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- /*
- * Interface.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Interface.h"
- #include "../CHeroHandler.h"
- #include "../TerrainHandler.h"
- #include "../CPlayerState.h"
- #include "../CSoundBase.h"
- #include "../gameState/CGameState.h"
- #include "../spells/CSpellHandler.h"
- #include "../spells/ISpellMechanics.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/MiscObjects.h"
- #include "../mapping/CMapDefines.h"
- #include "../networkPacks/StackLocation.h"
- #include "../networkPacks/PacksForClient.h"
- #include "../IGameCallback.h"
- VCMI_LIB_NAMESPACE_BEGIN
- std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
- {
- std::vector<ui32> ret;
- for(size_t i = 0; i < configuration.info.size(); i++)
- {
- const Rewardable::VisitInfo & visit = configuration.info[i];
- if(event == visit.visitType && (!hero || visit.limiter.heroAllowed(hero)))
- {
- logGlobal->trace("Reward %d is allowed", i);
- ret.push_back(static_cast<ui32>(i));
- }
- }
- return ret;
- }
- void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
- {
- assert(hero);
- assert(hero->tempOwner.isValidPlayer());
- assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
- cb->giveResources(hero->tempOwner, info.reward.resources);
- if (info.reward.revealTiles)
- {
- const auto & props = *info.reward.revealTiles;
- const auto functor = [&props](const TerrainTile * tile)
- {
- int score = 0;
- if (tile->terType->isSurface())
- score += props.scoreSurface;
- if (tile->terType->isUnderground())
- score += props.scoreSubterra;
- if (tile->terType->isWater())
- score += props.scoreWater;
- if (tile->terType->isRock())
- score += props.scoreRock;
- return score > 0;
- };
- std::unordered_set<int3> tiles;
- if (props.radius > 0)
- {
- cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::HIDDEN, hero->getOwner());
- if (props.hide)
- cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::REVEALED, hero->getOwner());
- vstd::erase_if(tiles, [&](const int3 & coord){
- return !functor(cb->getTile(coord));
- });
- }
- else
- {
- cb->getAllTiles(tiles, hero->tempOwner, -1, functor);
- }
- if (props.hide)
- {
- for (auto & player : cb->gameState()->players)
- {
- if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME && cb->getPlayerRelations(player.first, hero->getOwner()) == PlayerRelations::ENEMIES)
- cb->changeFogOfWar(tiles, player.first, ETileVisibility::HIDDEN);
- }
- }
- else
- {
- cb->changeFogOfWar(tiles, hero->getOwner(), ETileVisibility::REVEALED);
- }
- }
- for(const auto & entry : info.reward.secondary)
- {
- int current = hero->getSecSkillLevel(entry.first);
- if( (current != 0 && current < entry.second) ||
- (hero->canLearnSkill() ))
- {
- cb->changeSecSkill(hero, entry.first, entry.second);
- }
- }
- for(int i=0; i< info.reward.primary.size(); i++)
- cb->changePrimSkill(hero, static_cast<PrimarySkill>(i), info.reward.primary[i], false);
- si64 expToGive = 0;
- if (info.reward.heroLevel > 0)
- expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
- if (info.reward.heroExperience > 0)
- expToGive += hero->calculateXp(info.reward.heroExperience);
- if(expToGive)
- cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
- }
- void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
- {
- if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
- cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
- if(info.reward.movePoints || info.reward.movePercentage >= 0)
- {
- SetMovePoints smp;
- smp.hid = hero->id;
- smp.val = hero->movementPointsRemaining();
- if (info.reward.movePercentage >= 0) // percent from max
- smp.val = hero->movementPointsLimit(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
- smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
- cb->setMovePoints(&smp);
- }
- for(const Bonus & bonus : info.reward.bonuses)
- {
- GiveBonus gb;
- gb.who = GiveBonus::ETarget::OBJECT;
- gb.bonus = bonus;
- gb.id = hero->id;
- cb->giveHeroBonus(&gb);
- }
- for(const ArtifactID & art : info.reward.artifacts)
- cb->giveHeroNewArtifact(hero, art.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
- if(!info.reward.spells.empty())
- {
- std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
- cb->changeSpells(hero, true, spellsToGive);
- }
- if(!info.reward.creaturesChange.empty())
- {
- for(const auto & slot : hero->Slots())
- {
- const CStackInstance * heroStack = slot.second;
- for(const auto & change : info.reward.creaturesChange)
- {
- if (heroStack->type->getId() == change.first)
- {
- StackLocation location(hero, slot.first);
- cb->changeStackType(location, change.second.toCreature());
- break;
- }
- }
- }
- }
- if(!info.reward.creatures.empty())
- {
- CCreatureSet creatures;
- for(const auto & crea : info.reward.creatures)
- creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
- if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
- cb->giveCreatures(army, hero, creatures, false);
- }
-
- if(info.reward.spellCast.first != SpellID::NONE)
- {
- caster.setActualCaster(hero);
- caster.setSpellSchoolLevel(info.reward.spellCast.second);
- cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
- }
- if(info.reward.removeObject)
- if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
- cb->removeAfterVisit(instance);
- }
- void Rewardable::Interface::serializeJson(JsonSerializeFormat & handler)
- {
- configuration.serializeJson(handler);
- }
- VCMI_LIB_NAMESPACE_END
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