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- /*
- * MiscObjects.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MiscObjects.h"
- #include "../StringConstants.h"
- #include "../NetPacks.h"
- #include "../CGeneralTextHandler.h"
- #include "../CSoundBase.h"
- #include "../CModHandler.h"
- #include "../CHeroHandler.h"
- #include "../CSkillHandler.h"
- #include "CObjectClassesHandler.h"
- #include "../spells/CSpellHandler.h"
- #include "../IGameCallback.h"
- #include "../CGameState.h"
- #include "../mapping/CMap.h"
- #include "../CPlayerState.h"
- #include "../serializer/JsonSerializeFormat.h"
- std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
- ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
- std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
- ///helpers
- static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
- {
- OpenWindow ow;
- ow.window = type;
- ow.id1 = id1;
- ow.id2 = id2;
- IObjectInterface::cb->sendAndApply(&ow);
- }
- static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
- {
- InfoWindow iw;
- iw.soundID = soundID;
- iw.player = playerID;
- iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
- IObjectInterface::cb->sendAndApply(&iw);
- }
- static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
- {
- const PlayerColor playerID = h->getOwner();
- showInfoDialog(playerID,txtID,soundID);
- }
- static std::string & visitedTxt(const bool visited)
- {
- int id = visited ? 352 : 353;
- return VLC->generaltexth->allTexts[id];
- }
- void CTeamVisited::setPropertyDer(ui8 what, ui32 val)
- {
- if(what == CTeamVisited::OBJPROP_VISITED)
- players.insert(PlayerColor(val));
- }
- bool CTeamVisited::wasVisited(PlayerColor player) const
- {
- return wasVisited(cb->getPlayer(player)->team);
- }
- bool CTeamVisited::wasVisited(TeamID team) const
- {
- for(auto i : players)
- {
- if(cb->getPlayer(i)->team == team)
- return true;
- }
- return false;
- }
- std::string CGCreature::getHoverText(PlayerColor player) const
- {
- if(stacks.empty())
- {
- //should not happen...
- logGlobal->error("Invalid stack at tile %s: subID=%d; id=%d", pos.toString(), subID, id.getNum());
- return "INVALID_STACK";
- }
- std::string hoverName;
- MetaString ms;
- int pom = stacks.begin()->second->getQuantityID();
- pom = 172 + 3*pom;
- ms.addTxt(MetaString::ARRAY_TXT,pom);
- ms << " " ;
- ms.addTxt(MetaString::CRE_PL_NAMES,subID);
- ms.toString(hoverName);
- return hoverName;
- }
- std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
- {
- std::string hoverName;
- if(hero->hasVisions(this, 0))
- {
- MetaString ms;
- ms << stacks.begin()->second->count;
- ms << " " ;
- ms.addTxt(MetaString::CRE_PL_NAMES,subID);
- ms << "\n";
- int decision = takenAction(hero, true);
- switch (decision)
- {
- case FIGHT:
- ms.addTxt(MetaString::GENERAL_TXT,246);
- break;
- case FLEE:
- ms.addTxt(MetaString::GENERAL_TXT,245);
- break;
- case JOIN_FOR_FREE:
- ms.addTxt(MetaString::GENERAL_TXT,243);
- break;
- default: //decision = cost in gold
- ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
- break;
- }
- ms.toString(hoverName);
- }
- else
- {
- hoverName = getHoverText(hero->tempOwner);
- }
- const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
- hoverName += texts["title"].String();
- int choice;
- double ratio = ((double)getArmyStrength() / hero->getTotalStrength());
- if (ratio < 0.1) choice = 0;
- else if (ratio < 0.25) choice = 1;
- else if (ratio < 0.6) choice = 2;
- else if (ratio < 0.9) choice = 3;
- else if (ratio < 1.1) choice = 4;
- else if (ratio < 1.3) choice = 5;
- else if (ratio < 1.8) choice = 6;
- else if (ratio < 2.5) choice = 7;
- else if (ratio < 4) choice = 8;
- else if (ratio < 8) choice = 9;
- else if (ratio < 20) choice = 10;
- else choice = 11;
- hoverName += texts["levels"].Vector()[choice].String();
- return hoverName;
- }
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
- {
- int action = takenAction(h);
- switch( action ) //decide what we do...
- {
- case FIGHT:
- fight(h);
- break;
- case FLEE:
- {
- flee(h);
- break;
- }
- case JOIN_FOR_FREE: //join for free
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
- cb->showBlockingDialog(&ynd);
- break;
- }
- default: //join for gold
- {
- assert(action > 0);
- //ask if player agrees to pay gold
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- std::string tmp = VLC->generaltexth->advobtxt[90];
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(SlotID(0))));
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
- boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
- ynd.text << tmp;
- cb->showBlockingDialog(&ynd);
- break;
- }
- }
- }
- void CGCreature::initObj(CRandomGenerator & rand)
- {
- blockVisit = true;
- switch(character)
- {
- case 0:
- character = -4;
- break;
- case 1:
- character = rand.nextInt(1, 7);
- break;
- case 2:
- character = rand.nextInt(1, 10);
- break;
- case 3:
- character = rand.nextInt(4, 10);
- break;
- case 4:
- character = 10;
- break;
- }
- stacks[SlotID(0)]->setType(CreatureID(subID));
- TQuantity &amount = stacks[SlotID(0)]->count;
- CCreature &c = *VLC->creh->creatures[subID];
- if(amount == 0)
- {
- amount = rand.nextInt(c.ammMin, c.ammMax);
- if(amount == 0) //armies with 0 creatures are illegal
- {
- logGlobal->warn("Stack %s cannot have 0 creatures. Check properties of %s", nodeName(), c.nodeName());
- amount = 1;
- }
- }
- temppower = stacks[SlotID(0)]->count * (ui64)1000;
- refusedJoining = false;
- }
- void CGCreature::newTurn(CRandomGenerator & rand) const
- {//Works only for stacks of single type of size up to 2 millions
- if (!notGrowingTeam)
- {
- if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
- {
- ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH) / 100;
- cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min(power / 1000, (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
- cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
- }
- }
- if (VLC->modh->modules.STACK_EXP)
- cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
- }
- void CGCreature::setPropertyDer(ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::MONSTER_COUNT:
- stacks[SlotID(0)]->count = val;
- break;
- case ObjProperty::MONSTER_POWER:
- temppower = val;
- break;
- case ObjProperty::MONSTER_EXP:
- giveStackExp(val);
- break;
- case ObjProperty::MONSTER_RESTORE_TYPE:
- formation.basicType = val;
- break;
- case ObjProperty::MONSTER_REFUSED_JOIN:
- refusedJoining = val;
- break;
- }
- }
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
- {
- //calculate relative strength of hero and creatures armies
- double relStrength = double(h->getTotalStrength()) / getArmyStrength();
- int powerFactor;
- if(relStrength >= 7)
- powerFactor = 11;
- else if(relStrength >= 1)
- powerFactor = (int)(2*(relStrength-1));
- else if(relStrength >= 0.5)
- powerFactor = -1;
- else if(relStrength >= 0.333)
- powerFactor = -2;
- else
- powerFactor = -3;
- std::set<CreatureID> myKindCres; //what creatures are the same kind as we
- const CCreature * myCreature = VLC->creh->creatures[subID];
- myKindCres.insert(myCreature->idNumber); //we
- myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades
- for(ConstTransitivePtr<CCreature> &crea : VLC->creh->creatures)
- {
- if(vstd::contains(crea->upgrades, myCreature->idNumber)) //it's our base creatures
- myKindCres.insert(crea->idNumber);
- }
- int count = 0, //how many creatures of similar kind has hero
- totalCount = 0;
- for (auto & elem : h->Slots())
- {
- if(vstd::contains(myKindCres,elem.second->type->idNumber))
- count += elem.second->count;
- totalCount += elem.second->count;
- }
- int sympathy = 0; // 0 if hero have no similar creatures
- if(count)
- sympathy++; // 1 - if hero have at least 1 similar creature
- if(count*2 > totalCount)
- sympathy++; // 2 - hero have similar creatures more that 50%
- int diplomacy = h->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::DIPLOMACY);
- int charisma = powerFactor + diplomacy + sympathy;
- if(charisma < character)
- return FIGHT;
- if (allowJoin)
- {
- if(diplomacy + sympathy + 1 >= character)
- return JOIN_FOR_FREE;
- else if(diplomacy * 2 + sympathy + 1 >= character)
- return VLC->creh->creatures[subID]->cost[6] * getStackCount(SlotID(0)); //join for gold
- }
- //we are still here - creatures have not joined hero, flee or fight
- if (charisma > character && !neverFlees)
- return FLEE;
- else
- return FIGHT;
- }
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
- {
- if(refusedJoining)
- cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
- if(pursue)
- {
- fight(h);
- }
- else
- {
- cb->removeObject(this);
- }
- }
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
- {
- if(!accept)
- {
- if(takenAction(h,false) == FLEE)
- {
- cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
- flee(h);
- }
- else //they fight
- {
- showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
- fight(h);
- }
- }
- else //accepted
- {
- if (cb->getResource(h->tempOwner, Res::GOLD) < cost) //player don't have enough gold!
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
- cb->showInfoDialog(&iw);
- //act as if player refused
- joinDecision(h,cost,false);
- return;
- }
- //take gold
- if(cost)
- cb->giveResource(h->tempOwner,Res::GOLD,-cost);
- giveReward(h);
- cb->tryJoiningArmy(this, h, true, true);
- }
- }
- void CGCreature::fight( const CGHeroInstance *h ) const
- {
- //split stacks
- //TODO: multiple creature types in a stack?
- int basicType = stacks.begin()->second->type->idNumber;
- cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
- int stacksCount = getNumberOfStacks(h);
- //source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
- int amount = getStackCount(SlotID(0));
- int m = amount / stacksCount;
- int b = stacksCount * (m + 1) - amount;
- int a = stacksCount - b;
- SlotID sourceSlot = stacks.begin()->first;
- for (int slotID = 1; slotID < a; ++slotID)
- {
- int stackSize = m + 1;
- cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
- }
- for (int slotID = a; slotID < stacksCount; ++slotID)
- {
- int stackSize = m;
- if (slotID) //don't do this when a = 0 -> stack is single
- cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
- }
- if (stacksCount > 1)
- {
- if (containsUpgradedStack()) //upgrade
- {
- SlotID slotID = SlotID(std::floor((float)stacks.size() / 2));
- const auto & upgrades = getStack(slotID).type->upgrades;
- if(!upgrades.empty())
- {
- auto it = RandomGeneratorUtil::nextItem(upgrades, CRandomGenerator::getDefault());
- cb->changeStackType(StackLocation(this, slotID), VLC->creh->creatures[*it]);
- }
- }
- }
- cb->startBattleI(h, this);
- }
- void CGCreature::flee( const CGHeroInstance * h ) const
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.addTxt(MetaString::ADVOB_TXT,91);
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
- cb->showBlockingDialog(&ynd);
- }
- void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0)
- {
- giveReward(hero);
- cb->removeObject(this);
- }
- else if(result.winner > 1) // draw
- {
- // guarded reward is lost forever on draw
- cb->removeObject(this);
- }
- else
- {
- //merge stacks into one
- TSlots::const_iterator i;
- CCreature * cre = VLC->creh->creatures[formation.basicType];
- for(i = stacks.begin(); i != stacks.end(); i++)
- {
- if(cre->isMyUpgrade(i->second->type))
- {
- cb->changeStackType(StackLocation(this, i->first), cre); //un-upgrade creatures
- }
- }
- //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
- if(!hasStackAtSlot(SlotID(0)))
- cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
- while(stacks.size() > 1) //hopefully that's enough
- {
- // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
- i = stacks.end();
- i--;
- SlotID slot = getSlotFor(i->second->type);
- if(slot == i->first) //no reason to move stack to its own slot
- break;
- else
- cb->moveStack(StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
- }
- cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
- }
- }
- void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- auto action = takenAction(hero);
- if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
- joinDecision(hero, action, answer);
- else if(action != FIGHT)
- fleeDecision(hero, answer);
- else
- assert(0);
- }
- bool CGCreature::containsUpgradedStack() const
- {
- //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus
- float a = 2992.911117;
- float b = 14174.264968;
- float c = 5325.181015;
- float d = 32788.727920;
- int val = std::floor (a*pos.x + b*pos.y + c*pos.z + d);
- return ((val % 32768) % 100) < 50;
- }
- int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
- {
- //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
- double strengthRatio = (double)hero->getArmyStrength() / getArmyStrength();
- int split = 1;
- if (strengthRatio < 0.5f)
- split = 7;
- else if (strengthRatio < 0.67f)
- split = 6;
- else if (strengthRatio < 1)
- split = 5;
- else if (strengthRatio < 1.5f)
- split = 4;
- else if (strengthRatio < 2)
- split = 3;
- else
- split = 2;
- int a = 1550811371;
- int b = -935900487;
- int c = 1943276003;
- int d = -1120346418;
- int R1 = a * pos.x + b * pos.y + c * pos.z + d;
- int R2 = R1 / 65536;
- int R3 = R2 % 32768;
- if (R3 < 0)
- R3 += 32767; //is it ever needed if we do modulo calculus?
- int R4 = R3 % 100 + 1;
- if (R4 <= 20)
- split -= 1;
- else if (R4 >= 80)
- split += 1;
- vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total
- vstd::amin(split, 7); //can't have more than 7 stacks
- return split;
- }
- void CGCreature::giveReward(const CGHeroInstance * h) const
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- if(resources.size())
- {
- cb->giveResources(h->tempOwner, resources);
- for(int i = 0; i < resources.size(); i++)
- {
- if(resources[i] > 0)
- iw.components.push_back(Component(Component::RESOURCE, i, resources[i], 0));
- }
- }
- if(gainedArtifact != ArtifactID::NONE)
- {
- cb->giveHeroNewArtifact(h, VLC->arth->artifacts[gainedArtifact], ArtifactPosition::FIRST_AVAILABLE);
- iw.components.push_back(Component(Component::ARTIFACT, gainedArtifact, 0, 0));
- }
- if(iw.components.size())
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 183); // % has found treasure
- iw.text.addReplacement(h->name);
- cb->showInfoDialog(&iw);
- }
- }
- static const std::vector<std::string> CHARACTER_JSON =
- {
- "compliant", "friendly", "aggressive", "hostile", "savage"
- };
- void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- handler.serializeEnum("character", character, CHARACTER_JSON);
- if(handler.saving)
- {
- if(hasStackAtSlot(SlotID(0)))
- {
- si32 amount = getStack(SlotID(0)).count;
- handler.serializeInt("amount", amount, 0);
- }
- }
- else
- {
- si32 amount = 0;
- handler.serializeInt("amount", amount);
- auto hlp = new CStackInstance();
- hlp->count = amount;
- //type will be set during initialization
- putStack(SlotID(0), hlp);
- }
- resources.serializeJson(handler, "rewardResources");
- handler.serializeId("rewardArtifact", gainedArtifact, ArtifactID(ArtifactID::NONE), &CArtHandler::decodeArfifact, &CArtHandler::encodeArtifact);
- handler.serializeBool("noGrowing", notGrowingTeam);
- handler.serializeBool("neverFlees", neverFlees);
- handler.serializeString("rewardMessage", message);
- }
- //CGMine
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
- {
- int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
- if(relations == 2) //we're visiting our mine
- {
- cb->showGarrisonDialog(id,h->id,true);
- return;
- }
- else if (relations == 1)//ally
- return;
- if(stacksCount()) //Mine is guarded
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.addTxt(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
- cb->showBlockingDialog(&ynd);
- return;
- }
- flagMine(h->tempOwner);
- }
- void CGMine::newTurn(CRandomGenerator & rand) const
- {
- if(cb->getDate() == 1)
- return;
- if (tempOwner == PlayerColor::NEUTRAL)
- return;
- cb->giveResource(tempOwner, producedResource, producedQuantity);
- }
- void CGMine::initObj(CRandomGenerator & rand)
- {
- if(isAbandoned())
- {
- //set guardians
- int howManyTroglodytes = rand.nextInt(100, 199);
- auto troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
- putStack(SlotID(0), troglodytes);
- //after map reading tempOwner placeholds bitmask for allowed resources
- std::vector<Res::ERes> possibleResources;
- for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
- if(tempOwner.getNum() & 1<<i) //NOTE: reuse of tempOwner
- possibleResources.push_back(static_cast<Res::ERes>(i));
- assert(!possibleResources.empty());
- producedResource = *RandomGeneratorUtil::nextItem(possibleResources, rand);
- tempOwner = PlayerColor::NEUTRAL;
- }
- else
- {
- producedResource = static_cast<Res::ERes>(subID);
- if(tempOwner >= PlayerColor::PLAYER_LIMIT)
- tempOwner = PlayerColor::NEUTRAL;
- }
- producedQuantity = defaultResProduction();
- }
- bool CGMine::isAbandoned() const
- {
- return (subID >= 7);
- }
- std::string CGMine::getObjectName() const
- {
- return VLC->generaltexth->mines.at(subID).first;
- }
- std::string CGMine::getHoverText(PlayerColor player) const
- {
- std::string hoverName = getObjectName(); // Sawmill
- if (tempOwner != PlayerColor::NEUTRAL)
- {
- hoverName += "\n";
- hoverName += VLC->generaltexth->arraytxt[23 + tempOwner.getNum()]; // owned by Red Player
- hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
- }
- if(stacksCount())
- {
- hoverName += "\n";
- hoverName += VLC->generaltexth->allTexts[202]; //Guarded by
- hoverName += " ";
- hoverName += getArmyDescription();
- }
- return hoverName;
- }
- void CGMine::flagMine(PlayerColor player) const
- {
- assert(tempOwner != player);
- cb->setOwner(this, player); //not ours? flag it!
- InfoWindow iw;
- iw.soundID = soundBase::FLAGMINE;
- iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
- iw.player = player;
- iw.components.push_back(Component(Component::RESOURCE,producedResource,producedQuantity,-1));
- cb->showInfoDialog(&iw);
- }
- ui32 CGMine::defaultResProduction()
- {
- switch(producedResource)
- {
- case Res::WOOD:
- case Res::ORE:
- return 2;
- case Res::GOLD:
- return 1000;
- default:
- return 1;
- }
- }
- void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- {
- if(isAbandoned())
- {
- showInfoDialog(hero->tempOwner, 85, 0);
- }
- flagMine(hero->tempOwner);
- }
- }
- void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- CCreatureSet::serializeJson(handler, "army", 7);
- if(isAbandoned())
- {
- auto possibleResources = handler.enterStruct("possibleResources");
- JsonNode & node = handler.getCurrent();
- if(handler.saving)
- {
- for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
- if(tempOwner.getNum() & 1<<i)
- {
- JsonNode one(JsonNode::DATA_STRING);
- one.String() = GameConstants::RESOURCE_NAMES[i];
- node.Vector().push_back(one);
- }
- }
- else
- {
- std::set<int> possibleResources;
- if(node.Vector().size() == 0)
- {
- //assume all allowed
- for(int i = (int)Res::WOOD; i < (int) Res::GOLD; i++)
- possibleResources.insert(i);
- }
- else
- {
- auto names = node.convertTo<std::vector<std::string>>();
- for(const std::string & s : names)
- {
- int raw_res = vstd::find_pos(GameConstants::RESOURCE_NAMES, s);
- if(raw_res < 0)
- logGlobal->error("Invalid resource name: %s", s);
- else
- possibleResources.insert(raw_res);
- }
- int tmp = 0;
- for(int r : possibleResources)
- tmp |= (1<<r);
- tempOwner = PlayerColor(tmp);
- }
- }
- }
- else
- {
- serializeJsonOwner(handler);
- }
- }
- std::string CGResource::getHoverText(PlayerColor player) const
- {
- return VLC->generaltexth->restypes[subID];
- }
- CGResource::CGResource()
- {
- amount = 0;
- }
- void CGResource::initObj(CRandomGenerator & rand)
- {
- blockVisit = true;
- if(!amount)
- {
- switch(subID)
- {
- case Res::GOLD:
- amount = rand.nextInt(5, 10) * 100;
- break;
- case Res::WOOD: case Res::ORE:
- amount = rand.nextInt(6, 10);
- break;
- default:
- amount = rand.nextInt(3, 5);
- break;
- }
- }
- }
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(stacksCount())
- {
- if(message.size())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd);
- }
- else
- {
- blockingDialogAnswered(h, true); //behave as if player accepted battle
- }
- }
- else
- {
- if(message.length())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << message;
- cb->showInfoDialog(&iw);
- }
- collectRes(h->getOwner());
- }
- }
- void CGResource::collectRes( PlayerColor player ) const
- {
- cb->giveResource(player, static_cast<Res::ERes>(subID), amount);
- ShowInInfobox sii;
- sii.player = player;
- sii.c = Component(Component::RESOURCE,subID,amount,0);
- sii.text.addTxt(MetaString::ADVOB_TXT,113);
- sii.text.addReplacement(MetaString::RES_NAMES, subID);
- cb->showCompInfo(&sii);
- cb->removeObject(this);
- }
- void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- collectRes(hero->getOwner());
- }
- void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- CCreatureSet::serializeJson(handler, "guards", 7);
- handler.serializeInt("amount", amount, 0);
- handler.serializeString("guardMessage", message);
- }
- CGTeleport::CGTeleport() :
- type(UNKNOWN), channel(TeleportChannelID())
- {
- }
- bool CGTeleport::isEntrance() const
- {
- return type == BOTH || type == ENTRANCE;
- }
- bool CGTeleport::isExit() const
- {
- return type == BOTH || type == EXIT;
- }
- bool CGTeleport::isChannelEntrance(ObjectInstanceID id) const
- {
- return vstd::contains(getAllEntrances(), id);
- }
- bool CGTeleport::isChannelExit(ObjectInstanceID id) const
- {
- return vstd::contains(getAllExits(), id);
- }
- std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
- {
- auto ret = cb->getTeleportChannelEntraces(channel);
- if(excludeCurrent)
- vstd::erase_if_present(ret, id);
- return ret;
- }
- std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const
- {
- auto ret = cb->getTeleportChannelExits(channel);
- if(excludeCurrent)
- vstd::erase_if_present(ret, id);
- return ret;
- }
- ObjectInstanceID CGTeleport::getRandomExit(const CGHeroInstance * h) const
- {
- auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
- if(passableExits.size())
- return *RandomGeneratorUtil::nextItem(passableExits, CRandomGenerator::getDefault());
- return ObjectInstanceID();
- }
- bool CGTeleport::isTeleport(const CGObjectInstance * obj)
- {
- return ((dynamic_cast<const CGTeleport *>(obj)));
- }
- bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
- {
- return src && dst && src->isChannelExit(dst->id);
- }
- bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
- {
- auto srcObj = dynamic_cast<const CGTeleport *>(src);
- auto dstObj = dynamic_cast<const CGTeleport *>(dst);
- return isConnected(srcObj, dstObj);
- }
- bool CGTeleport::isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj)
- {
- auto objTopVisObj = gs->map->getTile(obj->visitablePos()).topVisitableObj();
- if(objTopVisObj->ID == Obj::HERO)
- {
- if(h->id == objTopVisObj->id) // Just to be sure it's won't happen.
- return false;
- // Check if it's friendly hero or not
- if(gs->getPlayerRelations(h->tempOwner, objTopVisObj->tempOwner))
- {
- // Exchange between heroes only possible via subterranean gates
- if(!dynamic_cast<const CGSubterraneanGate *>(obj))
- return false;
- }
- }
- return true;
- }
- std::vector<ObjectInstanceID> CGTeleport::getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits)
- {
- vstd::erase_if(exits, [&](ObjectInstanceID exit) -> bool
- {
- return !isExitPassable(gs, h, gs->getObj(exit));
- });
- return exits;
- }
- void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj)
- {
- std::shared_ptr<TeleportChannel> tc;
- if(channelsList.find(obj->channel) == channelsList.end())
- {
- tc = std::make_shared<TeleportChannel>();
- channelsList.insert(std::make_pair(obj->channel, tc));
- }
- else
- tc = channelsList[obj->channel];
- if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))
- tc->entrances.push_back(obj->id);
- if(obj->isExit() && !vstd::contains(tc->exits, obj->id))
- tc->exits.push_back(obj->id);
- if(tc->entrances.size() && tc->exits.size()
- && (tc->entrances.size() != 1 || tc->entrances != tc->exits))
- {
- tc->passability = TeleportChannel::PASSABLE;
- }
- }
- TeleportChannelID CGMonolith::findMeChannel(std::vector<Obj> IDs, int SubID) const
- {
- for(auto obj : cb->gameState()->map->objects)
- {
- if(!obj)
- continue;
- auto teleportObj = dynamic_cast<const CGTeleport *>(cb->getObj(obj->id));
- if(teleportObj && vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
- return teleportObj->channel;
- }
- return TeleportChannelID();
- }
- void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
- {
- TeleportDialog td(h, channel);
- if(isEntrance())
- {
- if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
- {
- auto exits = cb->getTeleportChannelExits(channel);
- for(auto exit : exits)
- {
- td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
- }
- }
- if(cb->isTeleportChannelImpassable(channel))
- {
- logGlobal->debug("Cannot find corresponding exit monolith for %d at %s", id.getNum(), pos.toString());
- td.impassable = true;
- }
- else if(getRandomExit(h) == ObjectInstanceID())
- logGlobal->debug("All exits blocked for monolith %d at %s", id.getNum(), pos.toString());
- }
- else
- showInfoDialog(h, 70, 0);
- cb->showTeleportDialog(&td);
- }
- void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
- {
- int3 dPos;
- auto randomExit = getRandomExit(hero);
- auto realExits = getAllExits(true);
- if(!isEntrance() // Do nothing if hero visited exit only object
- || (!exits.size() && !realExits.size()) // Do nothing if there no exits on this channel
- || ObjectInstanceID() == randomExit) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate
- {
- return;
- }
- else if(vstd::isValidIndex(exits, answer))
- dPos = exits[answer].second;
- else
- dPos = CGHeroInstance::convertPosition(cb->getObj(randomExit)->visitablePos(), true);
- cb->moveHero(hero->id, dPos, true);
- }
- void CGMonolith::initObj(CRandomGenerator & rand)
- {
- std::vector<Obj> IDs;
- IDs.push_back(ID);
- switch(ID)
- {
- case Obj::MONOLITH_ONE_WAY_ENTRANCE:
- type = ENTRANCE;
- IDs.push_back(Obj::MONOLITH_ONE_WAY_EXIT);
- break;
- case Obj::MONOLITH_ONE_WAY_EXIT:
- type = EXIT;
- IDs.push_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);
- break;
- case Obj::MONOLITH_TWO_WAY:
- default:
- type = BOTH;
- break;
- }
- channel = findMeChannel(IDs, subID);
- if(channel == TeleportChannelID())
- channel = TeleportChannelID(cb->gameState()->map->teleportChannels.size());
- addToChannel(cb->gameState()->map->teleportChannels, this);
- }
- void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
- {
- TeleportDialog td(h, channel);
- if(cb->isTeleportChannelImpassable(channel))
- {
- showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
- logGlobal->debug("Cannot find exit subterranean gate for %d at %s", id.getNum(), pos.toString());
- td.impassable = true;
- }
- else
- {
- auto exit = getRandomExit(h);
- td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
- }
- cb->showTeleportDialog(&td);
- }
- void CGSubterraneanGate::initObj(CRandomGenerator & rand)
- {
- type = BOTH;
- }
- void CGSubterraneanGate::postInit() //matches subterranean gates into pairs
- {
- //split on underground and surface gates
- std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates
- for(auto & obj : cb->gameState()->map->objects)
- {
- if(!obj) // FIXME: Find out why there are nullptr objects right after initialization
- continue;
- auto hlp = dynamic_cast<CGSubterraneanGate *>(cb->gameState()->getObjInstance(obj->id));
- if(hlp)
- gatesSplit[hlp->pos.z].push_back(hlp);
- }
- //sort by position
- std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
- {
- return a->pos < b->pos;
- });
- auto assignToChannel = [&](CGSubterraneanGate * obj)
- {
- if(obj->channel == TeleportChannelID())
- { // if object not linked to channel then create new channel
- obj->channel = TeleportChannelID(cb->gameState()->map->teleportChannels.size());
- addToChannel(cb->gameState()->map->teleportChannels, obj);
- }
- };
- for(size_t i = 0; i < gatesSplit[0].size(); i++)
- {
- CGSubterraneanGate * objCurrent = gatesSplit[0][i];
- //find nearest underground exit
- std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
- for(int j = 0; j < gatesSplit[1].size(); j++)
- {
- CGSubterraneanGate *checked = gatesSplit[1][j];
- if(checked->channel != TeleportChannelID())
- continue;
- si32 hlp = checked->pos.dist2dSQ(objCurrent->pos);
- if(hlp < best.second)
- {
- best.first = j;
- best.second = hlp;
- }
- }
- assignToChannel(objCurrent);
- if(best.first >= 0) //found pair
- {
- gatesSplit[1][best.first]->channel = objCurrent->channel;
- addToChannel(cb->gameState()->map->teleportChannels, gatesSplit[1][best.first]);
- }
- }
- // we should assign empty channels to underground gates if they don't have matching overground gates
- for(size_t i = 0; i < gatesSplit[1].size(); i++)
- assignToChannel(gatesSplit[1][i]);
- }
- void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
- {
- TeleportDialog td(h, channel);
- if(cb->isTeleportChannelImpassable(channel))
- {
- logGlobal->debug("Cannot find exit whirlpool for %d at %s", id.getNum(), pos.toString());
- td.impassable = true;
- }
- else if(getRandomExit(h) == ObjectInstanceID())
- logGlobal->debug("All exits are blocked for whirlpool %d at %s", id.getNum(), pos.toString());
- if(!isProtected(h))
- {
- SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
- for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
- {
- if(h->getPower(targetstack) > h->getPower(i->first))
- targetstack = (i->first);
- }
- TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
- vstd::amax(countToTake, 1);
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 168);
- iw.components.push_back(Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
- cb->showInfoDialog(&iw);
- cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
- }
- else
- {
- auto exits = getAllExits();
- for(auto exit : exits)
- {
- auto blockedPosList = cb->getObj(exit)->getBlockedPos();
- for(auto bPos : blockedPosList)
- td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(bPos, true)));
- }
- }
- cb->showTeleportDialog(&td);
- }
- void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
- {
- int3 dPos;
- auto realExits = getAllExits();
- if(!exits.size() && !realExits.size())
- return;
- else if(vstd::isValidIndex(exits, answer))
- dPos = exits[answer].second;
- else
- {
- auto obj = cb->getObj(getRandomExit(hero));
- std::set<int3> tiles = obj->getBlockedPos();
- dPos = CGHeroInstance::convertPosition(*RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault()), true);
- }
- cb->moveHero(hero->id, dPos, true);
- }
- bool CGWhirlpool::isProtected(const CGHeroInstance * h)
- {
- if(h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION) ||
- (h->stacksCount() == 1 && h->Slots().begin()->second->count == 1)) //we can't remove last unit
- {
- return true;
- }
- return false;
- }
- void CGArtifact::initObj(CRandomGenerator & rand)
- {
- blockVisit = true;
- if(ID == Obj::ARTIFACT)
- {
- if (!storedArtifact)
- {
- auto a = new CArtifactInstance();
- cb->gameState()->map->addNewArtifactInstance(a);
- storedArtifact = a;
- }
- if(!storedArtifact->artType)
- storedArtifact->setType(VLC->arth->artifacts[subID]);
- }
- if(ID == Obj::SPELL_SCROLL)
- subID = 1;
- assert(storedArtifact->artType);
- assert(storedArtifact->getParentNodes().size());
- //assert(storedArtifact->artType->id == subID); //this does not stop desync
- }
- std::string CGArtifact::getObjectName() const
- {
- return VLC->arth->artifacts[subID]->Name();
- }
- void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
- {
- if(!stacksCount())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- switch(ID)
- {
- case Obj::ARTIFACT:
- {
- iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
- iw.components.push_back(Component(Component::ARTIFACT, subID, 0, 0));
- if(message.length())
- iw.text << message;
- else
- {
- if(VLC->arth->artifacts[subID]->EventText().size())
- iw.text << std::pair<ui8, ui32>(MetaString::ART_EVNTS, subID);
- else //fix for mod artifacts with no event text
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
- iw.text.addReplacement(h->name);
- }
- }
- }
- break;
- case Obj::SPELL_SCROLL:
- {
- int spellID = storedArtifact->getGivenSpellID();
- iw.components.push_back(Component(Component::SPELL, spellID, 0, 0));
- if(message.length())
- iw.text << message;
- else
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,135);
- iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
- }
- }
- break;
- }
- cb->showInfoDialog(&iw);
- pick(h);
- }
- else
- {
- switch(ID)
- {
- case Obj::ARTIFACT:
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- if(message.length())
- ynd.text << message;
- else
- {
- // TODO: Guard text is more complex in H3, see mantis issue 2325 for details
- ynd.text.addTxt(MetaString::GENERAL_TXT, 420);
- ynd.text.addReplacement("");
- ynd.text.addReplacement(getArmyDescription());
- ynd.text.addReplacement(MetaString::GENERAL_TXT, 43); // creatures
- }
- cb->showBlockingDialog(&ynd);
- }
- break;
- case Obj::SPELL_SCROLL:
- {
- if(message.length())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd);
- }
- else
- blockingDialogAnswered(h, true);
- }
- break;
- }
- }
- }
- void CGArtifact::pick(const CGHeroInstance * h) const
- {
- cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
- cb->removeObject(this);
- }
- void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- pick(hero);
- }
- void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- void CGArtifact::afterAddToMap(CMap * map)
- {
- if(ID == Obj::SPELL_SCROLL && storedArtifact && storedArtifact->id.getNum() < 0)
- map->addNewArtifactInstance(storedArtifact);
- }
- void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- handler.serializeString("guardMessage", message);
- CCreatureSet::serializeJson(handler, "guards" ,7);
- if(handler.saving && ID == Obj::SPELL_SCROLL)
- {
- const std::shared_ptr<Bonus> b = storedArtifact->getBonusLocalFirst(Selector::type(Bonus::SPELL));
- SpellID spellId(b->subtype);
- handler.serializeId("spell", spellId, SpellID::NONE, &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell);
- }
- }
- void CGWitchHut::initObj(CRandomGenerator & rand)
- {
- if (allowedAbilities.empty()) //this can happen for RMG. regular maps load abilities from map file
- {
- for (int i = 0; i < GameConstants::SKILL_QUANTITY; i++)
- allowedAbilities.push_back(i);
- }
- ability = *RandomGeneratorUtil::nextItem(allowedAbilities, rand);
- }
- void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- if(!wasVisited(h->tempOwner))
- cb->setObjProperty(id, CGWitchHut::OBJPROP_VISITED, h->tempOwner.getNum());
- ui32 txt_id;
- if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
- {
- txt_id =172;
- }
- else if(!h->canLearnSkill()) //already all skills slots used
- {
- txt_id = 173;
- }
- else //give sec skill
- {
- iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
- txt_id = 171;
- cb->changeSecSkill(h, SecondarySkill(ability), 1, true);
- }
- iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
- iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
- cb->showInfoDialog(&iw);
- }
- std::string CGWitchHut::getHoverText(PlayerColor player) const
- {
- std::string hoverName = getObjectName();
- if(wasVisited(player))
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
- boost::algorithm::replace_first(hoverName, "%s", VLC->skillh->skillName(ability));
- }
- return hoverName;
- }
- std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const
- {
- std::string hoverName = getHoverText(hero->tempOwner);
- if(wasVisited(hero->tempOwner) && hero->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
- hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
- return hoverName;
- }
- void CGWitchHut::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- //TODO: unify allowed abilities with others - make them std::vector<bool>
- std::vector<bool> temp;
- temp.resize(GameConstants::SKILL_QUANTITY, false);
- auto standard = VLC->heroh->getDefaultAllowedAbilities(); //todo: for WitchHut default is all except Leadership and Necromancy
- if(handler.saving)
- {
- for(si32 i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
- if(vstd::contains(allowedAbilities, i))
- temp[i] = true;
- }
- handler.serializeLIC("allowedSkills", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, standard, temp);
- if(!handler.saving)
- {
- allowedAbilities.clear();
- for (si32 i=0; i<temp.size(); i++)
- if(temp[i])
- allowedAbilities.push_back(i);
- }
- }
- void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
- {
- int message;
- if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
- {
- message = 78;//"A second drink at the well in one day will not help you."
- }
- else if(h->mana < h->manaLimit())
- {
- giveDummyBonus(h->id);
- cb->setManaPoints(h->id,h->manaLimit());
- message = 77;
- }
- else
- {
- message = 79;
- }
- showInfoDialog(h,message,soundBase::faerie);
- }
- std::string CGMagicWell::getHoverText(const CGHeroInstance * hero) const
- {
- return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
- }
- void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- switch (ID)
- {
- case Obj::REDWOOD_OBSERVATORY:
- case Obj::PILLAR_OF_FIRE:
- {
- iw.soundID = soundBase::LIGHTHOUSE;
- iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==Obj::PILLAR_OF_FIRE));
- FoWChange fw;
- fw.player = h->tempOwner;
- fw.mode = 1;
- cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
- cb->sendAndApply (&fw);
- break;
- }
- case Obj::COVER_OF_DARKNESS:
- {
- iw.text.addTxt (MetaString::ADVOB_TXT, 31);
- for (auto & player : cb->gameState()->players)
- {
- if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
- cb->getPlayerRelations(player.first, h->tempOwner) == PlayerRelations::ENEMIES)
- cb->changeFogOfWar(visitablePos(), 20, player.first, true);
- }
- break;
- }
- }
- cb->showInfoDialog(&iw);
- }
- void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(spell == SpellID::NONE)
- {
- logGlobal->error("Not initialized shrine visited!");
- return;
- }
- if(!wasVisited(h->tempOwner))
- cb->setObjProperty(id, CGShrine::OBJPROP_VISITED, h->tempOwner.getNum());
- InfoWindow iw;
- iw.soundID = soundBase::temple;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
- iw.text.addTxt(MetaString::SPELL_NAME,spell);
- iw.text << ".";
- if(!h->getArt(ArtifactPosition::SPELLBOOK))
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,131);
- }
- else if(vstd::contains(h->spells,spell))//hero already knows the spell
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,174);
- }
- else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && h->maxSpellLevel() < 3) //it's third level spell and hero doesn't have wisdom
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,130);
- }
- else //give spell
- {
- std::set<SpellID> spells;
- spells.insert(spell);
- cb->changeSpells(h, true, spells);
- iw.components.push_back(Component(Component::SPELL,spell,0,0));
- }
- cb->showInfoDialog(&iw);
- }
- void CGShrine::initObj(CRandomGenerator & rand)
- {
- if(spell == SpellID::NONE) //spell not set
- {
- int level = ID-87;
- std::vector<SpellID> possibilities;
- cb->getAllowedSpells (possibilities, level);
- if(possibilities.empty())
- {
- logGlobal->error("Error: cannot init shrine, no allowed spells!");
- return;
- }
- spell = *RandomGeneratorUtil::nextItem(possibilities, rand);
- }
- }
- std::string CGShrine::getHoverText(PlayerColor player) const
- {
- std::string hoverName = getObjectName();
- if(wasVisited(player))
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
- boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
- }
- return hoverName;
- }
- std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
- {
- std::string hoverName = getHoverText(hero->tempOwner);
- if(wasVisited(hero->tempOwner) && vstd::contains(hero->spells, spell)) //know what spell there is and hero knows that spell
- hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
- return hoverName;
- }
- void CGShrine::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- handler.serializeId("spell", spell, SpellID::NONE, &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell);
- }
- void CGSignBottle::initObj(CRandomGenerator & rand)
- {
- //if no text is set than we pick random from the predefined ones
- if(message.empty())
- {
- message = *RandomGeneratorUtil::nextItem(VLC->generaltexth->randsign, rand);
- }
- if(ID == Obj::OCEAN_BOTTLE)
- {
- blockVisit = true;
- }
- }
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::STORE;
- iw.player = h->getOwner();
- iw.text << message;
- cb->showInfoDialog(&iw);
- if(ID == Obj::OCEAN_BOTTLE)
- cb->removeObject(this);
- }
- void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- handler.serializeString("text", message);
- }
- void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
- {
- EBonusType type = bonusType;
- int bid = bonusID;
- //check if the bonus if applicable, if not - give primary skill (always possible)
- int ssl = h->getSecSkillLevel(SecondarySkill(bid)); //current sec skill level, used if bonusType == 1
- if((type == SECONDARY_SKILL && ((ssl == 3) || (!ssl && !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
- || (type == SPELL && !h->canLearnSpell(SpellID(bid).toSpell())))
- {
- type = PRIM_SKILL;
- bid = CRandomGenerator::getDefault().nextInt(GameConstants::PRIMARY_SKILLS - 1);
- }
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,115);
- switch (type)
- {
- case PRIM_SKILL:
- cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(bid),+1);
- iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
- break;
- case SECONDARY_SKILL:
- cb->changeSecSkill(h,SecondarySkill(bid),+1);
- iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
- break;
- case SPELL:
- {
- std::set<SpellID> hlp;
- hlp.insert(SpellID(bid));
- cb->changeSpells(h,true,hlp);
- iw.components.push_back(Component(Component::SPELL,bid,0,0));
- }
- break;
- default:
- logGlobal->error("Error: wrong bonus type (%d) for Scholar!\n", static_cast<int>(type));
- return;
- }
- cb->showInfoDialog(&iw);
- cb->removeObject(this);
- }
- void CGScholar::initObj(CRandomGenerator & rand)
- {
- blockVisit = true;
- if(bonusType == RANDOM)
- {
- bonusType = static_cast<EBonusType>(rand.nextInt(2));
- switch(bonusType)
- {
- case PRIM_SKILL:
- bonusID = rand.nextInt(GameConstants::PRIMARY_SKILLS -1);
- break;
- case SECONDARY_SKILL:
- bonusID = rand.nextInt(GameConstants::SKILL_QUANTITY -1);
- break;
- case SPELL:
- std::vector<SpellID> possibilities;
- for (int i = 1; i < 6; ++i)
- cb->getAllowedSpells (possibilities, i);
- bonusID = *RandomGeneratorUtil::nextItem(possibilities, rand);
- break;
- }
- }
- }
- void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- JsonNode& json = handler.getCurrent();
- if(handler.saving)
- {
- switch(bonusType)
- {
- case PRIM_SKILL:
- json["rewardPrimSkill"].String() = PrimarySkill::names[bonusID];
- break;
- case SECONDARY_SKILL:
- json["rewardSkill"].String() = NSecondarySkill::names[bonusID];
- break;
- case SPELL:
- json["rewardSpell"].String() = VLC->spellh->objects.at(bonusID)->identifier;
- break;
- case RANDOM:
- break;
- }
- }
- else
- {
- bonusType = RANDOM;
- if(json["rewardPrimSkill"].String() != "")
- {
- auto raw = VLC->modh->identifiers.getIdentifier("core", "primSkill", json["rewardPrimSkill"].String());
- if(raw)
- {
- bonusType = PRIM_SKILL;
- bonusID = raw.get();
- }
- }
- else if(json["rewardSkill"].String() != "")
- {
- auto raw = VLC->modh->identifiers.getIdentifier("core", "skill", json["rewardSkill"].String());
- if(raw)
- {
- bonusType = SECONDARY_SKILL;
- bonusID = raw.get();
- }
- }
- else if(json["rewardSpell"].String() != "")
- {
- auto raw = VLC->modh->identifiers.getIdentifier("core", "spell", json["rewardSpell"].String());
- if(raw)
- {
- bonusType = SPELL;
- bonusID = raw.get();
- }
- }
- }
- }
- void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
- {
- int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
- if (!ally && stacksCount() > 0) {
- //TODO: Find a way to apply magic garrison effects in battle.
- cb->startBattleI(h, this);
- return;
- }
- //New owner.
- if (!ally)
- cb->setOwner(this, h->tempOwner);
- cb->showGarrisonDialog(id, h->id, removableUnits);
- }
- bool CGGarrison::passableFor(PlayerColor player) const
- {
- //FIXME: identical to same method in CGTownInstance
- if ( !stacksCount() )//empty - anyone can visit
- return true;
- if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
- return false;
- if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
- return true;
- return false;
- }
- void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if (result.winner == 0)
- onHeroVisit(hero);
- }
- void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- handler.serializeBool("removableUnits", removableUnits);
- serializeJsonOwner(handler);
- CCreatureSet::serializeJson(handler, "army", 7);
- }
- void CGMagi::reset()
- {
- eyelist.clear();
- }
- void CGMagi::initObj(CRandomGenerator & rand)
- {
- if (ID == Obj::EYE_OF_MAGI)
- {
- blockVisit = true;
- eyelist[subID].push_back(id);
- }
- }
- void CGMagi::onHeroVisit(const CGHeroInstance * h) const
- {
- if (ID == Obj::HUT_OF_MAGI)
- {
- showInfoDialog(h, 61, soundBase::LIGHTHOUSE);
- if (!eyelist[subID].empty())
- {
- CenterView cv;
- cv.player = h->tempOwner;
- cv.focusTime = 2000;
- FoWChange fw;
- fw.player = h->tempOwner;
- fw.mode = 1;
- fw.waitForDialogs = true;
- for(auto it : eyelist[subID])
- {
- const CGObjectInstance *eye = cb->getObj(it);
- cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
- cb->sendAndApply(&fw);
- cv.pos = eye->pos;
- cb->sendAndApply(&cv);
- }
- cv.pos = h->getPosition(false);
- cv.focusTime = 0;
- cb->sendAndApply(&cv);
- }
- }
- else if (ID == Obj::EYE_OF_MAGI)
- {
- showInfoDialog(h,48,soundBase::invalid);
- }
- }
- void CGBoat::initObj(CRandomGenerator & rand)
- {
- hero = nullptr;
- }
- void CGSirens::initObj(CRandomGenerator & rand)
- {
- blockVisit = true;
- }
- std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
- {
- return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
- }
- void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::DANGER;
- iw.player = h->tempOwner;
- if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,133);
- }
- else
- {
- giveDummyBonus(h->id, Bonus::ONE_BATTLE);
- TExpType xp = 0;
- for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
- {
- TQuantity drown = i->second->count * 0.3;
- if(drown)
- {
- cb->changeStackCount(StackLocation(h, i->first), -drown);
- xp += drown * i->second->type->MaxHealth();
- }
- }
- if(xp)
- {
- xp = h->calculateXp(xp);
- iw.text.addTxt(MetaString::ADVOB_TXT,132);
- iw.text.addReplacement(xp);
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);
- }
- else
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,134);
- }
- }
- cb->showInfoDialog(&iw);
- }
- CGShipyard::CGShipyard()
- :IShipyard(this)
- {
- }
- void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
- {
- // H J L K I
- // A x S x B
- // C E G F D
- offsets = {
- int3(-3,0,0), int3(1,0,0), //AB
- int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
- int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0) //HIJKL
- };
- }
- void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
- cb->setOwner(this, h->tempOwner);
- auto s = shipyardStatus();
- if(s != IBoatGenerator::GOOD)
- {
- InfoWindow iw;
- iw.player = tempOwner;
- getProblemText(iw.text, h);
- cb->showInfoDialog(&iw);
- }
- else
- {
- openWindow(OpenWindow::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
- }
- }
- void CGShipyard::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- serializeJsonOwner(handler);
- }
- void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
- {
- //if player has not bought map of this subtype yet and underground exist for stalagmite cartographer
- if (!wasVisited(h->getOwner()) && (subID != 2 || cb->gameState()->map->twoLevel))
- {
- if (cb->getResource(h->tempOwner, Res::GOLD) >= 1000) //if he can afford a map
- {
- //ask if he wants to buy one
- int text=0;
- switch (subID)
- {
- case 0:
- text = 25;
- break;
- case 1:
- text = 26;
- break;
- case 2:
- text = 27;
- break;
- default:
- logGlobal->warn("Unrecognized subtype of cartographer");
- }
- assert(text);
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::LIGHTHOUSE;
- bd.text.addTxt (MetaString::ADVOB_TXT, text);
- cb->showBlockingDialog (&bd);
- }
- else //if he cannot afford
- {
- showInfoDialog(h,28,soundBase::CAVEHEAD);
- }
- }
- else //if he already visited carographer
- {
- showInfoDialog(h,24,soundBase::CAVEHEAD);
- }
- }
- void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if (answer) //if hero wants to buy map
- {
- cb->giveResource (hero->tempOwner, Res::GOLD, -1000);
- FoWChange fw;
- fw.mode = 1;
- fw.player = hero->tempOwner;
- //subIDs of different types of cartographers:
- //water = 0; land = 1; underground = 2;
- cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
- cb->sendAndApply (&fw);
- cb->setObjProperty (id, CCartographer::OBJPROP_VISITED, hero->tempOwner.getNum());
- }
- }
- void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
- {
- cb->showThievesGuildWindow(h->tempOwner, id);
- }
- void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
- assert(ts);
- TeamID team = ts->id;
- if(!wasVisited(team))
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 96);
- cb->sendAndApply(&iw);
- // increment general visited obelisks counter
- cb->setObjProperty(id, CGObelisk::OBJPROP_INC, team.getNum());
- openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
- // mark that particular obelisk as visited for all players in the team
- for (auto & color : ts->players)
- {
- cb->setObjProperty(id, CGObelisk::OBJPROP_VISITED, color.getNum());
- }
- }
- else
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 97);
- cb->sendAndApply(&iw);
- }
- }
- void CGObelisk::initObj(CRandomGenerator & rand)
- {
- obeliskCount++;
- }
- void CGObelisk::reset()
- {
- obeliskCount = 0;
- visited.clear();
- }
- std::string CGObelisk::getHoverText(PlayerColor player) const
- {
- return getObjectName() + " " + visitedTxt(wasVisited(player));
- }
- void CGObelisk::setPropertyDer( ui8 what, ui32 val )
- {
- switch(what)
- {
- case CGObelisk::OBJPROP_INC:
- {
- assert(val < PlayerColor::PLAYER_LIMIT_I);
- auto progress = ++visited[TeamID(val)];
- logGlobal->debug("Player %d: obelisk progress %d / %d", val, static_cast<int>(progress) , static_cast<int>(obeliskCount));
- if(progress > obeliskCount)
- {
- logGlobal->error("Visited %d of %d", static_cast<int>(progress), obeliskCount);
- throw std::runtime_error("internal error");
- }
- break;
- }
- default:
- CTeamVisited::setPropertyDer(what, val);
- break;
- }
- }
- void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(h->tempOwner != tempOwner)
- {
- PlayerColor oldOwner = tempOwner;
- cb->setOwner(this,h->tempOwner); //not ours? flag it!
- showInfoDialog(h,69,soundBase::LIGHTHOUSE);
- giveBonusTo(h->tempOwner);
- if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner
- {
- RemoveBonus rb(RemoveBonus::PLAYER);
- rb.whoID = oldOwner.getNum();
- rb.source = Bonus::OBJECT;
- rb.id = id.getNum();
- cb->sendAndApply(&rb);
- }
- }
- }
- void CGLighthouse::initObj(CRandomGenerator & rand)
- {
- if(tempOwner < PlayerColor::PLAYER_LIMIT)
- {
- giveBonusTo(tempOwner);
- }
- }
- std::string CGLighthouse::getHoverText(PlayerColor player) const
- {
- //TODO: owned by %s player
- return getObjectName();
- }
- void CGLighthouse::giveBonusTo( PlayerColor player ) const
- {
- GiveBonus gb(GiveBonus::PLAYER);
- gb.bonus.type = Bonus::SEA_MOVEMENT;
- gb.bonus.val = 500;
- gb.id = player.getNum();
- gb.bonus.duration = Bonus::PERMANENT;
- gb.bonus.source = Bonus::OBJECT;
- gb.bonus.sid = id.getNum();
- cb->sendAndApply(&gb);
- }
- void CGLighthouse::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- serializeJsonOwner(handler);
- }
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