| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681 | /* * CMapOperation.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CMapOperation.h"#include "../VCMI_Lib.h"#include "CMap.h"#include "MapEditUtils.h"VCMI_LIB_NAMESPACE_BEGINCMapOperation::CMapOperation(CMap* map) : map(map){}std::string CMapOperation::getLabel() const{	return "";}MapRect CMapOperation::extendTileAround(const int3& centerPos) const{	return MapRect(int3(centerPos.x - 1, centerPos.y - 1, centerPos.z), 3, 3);}MapRect CMapOperation::extendTileAroundSafely(const int3& centerPos) const{	return extendTileAround(centerPos) & MapRect(int3(0, 0, centerPos.z), map->width, map->height);}CComposedOperation::CComposedOperation(CMap* map) : CMapOperation(map){}void CComposedOperation::execute(){	for(auto & operation : operations)	{		operation->execute();	}}void CComposedOperation::undo(){	//reverse order	for(auto operation = operations.rbegin(); operation != operations.rend(); operation++)	{		operation->get()->undo();	}}void CComposedOperation::redo(){	for(auto & operation : operations)	{		operation->redo();	}}std::string CComposedOperation::getLabel() const{	std::string ret = "Composed operation: ";	for(auto & operation : operations)	{		ret.append(operation->getLabel() + ";");	}	return ret;}void CComposedOperation::addOperation(std::unique_ptr<CMapOperation>&& operation){	operations.push_back(std::move(operation));}CDrawTerrainOperation::CDrawTerrainOperation(CMap* map, const CTerrainSelection& terrainSel, TerrainId terType, CRandomGenerator* gen):	CMapOperation(map),	terrainSel(terrainSel),	terType(terType),	gen(gen){}void CDrawTerrainOperation::execute(){	for(const auto & pos : terrainSel.getSelectedItems())	{		auto & tile = map->getTile(pos);		tile.terType = const_cast<TerrainType*>(&VLC->terrainTypeHandler->terrains()[terType]);		invalidateTerrainViews(pos);	}	updateTerrainTypes();	updateTerrainViews();}void CDrawTerrainOperation::undo(){	//TODO}void CDrawTerrainOperation::redo(){	//TODO}std::string CDrawTerrainOperation::getLabel() const{	return "Draw Terrain";}void CDrawTerrainOperation::updateTerrainTypes(){	auto positions = terrainSel.getSelectedItems();	while(!positions.empty())	{		const auto & centerPos = *(positions.begin());		auto centerTile = map->getTile(centerPos);		//logGlobal->debug("Set terrain tile at pos '%s' to type '%s'", centerPos, centerTile.terType);		auto tiles = getInvalidTiles(centerPos);		auto updateTerrainType = [&](const int3& pos)		{			map->getTile(pos).terType = centerTile.terType;			positions.insert(pos);			invalidateTerrainViews(pos);			//logGlobal->debug("Set additional terrain tile at pos '%s' to type '%s'", pos, centerTile.terType);		};		// Fill foreign invalid tiles		for(const auto & tile : tiles.foreignTiles)		{			updateTerrainType(tile);		}		tiles = getInvalidTiles(centerPos);		if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())		{			// Blow up			auto rect = extendTileAroundSafely(centerPos);			std::set<int3> suitableTiles;			int invalidForeignTilesCnt = std::numeric_limits<int>::max(), invalidNativeTilesCnt = 0;			bool centerPosValid = false;			rect.forEach([&](const int3& posToTest)				{					auto & terrainTile = map->getTile(posToTest);					if(centerTile.terType->id != terrainTile.terType->id)					{						auto formerTerType = terrainTile.terType;						terrainTile.terType = centerTile.terType;						auto testTile = getInvalidTiles(posToTest);						int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : (int)testTile.nativeTiles.size();						bool putSuitableTile = false;						bool addToSuitableTiles = false;						if(testTile.centerPosValid)						{							if(!centerPosValid)							{								centerPosValid = true;								putSuitableTile = true;							}							else							{								if(testTile.foreignTiles.size() < invalidForeignTilesCnt)								{									putSuitableTile = true;								}								else								{									addToSuitableTiles = true;								}							}						}						else if(!centerPosValid)						{							if((nativeTilesCntNorm > invalidNativeTilesCnt) ||								(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))							{								putSuitableTile = true;							}							else if(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() == invalidForeignTilesCnt)							{								addToSuitableTiles = true;							}						}						if(putSuitableTile)						{							//if(!suitableTiles.empty())							//{							//	logGlobal->debug("Clear suitables tiles.");							//}							invalidNativeTilesCnt = nativeTilesCntNorm;							invalidForeignTilesCnt = static_cast<int>(testTile.foreignTiles.size());							suitableTiles.clear();							addToSuitableTiles = true;						}						if(addToSuitableTiles)						{							suitableTiles.insert(posToTest);						}						terrainTile.terType = formerTerType;					}				});			if(suitableTiles.size() == 1)			{				updateTerrainType(*suitableTiles.begin());			}			else			{				static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),											int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0) };				for(auto & direction : directions)				{					auto it = suitableTiles.find(centerPos + direction);					if (it != suitableTiles.end())					{						updateTerrainType(*it);						break;					}				}			}		}		else		{			// add invalid native tiles which are not in the positions list			for(const auto & nativeTile : tiles.nativeTiles)			{				if (positions.find(nativeTile) == positions.end())				{					positions.insert(nativeTile);				}			}			positions.erase(centerPos);		}	}}void CDrawTerrainOperation::updateTerrainViews(){	for(const auto & pos : invalidatedTerViews)	{		const auto & patterns = VLC->terviewh->getTerrainViewPatterns(map->getTile(pos).terType->id);		// Detect a pattern which fits best		int bestPattern = -1;		ValidationResult valRslt(false);		for(int k = 0; k < patterns.size(); ++k)		{			const auto & pattern = patterns[k];			//(ETerrainGroup::ETerrainGroup terGroup, const std::string & id)			valRslt = validateTerrainView(pos, &pattern);			if (valRslt.result)			{				bestPattern = k;				break;			}		}		//assert(bestPattern != -1);		if(bestPattern == -1)		{			// This shouldn't be the case			logGlobal->warn("No pattern detected at pos '%s'.", pos.toString());			CTerrainViewPatternUtils::printDebuggingInfoAboutTile(map, pos);			continue;		}		// Get mapping		const TerrainViewPattern& pattern = patterns[bestPattern][valRslt.flip];		std::pair<int, int> mapping;		if(valRslt.transitionReplacement.empty())		{			mapping = pattern.mapping[0];		}		else		{			mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];		}		// Set terrain view		auto & tile = map->getTile(pos);		if(!pattern.diffImages)		{			tile.terView = gen->nextInt(mapping.first, mapping.second);			tile.extTileFlags = valRslt.flip;		}		else		{			const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;			int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;			int firstFrame = mapping.first + flip * framesPerRot;			tile.terView = gen->nextInt(firstFrame, firstFrame + framesPerRot - 1);			tile.extTileFlags = 0;		}	}}CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3& pos, const std::vector<TerrainViewPattern>* pattern, int recDepth) const{	for(int flip = 0; flip < 4; ++flip)	{		auto valRslt = validateTerrainViewInner(pos, pattern->at(flip), recDepth);		if(valRslt.result)		{			valRslt.flip = flip;			return valRslt;		}	}	return ValidationResult(false);}CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3& pos, const TerrainViewPattern& pattern, int recDepth) const{	auto centerTerType = map->getTile(pos).terType;	int totalPoints = 0;	std::string transitionReplacement;	for(int i = 0; i < 9; ++i)	{		// The center, middle cell can be skipped		if(i == 4)		{			continue;		}		// Get terrain group of the current cell		int cx = pos.x + (i % 3) - 1;		int cy = pos.y + (i / 3) - 1;		int3 currentPos(cx, cy, pos.z);		bool isAlien = false;		TerrainType * terType = nullptr;		if(!map->isInTheMap(currentPos))		{			// position is not in the map, so take the ter type from the neighbor tile			bool widthTooHigh = currentPos.x >= map->width;			bool widthTooLess = currentPos.x < 0;			bool heightTooHigh = currentPos.y >= map->height;			bool heightTooLess = currentPos.y < 0;			if((widthTooHigh && heightTooHigh) || (widthTooHigh && heightTooLess) || (widthTooLess && heightTooHigh) || (widthTooLess && heightTooLess))			{				terType = centerTerType;			}			else if(widthTooHigh)			{				terType = map->getTile(int3(currentPos.x - 1, currentPos.y, currentPos.z)).terType;			}			else if(heightTooHigh)			{				terType = map->getTile(int3(currentPos.x, currentPos.y - 1, currentPos.z)).terType;			}			else if(widthTooLess)			{				terType = map->getTile(int3(currentPos.x + 1, currentPos.y, currentPos.z)).terType;			}			else if(heightTooLess)			{				terType = map->getTile(int3(currentPos.x, currentPos.y + 1, currentPos.z)).terType;			}		}		else		{			terType = map->getTile(currentPos).terType;			if(terType != centerTerType && (terType->isPassable() || centerTerType->isPassable()))			{				isAlien = true;			}		}		// Validate all rules per cell		int topPoints = -1;		for(auto & elem : pattern.data[i])		{			TerrainViewPattern::WeightedRule rule = elem;			if(!rule.isStandardRule())			{				if(recDepth == 0 && map->isInTheMap(currentPos))				{					if(terType->id == centerTerType->id)					{						const auto & patternForRule = VLC->terviewh->getTerrainViewPatternsById(centerTerType->id, rule.name);						if(auto p = patternForRule)						{							auto rslt = validateTerrainView(currentPos, &(*p), 1);							if(rslt.result) topPoints = std::max(topPoints, rule.points);						}					}					continue;				}				else				{					rule.setNative();				}			}			auto applyValidationRslt = [&](bool rslt)			{				if(rslt)				{					topPoints = std::max(topPoints, rule.points);				}			};			// Validate cell with the ruleset of the pattern			bool nativeTestOk, nativeTestStrongOk;			nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;			if(centerTerType->id == Terrain::DIRT)			{				nativeTestOk = rule.isNativeRule() && !terType->isTransitionRequired();				bool sandTestOk = (rule.isSandRule() || rule.isTransition())					&& terType->isTransitionRequired();				applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);			}			else if(centerTerType->id == Terrain::SAND)			{				applyValidationRslt(true);			}			else if(centerTerType->isTransitionRequired()) //water, rock and some special terrains require sand transition			{				bool sandTestOk = (rule.isSandRule() || rule.isTransition())					&& isAlien;				applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk);			}			else			{				bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())					&& isAlien && !terType->isTransitionRequired();				bool sandTestOk = (rule.isSandRule() || rule.isTransition())					&& terType->isTransitionRequired();				if(transitionReplacement.empty() && rule.isTransition()					&& (dirtTestOk || sandTestOk))				{					transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;				}				if(rule.isTransition())				{					applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND) ||						(sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT));				}				else				{					applyValidationRslt(rule.isAnyRule() || dirtTestOk || sandTestOk || nativeTestOk);				}			}		}		if(topPoints == -1)		{			return ValidationResult(false);		}		else		{			totalPoints += topPoints;		}	}	if(totalPoints >= pattern.minPoints && totalPoints <= pattern.maxPoints)	{		return ValidationResult(true, transitionReplacement);	}	else	{		return ValidationResult(false);	}}void CDrawTerrainOperation::invalidateTerrainViews(const int3& centerPos){	auto rect = extendTileAroundSafely(centerPos);	rect.forEach([&](const int3& pos)		{			invalidatedTerViews.insert(pos);		});}CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const int3& centerPos) const{	//TODO: this is very expensive function for RMG, needs optimization	InvalidTiles tiles;	auto centerTerType = map->getTile(centerPos).terType;	auto rect = extendTileAround(centerPos);	rect.forEach([&](const int3& pos)		{			if(map->isInTheMap(pos))			{				auto ptrConfig = VLC->terviewh;				auto terType = map->getTile(pos).terType;				auto valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById("n1")).result;				// Special validity check for rock & water				if(valid && (terType->isWater() || !terType->isPassable()))				{					static const std::string patternIds[] = { "s1", "s2" };					for(auto & patternId : patternIds)					{						valid = !validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;						if(!valid) break;					}				}				// Additional validity check for non rock OR water				else if(!valid && (terType->isLand() && terType->isPassable()))				{					static const std::string patternIds[] = { "n2", "n3" };					for (auto & patternId : patternIds)					{						valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;						if(valid) break;					}				}				if(!valid)				{					if(terType == centerTerType) tiles.nativeTiles.insert(pos);					else tiles.foreignTiles.insert(pos);				}				else if(centerPos == pos)				{					tiles.centerPosValid = true;				}			}		});	return tiles;}CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string& transitionReplacement)	: result(result), transitionReplacement(transitionReplacement), flip(0){}CClearTerrainOperation::CClearTerrainOperation(CMap* map, CRandomGenerator* gen) : CComposedOperation(map){	CTerrainSelection terrainSel(map);	terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));	addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain::WATER, gen));	if(map->twoLevel)	{		terrainSel.clearSelection();		terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));		addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain::ROCK, gen));	}}std::string CClearTerrainOperation::getLabel() const{	return "Clear Terrain";}CInsertObjectOperation::CInsertObjectOperation(CMap* map, CGObjectInstance* obj)	: CMapOperation(map), obj(obj){}void CInsertObjectOperation::execute(){	obj->id = ObjectInstanceID(map->objects.size());	do	{		map->setUniqueInstanceName(obj);	} while(vstd::contains(map->instanceNames, obj->instanceName));	map->addNewObject(obj);}void CInsertObjectOperation::undo(){	map->removeObject(obj);}void CInsertObjectOperation::redo(){	execute();}std::string CInsertObjectOperation::getLabel() const{	return "Insert Object";}CMoveObjectOperation::CMoveObjectOperation(CMap* map, CGObjectInstance* obj, const int3& targetPosition)	: CMapOperation(map),	obj(obj),	initialPos(obj->pos),	targetPos(targetPosition){}void CMoveObjectOperation::execute(){	map->moveObject(obj, targetPos);}void CMoveObjectOperation::undo(){	map->moveObject(obj, initialPos);}void CMoveObjectOperation::redo(){	execute();}std::string CMoveObjectOperation::getLabel() const{	return "Move Object";}CRemoveObjectOperation::CRemoveObjectOperation(CMap* map, CGObjectInstance* obj)	: CMapOperation(map), obj(obj){}CRemoveObjectOperation::~CRemoveObjectOperation(){	//when operation is destroyed and wasn't undone, the object is lost forever	if(!obj)	{		return;	}	//do not destroy an object that belongs to map	if(!vstd::contains(map->instanceNames, obj->instanceName))	{		delete obj;		obj = nullptr;	}}void CRemoveObjectOperation::execute(){	map->removeObject(obj);}void CRemoveObjectOperation::undo(){	try	{		//set new id, but do not rename object		obj->id = ObjectInstanceID((si32)map->objects.size());		map->addNewObject(obj);	}	catch(const std::exception& e)	{		logGlobal->error(e.what());	}}void CRemoveObjectOperation::redo(){	execute();}std::string CRemoveObjectOperation::getLabel() const{	return "Remove Object";}VCMI_LIB_NAMESPACE_END
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