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- /*
- * CSkillHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../lib/HeroBonus.h"
- #include "GameConstants.h"
- #include "IHandlerBase.h"
- class DLL_LINKAGE CSkill // secondary skill
- {
- protected:
- struct LevelInfo
- {
- std::string description; //descriptions of spell for skill level
- std::vector<std::shared_ptr<Bonus>> effects;
- LevelInfo();
- ~LevelInfo();
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & description;
- h & effects;
- }
- };
- std::vector<LevelInfo> levels; // bonuses provided by basic, advanced and expert level
- public:
- CSkill(SecondarySkill id = SecondarySkill::DEFAULT);
- ~CSkill();
- void addNewBonus(const std::shared_ptr<Bonus> & b, int level);
- void setDescription(const std::string & desc, int level);
- const std::vector<std::shared_ptr<Bonus>> & getBonus(int level) const;
- const std::string & getDescription(int level) const;
- std::string toString() const;
- SecondarySkill id;
- std::string identifier;
- std::string name; //as displayed in GUI
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & id;
- h & identifier;
- h & name;
- h & levels;
- }
- friend class CSkillHandler;
- friend std::ostream & operator<<(std::ostream & out, const CSkill & skill);
- friend std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info);
- };
- class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, CSkill>
- {
- public:
- CSkillHandler();
- virtual ~CSkillHandler();
- ///IHandler base
- std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
- void afterLoadFinalization() override;
- void beforeValidate(JsonNode & object) override;
- std::vector<bool> getDefaultAllowed() const override;
- const std::string getTypeName() const override;
- void loadObject(std::string scope, std::string name, const JsonNode & data) override;
- void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
- const std::string & skillInfo(int skill, int level) const;
- const std::string & skillName(int skill) const;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & objects;
- }
- protected:
- CSkill * loadFromJson(const JsonNode & json, const std::string & identifier) override;
- std::vector<std::shared_ptr<Bonus>> defaultBonus(SecondarySkill skill, int level) const;
- };
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