ChangeLog 55 KB

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  1. 0.99 -> 1.00
  2. GENERAL:
  3. * Spectator mode was implemented through command-line options
  4. * Some main menu settings get saved after returning to main menu - last selected map, save etc.
  5. * Restart scenario button should work correctly now
  6. * New bonuses:
  7. - SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
  8. - TRANSMUTATION - "WoG werewolf"-like ability
  9. - SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
  10. - CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
  11. - RANGED_RETALIATION - allows ranged counterattack
  12. - BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
  13. - SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
  14. - MANUAL_CONTROL - grant manual control over war machine
  15. - WIDE_BREATH - melee creature attacks affect many nearby hexes
  16. - FIRST_STRIKE - creature counterattacks before attack if possible
  17. - SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
  18. - SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
  19. - BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
  20. - DESTRUCTION - creature ability for killing extra units after hit, configurable
  21. MULTIPLAYER:
  22. * Loading support. Save from single client could be used to load all clients.
  23. * Restart support. All clients will restart together on same server.
  24. * Hotseat mixed with network game. Multiple colors can be controlled by each client.
  25. SPELLS:
  26. * Implemented cumulative effects for spells
  27. MODS:
  28. * Improve support for WoG commander artifacts and skill descriptions
  29. * Added support for modding of original secondary skills and creation of new ones.
  30. * Map object sounds can now be configured via json
  31. * Added bonus updaters for hero specialties
  32. * Added allOf, anyOf and noneOf qualifiers for bonus limiters
  33. SOUND:
  34. * Fixed many mising or wrong pickup and visit sounds for map objects
  35. * All map objects now have ambient sounds identical to OH3
  36. 0.98 -> 0.99
  37. GENERAL:
  38. * New Bonus NO_TERRAIN_PENALTY
  39. * Nomads will remove Sand movement penalty from army
  40. * Flying and water walking is now supported in pathfinder
  41. * New artifacts supported
  42. - Angel Wings
  43. - Boots of Levitation
  44. * Implemented rumors in tavern window
  45. * New cheat codes:
  46. - vcmiglaurung - gives 5000 crystal dragons into each slot
  47. - vcmiungoliant - conceal fog of war for current player
  48. * New console commands:
  49. - gosolo - AI take control over human players and vice versa
  50. - controlai - give control of one or all AIs to player
  51. - set hideSystemMessages on/off - supress server messages in chat
  52. BATTLES:
  53. * Drawbridge mechanics implemented (animation still missing)
  54. * Merging of town and visiting hero armies on siege implemented
  55. * Hero info tooltip for skills and mana implemented
  56. ADVENTURE AI:
  57. * Fixed AI trying to go through underground rock
  58. * Fixed several cases causing AI wandering aimlessly
  59. * AI can again pick best artifacts and exchange artifacts between heroes
  60. * AI heroes with patrol enabled won't leave patrol area anymore
  61. RANDOM MAP GENERATOR:
  62. * Changed fractalization algorithm so it can create cycles
  63. * Zones will not have straight paths anymore, they are totally random
  64. * Generated zones will have different size depending on template setting
  65. * Added Thieves Guild random object (1 per zone)
  66. * Added Seer Huts with quests that match OH3
  67. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  68. 0.97 -> 0.98
  69. GENERAL:
  70. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  71. ADVENTURE AI:
  72. * AI will try to use Monolith entrances for exploration
  73. * AI will now always revisit each exit of two way monolith if exit no longer visible
  74. * AI will eagerly pick guarded and blocked treasures
  75. ADVENTURE MAP:
  76. * Implemented world view
  77. * Added graphical fading effects
  78. SPELLS:
  79. * New spells handled:
  80. - Earthquake
  81. - View Air
  82. - View Earth
  83. - Visions
  84. - Disguise
  85. * Implemented CURE spell negative dispell effect
  86. * Added LOCATION target for spells castable on any hex with new target modifiers
  87. BATTLES:
  88. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  89. RANDOM MAP GENERATOR:
  90. * Underground tunnels are working now
  91. * Implemented "junction" zone type
  92. * Improved zone placing algorithm
  93. * More balanced distribution of treasure piles
  94. * More obstacles within zones
  95. 0.96 -> 0.97 (Nov 01 2014)
  96. GENERAL:
  97. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  98. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  99. * (linux)
  100. * Changes in used librries:
  101. - VCMI can now be compiled with SDL2
  102. - Movies will use ffmpeg library
  103. - change boost::bind to std::bind
  104. - removed boost::asign
  105. - Updated FuzzyLite to 5.0
  106. * Multiplayer load support was implemented through command-line options
  107. ADVENTURE AI:
  108. * Significantly optimized execution time, AI should be much faster now.
  109. ADVENTURE MAP:
  110. * Non-latin characters can now be entered in chat window or used for save names.
  111. * Implemented separate speed for owned heroes and heroes owned by other players
  112. GRAPHICS:
  113. * Better upscaling when running in fullscreen mode.
  114. * New creature/commader window
  115. * New resolutions and bonus icons are now part of a separate mod
  116. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  117. RANDOM MAP GENERATOR:
  118. * Random map generator now creates complete and playable maps, should match original RMG
  119. * All important features from original map templates are implemented
  120. * Fixed major crash on removing objects
  121. * Undeground zones will look just like surface zones
  122. LAUNCHER:
  123. * Implemented switch to disable intro movies in game
  124. 0.95 -> 0.96 (Jul 01 2014)
  125. GENERAL:
  126. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  127. ADVENTURE AI:
  128. * Optimized speed and removed various bottlenecks.
  129. ADVENTURE MAP:
  130. * Heroes auto-level primary and secondary skill levels according to experience
  131. BATTLES:
  132. * Wall hit/miss sound will be played when using catapult during siege
  133. SPELLS:
  134. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  135. RANDOM MAP GENERATOR
  136. * Towns from mods can be used
  137. * Reading connections, terrains, towns and mines from template
  138. * Zone placement
  139. * Zone borders and connections, fractalized paths inside zones
  140. * Guard generation
  141. * Treasue piles generation (so far only few removable objects)
  142. MODS:
  143. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  144. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  145. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  146. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  147. GENERAL:
  148. * Added configuring of heroes quantity per player allowed in game
  149. 0.94 -> 0.95 (Mar 01 2014)
  150. GENERAL:
  151. * Components of combined artifacts will now display info about entire set.
  152. * Implements level limit
  153. * Added WoG creature abilities by Kuririn
  154. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  155. * Added precompiled header compilation for CMake (can be enabled per flag)
  156. * VCMI will detect changes in text files using crc-32 checksum
  157. * Basic support for unicode. Internally vcmi always uses utf-8
  158. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  159. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  160. ADVENTURE AI:
  161. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  162. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  163. * AI will now use SectorMap to find a way to guarded / covered objects.
  164. * Significantly improved exploration algorithm.
  165. * Locked heroes now try to decompose their goals exhaustively.
  166. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  167. * Improvements for army exchange criteria.
  168. * GatherArmy may include building dwellings in town (experimental).
  169. * AI should now conquer map more aggressively and much faster
  170. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  171. CAMPAIGNS:
  172. * Implemented move heroes to next scenario
  173. * Support for non-standard victory conditions for H3 campaigns
  174. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  175. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  176. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  177. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  178. TOWNS:
  179. * Extended building dependencies support
  180. MODS:
  181. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  182. * Custom victory/loss conditions for maps or campaigns
  183. * 7 days without towns loss condition is no longer hardcoded
  184. * Only changed mods will be validated
  185. 0.93 -> 0.94 (Oct 01 2013)
  186. GENERAL:
  187. * New Launcher application, see
  188. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  189. * fixed "get txt" console command
  190. * command "extract" to extract file by name
  191. * command "def2bmp" to convert def into set of frames.
  192. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  193. * fixed duels, added no-GUI mode for automatic AI testing
  194. * Sir Mullich is available at the start of the game
  195. * Upgrade cost will never be negative.
  196. * support for Chinese fonts (GBK 2-byte encoding)
  197. ADVENTURE MAP
  198. * if Quick Combat option is turned on, battles will be resolved by AI
  199. * first hero is awakened on new turn
  200. * fixed 3000 gems reward in shipwreck
  201. BATTLES:
  202. * autofight implemented
  203. * most of the animations is time-based
  204. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  205. * synchronized attack/defence animation
  206. * spell animation speed uses game settings
  207. * fixed disrupting ray duration
  208. * added logging domain for battle animations
  209. * Fixed crashes on Land Mines / Fire Wall casting.
  210. * UI will be correctly greyed-out during opponent turn
  211. * fixed remaining issues with blit order
  212. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  213. * Fixed Remove Obstacle.
  214. *defeating hero will yield 500 XP
  215. * Added lots of missing spell immunities from Strategija
  216. * Added stone gaze immunity for Troglodytes (did you know about it?)
  217. * damage done by turrets is properly increased by built buldings
  218. * Wyverns will cast Poison instead of Stone Gaze.
  219. TOWN:
  220. * Fixed issue that allowed to build multiple boats in town.
  221. * fix for lookout tower
  222. 0.92 -> 0.93 (Jun 01 2013)
  223. GENERAL:
  224. * Support for SoD-only installations, WoG becomes optional addition
  225. * New logging framework
  226. * Negative luck support, disabled by default
  227. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  228. * Fixed stack artifact (and related buttons) not displaying in creature window.
  229. * Fixed crash at month of double population.
  230. MODS:
  231. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  232. * Improved json validation. Now it support most of features from latest json schema draft.
  233. * Icons use path to icon instead of image indexes.
  234. * It is possible to edit data of another mod or H3 data via mods.
  235. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  236. * Removed no longer needed field "projectile spins"
  237. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  238. BATTLES:
  239. * Fixed Death Stare of Commanders
  240. * Projectile blitting should be closer to original H3. But still not perfect.
  241. * Fixed missing Mirth effects
  242. * Stack affected by Berserk should not try to attack itself
  243. * Fixed several cases of incorrect positioning of creatures in battles
  244. * Fixed abilities of Efreet.
  245. * Fixed broken again palette in some battle backgrounds
  246. TOWN:
  247. * VCMI will not crash if building selection area is smaller than def
  248. * Detection of transparency on selection area is closer to H3
  249. * Improved handling buildings with mode "auto":
  250. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  251. - transitive dependencies are handled (A makes B build, and B makes C and D)
  252. SOUND:
  253. * Added missing WoG creature sounds (from Kuririn).
  254. * The Windows package comes with DLLs needed to play .ogg files
  255. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  256. * some missing sounds for battle effects
  257. ARTIFACTS:
  258. * Several fixes to combined artifacts added via mods.
  259. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  260. * Fixed incorrect components of Cornucopia.
  261. * Cheat code with grant all artifacts, including the ones added by mods
  262. 0.91 -> 0.92 (Mar 01 2013)
  263. GENERAL:
  264. * hero crossover between missions in campaigns
  265. * introduction before missions in campaigns
  266. MODS:
  267. * Added CREATURE_SPELL_POWER for commanders
  268. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  269. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  270. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  271. * Double growth creatures are configurable now
  272. * Drain Life now has % effect depending on bonus value
  273. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  274. * Moat damage configurable
  275. * More config options for spells:
  276. - mind immunity handled by config
  277. - direct damage immunity handled by config
  278. - immunity icon configurable
  279. - removed mind_spell flag
  280. * creature config use string ids now.
  281. * support for string subtype id in short bonus format
  282. * primary skill identifiers for bonuses
  283. 0.9 -> 0.91 (Feb 01 2013)
  284. GENERAL:
  285. * VCMI build on OS X is now supported
  286. * Completely removed autotools
  287. * Added RMG interace and ability to generate simplest working maps
  288. * Added loading screen
  289. MODS:
  290. - Simplified mod structure. Mods from 0.9 will not be compatible.
  291. * Mods can be turned on and off in config/modSettings.json file
  292. * Support for new factions, including:
  293. - New towns
  294. - New hero classes
  295. - New heroes
  296. - New town-related external dwellings
  297. * Support for new artifact, including combined, commander and stack artifacts
  298. * Extended configuration options
  299. - All game objects are referenced by string identifiers
  300. - Subtype resolution for bonuses
  301. BATTLES:
  302. * Support for "enchanted" WoG ability
  303. ADVENTURE AI:
  304. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  305. * Improved exploration algorithm
  306. * AI will prioritize dwellings and mines when there are no opponents visible
  307. 0.89 -> 0.9 (Oct 01 2012)
  308. GENERAL:
  309. * Provisional support creature-adding mods
  310. * New filesystem allowing easier resource adding/replacing
  311. * Reorganized package for better compatibility with HotA and not affecting the original game
  312. * Moved many hard-coded settings into text config files
  313. * Commander level-up dialog
  314. * New Quest Log window
  315. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  316. BATTLES
  317. * New graphics for Stack Queue
  318. * Death Stare works identically to H3
  319. * No explosion when catapult fails to damage the wall
  320. * Fixed crash when attacking stack dies before counterattack
  321. * Fixed crash when attacking stack dies in the Moat just before the attack
  322. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  323. * Fleeing hero won't lose artifacts.
  324. * Spellbook won't be captured.
  325. ADVENTURE AI
  326. * support for quests (Seer Huts, Quest Guardians, and so)
  327. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  328. * AI will now understand threat of Abandoned Mine.
  329. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  330. * Fixed strange case when AI found allied town extremely dangerous
  331. * Fixed crash when AI tried to "revisit" a Boat
  332. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  333. * Fixed a possible freeze when exchanging resources at marketplace
  334. BATTLE AI
  335. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  336. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  337. 0.88 -> 0.89 (Jun 01 2012)
  338. GENERAL
  339. * Mostly implemented Commanders feature (missing level-up dialog)
  340. * Support for stack artifacts
  341. * New creature window graphics contributed by fishkebab
  342. * Config file may have multiple upgrades for creatures
  343. * CTRL+T will open marketplace window
  344. * G will open thieves guild window if player owns at least one town with tavern
  345. * Implemented restart functionality. CTRL+R will trigger a quick restart
  346. * Save game screen and returning to main menu will work if game was started with --start option
  347. * Simple mechanism for detecting game desynchronization after init
  348. * 1280x800 resolution graphics, contributed by Topas
  349. ADVENTURE MAP
  350. * Fixed monsters regenerating casualties from battle at the start of new week.
  351. * T in adventure map will switch to next town
  352. BATTLES
  353. * It's possible to switch active creature during tacts phase by clicking on stack
  354. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  355. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  356. * Fixed crash when death stare or acid breath activated on stack that was just killed
  357. * First aid tent can heal only creatures that suffered damage
  358. * War machines can't be healed by tent
  359. * Creatures casting spells won't try to cast them during tactic phase
  360. * Console tooltips for first aid tent
  361. * Console tooltips for teleport spell
  362. * Cursor is reset to pointer when action is requested
  363. * Fixed a few other missing or wrong tooltips/cursors
  364. * Implemented opening creature window by l-clicking on stack
  365. * Fixed crash on attacking walls with Cyclop Kings
  366. * Fixed and simplified Teleport casting
  367. * Fixed Remove Obstacle spell
  368. * New spells supported:
  369. - Chain Lightning
  370. - Fire Wall
  371. - Force Field
  372. - Land Mine
  373. - Quicksands
  374. - Sacrifice
  375. TOWNS:
  376. * T in castle window will open a tavern window (if available)
  377. PREGAME
  378. * Pregame will use same resolution as main game
  379. * Support for scaling background image
  380. * Customization of graphics with config file.
  381. ADVENTURE AI
  382. * basic rule system for threat evaluation
  383. * new town development logic
  384. * AI can now use external dwellings
  385. * AI will weekly revisit dwellings & mills
  386. * AI will now always pick best stacks from towns
  387. * AI will recruit multiple heroes for exploration
  388. * AI won't try attacking its own heroes
  389. 0.87 -> 0.88 (Mar 01 2012)
  390. * added an initial version of new adventure AI: VCAI
  391. * system settings window allows to change default resolution
  392. * introduced unified JSON-based settings system
  393. * fixed all known localization issues
  394. * Creature Window can handle descriptions of spellcasting abilities
  395. * Support for the clone spell
  396. 0.86 -> 0.87 (Dec 01 2011)
  397. GENERAL:
  398. * Pathfinder can find way using ships and subterranean gates
  399. * Hero reminder & sleep button
  400. PREGAME:
  401. * Credits are implemented
  402. BATTLES
  403. * All attacked hexes will be highlighted
  404. * New combat abilities supported:
  405. - Spell Resistance aura
  406. - Random spellcaster (Genies)
  407. - Mana channeling
  408. - Daemon summoning
  409. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  410. - Fear
  411. - Fearless
  412. - No wall penalty
  413. - Enchanter
  414. - Bind
  415. - Dispell helpful spells
  416. 0.85 -> 0.86 (Sep 01 2011)
  417. GENERAL:
  418. * Reinstated music support
  419. * Bonus system optimizations (caching)
  420. * converted many config files to JSON
  421. * .tga file support
  422. * New artifacts supported
  423. - Admiral's Hat
  424. - Statue of Legion
  425. - Titan's Thunder
  426. BATTLES:
  427. * Correct handling of siege obstacles
  428. * Catapult animation
  429. * New combat abilities supported
  430. - Dragon Breath
  431. - Three-headed Attack
  432. - Attack all around
  433. - Death Cloud / Fireball area attack
  434. - Death Blow
  435. - Lightning Strike
  436. - Rebirth
  437. * New WoG abilities supported
  438. - Defense Bonus
  439. - Cast before attack
  440. - Immunity to direct damage spells
  441. * New spells supported
  442. - Magic Mirror
  443. - Titan's Lightning Bolt
  444. 0.84 -> 0.85 (Jun 01 2011)
  445. GENERAL:
  446. * Support for stack experience
  447. * Implemented original campaign selection screens
  448. * New artifacts supported:
  449. - Statesman's Medal
  450. - Diplomat's Ring
  451. - Ambassador's Sash
  452. TOWNS:
  453. * Implemented animation for new town buildings
  454. * It's possible to sell artifacts at Artifact Merchants
  455. BATTLES:
  456. * Neutral monsters will be split into multiple stacks
  457. * Hero can surrender battle to keep army
  458. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  459. * Partial support for Stone Gaze, Paralyze, Mana drain
  460. 0.83 -> 0.84 (Mar 01 2011)
  461. GENERAL:
  462. * Bonus system has been rewritten
  463. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  464. * New artifacts supported:
  465. - Angellic Alliance
  466. - Bird of Perception
  467. - Emblem of Cognizance
  468. - Spell Scroll
  469. - Stoic Watchman
  470. BATTLES:
  471. * Better animations handling
  472. * Defensive stance is supported
  473. HERO:
  474. * New secondary skills supported:
  475. - Artillery
  476. - Eagle Eye
  477. - Tactics
  478. AI PLAYER:
  479. * new AI leading neutral creatures in combat, slightly better then previous
  480. 0.82 -> 0.83 (Nov 01 2010)
  481. GENERAL:
  482. * Alliances support
  483. * Week of / Month of events
  484. * Mostly done pregame for MP games (temporarily only for local clients)
  485. * Support for 16bpp displays
  486. * Campaigns:
  487. - support for building bonus
  488. - moving to next map after victory
  489. * Town Portal supported
  490. * Vial of Dragon Blood and Statue of Legion supported
  491. HERO:
  492. * remaining specialities have been implemented
  493. TOWNS:
  494. * town events supported
  495. * Support for new town structures: Deiety of Fire and Escape Tunnel
  496. BATTLES:
  497. * blocked retreating from castle
  498. 0.81 -> 0.82 (Aug 01 2010)
  499. GENERAL:
  500. * Some of the starting bonuses in campaigns are supported
  501. * It's possible to select difficulty level of mission in campaign
  502. * new cheat codes:
  503. - vcmisilmaril - player wins
  504. - vcmimelkor - player loses
  505. ADVENTURE MAP:
  506. * Neutral armies growth implemented (10% weekly)
  507. * Power rating of neutral stacks
  508. * Favourable Winds reduce sailing cost
  509. HERO:
  510. * Learning secondary skill supported.
  511. * Most of hero specialities are supported, including:
  512. -Creature specialities (progressive, fixed, Sir Mullich)
  513. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  514. -Secondary skill bonuses
  515. -Creature Upgrades (Gelu)
  516. -Resorce generation
  517. -Starting Skill (Adrienne)
  518. TOWNS:
  519. * Support for new town structures:
  520. - Artifact Merchant
  521. - Aurora Borealis
  522. - Castle Gates
  523. - Magic University
  524. - Portal of Summoning
  525. - Skeleton transformer
  526. - Veil of Darkness
  527. OBJECTS:
  528. * Stables will now upgrade Cavaliers to Champions.
  529. New object supported:
  530. - Abandoned Mine
  531. - Altar of Sacrifice
  532. - Black Market
  533. - Cover of Darkness
  534. - Hill Fort
  535. - Refugee Camp
  536. - Sanctuary
  537. - Tavern
  538. - University
  539. - Whirlpool
  540. 0.8 -> 0.81 (Jun 01 2010)
  541. GENERAL:
  542. * It's possible to start campaign
  543. * Support for build grail victory condition
  544. * New artifacts supported:
  545. - Angel's Wings
  546. - Boots of levitation
  547. - Orb of Vulnerability
  548. - Ammo cart
  549. - Golden Bow
  550. - Hourglass of Evil Hour
  551. - Bow of Sharpshooter
  552. - Armor of the Damned
  553. ADVENTURE MAP:
  554. * Creatures now guard surrounding tiles
  555. * New adventura map spells supported:
  556. - Summon Boat
  557. - Scuttle Boat
  558. - Dimension Door
  559. - Fly
  560. - Water walk
  561. BATTLES:
  562. * A number of new creature abilities supported
  563. * First Aid Tent is functional
  564. * Support for distance/wall/melee penalties & no * penalty abilities
  565. * Reworked damage calculation to fit OH3 formula better
  566. * Luck support
  567. * Teleportation spell
  568. HERO:
  569. * First Aid secondary skill
  570. * Improved formula for necromancy to match better OH3
  571. TOWNS:
  572. * Sending resources to other players by marketplace
  573. * Support for new town structures:
  574. - Lighthouse
  575. - Colossus
  576. - Freelancer's Guild
  577. - Guardian Spirit
  578. - Necromancy Amplifier
  579. - Soul Prison
  580. OBJECTS:
  581. New object supported:
  582. - Freelancer's Guild
  583. - Trading Post
  584. - War Machine Factory
  585. 0.75 -> 0.8 (Mar 01 2010)
  586. GENERAL:
  587. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  588. * Implemented assembling and disassembling of combination artifacts.
  589. * Kingdom Overview screen is now available.
  590. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  591. * Replaced TTF fonts with original ones.
  592. ADVENTURE MAP:
  593. * Implemented rivers animations (thx to GrayFace).
  594. BATTLES:
  595. * Fire Shield spell (and creature ability) supported
  596. * affecting morale/luck and casting spell after attack creature abilities supported
  597. HERO:
  598. * Implementation of Scholar secondary skill
  599. TOWN:
  600. * New left-bottom info panel functionalities.
  601. TOWNS:
  602. * new town structures supported:
  603. - Ballista Yard
  604. - Blood Obelisk
  605. - Brimstone Clouds
  606. - Dwarven Treasury
  607. - Fountain of Fortune
  608. - Glyphs of Fear
  609. - Mystic Pond
  610. - Thieves Guild
  611. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  612. OBJECTS:
  613. New objects supported:
  614. - Border gate
  615. - Den of Thieves
  616. - Lighthouse
  617. - Obelisk
  618. - Quest Guard
  619. - Seer hut
  620. A lot of of various bugfixes and improvements:
  621. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  622. 0.74 -> 0.75 (Dec 01 2009)
  623. GENERAL:
  624. * Implemented "main menu" in-game option.
  625. * Hide the mouse cursor while displaying a popup window.
  626. * Better handling of huge and empty message boxes (still needs more changes)
  627. * Fixed several crashes when exiting.
  628. ADVENTURE INTERFACE:
  629. * Movement cursor shown for unguarded enemy towns.
  630. * Battle cursor shown for guarded enemy garrisons.
  631. * Clicking on the border no longer opens an empty info windows
  632. HERO WINDOW:
  633. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  634. TOWNS:
  635. * new special town structures supported:
  636. - Academy of Battle Scholars
  637. - Cage of Warlords
  638. - Mana Vortex
  639. - Stables
  640. - Skyship (revealing entire map only)
  641. OBJECTS:
  642. * External dwellings increase town growth
  643. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  644. * Scholar won't give unavaliable spells anymore.
  645. A lot of of various bugfixes and improvements:
  646. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  647. 0.73 -> 0.74 (Oct 01 2009)
  648. GENERAL:
  649. * Scenario Information window
  650. * Save Game window
  651. * VCMI window should start centered
  652. * support for Necromancy and Ballistics secondary skills
  653. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  654. * VCMI client has its own icon (thx for graphic to Dikamilo)
  655. * Ellipsis won't be split when breaking text on several lines
  656. * split button will be grayed out when no creature is selected
  657. * fixed issue when splitting stack to the hero with only one creatures
  658. * a few fixes for shipyard window
  659. ADVENTURE INTERFACE:
  660. * Cursor shows if tile is accesible and how many turns away
  661. * moving hero with arrow keys / numpad
  662. * fixed Next Hero button behaviour
  663. * fixed Surface/Underground switch button in higher resolutions
  664. BATTLES:
  665. * partial siege support
  666. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  667. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  668. * more creatures special abilities supported
  669. * battle settings will be stored
  670. * fixed crashes occurring on attacking two hex creatures from back
  671. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  672. * even large stack numbers will fit the boxes
  673. * when active stack is killed by spell, game behaves properly
  674. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  675. * ballista can shoot even if there's an enemy creature next to it
  676. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  677. * selecting attack directions works as in H3
  678. * estimating damage that will be dealt while choosing stack to be attacked
  679. * modified the positioning of battle effects, they should look about right now.
  680. * after selecting a spell during combat, l-click is locked for any action other than casting.
  681. * flying creatures will be blitted over all other creatures, obstacles and wall
  682. * obstacles and units should be printed in better order (not tested)
  683. * fixed armageddon animation
  684. * new spells supported:
  685. - Anti-Magic
  686. - Cure
  687. - Resurrection
  688. - Animate Dead
  689. - Counterstrike
  690. - Berserk
  691. - Hypnotize
  692. - Blind
  693. - Fire Elemental
  694. - Earth Elemental
  695. - Water Elemental
  696. - Air Elemental
  697. - Remove obstacle
  698. TOWNS:
  699. * enemy castle can be taken over
  700. * only one capitol per player allowed (additional ones will be lost)
  701. * garrisoned hero can buy a spellbook
  702. * heroes available in tavern should be always different
  703. * ship bought in town will be correctly placed
  704. * new special town structures supported:
  705. - Lookout Tower
  706. - Temple of Valhalla
  707. - Wall of Knowledge
  708. - Order of Fire
  709. HERO WINDOW:
  710. * war machines cannot be unequiped
  711. PREGAME:
  712. * sorting: a second click on the column header sorts in descending order.
  713. * advanced options tab: r-click popups for selected town, hero and bonus
  714. * starting scenario / game by double click
  715. * arrows in options tab are hidden when not available
  716. * subtitles for chosen hero/town/bonus in pregame
  717. OBJECTS:
  718. * fixed pairing Subterranean Gates
  719. New objects supported:
  720. - Borderguard & Keymaster Tent
  721. - Cartographer
  722. - Creature banks
  723. - Eye of the Magi & Hut of the Magi
  724. - Garrison
  725. - Stables
  726. - Pandora Box
  727. - Pyramid
  728. 0.72 -> 0.73 (Aug 01 2009)
  729. GENERAL:
  730. * infowindow popup will be completely on screen
  731. * fixed possible crash with in game console
  732. * fixed crash when gaining artifact after r-click on hero in tavern
  733. * Estates / hero bonuses won't give resources on first day.
  734. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  735. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  736. * 'T' hotkey opens marketplace window
  737. * giving starting spells for heroes
  738. * pressing enter or escape close spellbook
  739. * removed redundant quotation marks from skills description and artifact events texts
  740. * disabled autosaving on first turn
  741. * bonuses from bonus artifacts
  742. * increased char per line limit for subtitles under components
  743. * corrected some exp/level values
  744. * primary skills cannot be negative
  745. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  746. * fixed timed events reappearing
  747. * saving system options
  748. * saving hero direction
  749. * r-click popups on enemy heroes and towns
  750. * hero leveling formula matches the H3
  751. ADVENTURE INTERFACE:
  752. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  753. * The size of the frame around the map depends on the screen size.
  754. * spellbook shows adventure spells when opened on adventure map
  755. * erasing path after picking objects with last movement point
  756. BATTLES:
  757. * spell resistance supported (secondary skill, artifacts, creature skill)
  758. * corrected damage inflicted by spells and ballista
  759. * added some missing projectile infos
  760. * added native terrain bonuses in battles
  761. * number of units in stack in battle should better fit the box
  762. * non-living and undead creatures have now always 0 morale
  763. * displaying luck effect animation
  764. * support for battleground overlays:
  765. - cursed ground
  766. - magic plains
  767. - fiery fields
  768. - rock lands
  769. - magic clouds
  770. - lucid pools
  771. - holy ground
  772. - clover field
  773. - evil fog
  774. TOWNS:
  775. * fixes for horde buildings
  776. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  777. * capitol bar in town hall is grey (not red) if already one exists
  778. * fixed crash on entering hall when town was near map edge
  779. HERO WINDOW:
  780. * garrisoned heroes won't be shown on the list
  781. * artifacts will be present on morale/luck bonuses list
  782. PREGAME:
  783. * saves are sorted primary by map format, secondary by name
  784. * fixed displaying date of saved game (uses local time, removed square character)
  785. OBJECTS:
  786. * Fixed primary/secondary skill levels given by a scholar.
  787. * fixed problems with 3-tiles monoliths
  788. * fixed crash with flaggable building next to map edge
  789. * fixed some descriptions for events
  790. * New objects supported:
  791. - Buoy
  792. - Creature Generators
  793. - Flotsam
  794. - Mermaid
  795. - Ocean bottle
  796. - Sea Chest
  797. - Shipwreck Survivor
  798. - Shipyard
  799. - Sirens
  800. 0.71 -> 0.72 (Jun 1 2009)
  801. GENERAL:
  802. * many sound effects and music
  803. * autosave (to 5 subsequent files)
  804. * artifacts support (most of them)
  805. * added internal game console (activated on TAB)
  806. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  807. * improved randomization
  808. * fixed crash on closing application
  809. * VCMI won't always give all three stacks in the starting armies
  810. * fix for drawing starting army creatures count
  811. * Diplomacy secondary skill support
  812. * timed events won't cause resources amount to be negative
  813. * support for sorcery secondary skill
  814. * reduntant quotation marks from artifact descriptions are removed
  815. * no income at the first day
  816. ADVENTURE INTERFACE:
  817. * fixed crasbug occurring on revisiting objects (by pressing space)
  818. * always restoring default cursor when movng mouse out of the terrain
  819. * fixed map scrolling with ctrl+arrows when some windows are opened
  820. * clicking scrolling arrows in town/hero list won't open town/hero window
  821. * pathfinder will now look for a path going via printed positions of roads when it's possible
  822. * enter can be used to open window with selected hero/town
  823. BATTLES:
  824. * many creatures special skills implemented
  825. * battle will end when one side has only war machines
  826. * fixed some problems with handling obstacles info
  827. * fixed bug with defending / waiting while no stack is active
  828. * spellbook button is inactive when hero cannot cast any spell
  829. * obstacles will be placed more properly when resolution is different than 800x600
  830. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  831. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  832. * new spells:
  833. - frost ring
  834. - fireball
  835. - inferno
  836. - meteor shower
  837. - death ripple
  838. - destroy undead
  839. - dispel
  840. - armageddon
  841. - disrupting ray
  842. - protection from air
  843. - protection from fire
  844. - protection from water
  845. - protection from earth
  846. - precision
  847. - slayer
  848. TOWNS:
  849. * resting in town with mage guild will replenih all the mana points
  850. * fixed Blacksmith
  851. * the number of creatures at the beginning of game is their base growth
  852. * it's possible to enter Tavern via Brotherhood of Sword
  853. HERO WINDOW:
  854. * fixed mana limit info in the hero window
  855. * war machines can't be removed
  856. * fixed problems with removing artifacts when all visible slots in backpack are full
  857. PREGAME:
  858. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  859. * Fix position of maps names.
  860. * Made the slider cursor much more responsive. Speedup the map select screen.
  861. * Try to behave when no maps/saves are present.
  862. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  863. OBJECTS:
  864. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  865. * leaving guardians in flagged mines.
  866. * support for Scholar object
  867. * support for School of Magic
  868. * support for School of War
  869. * support for Pillar of Fire
  870. * support for Corpse
  871. * support for Lean To
  872. * support for Wagon
  873. * support for Warrior's Tomb
  874. * support for Event
  875. * Corpse (Skeleton) will be accessible from all directions
  876. 0.7 -> 0.71 (Apr 01 2009)
  877. GENERAL:
  878. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  879. * morale/luck system and corresponding sec. skills supported
  880. * fixed crash when hero get level and has less than two sec. skills to choose between
  881. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  882. * proper handling of custom portraits of heroes
  883. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  884. * fixed crash when there was no hero available to hire for some player
  885. * fixed problems with 1024x600 screen resolution
  886. * updating blockmap/visitmap of randomized objects
  887. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  888. * further fixes for leveling-up (stability and identical offered skills bug)
  889. * splitting window allows to rebalance two stack with the same creatures
  890. * support for numpad keyboard
  891. * support for timed events
  892. ADVENTURE INTERFACE:
  893. * added "Next hero" button functionality
  894. * added missing path arrows
  895. * corrected centering on hero's position
  896. * recalculating hero path after reselecting hero
  897. * further changes in pathfinder making it more like original one
  898. * orientation of hero can't be change if movement points are exhausted
  899. * campfire, borderguard, bordergate, questguard will be accessible from the top
  900. * new movement cost calculation algorithm
  901. * fixed sight radious calculation
  902. * it's possible to stop hero movement
  903. * faster minimap refreshing
  904. * provisional support for "Save" button in System Options Window
  905. * it's possible to revisit object under hero by pressing Space
  906. BATTLES:
  907. * partial support for battle obstacles
  908. * only one spell can be casted per turn
  909. * blocked opening sepllbook if hero doesn't have a one
  910. * spells not known by hero can't be casted
  911. * spell books won't be placed in War Machine slots after battle
  912. * attack is now possible when hex under cursor is not displayed
  913. * glowing effect of yellow border around creatures
  914. * blue glowing border around hovered creature
  915. * made animation on battlefield more smooth
  916. * standing stacks have more static animation
  917. * probably fixed problem with displaying corpses on battlefield
  918. * fixes for two-hex creatures actions
  919. * fixed hero casting spell animation
  920. * corrected stack death animation
  921. * battle settings will be remembered between battles
  922. * improved damage calculation formula
  923. * correct handling of flying creatures in battles
  924. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  925. * amounts of units taking actions / being an object of actions won't be shown until action ends
  926. * fixed positions of stack queue and battle result window when resolution is != 800x600
  927. * corrected duration of frenzy spell which was incorrect in certain cases
  928. * corrected hero spell casting animation
  929. * better support for battle backgrounds
  930. * blocked "save" command during battle
  931. * spellbook displays only spells known by Hero
  932. New spells supported:
  933. - Mirth
  934. - Sorrow
  935. - Fortune
  936. - Misfortune
  937. TOWN INTERFACE:
  938. * cannot build more than one capitol
  939. * cannot build shipyard if town is not near water
  940. * Rampart's Treasury requires Miner's Guild
  941. * minor improvements in Recruitment Window
  942. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  943. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  944. * fixed blinking resdatabar in town screen when buying (800x600)
  945. * fixed horde buildings displaying in town hall
  946. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  947. PREGAME:
  948. * added scrolling scenario list with mouse wheel
  949. * fixed mouse slow downs
  950. * cannot select heroes for computer player (pregame)
  951. * no crash if uses gives wrong resolution ID number
  952. * minor fixes
  953. OBJECTS:
  954. * windmill gives 500 gold only during first week ever (not every month)
  955. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  956. New objects supported:
  957. * Prison
  958. * Magic Well
  959. * Faerie Ring
  960. * Swan Pond
  961. * Idol of Fortune
  962. * Fountain of Fortune
  963. * Rally Flag
  964. * Oasis
  965. * Temple
  966. * Watering Hole
  967. * Fountain of Youth
  968. * support for Redwood Observatory
  969. * support for Shrine of Magic Incantation / Gesture / Thought
  970. * support for Sign / Ocean Bottle
  971. AI PLAYER:
  972. Minor improvements and fixes.
  973. 0.64 -> 0.7 (Feb 01 2009)
  974. GENERAL:
  975. * move some settings to the config/settings.txt file
  976. * partial support for new screen resolutions
  977. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  978. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  979. * fixed crashbug occurring when hero levelled above 15 level
  980. * support for non-standard screen resolutions
  981. * F4 toggles between full-screen and windowed mode
  982. * minor improvements in creature card window
  983. * splitting stacks with the shift+click
  984. * creature card window contains info about modified speed
  985. ADVENTURE INTERFACE:
  986. * added water animation
  987. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  988. * partial handling r-clicks on adventure map
  989. TOWN INTERFACE:
  990. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  991. * fixed cloning creatures bug in garrisons (and related issues)
  992. BATTLES
  993. * support for the Wait command
  994. * magic arrow *really* works
  995. * war machines support partially added
  996. * queue of stacks narrowed
  997. * spell effect animation displaying improvements
  998. * positive/negative spells cannot be cast on hostile/our stacks
  999. * showing spell effects affecting stack in creature info window
  1000. * more appropriate coloring of stack amount box when stack is affected by a spell
  1001. * battle console displays notifications about wait/defend commands
  1002. * several reported bugs fixed
  1003. * new spells supported:
  1004. a) Haste
  1005. b) lightning bolt
  1006. c) ice bolt
  1007. d) slow
  1008. e) implosion
  1009. f) forgetfulness
  1010. g) shield
  1011. h) air shield
  1012. i) bless
  1013. j) curse
  1014. k) bloodlust
  1015. l) weakness
  1016. m) stone skin
  1017. n) prayer
  1018. o) frenzy
  1019. AI PLAYER:
  1020. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  1021. OBJECTS:
  1022. * Guardians property for resources is handled
  1023. * support for Witch Hut
  1024. * support for Arena
  1025. * support for Library of Enlightenment
  1026. And a lot of minor fixes
  1027. 0.63 -> 0.64 (Nov 01 2008)
  1028. GENERAL:
  1029. * sprites from /Sprites folder are handled correctly
  1030. * several fixes for pathfinder and path arrows
  1031. * better handling disposed/predefined heroes
  1032. * heroes regain 1 mana point each turn
  1033. * support for mistycisim and intelligence skills
  1034. * hero hiring possible
  1035. * added support for a number of hotkeys
  1036. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  1037. * many minor improvements
  1038. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1039. a) woggaladriel -> vcmiainur
  1040. b) wogoliphaunt -> vcminoldor
  1041. c) wogshadowfax -> vcminahar
  1042. d) wogeyeofsauron -> vcmieagles
  1043. e) wogisengard -> vcmiformenos
  1044. f) wogsaruman -> vcmiistari
  1045. g) wogpathofthedead -> vcmiangband
  1046. h) woggandalfwhite -> vcmiglorfindel
  1047. ADVENTURE INTERFACE:
  1048. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1049. * slowed map scrolling
  1050. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1051. * blocked map scrolling when dialog window is opened
  1052. * scholar will be accessible from the top
  1053. TOWN INTERFACE:
  1054. * partially done tavern window (only hero hiring functionality)
  1055. BATTLES:
  1056. * water elemental will really be treated as 2 hex creature
  1057. * potential infinite loop in reverseCreature removed
  1058. * better handling of battle cursor
  1059. * fixed blocked shooter behavior
  1060. * it's possible in battles to check remeaining HP of neutral stacks
  1061. * partial support for Magic Arrow spell
  1062. * fixed bug with dying unit
  1063. * stack queue hotkey is now 'Q'
  1064. * added shots limit
  1065. 0.62 -> 0.63 (Oct 01 2008)
  1066. GENERAL:
  1067. * coloured console output, logging all info to txt files
  1068. * it's possible to use other port than 3030 by passing it as an additional argument
  1069. * removed some redundant warnings
  1070. * partially done spellbook
  1071. * Alt+F4 quits the game
  1072. * some crashbugs was fixed
  1073. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1074. * magical hero are given spellbook at the beginning
  1075. * added initial secondary skills for heroes
  1076. BATTLES:
  1077. * very significant optimization of battles
  1078. * battle summary window
  1079. * fixed crashbug occurring sometimes on exiting battle
  1080. * confirm window is shown before retreat
  1081. * graphic stack queue in battle (shows when 'c' key is pressed)
  1082. * it's possible to attack enemy hero
  1083. * neutral monster army disappears when defeated
  1084. * casualties among hero army and neutral creatures are saved
  1085. * better animation handling in battles
  1086. * directional attack in battles
  1087. * mostly done battle options (although they're not saved)
  1088. * added receiving exp (and leveling-up) after a won battle
  1089. * added support for archery, offence and armourer secondary abilities
  1090. * hero's primary skills accounted for damage dealt by creatures in battle
  1091. TOWNS:
  1092. * mostly done marketplace
  1093. * fixed crashbug with battles on swamps and rough terrain
  1094. * counterattacks
  1095. * heroes can learn new spells in towns
  1096. * working resource silo
  1097. * fixed bug with the mage guild when no spells available
  1098. * it's possible to build lighthouse
  1099. HERO WINDOW:
  1100. * setting army formation
  1101. * tooltips for artifacts in backpack
  1102. ADVENTURE INTERFACE:
  1103. * fixed bug with disappearing head of a hero in adventure map
  1104. * some objects are no longer accessible from the top
  1105. * no tooltips for objects under FoW
  1106. * events won't be shown
  1107. * working Subterranean Gates, Monoliths
  1108. * minimap shows all flaggable objects (towns, mines, etc.)
  1109. * artifacts we pick up go to the appropriate slot (if free)
  1110. 0.61 -> 0.62 (Sep 01 2008)
  1111. General:
  1112. * restructured to the server-client model
  1113. * support for heroes placed in towns
  1114. * upgrading creatures
  1115. * working gaining levels for heroes (including dialog with skill selection)
  1116. * added graphical cursor
  1117. * showing creature amount in the creature info window
  1118. * giving starting bonus
  1119. Castles:
  1120. * icon in infobox showing that there is hero in town garrison
  1121. * fort/citadel/castle screen
  1122. * taking last stack from the heroes army should be impossible (or at least harder)
  1123. * fixed reading forbidden structures
  1124. * randomizing spells in towns
  1125. * viewing hero window in the town screen
  1126. * possibility of moving hero into the garrison
  1127. * mage guild screen
  1128. * support for blacksmith
  1129. * if hero doesn't have a spell book, he can buy one in a mage guild
  1130. * it's possible to build glyph of fear in fortress
  1131. * creatures placeholders work properly
  1132. Adventure Interface:
  1133. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1134. Hero Window:
  1135. * bugfix: splitting stacks works in hero window
  1136. * removed bug causing significant increase of CPU consumption
  1137. Battles:
  1138. * shooting
  1139. * removed some displaying problems
  1140. * showing last group of frames in creature animation won't crash
  1141. * added start moving and end moving animations
  1142. * fixed moving two-hex creatures
  1143. * showing/hiding graphic cursor
  1144. * a part of using graphic cursor
  1145. * slightly optimized showing of battle interface
  1146. * animation of getting hit / death by shooting is displayed when it should be
  1147. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1148. * minor optimizations
  1149. PreGame:
  1150. * updates settings when selecting new map after changing sorting criteria
  1151. * if sorting not by name, name will be used as a secondary criteria
  1152. * when filter is applied a first available map is selected automatically
  1153. * slider position updated after sorting in pregame
  1154. Objects:
  1155. * support for the Tree of knowledge
  1156. * support for Campfires
  1157. * added event message when picking artifact
  1158. 0.6 -> 0.61 (Jun 15 2008)
  1159. Improvements:
  1160. * improved attacking in the battles
  1161. * it's possible to kill hostile stack
  1162. * animations won't go in the same phase
  1163. * Better pathfinder
  1164. * "%s" substitutions in Right-click information in town hall
  1165. * windmill won't give wood
  1166. * hover text for heroes
  1167. * support for ZSoft-style PCX files in /Data
  1168. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1169. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1170. * stack at the limit of unit's range can now be attacked
  1171. * range of unit is now properly displayed
  1172. * battle log is scrolled down when new event occurs
  1173. * console is closed when application exits
  1174. Bugfixes:
  1175. * stack at the limit of unit's range can now be attacked
  1176. * good background for the town hall screen in Stronghold
  1177. * fixed typo in hall.txt
  1178. * VCMI won't crash when r-click neutral stack during the battle
  1179. * water won't blink behind shipyard in the Castle
  1180. * fixed several memory leaks
  1181. * properly displaying two-hex creatures in recruit/split/info window
  1182. * corrupted map file won't cause crash on initializing main menu
  1183. 0.59 -> 0.6 (Jun 1 2008)
  1184. * partially done attacking in battles
  1185. * screen isn't now refreshed while blitting creature info window
  1186. * r-click creature info windows in battles
  1187. * no more division by 0 in slider
  1188. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1189. * fixed estate problems
  1190. * fixed blinking mana vortex
  1191. * grail increases creature growths
  1192. * new pathfinder
  1193. * several minor improvements
  1194. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1195. * fixed memory leak in battles
  1196. * blitting creature animations to rects in the recruitment window
  1197. * fixed wrong creatures def names
  1198. * better battle pathfinder and unit reversing
  1199. * improved slider ( #58 )
  1200. * fixed problems with horde buildings (won't block original dwellings)
  1201. * giving primary skill when hero get level (but there is still no dialog)
  1202. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1203. * creature levels not messed in Fortress
  1204. * war machines are added to the hero's inventory, not to the garrison
  1205. * support for H3-style PCX graphics in Data/
  1206. * VCMI won't crash when is unable to initialize audio system
  1207. * fixed displaying wrong town defs
  1208. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1209. * creature info window (only r-click)
  1210. * callback for buttons/lists based on boost::function
  1211. * a lot of minor improvements
  1212. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1213. Towns:
  1214. * recruiting creatures
  1215. * working creature growths (including castle and horde building influences)
  1216. * towns give income
  1217. * town hall screen
  1218. * building buildings (requirements and cost are handled)
  1219. * hints for structures
  1220. * updating town infobox
  1221. Garrisons:
  1222. * merging stacks
  1223. * splitting stacks
  1224. Battles:
  1225. * starting battles
  1226. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1227. * leaving battle by pressing flee button
  1228. * moving units in battles and displaying their ranges
  1229. * defend command for units
  1230. General:
  1231. * a number of minor fixes and improvements
  1232. 0.54 -> 0.55 (Feb 29 2008)
  1233. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1234. * randomization quantity of creatures on the map
  1235. * fix of Pandora's Box handling
  1236. * reading disposed/predefined heroes
  1237. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1238. * more detailed logs
  1239. * reported problems with hero flags resolved
  1240. * heroes cannot occupy the same tile
  1241. * hints for most of creature generators
  1242. * some minor stuff
  1243. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1244. * given hero is placed in the town entrance
  1245. * some objects such as river delta won't be blitted "on" hero
  1246. * tiles under FoW are inaccessible
  1247. * giving random hero on RoE maps
  1248. * improved protection against hero duplication
  1249. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1250. * right click popups with infoboxes for heroes/towns lists
  1251. * new interface coloring (many thanks to GrayFace ;])
  1252. * fixed bug in object flag's coloring
  1253. * added hints in town lists
  1254. * eliminated square from city hints
  1255. 0.53 - 0.53b (Feb 20 2008)
  1256. * added giving default buildings in towns
  1257. * town infobox won't crash on empty town
  1258. 0.52 - 0.53 (Feb 18 2008):
  1259. * hopefully the last bugfix of Pandora's Box
  1260. * fixed blockmaps of generated heroes
  1261. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1262. * fixed town randomization
  1263. * fixed hero randomization
  1264. * fixed displaying heroes in preGame
  1265. * fixed selecting/deselecting artifact slots in hero window
  1266. * much faster pathfinder
  1267. * memory usage and load time significantly decreased
  1268. * it's impossible to select empty artifact slot in hero window
  1269. * fixed problem with FoW displaying on minimap on L-sized maps
  1270. * fixed crashbug in hero list connected with heroes dismissing
  1271. * mostly done town infobox
  1272. * town daily income is properly calculated
  1273. 0.51 - 0.52 (Feb 7 2008):
  1274. * [feature] giving starting hero
  1275. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1276. * [feature] picked artifacts are added to hero's backpack
  1277. * [feature] possibility of choosing player to play
  1278. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1279. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1280. * [bugfix] improved randomization
  1281. * [bugfix] pathfinder can't be cheated (what caused errors)
  1282. 0.5 - 0.51 (Feb 3 2008):
  1283. * close button properly closes (same does 'q' key)
  1284. * two players can't have selected same hero
  1285. * double click on "Show Available Scenarios" won't reset options
  1286. * fixed possible crashbug in town/hero lists
  1287. * fixed crashbug in initializing game caused by wrong prisons handling
  1288. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1289. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1290. * fixed crashbug on reading blank Quest Guards
  1291. * better console messages
  1292. * map reading speed up (though it's still slow, especially on bigger maps)
  1293. to 0.5 (Feb 2 2008 - first closed release):
  1294. * Main menu and New game screens
  1295. * Scenario selection, part of advanced options support
  1296. * Partially done adventure map, town and hero interfaces
  1297. * Moving hero
  1298. * Interactions with several objects (mines, resources, mills, and others)