CQuest.h 7.2 KB

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  1. #pragma once
  2. #include "CObjectHandler.h"
  3. #include "CArmedInstance.h"
  4. #include "../CCreatureSet.h"
  5. #include "../NetPacksBase.h"
  6. /*
  7. * CQuest.h, part of VCMI engine
  8. *
  9. * Authors: listed in file AUTHORS in main folder
  10. *
  11. * License: GNU General Public License v2.0 or later
  12. * Full text of license available in license.txt file, in main folder
  13. *
  14. */
  15. class CGCreature;
  16. class DLL_LINKAGE CQuest
  17. {
  18. public:
  19. enum Emission {MISSION_NONE = 0, MISSION_LEVEL = 1, MISSION_PRIMARY_STAT = 2, MISSION_KILL_HERO = 3, MISSION_KILL_CREATURE = 4,
  20. MISSION_ART = 5, MISSION_ARMY = 6, MISSION_RESOURCES = 7, MISSION_HERO = 8, MISSION_PLAYER = 9, MISSION_KEYMASTER = 10};
  21. enum Eprogress {NOT_ACTIVE, IN_PROGRESS, COMPLETE};
  22. si32 qid; //unique quest id for serialization / identification
  23. Emission missionType;
  24. Eprogress progress;
  25. si32 lastDay; //after this day (first day is 0) mission cannot be completed; if -1 - no limit
  26. ui32 m13489val;
  27. std::vector<ui32> m2stats;
  28. std::vector<ui16> m5arts; //artifacts id
  29. std::vector<CStackBasicDescriptor> m6creatures; //pair[cre id, cre count], CreatureSet info irrelevant
  30. std::vector<ui32> m7resources; //TODO: use resourceset?
  31. // following fields are used only for kill creature/hero missions, the original
  32. // objects became inaccessible after their removal, so we need to store info
  33. // needed for messages / hover text
  34. ui8 textOption;
  35. ui8 completedOption;
  36. CStackBasicDescriptor stackToKill;
  37. ui8 stackDirection;
  38. std::string heroName; //backup of hero name
  39. si32 heroPortrait;
  40. std::string firstVisitText, nextVisitText, completedText;
  41. bool isCustomFirst, isCustomNext, isCustomComplete;
  42. CQuest(){missionType = MISSION_NONE;}; //default constructor
  43. virtual ~CQuest(){};
  44. virtual bool checkQuest (const CGHeroInstance * h) const; //determines whether the quest is complete or not
  45. virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
  46. virtual void getCompletionText (MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = nullptr) const;
  47. virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
  48. virtual void completeQuest (const CGHeroInstance * h) const {};
  49. virtual void addReplacements(MetaString &out, const std::string &base) const;
  50. bool operator== (const CQuest & quest) const
  51. {
  52. return (quest.qid == qid);
  53. }
  54. template <typename Handler> void serialize(Handler &h, const int version)
  55. {
  56. h & qid & missionType & progress & lastDay & m13489val & m2stats & m5arts & m6creatures & m7resources
  57. & textOption & stackToKill & stackDirection & heroName & heroPortrait
  58. & firstVisitText & nextVisitText & completedText & isCustomFirst
  59. & isCustomNext & isCustomComplete;
  60. if(version >= 757)
  61. {
  62. h & completedOption;
  63. }
  64. else if(!h.saving)
  65. {
  66. completedOption = 1;
  67. }
  68. }
  69. };
  70. class DLL_LINKAGE IQuestObject
  71. {
  72. public:
  73. CQuest * quest;
  74. IQuestObject(): quest(new CQuest()){};
  75. virtual ~IQuestObject() {};
  76. virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
  77. virtual bool checkQuest (const CGHeroInstance * h) const;
  78. template <typename Handler> void serialize(Handler &h, const int version)
  79. {
  80. h & quest;
  81. }
  82. };
  83. class DLL_LINKAGE CGSeerHut : public CArmedInstance, public IQuestObject //army is used when giving reward
  84. {
  85. public:
  86. enum ERewardType {NOTHING, EXPERIENCE, MANA_POINTS, MORALE_BONUS, LUCK_BONUS, RESOURCES, PRIMARY_SKILL, SECONDARY_SKILL, ARTIFACT, SPELL, CREATURE};
  87. ERewardType rewardType;
  88. si32 rID; //reward ID
  89. si32 rVal; //reward value
  90. std::string seerName;
  91. CGSeerHut();
  92. void initObj() override;
  93. std::string getHoverText(PlayerColor player) const override;
  94. void newTurn() const override;
  95. void onHeroVisit(const CGHeroInstance * h) const override;
  96. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  97. virtual void init();
  98. int checkDirection() const; //calculates the region of map where monster is placed
  99. void setObjToKill(); //remember creatures / heroes to kill after they are initialized
  100. const CGHeroInstance *getHeroToKill(bool allowNull = false) const;
  101. const CGCreature *getCreatureToKill(bool allowNull = false) const;
  102. void getRolloverText (MetaString &text, bool onHover) const;
  103. void getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = nullptr) const;
  104. void finishQuest (const CGHeroInstance * h, ui32 accept) const; //common for both objects
  105. virtual void completeQuest (const CGHeroInstance * h) const;
  106. template <typename Handler> void serialize(Handler &h, const int version)
  107. {
  108. h & static_cast<CArmedInstance&>(*this) & static_cast<IQuestObject&>(*this);
  109. h & rewardType & rID & rVal & seerName;
  110. }
  111. protected:
  112. void setPropertyDer(ui8 what, ui32 val) override;
  113. };
  114. class DLL_LINKAGE CGQuestGuard : public CGSeerHut
  115. {
  116. public:
  117. CGQuestGuard() : CGSeerHut(){};
  118. void init() override;
  119. void completeQuest (const CGHeroInstance * h) const override;
  120. template <typename Handler> void serialize(Handler &h, const int version)
  121. {
  122. h & static_cast<CGSeerHut&>(*this);
  123. }
  124. };
  125. class DLL_LINKAGE CGKeys : public CGObjectInstance //Base class for Keymaster and guards
  126. {
  127. public:
  128. static std::map <PlayerColor, std::set <ui8> > playerKeyMap; //[players][keysowned]
  129. //SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black
  130. bool wasMyColorVisited (PlayerColor player) const;
  131. std::string getObjectName() const override; //depending on color
  132. std::string getHoverText(PlayerColor player) const override;
  133. template <typename Handler> void serialize(Handler &h, const int version)
  134. {
  135. h & static_cast<CGObjectInstance&>(*this);
  136. }
  137. protected:
  138. void setPropertyDer(ui8 what, ui32 val) override;
  139. };
  140. class DLL_LINKAGE CGKeymasterTent : public CGKeys
  141. {
  142. public:
  143. bool wasVisited (PlayerColor player) const override;
  144. void onHeroVisit(const CGHeroInstance * h) const override;
  145. template <typename Handler> void serialize(Handler &h, const int version)
  146. {
  147. h & static_cast<CGObjectInstance&>(*this);
  148. }
  149. };
  150. class DLL_LINKAGE CGBorderGuard : public CGKeys, public IQuestObject
  151. {
  152. public:
  153. CGBorderGuard() : IQuestObject(){};
  154. void initObj() override;
  155. void onHeroVisit(const CGHeroInstance * h) const override;
  156. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  157. void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
  158. void getRolloverText (MetaString &text, bool onHover) const;
  159. bool checkQuest (const CGHeroInstance * h) const override;
  160. template <typename Handler> void serialize(Handler &h, const int version)
  161. {
  162. h & static_cast<IQuestObject&>(*this);
  163. h & static_cast<CGObjectInstance&>(*this);
  164. h & blockVisit;
  165. }
  166. };
  167. class DLL_LINKAGE CGBorderGate : public CGBorderGuard
  168. {
  169. public:
  170. CGBorderGate() : CGBorderGuard(){};
  171. void onHeroVisit(const CGHeroInstance * h) const override;
  172. bool passableFor(PlayerColor color) const override;
  173. template <typename Handler> void serialize(Handler &h, const int version)
  174. {
  175. h & static_cast<CGBorderGuard&>(*this); //need to serialize or object will be empty
  176. }
  177. };