| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271 | /* * MapFormatJson.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "CMapService.h"#include "../JsonNode.h"#include "../filesystem/CZipSaver.h"#include "../filesystem/CZipLoader.h"#include "../GameConstants.h"#include "../serializer/JsonSerializeFormat.h"VCMI_LIB_NAMESPACE_BEGINstruct TriggeredEvent;struct TerrainTile;struct PlayerInfo;class CGObjectInstance;class AObjectTypeHandler;class JsonSerializeFormat;class JsonDeserializer;class JsonSerializer;class DLL_LINKAGE CMapFormatJson{public:	static const int VERSION_MAJOR;	static const int VERSION_MINOR;	static const std::string HEADER_FILE_NAME;	static const std::string OBJECTS_FILE_NAME;	int fileVersionMajor;	int fileVersionMinor;protected:	friend class MapObjectResolver;	std::unique_ptr<IInstanceResolver> mapObjectResolver;	/** ptr to the map object which gets filled by data from the buffer or written to buffer */	CMap * map;	/**	 * ptr to the map header object which gets filled by data from the buffer.	 * (when loading map and mapHeader point to the same object)	 */	CMapHeader * mapHeader;	CMapFormatJson();	void serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value);	///common part of header saving/loading	void serializeHeader(JsonSerializeFormat & handler);	///player information saving/loading	void serializePlayerInfo(JsonSerializeFormat & handler);	/**	 * Reads team settings to header	 */	void readTeams(JsonDeserializer & handler);	/**	 * Saves team settings to header	 */	void writeTeams(JsonSerializer & handler);	/**	 * Reads triggered events, including victory/loss conditions	 */	void readTriggeredEvents(JsonDeserializer & handler);	/**	 * Writes triggered events, including victory/loss conditions	 */	void writeTriggeredEvents(JsonSerializer & handler);	/**	 * Reads one of triggered events	 */	void readTriggeredEvent(TriggeredEvent & event, const JsonNode & source);	/**	 * Writes one of triggered events	 */	void writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest);	void writeDisposedHeroes(JsonSerializeFormat & handler);	void readDisposedHeroes(JsonSerializeFormat & handler);	void serializePredefinedHeroes(JsonSerializeFormat & handler);	void serializeRumors(JsonSerializeFormat & handler);	///common part of map attributes saving/loading	void serializeOptions(JsonSerializeFormat & handler);	/**	 * Loads map attributes except header ones	 */	void readOptions(JsonDeserializer & handler);	/**	 * Saves map attributes except header ones	 */	void writeOptions(JsonSerializer & handler);};class DLL_LINKAGE CMapPatcher : public CMapFormatJson, public IMapPatcher{public:	/**	 * Default constructor.	 *	 * @param stream. A stream containing the map data.	 */	CMapPatcher(JsonNode stream);public: //IMapPatcher	/**	 * Modifies supplied map header using Json data	 *	 */	void patchMapHeader(std::unique_ptr<CMapHeader> & header) override;private:	/**	 * Reads subset of header that can be replaced by patching.	 */	void readPatchData();	JsonNode input;};class DLL_LINKAGE CMapLoaderJson : public CMapFormatJson, public IMapLoader{public:	/**	 * Constructor.	 *	 * @param stream a stream containing the map data	 */	CMapLoaderJson(CInputStream * stream);	/**	 * Loads the VCMI/Json map file.	 *	 * @return a unique ptr of the loaded map class	 */	std::unique_ptr<CMap> loadMap() override;	/**	 * Loads the VCMI/Json map header.	 *	 * @return a unique ptr of the loaded map header class	 */	std::unique_ptr<CMapHeader> loadMapHeader() override;	struct MapObjectLoader	{		MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json);		CMapLoaderJson * owner;		CGObjectInstance * instance;		ObjectInstanceID id;		std::string jsonKey;//full id defined by map creator		JsonNode & configuration;		///constructs object (without configuration)		void construct();		///configures object		void configure();	};	/**	 * Reads the map header.	 */	void readHeader(const bool complete);	/**	 * Reads complete map.	 */	void readMap();	static void readTerrainTile(const std::string & src, TerrainTile & tile);	void readTerrainLevel(const JsonNode & src, const int index);	void readTerrain();	/**	 * Loads all map objects from zip archive	 */	void readObjects();	JsonNode getFromArchive(const std::string & archiveFilename);private:	CInputStream * buffer;	std::shared_ptr<CIOApi> ioApi;	CZipLoader loader;///< object to handle zip archive operations};class DLL_LINKAGE CMapSaverJson : public CMapFormatJson, public IMapSaver{public:	/**	 * Constructor.	 *	 * @param stream a stream to save the map to, will contain zip archive	 */	CMapSaverJson(CInputOutputStream * stream);	~CMapSaverJson();	/**	 * Actually saves the VCMI/Json map into stream.	 */	void saveMap(const std::unique_ptr<CMap> & map) override;	/**	 * Saves @data as json file with specified @filename	 */	void addToArchive(const JsonNode & data, const std::string & filename);	/**	 * Saves header to zip archive	 */	void writeHeader();	/**	 * Encodes one tile into string	 * @param tile tile to serialize	 */	static std::string writeTerrainTile(const TerrainTile & tile);	/**	 * Saves map level into json	 * @param index z coordinate	 */	JsonNode writeTerrainLevel(const int index);	/**	 * Saves all terrain into zip archive	 */	void writeTerrain();	/**	 * Saves all map objects into zip archive	 */	void writeObjects();private:	CInputOutputStream * buffer;	std::shared_ptr<CIOApi> ioApi;	CZipSaver saver;///< object to handle zip archive operations};VCMI_LIB_NAMESPACE_END
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