| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 | /* * CMapInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once// Forward class declarations aren't enough here. The compiler// generated CMapInfo d-tor, generates the std::unique_ptr d-tor as well here// as a inline method. The std::unique_ptr d-tor requires a complete type. Defining// the CMapInfo d-tor to let the compiler add the d-tor stuff in the .cpp file// would work with one exception. It prevents the generation of the move// constructor which is needed. (Writing such a c-tor is nasty.) With the// new c++11 keyword "default" for constructors this problem could be solved. But it isn't// available for Visual Studio for now. (Empty d-tor in .cpp would be required anyway)#include "CMap.h"#include "CCampaignHandler.h"VCMI_LIB_NAMESPACE_BEGINstruct StartInfo;/** * A class which stores the count of human players and all players, the filename, * scenario options, the map header information,... */class DLL_LINKAGE CMapInfo{public:	std::unique_ptr<CMapHeader> mapHeader; //may be nullptr if campaign	std::unique_ptr<CCampaignHeader> campaignHeader; //may be nullptr if scenario	StartInfo * scenarioOptionsOfSave; // Options with which scenario has been started (used only with saved games)	std::string fileURI;	std::string date;	int amountOfPlayersOnMap;	int amountOfHumanControllablePlayers;	int amountOfHumanPlayersInSave;	bool isRandomMap;	CMapInfo();	virtual ~CMapInfo();	CMapInfo &operator=(CMapInfo &&other);	void mapInit(const std::string & fname);	void saveInit(ResourceID file);	void campaignInit();	void countPlayers();	// TODO: Those must be on client-side	std::string getName() const;	std::string getNameForList() const;	std::string getDescription() const;	int getMapSizeIconId() const;	std::pair<int, int> getMapSizeFormatIconId() const;	std::string getMapSizeName() const;	template <typename Handler> void serialize(Handler &h, const int Version)	{		h & mapHeader;		h & campaignHeader;		h & scenarioOptionsOfSave;		h & fileURI;		h & date;		h & amountOfPlayersOnMap;		h & amountOfHumanControllablePlayers;		h & amountOfHumanPlayersInSave;		h & isRandomMap;	}};VCMI_LIB_NAMESPACE_END
 |