ModManager.cpp 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513
  1. /*
  2. * ModManager.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ModManager.h"
  12. #include "ModDescription.h"
  13. #include "ModScope.h"
  14. #include "../constants/StringConstants.h"
  15. #include "../filesystem/Filesystem.h"
  16. #include "../json/JsonNode.h"
  17. #include "../texts/CGeneralTextHandler.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. static std::string getModDirectory(const TModID & modName)
  20. {
  21. std::string result = modName;
  22. boost::to_upper(result);
  23. boost::algorithm::replace_all(result, ".", "/MODS/");
  24. return "MODS/" + result;
  25. }
  26. static std::string getModSettingsDirectory(const TModID & modName)
  27. {
  28. return getModDirectory(modName) + "/MODS/";
  29. }
  30. static JsonPath getModDescriptionFile(const TModID & modName)
  31. {
  32. return JsonPath::builtin(getModDirectory(modName) + "/mod");
  33. }
  34. ModsState::ModsState()
  35. {
  36. modList.push_back(ModScope::scopeBuiltin());
  37. std::vector<TModID> testLocations = scanModsDirectory("MODS/");
  38. while(!testLocations.empty())
  39. {
  40. std::string target = testLocations.back();
  41. testLocations.pop_back();
  42. modList.push_back(boost::algorithm::to_lower_copy(target));
  43. for(const auto & submod : scanModsDirectory(getModSettingsDirectory(target)))
  44. testLocations.push_back(target + '.' + submod);
  45. }
  46. }
  47. TModList ModsState::getInstalledMods() const
  48. {
  49. return modList;
  50. }
  51. uint32_t ModsState::computeChecksum(const TModID & modName) const
  52. {
  53. boost::crc_32_type modChecksum;
  54. // first - add current VCMI version into checksum to force re-validation on VCMI updates
  55. modChecksum.process_bytes(static_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
  56. // second - add mod.json into checksum because filesystem does not contains this file
  57. // FIXME: remove workaround for core mod
  58. if (modName != ModScope::scopeBuiltin())
  59. {
  60. auto modConfFile = getModDescriptionFile(modName);
  61. ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
  62. modChecksum.process_bytes(static_cast<const void *>(&configChecksum), sizeof(configChecksum));
  63. }
  64. // third - add all detected text files from this mod into checksum
  65. const auto & filesystem = CResourceHandler::get(modName);
  66. auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
  67. {
  68. return resID.getType() == EResType::JSON && boost::starts_with(resID.getName(), "CONFIG");
  69. });
  70. for (const ResourcePath & file : files)
  71. {
  72. ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
  73. modChecksum.process_bytes(static_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
  74. }
  75. return modChecksum.checksum();
  76. }
  77. double ModsState::getInstalledModSizeMegabytes(const TModID & modName) const
  78. {
  79. ResourcePath resDir(getModDirectory(modName), EResType::DIRECTORY);
  80. std::string path = CResourceHandler::get()->getResourceName(resDir)->string();
  81. size_t sizeBytes = 0;
  82. for(boost::filesystem::recursive_directory_iterator it(path); it != boost::filesystem::recursive_directory_iterator(); ++it)
  83. {
  84. if(!boost::filesystem::is_directory(*it))
  85. sizeBytes += boost::filesystem::file_size(*it);
  86. }
  87. double sizeMegabytes = sizeBytes / double(1024*1024);
  88. return sizeMegabytes;
  89. }
  90. std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) const
  91. {
  92. size_t depth = boost::range::count(modDir, '/');
  93. const auto & modScanFilter = [&](const ResourcePath & id) -> bool
  94. {
  95. if(id.getType() != EResType::DIRECTORY)
  96. return false;
  97. if(!boost::algorithm::starts_with(id.getName(), modDir))
  98. return false;
  99. if(boost::range::count(id.getName(), '/') != depth)
  100. return false;
  101. return true;
  102. };
  103. auto list = CResourceHandler::get("initial")->getFilteredFiles(modScanFilter);
  104. //storage for found mods
  105. std::vector<TModID> foundMods;
  106. for(const auto & entry : list)
  107. {
  108. std::string name = entry.getName();
  109. name.erase(0, modDir.size()); //Remove path prefix
  110. if(name.empty())
  111. continue;
  112. if(name.find('.') != std::string::npos)
  113. continue;
  114. if (ModScope::isScopeReserved(boost::to_lower_copy(name)))
  115. continue;
  116. if(!CResourceHandler::get("initial")->existsResource(JsonPath::builtin(entry.getName() + "/MOD")))
  117. continue;
  118. foundMods.push_back(name);
  119. }
  120. return foundMods;
  121. }
  122. ///////////////////////////////////////////////////////////////////////////////
  123. static JsonNode loadModSettings(const JsonPath & path)
  124. {
  125. if(CResourceHandler::get("local")->existsResource(ResourcePath(path)))
  126. {
  127. return JsonNode(path);
  128. }
  129. // Probably new install. Create initial configuration
  130. CResourceHandler::get("local")->createResource(path.getOriginalName() + ".json");
  131. return JsonNode();
  132. }
  133. ModsPresetState::ModsPresetState()
  134. {
  135. modConfig = loadModSettings(JsonPath::builtin("config/modSettings.json"));
  136. if(modConfig["presets"].isNull())
  137. {
  138. modConfig["activePreset"] = JsonNode("default");
  139. if(modConfig["activeMods"].isNull())
  140. createInitialPreset(); // new install
  141. else
  142. importInitialPreset(); // 1.5 format import
  143. saveConfigurationState();
  144. }
  145. }
  146. void ModsPresetState::createInitialPreset()
  147. {
  148. // TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?
  149. modConfig["presets"]["default"]["mods"].Vector().emplace_back("vcmi");
  150. }
  151. void ModsPresetState::importInitialPreset()
  152. {
  153. JsonNode preset;
  154. for(const auto & mod : modConfig["activeMods"].Struct())
  155. {
  156. if(mod.second["active"].Bool())
  157. preset["mods"].Vector().emplace_back(mod.first);
  158. for(const auto & submod : mod.second["mods"].Struct())
  159. preset["settings"][mod.first][submod.first] = submod.second["active"];
  160. }
  161. modConfig["presets"]["default"] = preset;
  162. }
  163. const JsonNode & ModsPresetState::getActivePresetConfig() const
  164. {
  165. const std::string & currentPresetName = modConfig["activePreset"].String();
  166. const JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  167. return currentPreset;
  168. }
  169. TModList ModsPresetState::getActiveRootMods() const
  170. {
  171. const JsonNode & modsToActivateJson = getActivePresetConfig()["mods"];
  172. auto modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
  173. modsToActivate.push_back(ModScope::scopeBuiltin());
  174. return modsToActivate;
  175. }
  176. std::map<TModID, bool> ModsPresetState::getModSettings(const TModID & modID) const
  177. {
  178. const JsonNode & modSettingsJson = getActivePresetConfig()["settings"][modID];
  179. auto modSettings = modSettingsJson.convertTo<std::map<TModID, bool>>();
  180. return modSettings;
  181. }
  182. std::optional<uint32_t> ModsPresetState::getValidatedChecksum(const TModID & modName) const
  183. {
  184. const JsonNode & node = modConfig["validatedMods"][modName];
  185. if (node.isNull())
  186. return std::nullopt;
  187. else
  188. return node.Integer();
  189. }
  190. void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive)
  191. {
  192. const std::string & currentPresetName = modConfig["activePreset"].String();
  193. JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  194. currentPreset["settings"][modName][settingName].Bool() = isActive;
  195. }
  196. void ModsPresetState::eraseModInAllPresets(const TModID & modName)
  197. {
  198. for (auto & preset : modConfig["presets"].Struct())
  199. vstd::erase(preset.second["mods"].Vector(), JsonNode(modName));
  200. }
  201. void ModsPresetState::eraseModSettingInAllPresets(const TModID & modName, const TModID & settingName)
  202. {
  203. for (auto & preset : modConfig["presets"].Struct())
  204. preset.second["settings"][modName].Struct().erase(modName);
  205. }
  206. std::vector<TModID> ModsPresetState::getActiveMods() const
  207. {
  208. TModList activeRootMods = getActiveRootMods();
  209. TModList allActiveMods;
  210. for(const auto & activeMod : activeRootMods)
  211. {
  212. allActiveMods.push_back(activeMod);
  213. for(const auto & submod : getModSettings(activeMod))
  214. if(submod.second)
  215. allActiveMods.push_back(activeMod + '.' + submod.first);
  216. }
  217. return allActiveMods;
  218. }
  219. void ModsPresetState::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
  220. {
  221. if (value.has_value())
  222. modConfig["validatedMods"][modName].Integer() = *value;
  223. else
  224. modConfig["validatedMods"].Struct().erase(modName);
  225. }
  226. void ModsPresetState::saveConfigurationState() const
  227. {
  228. std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
  229. file << modConfig.toCompactString();
  230. }
  231. ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode & repositoryList)
  232. {
  233. JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
  234. coreModConfig.setModScope(ModScope::scopeBuiltin());
  235. mods.try_emplace(ModScope::scopeBuiltin(), ModScope::scopeBuiltin(), coreModConfig, JsonNode());
  236. for(auto modID : modsToLoad)
  237. {
  238. if(ModScope::isScopeReserved(modID))
  239. continue;
  240. JsonNode modConfig(getModDescriptionFile(modID));
  241. modConfig.setModScope(modID);
  242. if(modConfig["modType"].isNull())
  243. {
  244. logMod->error("Can not load mod %s - invalid mod config file!", modID);
  245. continue;
  246. }
  247. mods.try_emplace(modID, modID, modConfig, repositoryList[modID]);
  248. }
  249. for(const auto & mod : repositoryList.Struct())
  250. {
  251. if (vstd::contains(modsToLoad, mod.first))
  252. continue;
  253. if (mod.second["modType"].isNull() || mod.second["name"].isNull())
  254. continue;
  255. mods.try_emplace(mod.first, mod.first, JsonNode(), mod.second);
  256. }
  257. }
  258. const ModDescription & ModsStorage::getMod(const TModID & fullID) const
  259. {
  260. return mods.at(fullID);
  261. }
  262. TModList ModsStorage::getAllMods() const
  263. {
  264. TModList result;
  265. for (const auto & mod : mods)
  266. result.push_back(mod.first);
  267. return result;
  268. }
  269. ModManager::ModManager()
  270. :ModManager(JsonNode())
  271. {
  272. }
  273. ModManager::ModManager(const JsonNode & repositoryList)
  274. : modsState(std::make_unique<ModsState>())
  275. , modsPreset(std::make_unique<ModsPresetState>())
  276. {
  277. //TODO: load only active mods & all their submods in game mode?
  278. modsStorage = std::make_unique<ModsStorage>(modsState->getInstalledMods(), repositoryList);
  279. eraseMissingModsFromPreset();
  280. addNewModsToPreset();
  281. std::vector<TModID> desiredModList = modsPreset->getActiveMods();
  282. generateLoadOrder(desiredModList);
  283. }
  284. ModManager::~ModManager() = default;
  285. const ModDescription & ModManager::getModDescription(const TModID & modID) const
  286. {
  287. assert(boost::to_lower_copy(modID) == modID);
  288. return modsStorage->getMod(modID);
  289. }
  290. bool ModManager::isModActive(const TModID & modID) const
  291. {
  292. return vstd::contains(activeMods, modID);
  293. }
  294. const TModList & ModManager::getActiveMods() const
  295. {
  296. return activeMods;
  297. }
  298. uint32_t ModManager::computeChecksum(const TModID & modName) const
  299. {
  300. return modsState->computeChecksum(modName);
  301. }
  302. std::optional<uint32_t> ModManager::getValidatedChecksum(const TModID & modName) const
  303. {
  304. return modsPreset->getValidatedChecksum(modName);
  305. }
  306. void ModManager::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
  307. {
  308. modsPreset->setValidatedChecksum(modName, value);
  309. }
  310. void ModManager::saveConfigurationState() const
  311. {
  312. modsPreset->saveConfigurationState();
  313. }
  314. TModList ModManager::getAllMods() const
  315. {
  316. return modsStorage->getAllMods();
  317. }
  318. double ModManager::getInstalledModSizeMegabytes(const TModID & modName) const
  319. {
  320. return modsState->getInstalledModSizeMegabytes(modName);
  321. }
  322. void ModManager::eraseMissingModsFromPreset()
  323. {
  324. const TModList & installedMods = modsState->getInstalledMods();
  325. const TModList & rootMods = modsPreset->getActiveRootMods();
  326. for(const auto & rootMod : rootMods)
  327. {
  328. if(!vstd::contains(installedMods, rootMod))
  329. {
  330. modsPreset->eraseModInAllPresets(rootMod);
  331. continue;
  332. }
  333. const auto & modSettings = modsPreset->getModSettings(rootMod);
  334. for(const auto & modSetting : modSettings)
  335. {
  336. TModID fullModID = rootMod + '.' + modSetting.first;
  337. if(!vstd::contains(installedMods, fullModID))
  338. {
  339. modsPreset->eraseModSettingInAllPresets(rootMod, modSetting.first);
  340. continue;
  341. }
  342. }
  343. }
  344. }
  345. void ModManager::addNewModsToPreset()
  346. {
  347. const TModList & installedMods = modsState->getInstalledMods();
  348. for(const auto & modID : installedMods)
  349. {
  350. size_t dotPos = modID.find('.');
  351. if(dotPos == std::string::npos)
  352. continue; // only look up submods aka mod settings
  353. std::string rootMod = modID.substr(0, dotPos);
  354. std::string settingID = modID.substr(dotPos + 1);
  355. const auto & modSettings = modsPreset->getModSettings(rootMod);
  356. if (!modSettings.count(settingID))
  357. modsPreset->setSettingActiveInPreset(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());
  358. }
  359. }
  360. void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
  361. {
  362. // Topological sort algorithm.
  363. boost::range::sort(modsToResolve); // Sort mods per name
  364. std::vector<TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
  365. sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
  366. std::set<TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
  367. std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
  368. // Mod is resolved if it has no dependencies or all its dependencies are already resolved
  369. auto isResolved = [&](const ModDescription & mod) -> bool
  370. {
  371. if (mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage())
  372. return false;
  373. if(mod.getDependencies().size() > resolvedModIDs.size())
  374. return false;
  375. for(const TModID & dependency : mod.getDependencies())
  376. if(!vstd::contains(resolvedModIDs, dependency))
  377. return false;
  378. for(const TModID & softDependency : mod.getSoftDependencies())
  379. if(vstd::contains(notResolvedModIDs, softDependency))
  380. return false;
  381. for(const TModID & conflict : mod.getConflicts())
  382. if(vstd::contains(resolvedModIDs, conflict))
  383. return false;
  384. for(const TModID & reverseConflict : resolvedModIDs)
  385. if(vstd::contains(modsStorage->getMod(reverseConflict).getConflicts(), mod.getID()))
  386. return false;
  387. return true;
  388. };
  389. while(true)
  390. {
  391. std::set<TModID> resolvedOnCurrentTreeLevel;
  392. for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
  393. {
  394. if(isResolved(modsStorage->getMod(*it)))
  395. {
  396. resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
  397. sortedValidMods.push_back(*it);
  398. it = modsToResolve.erase(it);
  399. continue;
  400. }
  401. it++;
  402. }
  403. if(!resolvedOnCurrentTreeLevel.empty())
  404. {
  405. resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
  406. for(const auto & it : resolvedOnCurrentTreeLevel)
  407. notResolvedModIDs.erase(it);
  408. continue;
  409. }
  410. // If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.
  411. break;
  412. }
  413. assert(!sortedValidMods.empty());
  414. activeMods = sortedValidMods;
  415. brokenMods = modsToResolve;
  416. }
  417. VCMI_LIB_NAMESPACE_END