MapFormatJson.cpp 38 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "MapFormat.h"
  17. #include "../ArtifactUtils.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  25. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  26. #include "../mapObjects/ObjectTemplate.h"
  27. #include "../mapObjects/CGHeroInstance.h"
  28. #include "../mapObjects/CGTownInstance.h"
  29. #include "../modding/ModScope.h"
  30. #include "../modding/ModUtility.h"
  31. #include "../spells/CSpellHandler.h"
  32. #include "../CSkillHandler.h"
  33. #include "../constants/StringConstants.h"
  34. #include "../serializer/JsonDeserializer.h"
  35. #include "../serializer/JsonSerializer.h"
  36. #include "../Languages.h"
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. class MapObjectResolver: public IInstanceResolver
  39. {
  40. public:
  41. MapObjectResolver(const CMapFormatJson * owner_);
  42. si32 decode (const std::string & identifier) const override;
  43. std::string encode(si32 identifier) const override;
  44. private:
  45. const CMapFormatJson * owner;
  46. };
  47. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  48. owner(owner_)
  49. {
  50. }
  51. si32 MapObjectResolver::decode(const std::string & identifier) const
  52. {
  53. //always decode as ObjectInstanceID
  54. auto it = owner->map->instanceNames.find(identifier);
  55. if(it != owner->map->instanceNames.end())
  56. {
  57. return (*it).second->id.getNum();
  58. }
  59. else
  60. {
  61. logGlobal->error("Object not found: %s", identifier);
  62. return -1;
  63. }
  64. }
  65. std::string MapObjectResolver::encode(si32 identifier) const
  66. {
  67. ObjectInstanceID id;
  68. //use h3m questIdentifiers if they are present
  69. if(owner->map->questIdentifierToId.empty())
  70. {
  71. id = ObjectInstanceID(identifier);
  72. }
  73. else
  74. {
  75. id = owner->map->questIdentifierToId[identifier];
  76. }
  77. si32 oid = id.getNum();
  78. if(oid < 0 || oid >= owner->map->objects.size())
  79. {
  80. logGlobal->error("Cannot get object with id %d", oid);
  81. return "";
  82. }
  83. return owner->map->objects[oid]->instanceName;
  84. }
  85. namespace HeaderDetail
  86. {
  87. static const std::vector<std::string> difficultyMap =
  88. {
  89. "EASY",
  90. "NORMAL",
  91. "HARD",
  92. "EXPERT",
  93. "IMPOSSIBLE"
  94. };
  95. enum class ECanPlay
  96. {
  97. NONE = 0,
  98. PLAYER_OR_AI = 1,
  99. PLAYER_ONLY = 2,
  100. AI_ONLY = 3
  101. };
  102. static const std::vector<std::string> canPlayMap =
  103. {
  104. "",
  105. "PlayerOrAI",
  106. "PlayerOnly",
  107. "AIOnly"
  108. };
  109. }
  110. namespace TriggeredEventsDetail
  111. {
  112. static const std::array<std::string, 15> conditionNames =
  113. {
  114. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  115. "control", "destroy", "transport", "daysPassed",
  116. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  117. "have_0", "haveBuilding_0", "destroy_0"
  118. };
  119. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  120. static EMetaclass decodeMetaclass(const std::string & source)
  121. {
  122. if(source.empty())
  123. return EMetaclass::INVALID;
  124. auto rawId = vstd::find_pos(NMetaclass::names, source);
  125. if(rawId >= 0)
  126. return static_cast<EMetaclass>(rawId);
  127. else
  128. return EMetaclass::INVALID;
  129. }
  130. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  131. {
  132. std::string metaclassName = NMetaclass::names[static_cast<int>(metaType)];
  133. std::string identifier;
  134. switch(metaType)
  135. {
  136. case EMetaclass::ARTIFACT:
  137. {
  138. identifier = ArtifactID::encode(type);
  139. }
  140. break;
  141. case EMetaclass::CREATURE:
  142. {
  143. identifier = CreatureID::encode(type);
  144. }
  145. break;
  146. case EMetaclass::OBJECT:
  147. {
  148. //TODO
  149. auto subtypes = VLC->objtypeh->knownSubObjects(type);
  150. if(!subtypes.empty())
  151. {
  152. auto subtype = *subtypes.begin();
  153. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  154. identifier = handler->getTypeName();
  155. }
  156. }
  157. break;
  158. case EMetaclass::RESOURCE:
  159. {
  160. identifier = GameConstants::RESOURCE_NAMES[type];
  161. }
  162. break;
  163. default:
  164. {
  165. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  166. return "";
  167. }
  168. break;
  169. }
  170. return ModUtility::makeFullIdentifier("", metaclassName, identifier);
  171. }
  172. static EventCondition JsonToCondition(const JsonNode & node)
  173. {
  174. EventCondition event;
  175. const auto & conditionName = node.Vector()[0].String();
  176. auto pos = vstd::find_pos(conditionNames, conditionName);
  177. event.condition = static_cast<EventCondition::EWinLoseType>(pos);
  178. if (node.Vector().size() > 1)
  179. {
  180. const JsonNode & data = node.Vector()[1];
  181. switch (event.condition)
  182. {
  183. case EventCondition::HAVE_0:
  184. case EventCondition::DESTROY_0:
  185. {
  186. //todo: support subtypes
  187. std::string fullIdentifier = data["type"].String();
  188. std::string metaTypeName;
  189. std::string scope;
  190. std::string identifier;
  191. ModUtility::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  192. event.metaType = decodeMetaclass(metaTypeName);
  193. auto type = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), fullIdentifier, false);
  194. if(type)
  195. event.objectType = type.value();
  196. event.objectInstanceName = data["object"].String();
  197. if(data["value"].isNumber())
  198. event.value = static_cast<si32>(data["value"].Integer());
  199. }
  200. break;
  201. case EventCondition::HAVE_BUILDING_0:
  202. {
  203. //todo: support of new condition format HAVE_BUILDING_0
  204. }
  205. break;
  206. default:
  207. {
  208. //old format
  209. if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
  210. {
  211. auto identifier = VLC->identifiers()->getIdentifier(data["type"]);
  212. if(identifier)
  213. event.objectType = identifier.value();
  214. else
  215. throw std::runtime_error("Identifier resolution failed in event condition");
  216. }
  217. if (data["type"].isNumber())
  218. event.objectType = static_cast<si32>(data["type"].Float());
  219. if (!data["value"].isNull())
  220. event.value = static_cast<si32>(data["value"].Float());
  221. }
  222. break;
  223. }
  224. if (!data["position"].isNull())
  225. {
  226. const auto & position = data["position"].Vector();
  227. event.position.x = static_cast<si32>(position.at(0).Float());
  228. event.position.y = static_cast<si32>(position.at(1).Float());
  229. event.position.z = static_cast<si32>(position.at(2).Float());
  230. }
  231. }
  232. return event;
  233. }
  234. static JsonNode ConditionToJson(const EventCondition & event)
  235. {
  236. JsonNode json;
  237. JsonVector & asVector = json.Vector();
  238. JsonNode condition;
  239. condition.String() = conditionNames.at(event.condition);
  240. asVector.push_back(condition);
  241. JsonNode data;
  242. switch (event.condition)
  243. {
  244. case EventCondition::HAVE_0:
  245. case EventCondition::DESTROY_0:
  246. {
  247. //todo: support subtypes
  248. if(event.metaType != EMetaclass::INVALID)
  249. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  250. if(event.value > 0)
  251. data["value"].Integer() = event.value;
  252. if(!event.objectInstanceName.empty())
  253. data["object"].String() = event.objectInstanceName;
  254. }
  255. break;
  256. case EventCondition::HAVE_BUILDING_0:
  257. {
  258. //todo: support of new condition format HAVE_BUILDING_0
  259. }
  260. break;
  261. default:
  262. {
  263. //old format
  264. if(event.objectType != -1)
  265. data["type"].Integer() = event.objectType;
  266. if(event.value != -1)
  267. data["value"].Integer() = event.value;
  268. }
  269. break;
  270. }
  271. if(event.position != int3(-1, -1, -1))
  272. {
  273. auto & position = data["position"].Vector();
  274. position.resize(3);
  275. position[0].Float() = event.position.x;
  276. position[1].Float() = event.position.y;
  277. position[2].Float() = event.position.z;
  278. }
  279. if(!data.isNull())
  280. asVector.push_back(data);
  281. return json;
  282. }
  283. }//namespace TriggeredEventsDetail
  284. namespace TerrainDetail
  285. {
  286. static const std::array<char, 4> flipCodes =
  287. {
  288. '_', '-', '|', '+'
  289. };
  290. }
  291. ///CMapFormatJson
  292. const int CMapFormatJson::VERSION_MAJOR = 2;
  293. const int CMapFormatJson::VERSION_MINOR = 0;
  294. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  295. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  296. const std::string CMapFormatJson::TERRAIN_FILE_NAMES[2] = {"surface_terrain.json", "underground_terrain.json"};
  297. CMapFormatJson::CMapFormatJson():
  298. fileVersionMajor(0), fileVersionMinor(0),
  299. mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
  300. map(nullptr), mapHeader(nullptr)
  301. {
  302. }
  303. TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
  304. {
  305. for(const auto & object : VLC->terrainTypeHandler->objects)
  306. {
  307. if(object->shortIdentifier == code)
  308. return const_cast<TerrainType *>(object.get());
  309. }
  310. return nullptr;
  311. }
  312. RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
  313. {
  314. for(const auto & object : VLC->riverTypeHandler->objects)
  315. {
  316. if (object->shortIdentifier == code)
  317. return const_cast<RiverType *>(object.get());
  318. }
  319. return nullptr;
  320. }
  321. RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
  322. {
  323. for(const auto & object : VLC->roadTypeHandler->objects)
  324. {
  325. if (object->shortIdentifier == code)
  326. return const_cast<RoadType *>(object.get());
  327. }
  328. return nullptr;
  329. }
  330. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const
  331. {
  332. std::set<FactionID> temp;
  333. if(handler.saving)
  334. {
  335. for(auto faction : VLC->townh->objects)
  336. if(faction->town && vstd::contains(value, faction->getId()))
  337. temp.insert(faction->getId());
  338. }
  339. handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, VLC->townh->getDefaultAllowed(), temp);
  340. if(!handler.saving)
  341. value = temp;
  342. }
  343. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  344. {
  345. handler.serializeStruct("name", mapHeader->name);
  346. handler.serializeStruct("description", mapHeader->description);
  347. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  348. //todo: support arbitrary percentage
  349. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  350. serializePlayerInfo(handler);
  351. handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  352. handler.serializeStruct("victoryMessage", mapHeader->victoryMessage);
  353. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  354. handler.serializeStruct("defeatMessage", mapHeader->defeatMessage);
  355. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  356. }
  357. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  358. {
  359. auto playersData = handler.enterStruct("players");
  360. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  361. {
  362. PlayerInfo & info = mapHeader->players[player];
  363. if(handler.saving)
  364. {
  365. if(!info.canAnyonePlay())
  366. continue;
  367. }
  368. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  369. if(!handler.saving)
  370. {
  371. if(handler.getCurrent().isNull())
  372. {
  373. info.canComputerPlay = false;
  374. info.canHumanPlay = false;
  375. continue;
  376. }
  377. }
  378. serializeAllowedFactions(handler, info.allowedFactions);
  379. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  380. if(handler.saving)
  381. {
  382. if(info.canComputerPlay)
  383. {
  384. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  385. }
  386. else
  387. {
  388. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  389. }
  390. }
  391. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  392. if(!handler.saving)
  393. {
  394. switch(canPlay)
  395. {
  396. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  397. info.canComputerPlay = true;
  398. info.canHumanPlay = true;
  399. break;
  400. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  401. info.canComputerPlay = false;
  402. info.canHumanPlay = true;
  403. break;
  404. case HeaderDetail::ECanPlay::AI_ONLY:
  405. info.canComputerPlay = true;
  406. info.canHumanPlay = false;
  407. break;
  408. default:
  409. info.canComputerPlay = false;
  410. info.canHumanPlay = false;
  411. break;
  412. }
  413. }
  414. //saving whole structure only if position is valid
  415. if(!handler.saving || info.posOfMainTown.valid())
  416. {
  417. auto mainTown = handler.enterStruct("mainTown");
  418. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  419. handler.serializeInt("x", info.posOfMainTown.x, -1);
  420. handler.serializeInt("y", info.posOfMainTown.y, -1);
  421. handler.serializeInt("l", info.posOfMainTown.z, -1);
  422. }
  423. if(!handler.saving)
  424. {
  425. info.hasMainTown = info.posOfMainTown.valid();
  426. }
  427. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  428. //heroes
  429. if(handler.saving)
  430. {
  431. //ignoring heroesNames and saving from actual map objects
  432. //TODO: optimize
  433. for(auto & obj : map->objects)
  434. {
  435. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  436. {
  437. auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  438. auto heroes = handler.enterStruct("heroes");
  439. if(hero)
  440. {
  441. auto heroData = handler.enterStruct(hero->instanceName);
  442. heroData->serializeString("name", hero->nameCustomTextId);
  443. if(hero->ID == Obj::HERO)
  444. {
  445. std::string temp;
  446. if(hero->type)
  447. temp = hero->type->getJsonKey();
  448. else
  449. temp = hero->getHeroType().toEntity(VLC)->getJsonKey();
  450. handler.serializeString("type", temp);
  451. }
  452. }
  453. }
  454. }
  455. }
  456. else
  457. {
  458. info.heroesNames.clear();
  459. auto heroes = handler.enterStruct("heroes");
  460. for(const auto & hero : handler.getCurrent().Struct())
  461. {
  462. const JsonNode & data = hero.second;
  463. const std::string instanceName = hero.first;
  464. SHeroName hname;
  465. hname.heroId = HeroTypeID::NONE;
  466. std::string rawId = data["type"].String();
  467. if(!rawId.empty())
  468. hname.heroId = HeroTypeID(HeroTypeID::decode(rawId));
  469. hname.heroName = data["name"].String();
  470. if(instanceName == info.mainHeroInstance)
  471. {
  472. //this is main hero
  473. info.mainCustomHeroNameTextId = hname.heroName;
  474. info.hasRandomHero = (hname.heroId == HeroTypeID::NONE);
  475. info.mainCustomHeroId = hname.heroId;
  476. info.mainCustomHeroPortrait = HeroTypeID::NONE;
  477. //todo:mainHeroPortrait
  478. }
  479. info.heroesNames.push_back(hname);
  480. }
  481. }
  482. handler.serializeBool("randomFaction", info.isFactionRandom);
  483. }
  484. }
  485. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  486. {
  487. auto teams = handler.enterArray("teams");
  488. const JsonNode & src = teams->getCurrent();
  489. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  490. {
  491. // No alliances
  492. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  493. logGlobal->error("Invalid teams field type");
  494. mapHeader->howManyTeams = 0;
  495. for(auto & player : mapHeader->players)
  496. if(player.canAnyonePlay())
  497. player.team = TeamID(mapHeader->howManyTeams++);
  498. }
  499. else
  500. {
  501. const JsonVector & srcVector = src.Vector();
  502. mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
  503. for(int team = 0; team < mapHeader->howManyTeams; team++)
  504. for(const JsonNode & playerData : srcVector[team].Vector())
  505. {
  506. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  507. if(player.isValidPlayer())
  508. if(mapHeader->players[player.getNum()].canAnyonePlay())
  509. mapHeader->players[player.getNum()].team = TeamID(team);
  510. }
  511. for(PlayerInfo & player : mapHeader->players)
  512. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  513. player.team = TeamID(mapHeader->howManyTeams++);
  514. }
  515. }
  516. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  517. {
  518. std::vector<std::set<PlayerColor>> teamsData;
  519. teamsData.resize(mapHeader->howManyTeams);
  520. //get raw data
  521. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  522. {
  523. const PlayerInfo & player = mapHeader->players.at(idx);
  524. int team = player.team.getNum();
  525. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  526. teamsData.at(team).insert(PlayerColor(idx));
  527. }
  528. //remove single-member teams
  529. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  530. {
  531. return elem.size() <= 1;
  532. });
  533. if(!teamsData.empty())
  534. {
  535. JsonNode dest;
  536. //construct output
  537. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  538. for(const std::set<PlayerColor> & teamData : teamsData)
  539. {
  540. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  541. for(const PlayerColor & player : teamData)
  542. {
  543. JsonNode member(JsonNode::JsonType::DATA_STRING);
  544. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  545. team.Vector().push_back(std::move(member));
  546. }
  547. dest.Vector().push_back(std::move(team));
  548. }
  549. handler.serializeRaw("teams", dest, std::nullopt);
  550. }
  551. }
  552. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  553. {
  554. const JsonNode & input = handler.getCurrent();
  555. mapHeader->triggeredEvents.clear();
  556. for(const auto & entry : input["triggeredEvents"].Struct())
  557. {
  558. TriggeredEvent event;
  559. event.identifier = entry.first;
  560. readTriggeredEvent(event, entry.second);
  561. mapHeader->triggeredEvents.push_back(event);
  562. }
  563. }
  564. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
  565. {
  566. using namespace TriggeredEventsDetail;
  567. event.onFulfill.jsonDeserialize(source["message"]);
  568. event.description.jsonDeserialize(source["description"]);
  569. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  570. event.effect.toOtherMessage.jsonDeserialize(source["effect"]["messageToSend"]);
  571. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  572. }
  573. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  574. {
  575. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  576. for(const auto & event : mapHeader->triggeredEvents)
  577. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  578. handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt);
  579. }
  580. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
  581. {
  582. using namespace TriggeredEventsDetail;
  583. if(!event.onFulfill.empty())
  584. event.onFulfill.jsonSerialize(dest["message"]);
  585. if(!event.description.empty())
  586. event.description.jsonSerialize(dest["description"]);
  587. dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
  588. if(!event.effect.toOtherMessage.empty())
  589. event.description.jsonSerialize(dest["effect"]["messageToSend"]);
  590. dest["condition"] = event.trigger.toJson(ConditionToJson);
  591. }
  592. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  593. {
  594. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  595. const JsonNode & data = handler.getCurrent();
  596. for(const auto & entry : data.Struct())
  597. {
  598. HeroTypeID type(HeroTypeID::decode(entry.first));
  599. std::set<PlayerColor> mask;
  600. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  601. {
  602. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  603. if(player.isValidPlayer())
  604. mask.insert(player);
  605. }
  606. if(!mask.empty() && mask.size() != PlayerColor::PLAYER_LIMIT_I && type.getNum() >= 0)
  607. {
  608. DisposedHero hero;
  609. hero.heroId = type;
  610. hero.players = mask;
  611. //name and portrait are not used
  612. map->disposedHeroes.push_back(hero);
  613. }
  614. }
  615. }
  616. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  617. {
  618. if(map->disposedHeroes.empty())
  619. return;
  620. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  621. for(DisposedHero & hero : map->disposedHeroes)
  622. {
  623. std::string type = HeroTypeID::encode(hero.heroId.getNum());
  624. auto definition = definitions->enterStruct(type);
  625. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  626. definition->serializeIdArray("availableFor", hero.players);
  627. }
  628. }
  629. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  630. {
  631. auto rumors = handler.enterArray("rumors");
  632. rumors.serializeStruct(map->rumors);
  633. }
  634. void CMapFormatJson::serializeTimedEvents(JsonSerializeFormat & handler)
  635. {
  636. auto events = handler.enterArray("events");
  637. std::vector<CMapEvent> temp(map->events.begin(), map->events.end());
  638. events.serializeStruct(temp);
  639. map->events.assign(temp.begin(), temp.end());
  640. }
  641. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  642. {
  643. //todo:serializePredefinedHeroes
  644. if(handler.saving)
  645. {
  646. if(!map->predefinedHeroes.empty())
  647. {
  648. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  649. for(auto & hero : map->predefinedHeroes)
  650. {
  651. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  652. hero->serializeJsonDefinition(handler);
  653. }
  654. }
  655. }
  656. else
  657. {
  658. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  659. const JsonNode & data = handler.getCurrent();
  660. for(const auto & p : data.Struct())
  661. {
  662. auto predefinedHero = handler.enterStruct(p.first);
  663. auto * hero = new CGHeroInstance();
  664. hero->ID = Obj::HERO;
  665. hero->setHeroTypeName(p.first);
  666. hero->serializeJsonDefinition(handler);
  667. map->predefinedHeroes.emplace_back(hero);
  668. }
  669. }
  670. }
  671. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  672. {
  673. serializeRumors(handler);
  674. serializeTimedEvents(handler);
  675. serializePredefinedHeroes(handler);
  676. handler.serializeLIC("allowedAbilities", &SecondarySkill::decode, &SecondarySkill::encode, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  677. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  678. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpells);
  679. //todo:events
  680. }
  681. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  682. {
  683. readDisposedHeroes(handler);
  684. serializeOptions(handler);
  685. }
  686. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  687. {
  688. writeDisposedHeroes(handler);
  689. serializeOptions(handler);
  690. }
  691. ///CMapPatcher
  692. CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
  693. {
  694. //todo: update map patches and change this
  695. fileVersionMajor = 0;
  696. fileVersionMinor = 0;
  697. }
  698. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  699. {
  700. map = nullptr;
  701. mapHeader = header.get();
  702. if (!input.isNull())
  703. readPatchData();
  704. }
  705. void CMapPatcher::readPatchData()
  706. {
  707. JsonDeserializer handler(mapObjectResolver.get(), input);
  708. readTriggeredEvents(handler);
  709. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  710. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  711. handler.serializeStruct("victoryString", mapHeader->victoryMessage);
  712. handler.serializeStruct("defeatString", mapHeader->defeatMessage);
  713. }
  714. ///CMapLoaderJson
  715. CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
  716. : buffer(stream)
  717. , ioApi(new CProxyROIOApi(buffer))
  718. , loader("", "_", ioApi)
  719. {
  720. }
  721. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  722. {
  723. LOG_TRACE(logGlobal);
  724. std::unique_ptr<CMap> result = std::make_unique<CMap>();
  725. map = result.get();
  726. mapHeader = map;
  727. readMap();
  728. return result;
  729. }
  730. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  731. {
  732. LOG_TRACE(logGlobal);
  733. map = nullptr;
  734. std::unique_ptr<CMapHeader> result = std::make_unique<CMapHeader>();
  735. mapHeader = result.get();
  736. readHeader(false);
  737. return result;
  738. }
  739. bool CMapLoaderJson::isExistArchive(const std::string & archiveFilename)
  740. {
  741. return loader.existsResource(JsonPath::builtin(archiveFilename));
  742. }
  743. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  744. {
  745. JsonPath resource = JsonPath::builtin(archiveFilename);
  746. if(!loader.existsResource(resource))
  747. throw std::runtime_error(archiveFilename+" not found");
  748. auto data = loader.load(resource)->readAll();
  749. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  750. return res;
  751. }
  752. void CMapLoaderJson::readMap()
  753. {
  754. LOG_TRACE(logGlobal);
  755. readHeader(true);
  756. map->initTerrain();
  757. readTerrain();
  758. readObjects();
  759. map->calculateGuardingGreaturePositions();
  760. }
  761. void CMapLoaderJson::readHeader(const bool complete)
  762. {
  763. //do not use map field here, use only mapHeader
  764. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  765. fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
  766. if(fileVersionMajor > VERSION_MAJOR)
  767. {
  768. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  769. throw std::runtime_error("Unsupported map format version");
  770. }
  771. fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
  772. if(fileVersionMinor > VERSION_MINOR)
  773. {
  774. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  775. }
  776. JsonDeserializer handler(mapObjectResolver.get(), header);
  777. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  778. //loading mods
  779. if(!header["mods"].isNull())
  780. {
  781. for(auto & mod : header["mods"].Vector())
  782. {
  783. ModVerificationInfo info;
  784. info.version = CModVersion::fromString(mod["version"].String());
  785. info.checksum = mod["checksum"].Integer();
  786. info.name = mod["name"].String();
  787. info.parent = mod["parent"].String();
  788. info.impactsGameplay = true;
  789. if(!mod["modId"].isNull())
  790. mapHeader->mods[mod["modId"].String()] = info;
  791. else
  792. mapHeader->mods[mod["name"].String()] = info;
  793. }
  794. }
  795. //todo: multilevel map load support
  796. {
  797. auto levels = handler.enterStruct("mapLevels");
  798. {
  799. auto surface = handler.enterStruct("surface");
  800. handler.serializeInt("height", mapHeader->height);
  801. handler.serializeInt("width", mapHeader->width);
  802. }
  803. {
  804. auto underground = handler.enterStruct("underground");
  805. mapHeader->twoLevel = !underground->getCurrent().isNull();
  806. }
  807. }
  808. serializeHeader(handler);
  809. readTriggeredEvents(handler);
  810. readTeams(handler);
  811. //TODO: check mods
  812. if(complete)
  813. readOptions(handler);
  814. readTranslations();
  815. }
  816. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  817. {
  818. try
  819. {
  820. using namespace TerrainDetail;
  821. {//terrain type
  822. const std::string typeCode = src.substr(0, 2);
  823. tile.terType = getTerrainByCode(typeCode);
  824. }
  825. int startPos = 2; //0+typeCode fixed length
  826. {//terrain view
  827. int pos = startPos;
  828. while (isdigit(src.at(pos)))
  829. pos++;
  830. int len = pos - startPos;
  831. if (len <= 0)
  832. throw std::runtime_error("Invalid terrain view in " + src);
  833. const std::string rawCode = src.substr(startPos, len);
  834. tile.terView = atoi(rawCode.c_str());
  835. startPos += len;
  836. }
  837. {//terrain flip
  838. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  839. if (terrainFlip < 0)
  840. throw std::runtime_error("Invalid terrain flip in " + src);
  841. else
  842. tile.extTileFlags = terrainFlip;
  843. }
  844. if (startPos >= src.size())
  845. return;
  846. bool hasRoad = true;
  847. {//road type
  848. const std::string typeCode = src.substr(startPos, 2);
  849. startPos += 2;
  850. tile.roadType = getRoadByCode(typeCode);
  851. if(!tile.roadType) //it's not a road, it's a river
  852. {
  853. tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
  854. tile.riverType = getRiverByCode(typeCode);
  855. hasRoad = false;
  856. if(!tile.riverType)
  857. {
  858. throw std::runtime_error("Invalid river type in " + src);
  859. }
  860. }
  861. }
  862. if (hasRoad)
  863. {//road dir
  864. int pos = startPos;
  865. while (isdigit(src.at(pos)))
  866. pos++;
  867. int len = pos - startPos;
  868. if (len <= 0)
  869. throw std::runtime_error("Invalid road dir in " + src);
  870. const std::string rawCode = src.substr(startPos, len);
  871. tile.roadDir = atoi(rawCode.c_str());
  872. startPos += len;
  873. }
  874. if (hasRoad)
  875. {//road flip
  876. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  877. if (flip < 0)
  878. throw std::runtime_error("Invalid road flip in " + src);
  879. else
  880. tile.extTileFlags |= (flip << 4);
  881. }
  882. if (startPos >= src.size())
  883. return;
  884. if (hasRoad)
  885. {//river type
  886. const std::string typeCode = src.substr(startPos, 2);
  887. startPos += 2;
  888. tile.riverType = getRiverByCode(typeCode);
  889. }
  890. {//river dir
  891. int pos = startPos;
  892. while (isdigit(src.at(pos)))
  893. pos++;
  894. int len = pos - startPos;
  895. if (len <= 0)
  896. throw std::runtime_error("Invalid river dir in " + src);
  897. const std::string rawCode = src.substr(startPos, len);
  898. tile.riverDir = atoi(rawCode.c_str());
  899. startPos += len;
  900. }
  901. {//river flip
  902. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  903. if (flip < 0)
  904. throw std::runtime_error("Invalid road flip in " + src);
  905. else
  906. tile.extTileFlags |= (flip << 2);
  907. }
  908. }
  909. catch (const std::exception &)
  910. {
  911. logGlobal->error("Failed to read terrain tile: %s");
  912. }
  913. }
  914. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  915. {
  916. int3 pos(0, 0, index);
  917. const JsonVector & rows = src.Vector();
  918. if(rows.size() != map->height)
  919. throw std::runtime_error("Invalid terrain data");
  920. for(pos.y = 0; pos.y < map->height; pos.y++)
  921. {
  922. const JsonVector & tiles = rows[pos.y].Vector();
  923. if(tiles.size() != map->width)
  924. throw std::runtime_error("Invalid terrain data");
  925. for(pos.x = 0; pos.x < map->width; pos.x++)
  926. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  927. }
  928. }
  929. void CMapLoaderJson::readTerrain()
  930. {
  931. {
  932. const JsonNode surface = getFromArchive(TERRAIN_FILE_NAMES[0]);
  933. readTerrainLevel(surface, 0);
  934. }
  935. if(map->twoLevel)
  936. {
  937. const JsonNode underground = getFromArchive(TERRAIN_FILE_NAMES[1]);
  938. readTerrainLevel(underground, 1);
  939. }
  940. map->calculateWaterContent();
  941. }
  942. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  943. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  944. {
  945. }
  946. void CMapLoaderJson::MapObjectLoader::construct()
  947. {
  948. //TODO:consider move to ObjectTypeHandler
  949. //find type handler
  950. std::string typeName = configuration["type"].String();
  951. std::string subtypeName = configuration["subtype"].String();
  952. if(typeName.empty())
  953. {
  954. logGlobal->error("Object type missing");
  955. logGlobal->debug(configuration.toJson());
  956. return;
  957. }
  958. int3 pos;
  959. pos.x = static_cast<si32>(configuration["x"].Float());
  960. pos.y = static_cast<si32>(configuration["y"].Float());
  961. pos.z = static_cast<si32>(configuration["l"].Float());
  962. //special case for grail
  963. if(typeName == "grail")
  964. {
  965. owner->map->grailPos = pos;
  966. owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
  967. return;
  968. }
  969. else if(subtypeName.empty())
  970. {
  971. logGlobal->error("Object subtype missing");
  972. logGlobal->debug(configuration.toJson());
  973. return;
  974. }
  975. auto handler = VLC->objtypeh->getHandlerFor( ModScope::scopeMap(), typeName, subtypeName);
  976. auto * appearance = new ObjectTemplate;
  977. appearance->id = Obj(handler->getIndex());
  978. appearance->subid = handler->getSubIndex();
  979. appearance->readJson(configuration["template"], false);
  980. // Will be destroyed soon and replaced with shared template
  981. instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
  982. instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
  983. instance->instanceName = jsonKey;
  984. instance->pos = pos;
  985. owner->map->addNewObject(instance);
  986. }
  987. void CMapLoaderJson::MapObjectLoader::configure()
  988. {
  989. if(nullptr == instance)
  990. return;
  991. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  992. instance->serializeJson(handler);
  993. //artifact instance serialization requires access to Map object, handle it here for now
  994. //todo: find better solution for artifact instance serialization
  995. if(auto * art = dynamic_cast<CGArtifact *>(instance))
  996. {
  997. ArtifactID artID = ArtifactID::NONE;
  998. SpellID spellID = SpellID::NONE;
  999. if(art->ID == Obj::SPELL_SCROLL)
  1000. {
  1001. auto spellIdentifier = configuration["options"]["spell"].String();
  1002. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), "spell", spellIdentifier);
  1003. if(rawId)
  1004. spellID = rawId.value();
  1005. else
  1006. spellID = 0;
  1007. artID = ArtifactID::SPELL_SCROLL;
  1008. }
  1009. else if(art->ID == Obj::ARTIFACT)
  1010. {
  1011. //specific artifact
  1012. artID = art->getArtifact();
  1013. }
  1014. art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID.getNum());
  1015. }
  1016. if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
  1017. {
  1018. auto o = handler.enterStruct("options");
  1019. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  1020. }
  1021. }
  1022. void CMapLoaderJson::readObjects()
  1023. {
  1024. LOG_TRACE(logGlobal);
  1025. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  1026. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  1027. //get raw data
  1028. for(auto & p : data.Struct())
  1029. loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
  1030. for(auto & ptr : loaders)
  1031. ptr->construct();
  1032. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  1033. for(auto & ptr : loaders)
  1034. ptr->configure();
  1035. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1036. {
  1037. return a->getObjTypeIndex() < b->getObjTypeIndex();
  1038. });
  1039. }
  1040. void CMapLoaderJson::readTranslations()
  1041. {
  1042. std::list<Languages::Options> languages{Languages::getLanguageList().begin(), Languages::getLanguageList().end()};
  1043. for(auto & language : Languages::getLanguageList())
  1044. {
  1045. if(isExistArchive(language.identifier + ".json"))
  1046. mapHeader->translations.Struct()[language.identifier] = getFromArchive(language.identifier + ".json");
  1047. }
  1048. mapHeader->registerMapStrings();
  1049. }
  1050. ///CMapSaverJson
  1051. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
  1052. : buffer(stream)
  1053. , ioApi(new CProxyIOApi(buffer))
  1054. , saver(ioApi, "_")
  1055. {
  1056. fileVersionMajor = VERSION_MAJOR;
  1057. fileVersionMinor = VERSION_MINOR;
  1058. }
  1059. //must be instantiated in .cpp file for access to complete types of all member fields
  1060. CMapSaverJson::~CMapSaverJson() = default;
  1061. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1062. {
  1063. std::ostringstream out;
  1064. JsonWriter writer(out);
  1065. writer.writeNode(data);
  1066. out.flush();
  1067. {
  1068. auto s = out.str();
  1069. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1070. if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
  1071. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1072. }
  1073. }
  1074. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1075. {
  1076. this->map = map.get();
  1077. this->mapHeader = this->map;
  1078. writeHeader();
  1079. writeTerrain();
  1080. writeObjects();
  1081. }
  1082. void CMapSaverJson::writeHeader()
  1083. {
  1084. logGlobal->trace("Saving header");
  1085. JsonNode header;
  1086. JsonSerializer handler(mapObjectResolver.get(), header);
  1087. header["versionMajor"].Float() = VERSION_MAJOR;
  1088. header["versionMinor"].Float() = VERSION_MINOR;
  1089. //write mods
  1090. JsonNode & mods = header["mods"];
  1091. for(const auto & mod : mapHeader->mods)
  1092. {
  1093. JsonNode modWriter;
  1094. modWriter["modId"].String() = mod.first;
  1095. modWriter["name"].String() = mod.second.name;
  1096. modWriter["parent"].String() = mod.second.parent;
  1097. modWriter["version"].String() = mod.second.version.toString();
  1098. modWriter["checksum"].Integer() = mod.second.checksum;
  1099. mods.Vector().push_back(modWriter);
  1100. }
  1101. //todo: multilevel map save support
  1102. JsonNode & levels = header["mapLevels"];
  1103. levels["surface"]["height"].Float() = mapHeader->height;
  1104. levels["surface"]["width"].Float() = mapHeader->width;
  1105. levels["surface"]["index"].Float() = 0;
  1106. if(mapHeader->twoLevel)
  1107. {
  1108. levels["underground"]["height"].Float() = mapHeader->height;
  1109. levels["underground"]["width"].Float() = mapHeader->width;
  1110. levels["underground"]["index"].Float() = 1;
  1111. }
  1112. serializeHeader(handler);
  1113. writeTriggeredEvents(handler);
  1114. writeTeams(handler);
  1115. writeOptions(handler);
  1116. writeTranslations();
  1117. addToArchive(header, HEADER_FILE_NAME);
  1118. }
  1119. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1120. {
  1121. using namespace TerrainDetail;
  1122. std::ostringstream out;
  1123. out.setf(std::ios::dec, std::ios::basefield);
  1124. out.unsetf(std::ios::showbase);
  1125. out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
  1126. if(tile.roadType->getId() != Road::NO_ROAD)
  1127. out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
  1128. if(tile.riverType->getId() != River::NO_RIVER)
  1129. out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
  1130. return out.str();
  1131. }
  1132. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1133. {
  1134. JsonNode data;
  1135. int3 pos(0,0,index);
  1136. data.Vector().resize(map->height);
  1137. for(pos.y = 0; pos.y < map->height; pos.y++)
  1138. {
  1139. JsonNode & row = data.Vector()[pos.y];
  1140. row.Vector().resize(map->width);
  1141. for(pos.x = 0; pos.x < map->width; pos.x++)
  1142. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1143. }
  1144. return data;
  1145. }
  1146. void CMapSaverJson::writeTerrain()
  1147. {
  1148. logGlobal->trace("Saving terrain");
  1149. //todo: multilevel map save support
  1150. JsonNode surface = writeTerrainLevel(0);
  1151. addToArchive(surface, TERRAIN_FILE_NAMES[0]);
  1152. if(map->twoLevel)
  1153. {
  1154. JsonNode underground = writeTerrainLevel(1);
  1155. addToArchive(underground, TERRAIN_FILE_NAMES[1]);
  1156. }
  1157. }
  1158. void CMapSaverJson::writeObjects()
  1159. {
  1160. logGlobal->trace("Saving objects");
  1161. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1162. JsonSerializer handler(mapObjectResolver.get(), data);
  1163. for(CGObjectInstance * obj : map->objects)
  1164. {
  1165. //logGlobal->trace("\t%s", obj->instanceName);
  1166. auto temp = handler.enterStruct(obj->instanceName);
  1167. obj->serializeJson(handler);
  1168. }
  1169. if(map->grailPos.valid())
  1170. {
  1171. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1172. grail["type"].String() = "grail";
  1173. grail["x"].Float() = map->grailPos.x;
  1174. grail["y"].Float() = map->grailPos.y;
  1175. grail["l"].Float() = map->grailPos.z;
  1176. grail["options"]["radius"].Float() = map->grailRadius;
  1177. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1178. data[grailId] = grail;
  1179. }
  1180. //cleanup empty options
  1181. for(auto & p : data.Struct())
  1182. {
  1183. JsonNode & obj = p.second;
  1184. if(obj["options"].Struct().empty())
  1185. obj.Struct().erase("options");
  1186. }
  1187. addToArchive(data, OBJECTS_FILE_NAME);
  1188. }
  1189. void CMapSaverJson::writeTranslations()
  1190. {
  1191. for(auto & s : mapHeader->translations.Struct())
  1192. {
  1193. auto & language = s.first;
  1194. if(Languages::getLanguageOptions(language).identifier.empty())
  1195. {
  1196. logGlobal->error("Serializing of unsupported language %s is not permitted", language);
  1197. continue;;
  1198. }
  1199. logGlobal->trace("Saving translations, language: %s", language);
  1200. addToArchive(s.second, language + ".json");
  1201. }
  1202. }
  1203. VCMI_LIB_NAMESPACE_END