NetPacksServer.cpp 13 KB

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  1. /*
  2. * NetPacksServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ServerNetPackVisitors.h"
  12. #include "CGameHandler.h"
  13. #include "battles/BattleProcessor.h"
  14. #include "processors/HeroPoolProcessor.h"
  15. #include "processors/PlayerMessageProcessor.h"
  16. #include "processors/TurnOrderProcessor.h"
  17. #include "queries/QueriesProcessor.h"
  18. #include "queries/MapQueries.h"
  19. #include "../lib/IGameCallback.h"
  20. #include "../lib/mapObjects/CGTownInstance.h"
  21. #include "../lib/mapObjects/CGHeroInstance.h"
  22. #include "../lib/gameState/CGameState.h"
  23. #include "../lib/battle/IBattleState.h"
  24. #include "../lib/battle/BattleAction.h"
  25. #include "../lib/battle/Unit.h"
  26. #include "../lib/spells/CSpellHandler.h"
  27. #include "../lib/spells/ISpellMechanics.h"
  28. #include "../lib/serializer/Cast.h"
  29. void ApplyGhNetPackVisitor::visitSaveGame(SaveGame & pack)
  30. {
  31. gh.save(pack.fname);
  32. logGlobal->info("Game has been saved as %s", pack.fname);
  33. result = true;
  34. }
  35. void ApplyGhNetPackVisitor::visitGamePause(GamePause & pack)
  36. {
  37. auto turnQuery = std::make_shared<TimerPauseQuery>(&gh, pack.player);
  38. turnQuery->queryID = QueryID::CLIENT;
  39. gh.queries->addQuery(turnQuery);
  40. result = true;
  41. }
  42. void ApplyGhNetPackVisitor::visitEndTurn(EndTurn & pack)
  43. {
  44. gh.throwIfWrongPlayer(&pack);
  45. gh.throwIfPlayerNotActive(&pack);
  46. result = gh.turnOrder->onPlayerEndsTurn(pack.player);
  47. }
  48. void ApplyGhNetPackVisitor::visitDismissHero(DismissHero & pack)
  49. {
  50. gh.throwIfWrongOwner(&pack, pack.hid);
  51. gh.throwIfPlayerNotActive(&pack);
  52. result = gh.removeObject(gh.getObj(pack.hid), pack.player);
  53. }
  54. void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack)
  55. {
  56. gh.throwIfWrongOwner(&pack, pack.hid);
  57. gh.throwIfPlayerNotActive(&pack);
  58. for (auto const & dest : pack.path)
  59. {
  60. if (!gh.moveHero(pack.hid, dest, 0, pack.transit, pack.player))
  61. {
  62. result = false;
  63. return;
  64. }
  65. }
  66. result = true;
  67. }
  68. void ApplyGhNetPackVisitor::visitCastleTeleportHero(CastleTeleportHero & pack)
  69. {
  70. gh.throwIfWrongOwner(&pack, pack.hid);
  71. gh.throwIfPlayerNotActive(&pack);
  72. result = gh.teleportHero(pack.hid, pack.dest, pack.source, pack.player);
  73. }
  74. void ApplyGhNetPackVisitor::visitArrangeStacks(ArrangeStacks & pack)
  75. {
  76. gh.throwIfWrongPlayer(&pack);
  77. gh.throwIfPlayerNotActive(&pack);
  78. result = gh.arrangeStacks(pack.id1, pack.id2, pack.what, pack.p1, pack.p2, pack.val, pack.player);
  79. }
  80. void ApplyGhNetPackVisitor::visitBulkMoveArmy(BulkMoveArmy & pack)
  81. {
  82. gh.throwIfWrongOwner(&pack, pack.srcArmy);
  83. gh.throwIfPlayerNotActive(&pack);
  84. result = gh.bulkMoveArmy(pack.srcArmy, pack.destArmy, pack.srcSlot);
  85. }
  86. void ApplyGhNetPackVisitor::visitBulkSplitStack(BulkSplitStack & pack)
  87. {
  88. gh.throwIfWrongPlayer(&pack);
  89. gh.throwIfPlayerNotActive(&pack);
  90. result = gh.bulkSplitStack(pack.src, pack.srcOwner, pack.amount);
  91. }
  92. void ApplyGhNetPackVisitor::visitBulkMergeStacks(BulkMergeStacks & pack)
  93. {
  94. gh.throwIfWrongPlayer(&pack);
  95. gh.throwIfPlayerNotActive(&pack);
  96. result = gh.bulkMergeStacks(pack.src, pack.srcOwner);
  97. }
  98. void ApplyGhNetPackVisitor::visitBulkSmartSplitStack(BulkSmartSplitStack & pack)
  99. {
  100. gh.throwIfWrongPlayer(&pack);
  101. gh.throwIfPlayerNotActive(&pack);
  102. result = gh.bulkSmartSplitStack(pack.src, pack.srcOwner);
  103. }
  104. void ApplyGhNetPackVisitor::visitDisbandCreature(DisbandCreature & pack)
  105. {
  106. gh.throwIfWrongOwner(&pack, pack.id);
  107. gh.throwIfPlayerNotActive(&pack);
  108. result = gh.disbandCreature(pack.id, pack.pos);
  109. }
  110. void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack)
  111. {
  112. gh.throwIfWrongOwner(&pack, pack.tid);
  113. gh.throwIfPlayerNotActive(&pack);
  114. result = gh.buildStructure(pack.tid, pack.bid);
  115. }
  116. void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack)
  117. {
  118. gh.throwIfWrongPlayer(&pack);
  119. gh.throwIfPlayerNotActive(&pack);
  120. // ownership checks are inside recruitCreatures
  121. result = gh.recruitCreatures(pack.tid, pack.dst, pack.crid, pack.amount, pack.level, pack.player);
  122. }
  123. void ApplyGhNetPackVisitor::visitUpgradeCreature(UpgradeCreature & pack)
  124. {
  125. gh.throwIfWrongOwner(&pack, pack.id);
  126. gh.throwIfPlayerNotActive(&pack);
  127. result = gh.upgradeCreature(pack.id, pack.pos, pack.cid);
  128. }
  129. void ApplyGhNetPackVisitor::visitGarrisonHeroSwap(GarrisonHeroSwap & pack)
  130. {
  131. const CGTownInstance * town = gh.getTown(pack.tid);
  132. if(!gh.isPlayerOwns(&pack, pack.tid) && !(town->garrisonHero && gh.isPlayerOwns(&pack, town->garrisonHero->id)))
  133. gh.throwNotAllowedAction(&pack); //neither town nor garrisoned hero (if present) is ours
  134. gh.throwIfPlayerNotActive(&pack);
  135. result = gh.garrisonSwap(pack.tid);
  136. }
  137. void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack)
  138. {
  139. if(gh.getHero(pack.src.artHolder))
  140. gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
  141. gh.throwIfPlayerNotActive(&pack);
  142. result = gh.moveArtifact(pack.player, pack.src, pack.dst);
  143. }
  144. void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack)
  145. {
  146. if(dynamic_cast<const IMarket*>(gh.getObj(pack.srcHero)) == nullptr)
  147. gh.throwIfWrongOwner(&pack, pack.srcHero);
  148. if(pack.swap)
  149. gh.throwIfWrongOwner(&pack, pack.dstHero);
  150. gh.throwIfPlayerNotActive(&pack);
  151. result = gh.bulkMoveArtifacts(pack.player, pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack);
  152. }
  153. void ApplyGhNetPackVisitor::visitManageBackpackArtifacts(ManageBackpackArtifacts & pack)
  154. {
  155. gh.throwIfPlayerNotActive(&pack);
  156. if(gh.getPlayerRelations(pack.player, gh.getOwner(pack.artHolder)) != PlayerRelations::ENEMIES)
  157. {
  158. if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SCROLL_LEFT)
  159. result = gh.scrollBackpackArtifacts(pack.player, pack.artHolder, true);
  160. else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SCROLL_RIGHT)
  161. result = gh.scrollBackpackArtifacts(pack.player, pack.artHolder, false);
  162. else
  163. {
  164. gh.throwIfWrongOwner(&pack, pack.artHolder);
  165. if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_CLASS)
  166. result = true;
  167. else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_COST)
  168. result = true;
  169. else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_SLOT)
  170. result = true;
  171. }
  172. }
  173. }
  174. void ApplyGhNetPackVisitor::visitManageEquippedArtifacts(ManageEquippedArtifacts & pack)
  175. {
  176. gh.throwIfWrongOwner(&pack, pack.artHolder);
  177. if(pack.saveCostume)
  178. result = gh.saveArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx);
  179. else
  180. result = gh.switchArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx);
  181. }
  182. void ApplyGhNetPackVisitor::visitAssembleArtifacts(AssembleArtifacts & pack)
  183. {
  184. gh.throwIfWrongOwner(&pack, pack.heroID);
  185. // gh.throwIfPlayerNotActive(&pack); // Might happen when player captures artifacts in battle?
  186. result = gh.assembleArtifacts(pack.heroID, pack.artifactSlot, pack.assemble, pack.assembleTo);
  187. }
  188. void ApplyGhNetPackVisitor::visitEraseArtifactByClient(EraseArtifactByClient & pack)
  189. {
  190. gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.al.artHolder));
  191. gh.throwIfPlayerNotActive(&pack);
  192. result = gh.eraseArtifactByClient(pack.al);
  193. }
  194. void ApplyGhNetPackVisitor::visitBuyArtifact(BuyArtifact & pack)
  195. {
  196. gh.throwIfWrongOwner(&pack, pack.hid);
  197. gh.throwIfPlayerNotActive(&pack);
  198. result = gh.buyArtifact(pack.hid, pack.aid);
  199. }
  200. void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
  201. {
  202. const CGObjectInstance * object = gh.getObj(pack.marketId);
  203. const CGHeroInstance * hero = gh.getHero(pack.heroId);
  204. const auto * market = dynamic_cast<const IMarket*>(object);
  205. gh.throwIfWrongPlayer(&pack);
  206. gh.throwIfPlayerNotActive(&pack);
  207. if(!object)
  208. gh.throwAndComplain(&pack, "Invalid market object");
  209. if(!market)
  210. gh.throwAndComplain(&pack, "market is not-a-market! :/");
  211. bool heroCanBeInvalid = false;
  212. if (pack.mode == EMarketMode::RESOURCE_RESOURCE || pack.mode == EMarketMode::RESOURCE_PLAYER)
  213. {
  214. // For resource exchange we must use our own market or visit neutral market
  215. if (object->getOwner().isValidPlayer())
  216. {
  217. gh.throwIfWrongOwner(&pack, pack.marketId);
  218. heroCanBeInvalid = true;
  219. }
  220. }
  221. if (pack.mode == EMarketMode::CREATURE_UNDEAD)
  222. {
  223. // For skeleton transformer, if hero is null then object must be owned
  224. if (!hero)
  225. {
  226. gh.throwIfWrongOwner(&pack, pack.marketId);
  227. heroCanBeInvalid = true;
  228. }
  229. }
  230. if (!heroCanBeInvalid)
  231. {
  232. gh.throwIfWrongOwner(&pack, pack.heroId);
  233. if (!hero)
  234. gh.throwAndComplain(&pack, "Can not trade - no hero!");
  235. // TODO: check that object is actually being visited (e.g. Query exists)
  236. if (!object->visitableAt(hero->visitablePos().x, hero->visitablePos().y))
  237. gh.throwAndComplain(&pack, "Can not trade - object not visited!");
  238. if (object->getOwner().isValidPlayer() && gh.getPlayerRelations(object->getOwner(), hero->getOwner()) == PlayerRelations::ENEMIES)
  239. gh.throwAndComplain(&pack, "Can not trade - market not owned!");
  240. }
  241. result = true;
  242. switch(pack.mode)
  243. {
  244. case EMarketMode::RESOURCE_RESOURCE:
  245. for(int i = 0; i < pack.r1.size(); ++i)
  246. result &= gh.tradeResources(market, pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<GameResID>());
  247. break;
  248. case EMarketMode::RESOURCE_PLAYER:
  249. for(int i = 0; i < pack.r1.size(); ++i)
  250. result &= gh.sendResources(pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<PlayerColor>());
  251. break;
  252. case EMarketMode::CREATURE_RESOURCE:
  253. for(int i = 0; i < pack.r1.size(); ++i)
  254. result &= gh.sellCreatures(pack.val[i], market, hero, pack.r1[i].as<SlotID>(), pack.r2[i].as<GameResID>());
  255. break;
  256. case EMarketMode::RESOURCE_ARTIFACT:
  257. for(int i = 0; i < pack.r1.size(); ++i)
  258. result &= gh.buyArtifact(market, hero, pack.r1[i].as<GameResID>(), pack.r2[i].as<ArtifactID>());
  259. break;
  260. case EMarketMode::ARTIFACT_RESOURCE:
  261. for(int i = 0; i < pack.r1.size(); ++i)
  262. result &= gh.sellArtifact(market, hero, pack.r1[i].as<ArtifactInstanceID>(), pack.r2[i].as<GameResID>());
  263. break;
  264. case EMarketMode::CREATURE_UNDEAD:
  265. for(int i = 0; i < pack.r1.size(); ++i)
  266. result &= gh.transformInUndead(market, hero, pack.r1[i].as<SlotID>());
  267. break;
  268. case EMarketMode::RESOURCE_SKILL:
  269. for(int i = 0; i < pack.r2.size(); ++i)
  270. result &= gh.buySecSkill(market, hero, pack.r2[i].as<SecondarySkill>());
  271. break;
  272. case EMarketMode::CREATURE_EXP:
  273. {
  274. std::vector<SlotID> slotIDs;
  275. std::vector<ui32> count(pack.val.begin(), pack.val.end());
  276. for(auto const & slot : pack.r1)
  277. slotIDs.push_back(slot.as<SlotID>());
  278. result = gh.sacrificeCreatures(market, hero, slotIDs, count);
  279. return;
  280. }
  281. case EMarketMode::ARTIFACT_EXP:
  282. {
  283. std::vector<ArtifactInstanceID> positions;
  284. for(auto const & artInstId : pack.r1)
  285. positions.push_back(artInstId.as<ArtifactInstanceID>());
  286. result = gh.sacrificeArtifact(market, hero, positions);
  287. return;
  288. }
  289. default:
  290. gh.throwAndComplain(&pack, "Unknown exchange pack.mode!");
  291. }
  292. }
  293. void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack)
  294. {
  295. gh.throwIfWrongOwner(&pack, pack.hid);
  296. gh.throwIfPlayerNotActive(&pack);
  297. result = gh.setFormation(pack.hid, pack.formation);
  298. }
  299. void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
  300. {
  301. gh.throwIfWrongPlayer(&pack);
  302. gh.throwIfPlayerNotActive(&pack);
  303. result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player, pack.nhid);
  304. }
  305. void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack)
  306. {
  307. gh.throwIfWrongPlayer(&pack);
  308. gh.throwIfPlayerNotActive(&pack);
  309. if(gh.getPlayerRelations(gh.getOwner(pack.objid), pack.player) == PlayerRelations::ENEMIES)
  310. gh.throwAndComplain(&pack, "Can't build boat at enemy shipyard");
  311. result = gh.buildBoat(pack.objid, pack.player);
  312. }
  313. void ApplyGhNetPackVisitor::visitQueryReply(QueryReply & pack)
  314. {
  315. gh.throwIfWrongPlayer(&pack);
  316. auto playerToConnection = gh.connections.find(pack.player);
  317. if(playerToConnection == gh.connections.end())
  318. gh.throwAndComplain(&pack, "No such pack.player!");
  319. if(!vstd::contains(playerToConnection->second, pack.c))
  320. gh.throwAndComplain(&pack, "Message came from wrong connection!");
  321. if(pack.qid == QueryID(-1))
  322. gh.throwAndComplain(&pack, "Cannot answer the query with pack.id -1!");
  323. result = gh.queryReply(pack.qid, pack.reply, pack.player);
  324. }
  325. void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack)
  326. {
  327. gh.throwIfWrongPlayer(&pack);
  328. // allowed even if it is not our turn - will be filtered by battle sides
  329. result = gh.battles->makePlayerBattleAction(pack.battleID, pack.player, pack.ba);
  330. }
  331. void ApplyGhNetPackVisitor::visitDigWithHero(DigWithHero & pack)
  332. {
  333. gh.throwIfWrongOwner(&pack, pack.id);
  334. gh.throwIfPlayerNotActive(&pack);
  335. result = gh.dig(gh.getHero(pack.id));
  336. }
  337. void ApplyGhNetPackVisitor::visitCastAdvSpell(CastAdvSpell & pack)
  338. {
  339. gh.throwIfWrongOwner(&pack, pack.hid);
  340. gh.throwIfPlayerNotActive(&pack);
  341. if (!pack.sid.hasValue())
  342. gh.throwNotAllowedAction(&pack);
  343. const CGHeroInstance * h = gh.getHero(pack.hid);
  344. if(!h)
  345. gh.throwNotAllowedAction(&pack);
  346. AdventureSpellCastParameters p;
  347. p.caster = h;
  348. p.pos = pack.pos;
  349. const CSpell * s = pack.sid.toSpell();
  350. result = s->adventureCast(gh.spellEnv, p);
  351. }
  352. void ApplyGhNetPackVisitor::visitPlayerMessage(PlayerMessage & pack)
  353. {
  354. if(!pack.player.isSpectator()) // TODO: clearly not a great way to verify permissions
  355. gh.throwIfWrongPlayer(&pack, pack.player);
  356. gh.playerMessages->playerMessage(pack.player, pack.text, pack.currObj);
  357. result = true;
  358. }