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							- #include "StdInc.h"
 
- #include "CCallback.h"
 
- #include "lib/CCreatureHandler.h"
 
- #include "client/CGameInfo.h"
 
- #include "lib/CGameState.h"
 
- #include "lib/BattleState.h"
 
- #include "client/CPlayerInterface.h"
 
- #include "client/Client.h"
 
- #include "lib/mapping/CMap.h"
 
- #include "lib/CBuildingHandler.h"
 
- #include "lib/mapObjects/CObjectClassesHandler.h"
 
- #include "lib/CGeneralTextHandler.h"
 
- #include "lib/CHeroHandler.h"
 
- #include "lib/Connection.h"
 
- #include "lib/NetPacks.h"
 
- #include "client/mapHandler.h"
 
- #include "lib/spells/CSpellHandler.h"
 
- #include "lib/CArtHandler.h"
 
- #include "lib/GameConstants.h"
 
- #ifdef min
 
- #undef min
 
- #endif
 
- #ifdef max
 
- #undef max
 
- #endif
 
- #include "lib/UnlockGuard.h"
 
- /*
 
-  * CCallback.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- template <ui16 N> bool isType(CPack *pack)
 
- {
 
- 	return pack->getType() == N;
 
- }
 
- bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
 
- {
 
- 	CastleTeleportHero pack(who->id, where->id, 1);
 
- 	sendRequest(&pack);
 
- 	return true;
 
- }
 
- bool CCallback::moveHero(const CGHeroInstance *h, int3 dst, bool transit)
 
- {
 
- 	MoveHero pack(dst,h->id,transit);
 
- 	sendRequest(&pack);
 
- 	return true;
 
- }
 
- int CCallback::selectionMade(int selection, QueryID queryID)
 
- {
 
- 	ASSERT_IF_CALLED_WITH_PLAYER
 
- 	if(queryID == QueryID(-1))
 
- 	{
 
-         logGlobal->errorStream() << "Cannot answer the query -1!";
 
- 		return false;
 
- 	}
 
- 	QueryReply pack(queryID,selection);
 
- 	pack.player = *player;
 
- 	return sendRequest(&pack);
 
- }
 
- void CCallback::recruitCreatures(const CGDwelling *obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level/*=-1*/)
 
- {
 
- 	if(player!=obj->tempOwner  &&  obj->ID != Obj::WAR_MACHINE_FACTORY)
 
- 		return;
 
- 	RecruitCreatures pack(obj->id, dst->id, ID, amount, level);
 
- 	sendRequest(&pack);
 
- }
 
- bool CCallback::dismissCreature(const CArmedInstance *obj, SlotID stackPos)
 
- {
 
- 	if((player && obj->tempOwner != player) || (obj->stacksCount()<2  && obj->needsLastStack()))
 
- 		return false;
 
- 	DisbandCreature pack(stackPos,obj->id);
 
- 	sendRequest(&pack);
 
- 	return true;
 
- }
 
- bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID)
 
- {
 
- 	UpgradeCreature pack(stackPos,obj->id,newID);
 
- 	sendRequest(&pack);
 
- 	return false;
 
- }
 
- void CCallback::endTurn()
 
- {
 
-     logGlobal->traceStream() << "Player " << *player << " ended his turn.";
 
- 	EndTurn pack;
 
- 	sendRequest(&pack); //report that we ended turn
 
- }
 
- int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
 
- {
 
- 	ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
 
- 	sendRequest(&pack);
 
- 	return 0;
 
- }
 
- int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
 
- {
 
- 	ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
 
- 	sendRequest(&pack);
 
- 	return 0;
 
- }
 
- int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val)
 
- {
 
- 	ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
 
- 	sendRequest(&pack);
 
- 	return 0;
 
- }
 
- bool CCallback::dismissHero(const CGHeroInstance *hero)
 
- {
 
- 	if(player!=hero->tempOwner) return false;
 
- 	DismissHero pack(hero->id);
 
- 	sendRequest(&pack);
 
- 	return true;
 
- }
 
- // int CCallback::getMySerial() const
 
- // {
 
- // 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- // 	return gs->players[player].serial;
 
- // }
 
- bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)
 
- {
 
- 	ExchangeArtifacts ea;
 
- 	ea.src = l1;
 
- 	ea.dst = l2;
 
- 	sendRequest(&ea);
 
- 	return true;
 
- }
 
- /**
 
-  * Assembles or disassembles a combination artifact.
 
-  * @param hero Hero holding the artifact(s).
 
-  * @param artifactSlot The worn slot ID of the combination- or constituent artifact.
 
-  * @param assemble True for assembly operation, false for disassembly.
 
-  * @param assembleTo If assemble is true, this represents the artifact ID of the combination
 
-  * artifact to assemble to. Otherwise it's not used.
 
-  */
 
- bool CCallback::assembleArtifacts (const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
 
- {
 
- 	if (player != hero->tempOwner)
 
- 		return false;
 
- 	AssembleArtifacts aa(hero->id, artifactSlot, assemble, assembleTo);
 
- 	sendRequest(&aa);
 
- 	return true;
 
- }
 
- bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID)
 
- {
 
- 	if(town->tempOwner!=player)
 
- 		return false;
 
- 	if(!canBuildStructure(town, buildingID))
 
- 		return false;
 
- 	BuildStructure pack(town->id,buildingID);
 
- 	sendRequest(&pack);
 
- 	return true;
 
- }
 
- int CBattleCallback::battleMakeAction(BattleAction* action)
 
- {
 
- 	assert(action->actionType == Battle::HERO_SPELL);
 
- 	MakeCustomAction mca(*action);
 
- 	sendRequest(&mca);
 
- 	return 0;
 
- }
 
- int CBattleCallback::sendRequest(const CPack *request)
 
- {
 
- 	int requestID = cl->sendRequest(request, *player);
 
- 	if(waitTillRealize)
 
- 	{
 
-         logGlobal->traceStream() << boost::format("We'll wait till request %d is answered.\n") % requestID;
 
- 		auto gsUnlocker = vstd::makeUnlockSharedGuardIf(getGsMutex(), unlockGsWhenWaiting);
 
- 		cl->waitingRequest.waitWhileContains(requestID);
 
- 	}
 
- 	boost::this_thread::interruption_point();
 
- 	return requestID;
 
- }
 
- void CCallback::swapGarrisonHero( const CGTownInstance *town )
 
- {
 
- 	if(town->tempOwner == *player
 
- 	   || (town->garrisonHero && town->garrisonHero->tempOwner == *player ))
 
- 	{
 
- 		GarrisonHeroSwap pack(town->id);
 
- 		sendRequest(&pack);
 
- 	}
 
- }
 
- void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid)
 
- {
 
- 	if(hero->tempOwner != player) return;
 
- 	BuyArtifact pack(hero->id,aid);
 
- 	sendRequest(&pack);
 
- }
 
- void CCallback::trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, int id1, int id2, int val1, const CGHeroInstance *hero/* = nullptr*/)
 
- {
 
- 	TradeOnMarketplace pack;
 
- 	pack.market = market;
 
- 	pack.hero = hero;
 
- 	pack.mode = mode;
 
- 	pack.r1 = id1;
 
- 	pack.r2 = id2;
 
- 	pack.val = val1;
 
- 	sendRequest(&pack);
 
- }
 
- void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
 
- {
 
- 	const_cast<CGHeroInstance*>(hero)-> formation = tight;
 
- 	SetFormation pack(hero->id,tight);
 
- 	sendRequest(&pack);
 
- }
 
- void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero)
 
- {
 
- 	assert(townOrTavern);
 
- 	assert(hero);
 
- 	ui8 i=0;
 
- 	for(; i<gs->players[*player].availableHeroes.size(); i++)
 
- 	{
 
- 		if(gs->players[*player].availableHeroes[i] == hero)
 
- 		{
 
- 			HireHero pack(i, townOrTavern->id);
 
- 			pack.player = *player;
 
- 			sendRequest(&pack);
 
- 			return;
 
- 		}
 
- 	}
 
- }
 
- void CCallback::save( const std::string &fname )
 
- {
 
- 	cl->save(fname);
 
- }
 
- void CCallback::sendMessage(const std::string &mess, const CGObjectInstance * currentObject)
 
- {
 
- 	ASSERT_IF_CALLED_WITH_PLAYER
 
- 	PlayerMessage pm(*player, mess, currentObject? currentObject->id : ObjectInstanceID(-1));
 
- 	sendRequest(&(CPackForClient&)pm);
 
- }
 
- void CCallback::buildBoat( const IShipyard *obj )
 
- {
 
- 	BuildBoat bb;
 
- 	bb.objid = obj->o->id;
 
- 	sendRequest(&bb);
 
- }
 
- CCallback::CCallback( CGameState * GS, boost::optional<PlayerColor> Player, CClient *C )
 
- 	:CBattleCallback(GS, Player, C)
 
- {
 
- 	waitTillRealize = false;
 
- 	unlockGsWhenWaiting = false;
 
- }
 
- CCallback::~CCallback()
 
- {
 
- //trivial, but required. Don`t remove.
 
- }
 
- bool CCallback::canMoveBetween(const int3 &a, const int3 &b)
 
- {
 
- 	//TODO: merge with Pathfinder::canMoveBetween
 
- 	return gs->checkForVisitableDir(a, b) && gs->checkForVisitableDir(b, a);
 
- }
 
- const CPathsInfo * CCallback::getPathsInfo(const CGHeroInstance *h)
 
- {
 
- 	return cl->getPathsInfo(h);
 
- }
 
- int3 CCallback::getGuardingCreaturePosition(int3 tile)
 
- {
 
- 	if (!gs->map->isInTheMap(tile))
 
- 		return int3(-1,-1,-1);
 
- 	return gs->map->guardingCreaturePositions[tile.x][tile.y][tile.z];
 
- }
 
- void CCallback::calculatePaths( const CGHeroInstance *hero, CPathsInfo &out)
 
- {
 
- 	gs->calculatePaths(hero, out);
 
- }
 
- void CCallback::dig( const CGObjectInstance *hero )
 
- {
 
- 	DigWithHero dwh;
 
- 	dwh.id = hero->id;
 
- 	sendRequest(&dwh);
 
- }
 
- void CCallback::castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos)
 
- {
 
- 	CastAdvSpell cas;
 
- 	cas.hid = hero->id;
 
- 	cas.sid = spellID;
 
- 	cas.pos = pos;
 
- 	sendRequest(&cas);
 
- }
 
- void CCallback::unregisterAllInterfaces()
 
- {
 
- 	cl->playerint.clear();
 
- 	cl->battleints.clear();
 
- }
 
- int CCallback::mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
 
- {
 
- 	if(s1->getCreature(p1) == s2->getCreature(p2))
 
- 		return mergeStacks(s1, s2, p1, p2);
 
- 	else
 
- 		return swapCreatures(s1, s2, p1, p2);
 
- }
 
- void CCallback::registerGameInterface(shared_ptr<IGameEventsReceiver> gameEvents)
 
- {
 
- 	cl->additionalPlayerInts[*player].push_back(gameEvents);
 
- }
 
- void CCallback::registerBattleInterface(shared_ptr<IBattleEventsReceiver> battleEvents)
 
- {
 
- 	cl->additionalBattleInts[*player].push_back(battleEvents);
 
- }
 
- void CCallback::unregisterGameInterface(shared_ptr<IGameEventsReceiver> gameEvents)
 
- {
 
- 	cl->additionalPlayerInts[*player] -= gameEvents;
 
- }
 
- void CCallback::unregisterBattleInterface(shared_ptr<IBattleEventsReceiver> battleEvents)
 
- {
 
- 	cl->additionalBattleInts[*player] -= battleEvents;
 
- }
 
- CBattleCallback::CBattleCallback(CGameState *GS, boost::optional<PlayerColor> Player, CClient *C )
 
- {
 
- 	gs = GS;
 
- 	player = Player;
 
- 	cl = C;
 
- }
 
- bool CBattleCallback::battleMakeTacticAction( BattleAction * action )
 
- {
 
- 	assert(cl->gs->curB->tacticDistance);
 
- 	MakeAction ma;
 
- 	ma.ba = *action;
 
- 	sendRequest(&ma);
 
- 	return true;
 
- }
 
 
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