
 
- 		if(parent)
 
- 			parent->redraw();
 
- 		else
 
- 			redraw();
 
- 	}
 
- }
 
- void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
 
- {
 
- 	for(auto artPlace : artWorn)
 
- 		artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
 
- }
 
- void CArtifactsOfHeroBase::unmarkSlots()
 
- {
 
- 	for(auto & artPlace : artWorn)
 
- 		artPlace.second->selectSlot(false);
 
- 	for(auto & artPlace : backpack)
 
- 		artPlace->selectSlot(false);
 
- }
 
- CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
 
- {
 
- 	if(ArtifactUtils::isSlotEquipment(slot))
 
- 	{
 
- 		if(artWorn.find(slot) == artWorn.end())
 
- 		{
 
- 			logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
 
- 			return nullptr;
 
- 		}
 
- 		return artWorn[slot];
 
- 	}
 
- 	if(ArtifactUtils::isSlotBackpack(slot))
 
- 	{
 
- 		for(ArtPlacePtr artPlace : backpack)
 
- 			if(artPlace->slot == slot)
 
- 				return artPlace;
 
- 		return nullptr;
 
- 	}
 
- 	else
 
- 	{
 
- 		return nullptr;
 
- 	}
 
- }
 
- void CArtifactsOfHeroBase::updateWornSlots()
 
- {
 
- 	for(auto place : artWorn)
 
- 		updateSlot(place.first);
 
- }
 
- void CArtifactsOfHeroBase::updateBackpackSlots()
 
- {
 
- 	if(curHero->artifactsInBackpack.size() <= backpack.size() && backpackPos != 0)
 
- 		backpackPos = 0;
 
- 	scrollBackpack(0);
 
- }
 
- void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
 
- {
 
- 	setSlotData(getArtPlace(slot), slot, *curHero);
 
- }
 
- const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
 
- {
 
- 	// Returns only the picked up artifact. Not just highlighted like in the trading window.
 
- 	if(!curHero || curHero->artifactsTransitionPos.empty())
 
- 		return nullptr;
 
- 	else
 
- 		return curHero->getArt(ArtifactPosition::TRANSITION_POS);
 
- }
 
- void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
 
- {
 
- 	// Spurious call from artifactMoved in attempt to update hidden backpack slot
 
- 	if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
 
- 	{
 
- 		return;
 
- 	}
 
- 	artPlace->slot = slot;
 
- 	if(auto slotInfo = artSet.getSlot(slot))
 
- 	{
 
- 		artPlace->lockSlot(slotInfo->locked);
 
- 		artPlace->setArtifact(slotInfo->artifact);
 
- 		if(!slotInfo->artifact->isCombined())
 
- 		{
 
- 			// If the artifact is part of at least one combined artifact, add additional information
 
- 			std::map<const CArtifact*, int> arts;
 
- 			for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
 
- 			{
 
- 				arts.insert(std::pair(combinedArt, 0));
 
- 				for(const auto part : combinedArt->getConstituents())
 
- 					if(artSet.hasArt(part->getId(), true))
 
- 						arts.at(combinedArt)++;
 
- 			}
 
- 			artPlace->addCombinedArtInfo(arts);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		artPlace->setArtifact(nullptr);
 
- 	}
 
- }
 
 
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