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							- /*
 
-  * BattleHex.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- //TODO: change to enum class
 
- namespace BattleSide
 
- {
 
- 	enum
 
- 	{
 
- 		ATTACKER = 0,
 
- 		DEFENDER = 1
 
- 	};
 
- }
 
- namespace GameConstants
 
- {
 
- 	const int BFIELD_WIDTH = 17;
 
- 	const int BFIELD_HEIGHT = 11;
 
- 	const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
 
- }
 
- typedef boost::optional<ui8> BattleSideOpt;
 
- // for battle stacks' positions
 
- struct DLL_LINKAGE BattleHex //TODO: decide if this should be changed to class for better code design
 
- {
 
- 	si16 hex;
 
- 	static const si16 INVALID = -1;
 
- 	enum EDir
 
- 	{
 
- 		TOP_LEFT,
 
- 		TOP_RIGHT,
 
- 		RIGHT,
 
- 		BOTTOM_RIGHT,
 
- 		BOTTOM_LEFT,
 
- 		LEFT,
 
- 		NONE
 
- 	};
 
- 	BattleHex();
 
- 	BattleHex(si16 _hex);
 
- 	BattleHex(si16 x, si16 y);
 
- 	BattleHex(std::pair<si16, si16> xy);
 
- 	operator si16() const;
 
- 	bool isValid() const;
 
- 	bool isAvailable() const; //valid position not in first or last column
 
- 	void setX(si16 x);
 
- 	void setY(si16 y);
 
- 	void setXY(si16 x, si16 y, bool hasToBeValid = true);
 
- 	void setXY(std::pair<si16, si16> xy);
 
- 	si16 getX() const;
 
- 	si16 getY() const;
 
- 	std::pair<si16, si16> getXY() const;
 
- 	BattleHex& moveInDirection(EDir dir, bool hasToBeValid = true);
 
- 	BattleHex& operator+=(EDir dir);
 
- 	BattleHex cloneInDirection(EDir dir, bool hasToBeValid = true) const;
 
- 	BattleHex operator+(EDir dir) const;
 
- 	std::vector<BattleHex> neighbouringTiles() const;
 
- 	static signed char mutualPosition(BattleHex hex1, BattleHex hex2);
 
- 	static char getDistance(BattleHex hex1, BattleHex hex2);
 
- 	static void checkAndPush(BattleHex tile, std::vector<BattleHex> & ret);
 
- 	static BattleHex getClosestTile(ui8 side, BattleHex initialPos, std::set<BattleHex> & possibilities); //TODO: vector or set? copying one to another is bad
 
- 	template <typename Handler>
 
- 	void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & hex;
 
- 	}
 
-     using NeighbouringTiles = std::array<BattleHex, 6>;
 
-     using NeighbouringTilesCache = std::vector<NeighbouringTiles>;
 
-     static const NeighbouringTilesCache neighbouringTilesCache;
 
- };
 
- DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleHex & hex);
 
- VCMI_LIB_NAMESPACE_END
 
 
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