NetPacksClient.cpp 28 KB

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  1. /*
  2. * NetPacksClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../lib/NetPacks.h"
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/filesystem/FileInfo.h"
  14. #include "../CCallback.h"
  15. #include "Client.h"
  16. #include "CPlayerInterface.h"
  17. #include "CGameInfo.h"
  18. #include "../lib/serializer/Connection.h"
  19. #include "../lib/serializer/BinarySerializer.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CHeroHandler.h"
  22. #include "../lib/VCMI_Lib.h"
  23. #include "../lib/mapping/CMap.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/spells/CSpellHandler.h"
  26. #include "../lib/CSoundBase.h"
  27. #include "../lib/StartInfo.h"
  28. #include "mapHandler.h"
  29. #include "windows/GUIClasses.h"
  30. #include "../lib/CConfigHandler.h"
  31. #include "gui/SDL_Extensions.h"
  32. #include "battle/CBattleInterface.h"
  33. #include "../lib/mapping/CCampaignHandler.h"
  34. #include "../lib/CGameState.h"
  35. #include "../lib/CStack.h"
  36. #include "../lib/battle/BattleInfo.h"
  37. #include "../lib/GameConstants.h"
  38. #include "../lib/CPlayerState.h"
  39. #include "gui/CGuiHandler.h"
  40. #include "widgets/MiscWidgets.h"
  41. #include "widgets/AdventureMapClasses.h"
  42. #include "CMT.h"
  43. #include "CServerHandler.h"
  44. // TODO: as Tow suggested these template should all be part of CClient
  45. // This will require rework spectator interface properly though
  46. template<typename T, typename ... Args, typename ... Args2>
  47. void callPrivilegedInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  48. {
  49. for(auto &ger : cl->privilegedGameEventReceivers)
  50. ((*ger).*ptr)(std::forward<Args2>(args)...);
  51. }
  52. template<typename T, typename ... Args, typename ... Args2>
  53. bool callOnlyThatInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  54. {
  55. if(vstd::contains(cl->playerint, player))
  56. {
  57. ((*cl->playerint[player]).*ptr)(std::forward<Args2>(args)...);
  58. return true;
  59. }
  60. return false;
  61. }
  62. template<typename T, typename ... Args, typename ... Args2>
  63. bool callInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  64. {
  65. bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  66. callPrivilegedInterfaces(cl, ptr, std::forward<Args2>(args)...);
  67. return called;
  68. }
  69. template<typename T, typename ... Args, typename ... Args2>
  70. void callOnlyThatBattleInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  71. {
  72. if(vstd::contains(cl->battleints,player))
  73. ((*cl->battleints[player]).*ptr)(std::forward<Args2>(args)...);
  74. if(cl->additionalBattleInts.count(player))
  75. {
  76. for(auto bInt : cl->additionalBattleInts[player])
  77. ((*bInt).*ptr)(std::forward<Args2>(args)...);
  78. }
  79. }
  80. template<typename T, typename ... Args, typename ... Args2>
  81. void callPrivilegedBattleInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  82. {
  83. for(auto & ber : cl->privilegedBattleEventReceivers)
  84. ((*ber).*ptr)(std::forward<Args2>(args)...);
  85. }
  86. template<typename T, typename ... Args, typename ... Args2>
  87. void callBattleInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  88. {
  89. callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  90. callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
  91. }
  92. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  93. template<typename T, typename ... Args, typename ... Args2>
  94. void callAllInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  95. {
  96. for(auto pInt : cl->playerint)
  97. ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
  98. }
  99. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  100. template<typename T, typename ... Args, typename ... Args2>
  101. void callBattleInterfaceIfPresentForBothSides(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  102. {
  103. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
  104. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
  105. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
  106. {
  107. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
  108. }
  109. callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
  110. }
  111. void SetResources::applyCl(CClient *cl)
  112. {
  113. //todo: inform on actual resource set transfered
  114. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::receivedResource);
  115. }
  116. void SetPrimSkill::applyCl(CClient *cl)
  117. {
  118. const CGHeroInstance *h = cl->getHero(id);
  119. if(!h)
  120. {
  121. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  122. return;
  123. }
  124. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, which, val);
  125. }
  126. void SetSecSkill::applyCl(CClient *cl)
  127. {
  128. const CGHeroInstance *h = cl->getHero(id);
  129. if(!h)
  130. {
  131. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  132. return;
  133. }
  134. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, which, val);
  135. }
  136. void HeroVisitCastle::applyCl(CClient *cl)
  137. {
  138. const CGHeroInstance *h = cl->getHero(hid);
  139. if(start())
  140. {
  141. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, GS(cl)->getTown(tid));
  142. }
  143. }
  144. void ChangeSpells::applyCl(CClient *cl)
  145. {
  146. //TODO: inform interface?
  147. }
  148. void SetMana::applyCl(CClient *cl)
  149. {
  150. const CGHeroInstance *h = cl->getHero(hid);
  151. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
  152. }
  153. void SetMovePoints::applyCl(CClient *cl)
  154. {
  155. const CGHeroInstance *h = cl->getHero(hid);
  156. cl->invalidatePaths();
  157. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
  158. }
  159. void FoWChange::applyCl(CClient *cl)
  160. {
  161. for(auto &i : cl->playerint)
  162. {
  163. if(cl->getPlayerRelations(i.first, player) == PlayerRelations::SAME_PLAYER && waitForDialogs && LOCPLINT == i.second.get())
  164. {
  165. LOCPLINT->waitWhileDialog();
  166. }
  167. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  168. {
  169. if(mode)
  170. i.second->tileRevealed(tiles);
  171. else
  172. i.second->tileHidden(tiles);
  173. }
  174. }
  175. cl->invalidatePaths();
  176. }
  177. void SetAvailableHeroes::applyCl(CClient *cl)
  178. {
  179. //TODO: inform interface?
  180. }
  181. static void dispatchGarrisonChange(CClient * cl, ObjectInstanceID army1, ObjectInstanceID army2)
  182. {
  183. auto obj1 = cl->getObj(army1);
  184. if(!obj1)
  185. {
  186. logNetwork->error("Cannot find army with ID %d", army1.getNum());
  187. return;
  188. }
  189. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  190. if(army2 != ObjectInstanceID() && army2 != army1)
  191. {
  192. auto obj2 = cl->getObj(army2);
  193. if(!obj2)
  194. {
  195. logNetwork->error("Cannot find army with ID %d", army2.getNum());
  196. return;
  197. }
  198. if(obj1->tempOwner != obj2->tempOwner)
  199. callInterfaceIfPresent(cl, obj2->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  200. }
  201. }
  202. void ChangeStackCount::applyCl(CClient * cl)
  203. {
  204. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  205. }
  206. void SetStackType::applyCl(CClient * cl)
  207. {
  208. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  209. }
  210. void EraseStack::applyCl(CClient * cl)
  211. {
  212. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  213. }
  214. void SwapStacks::applyCl(CClient * cl)
  215. {
  216. dispatchGarrisonChange(cl, srcArmy, dstArmy);
  217. }
  218. void InsertNewStack::applyCl(CClient * cl)
  219. {
  220. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  221. }
  222. void RebalanceStacks::applyCl(CClient * cl)
  223. {
  224. dispatchGarrisonChange(cl, srcArmy, dstArmy);
  225. }
  226. void PutArtifact::applyCl(CClient *cl)
  227. {
  228. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactPut, al);
  229. }
  230. void EraseArtifact::applyCl(CClient *cl)
  231. {
  232. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactRemoved, al);
  233. }
  234. void MoveArtifact::applyCl(CClient *cl)
  235. {
  236. callInterfaceIfPresent(cl, src.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  237. if(src.owningPlayer() != dst.owningPlayer())
  238. callInterfaceIfPresent(cl, dst.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  239. }
  240. void AssembledArtifact::applyCl(CClient *cl)
  241. {
  242. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactAssembled, al);
  243. }
  244. void DisassembledArtifact::applyCl(CClient *cl)
  245. {
  246. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactDisassembled, al);
  247. }
  248. void HeroVisit::applyCl(CClient * cl)
  249. {
  250. auto hero = cl->getHero(heroId);
  251. auto obj = cl->getObj(objId, false);
  252. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroVisit, hero, obj, starting);
  253. }
  254. void NewTurn::applyCl(CClient *cl)
  255. {
  256. cl->invalidatePaths();
  257. }
  258. void GiveBonus::applyCl(CClient *cl)
  259. {
  260. cl->invalidatePaths();
  261. switch(who)
  262. {
  263. case HERO:
  264. {
  265. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  266. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, *h->getBonusList().back(), true);
  267. }
  268. break;
  269. case PLAYER:
  270. {
  271. const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
  272. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, *p->getBonusList().back(), true);
  273. }
  274. break;
  275. }
  276. }
  277. void ChangeObjPos::applyFirstCl(CClient *cl)
  278. {
  279. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  280. if(flags & 1 && CGI->mh)
  281. CGI->mh->hideObject(obj);
  282. }
  283. void ChangeObjPos::applyCl(CClient *cl)
  284. {
  285. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  286. if(flags & 1 && CGI->mh)
  287. CGI->mh->printObject(obj);
  288. cl->invalidatePaths();
  289. }
  290. void PlayerEndsGame::applyCl(CClient *cl)
  291. {
  292. callAllInterfaces(cl, &IGameEventsReceiver::gameOver, player, victoryLossCheckResult);
  293. // In auto testing mode we always close client if red player won or lose
  294. if(!settings["session"]["testmap"].isNull() && player == PlayerColor(0))
  295. handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  296. }
  297. void RemoveBonus::applyCl(CClient *cl)
  298. {
  299. cl->invalidatePaths();
  300. switch(who)
  301. {
  302. case HERO:
  303. {
  304. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  305. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, bonus, false);
  306. }
  307. break;
  308. case PLAYER:
  309. {
  310. //const PlayerState *p = GS(cl)->getPlayer(id);
  311. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, bonus, false);
  312. }
  313. break;
  314. }
  315. }
  316. void RemoveObject::applyFirstCl(CClient *cl)
  317. {
  318. const CGObjectInstance *o = cl->getObj(id);
  319. if(CGI->mh)
  320. CGI->mh->hideObject(o, true);
  321. //notify interfaces about removal
  322. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  323. {
  324. if(GS(cl)->isVisible(o, i->first))
  325. i->second->objectRemoved(o);
  326. }
  327. }
  328. void RemoveObject::applyCl(CClient *cl)
  329. {
  330. cl->invalidatePaths();
  331. }
  332. void TryMoveHero::applyFirstCl(CClient *cl)
  333. {
  334. CGHeroInstance *h = GS(cl)->getHero(id);
  335. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  336. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  337. {
  338. auto ps = GS(cl)->getPlayer(i->first);
  339. if(ps && (GS(cl)->isVisible(start - int3(1, 0, 0), i->first) || GS(cl)->isVisible(end - int3(1, 0, 0), i->first)))
  340. {
  341. if(ps->human)
  342. humanKnows = true;
  343. }
  344. }
  345. if(!CGI->mh)
  346. return;
  347. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  348. CGI->mh->hideObject(h, result == EMBARK && humanKnows);
  349. if(result == DISEMBARK)
  350. CGI->mh->printObject(h->boat);
  351. }
  352. void TryMoveHero::applyCl(CClient *cl)
  353. {
  354. const CGHeroInstance *h = cl->getHero(id);
  355. cl->invalidatePaths();
  356. if(CGI->mh)
  357. {
  358. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  359. CGI->mh->printObject(h, result == DISEMBARK);
  360. if(result == EMBARK)
  361. CGI->mh->hideObject(h->boat);
  362. }
  363. PlayerColor player = h->tempOwner;
  364. for(auto &i : cl->playerint)
  365. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  366. i.second->tileRevealed(fowRevealed);
  367. //notify interfaces about move
  368. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  369. {
  370. if(GS(cl)->isVisible(start - int3(1, 0, 0), i->first)
  371. || GS(cl)->isVisible(end - int3(1, 0, 0), i->first))
  372. {
  373. i->second->heroMoved(*this);
  374. }
  375. }
  376. //maphandler didn't get update from playerint, do it now
  377. //TODO: restructure nicely
  378. if(!humanKnows && CGI->mh)
  379. CGI->mh->printObject(h);
  380. }
  381. bool TryMoveHero::stopMovement() const
  382. {
  383. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  384. }
  385. void NewStructures::applyCl(CClient *cl)
  386. {
  387. CGTownInstance *town = GS(cl)->getTown(tid);
  388. for(const auto & id : bid)
  389. {
  390. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 1);
  391. }
  392. }
  393. void RazeStructures::applyCl (CClient *cl)
  394. {
  395. CGTownInstance *town = GS(cl)->getTown(tid);
  396. for(const auto & id : bid)
  397. {
  398. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 2);
  399. }
  400. }
  401. void SetAvailableCreatures::applyCl(CClient *cl)
  402. {
  403. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  404. //inform order about the change
  405. PlayerColor p;
  406. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  407. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  408. else
  409. p = dw->tempOwner;
  410. callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
  411. }
  412. void SetHeroesInTown::applyCl(CClient *cl)
  413. {
  414. CGTownInstance *t = GS(cl)->getTown(tid);
  415. CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
  416. CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
  417. //inform all players that see this object
  418. for(auto i = cl->playerint.cbegin(); i != cl->playerint.cend(); ++i)
  419. {
  420. if(i->first >= PlayerColor::PLAYER_LIMIT)
  421. continue;
  422. if(GS(cl)->isVisible(t, i->first) ||
  423. (hGarr && GS(cl)->isVisible(hGarr, i->first)) ||
  424. (hVisit && GS(cl)->isVisible(hVisit, i->first)))
  425. {
  426. cl->playerint[i->first]->heroInGarrisonChange(t);
  427. }
  428. }
  429. }
  430. void HeroRecruited::applyCl(CClient *cl)
  431. {
  432. CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
  433. if(h->subID != hid)
  434. {
  435. logNetwork->error("Something wrong with hero recruited!");
  436. }
  437. bool needsPrinting = true;
  438. if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
  439. {
  440. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  441. {
  442. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroInGarrisonChange, t);
  443. needsPrinting = false;
  444. }
  445. }
  446. if(needsPrinting && CGI->mh)
  447. CGI->mh->printObject(h);
  448. }
  449. void GiveHero::applyCl(CClient *cl)
  450. {
  451. CGHeroInstance *h = GS(cl)->getHero(id);
  452. if(CGI->mh)
  453. CGI->mh->printObject(h);
  454. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
  455. }
  456. void GiveHero::applyFirstCl(CClient *cl)
  457. {
  458. if(CGI->mh)
  459. CGI->mh->hideObject(GS(cl)->getHero(id));
  460. }
  461. void InfoWindow::applyCl(CClient *cl)
  462. {
  463. std::vector<Component*> comps;
  464. for(auto & elem : components)
  465. {
  466. comps.push_back(&elem);
  467. }
  468. std::string str;
  469. text.toString(str);
  470. if(!callInterfaceIfPresent(cl, player, &CGameInterface::showInfoDialog, str,comps,(soundBase::soundID)soundID))
  471. logNetwork->warn("We received InfoWindow for not our player...");
  472. }
  473. void SetObjectProperty::applyCl(CClient *cl)
  474. {
  475. //inform all players that see this object
  476. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  477. {
  478. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  479. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, this);
  480. }
  481. }
  482. void HeroLevelUp::applyCl(CClient *cl)
  483. {
  484. const CGHeroInstance * hero = cl->getHero(heroId);
  485. assert(hero);
  486. callOnlyThatInterface(cl, player, &CGameInterface::heroGotLevel, hero, primskill, skills, queryID);
  487. }
  488. void CommanderLevelUp::applyCl(CClient *cl)
  489. {
  490. const CGHeroInstance * hero = cl->getHero(heroId);
  491. assert(hero);
  492. const CCommanderInstance * commander = hero->commander;
  493. assert(commander);
  494. assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
  495. callOnlyThatInterface(cl, player, &CGameInterface::commanderGotLevel, commander, skills, queryID);
  496. }
  497. void BlockingDialog::applyCl(CClient *cl)
  498. {
  499. std::string str;
  500. text.toString(str);
  501. if(!callOnlyThatInterface(cl, player, &CGameInterface::showBlockingDialog, str, components, queryID, (soundBase::soundID)soundID, selection(), cancel()))
  502. logNetwork->warn("We received YesNoDialog for not our player...");
  503. }
  504. void GarrisonDialog::applyCl(CClient *cl)
  505. {
  506. const CGHeroInstance *h = cl->getHero(hid);
  507. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  508. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, removableUnits, queryID);
  509. }
  510. void ExchangeDialog::applyCl(CClient *cl)
  511. {
  512. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroExchangeStarted, hero1, hero2, queryID);
  513. }
  514. void TeleportDialog::applyCl(CClient *cl)
  515. {
  516. callOnlyThatInterface(cl, player, &CGameInterface::showTeleportDialog, channel, exits, impassable, queryID);
  517. }
  518. void MapObjectSelectDialog::applyCl(CClient * cl)
  519. {
  520. callOnlyThatInterface(cl, player, &CGameInterface::showMapObjectSelectDialog, queryID, icon, title, description, objects);
  521. }
  522. void BattleStart::applyFirstCl(CClient *cl)
  523. {
  524. // Cannot use the usual code because curB is not set yet
  525. callOnlyThatBattleInterface(cl, info->sides[0].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  526. info->tile, info->sides[0].hero, info->sides[1].hero);
  527. callOnlyThatBattleInterface(cl, info->sides[1].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  528. info->tile, info->sides[0].hero, info->sides[1].hero);
  529. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  530. info->tile, info->sides[0].hero, info->sides[1].hero);
  531. callPrivilegedBattleInterfaces(cl, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  532. info->tile, info->sides[0].hero, info->sides[1].hero);
  533. }
  534. void BattleStart::applyCl(CClient *cl)
  535. {
  536. cl->battleStarted(info);
  537. }
  538. void BattleNextRound::applyFirstCl(CClient *cl)
  539. {
  540. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRoundFirst, round);
  541. }
  542. void BattleNextRound::applyCl(CClient *cl)
  543. {
  544. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRound, round);
  545. }
  546. void BattleSetActiveStack::applyCl(CClient *cl)
  547. {
  548. if(!askPlayerInterface)
  549. return;
  550. const CStack *activated = GS(cl)->curB->battleGetStackByID(stack);
  551. PlayerColor playerToCall; //player that will move activated stack
  552. if (activated->hasBonusOfType(Bonus::HYPNOTIZED))
  553. {
  554. playerToCall = (GS(cl)->curB->sides[0].color == activated->owner
  555. ? GS(cl)->curB->sides[1].color
  556. : GS(cl)->curB->sides[0].color);
  557. }
  558. else
  559. {
  560. playerToCall = activated->owner;
  561. }
  562. cl->startPlayerBattleAction(playerToCall);
  563. }
  564. void BattleTriggerEffect::applyCl(CClient * cl)
  565. {
  566. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleTriggerEffect, *this);
  567. }
  568. void BattleUpdateGateState::applyFirstCl(CClient * cl)
  569. {
  570. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleGateStateChanged, state);
  571. }
  572. void BattleResult::applyFirstCl(CClient *cl)
  573. {
  574. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleEnd, this);
  575. cl->battleFinished();
  576. }
  577. void BattleStackMoved::applyFirstCl(CClient *cl)
  578. {
  579. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  580. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStackMoved, movedStack, tilesToMove, distance);
  581. }
  582. void BattleAttack::applyFirstCl(CClient *cl)
  583. {
  584. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleAttack, this);
  585. }
  586. void BattleAttack::applyCl(CClient *cl)
  587. {
  588. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, bsa, battleLog);
  589. }
  590. void StartAction::applyFirstCl(CClient *cl)
  591. {
  592. cl->curbaction = boost::make_optional(ba);
  593. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionStarted, ba);
  594. }
  595. void BattleSpellCast::applyCl(CClient *cl)
  596. {
  597. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleSpellCast, this);
  598. }
  599. void SetStackEffect::applyCl(CClient *cl)
  600. {
  601. //informing about effects
  602. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksEffectsSet, *this);
  603. }
  604. void StacksInjured::applyCl(CClient *cl)
  605. {
  606. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, stacks, battleLog);
  607. }
  608. void BattleResultsApplied::applyCl(CClient *cl)
  609. {
  610. callInterfaceIfPresent(cl, player1, &IGameEventsReceiver::battleResultsApplied);
  611. callInterfaceIfPresent(cl, player2, &IGameEventsReceiver::battleResultsApplied);
  612. callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
  613. }
  614. void BattleUnitsChanged::applyCl(CClient * cl)
  615. {
  616. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, changedStacks, customEffects, battleLog);
  617. }
  618. void BattleObstaclesChanged::applyCl(CClient *cl)
  619. {
  620. //inform interfaces about removed obstacles
  621. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleObstaclesChanged, changes);
  622. }
  623. void CatapultAttack::applyCl(CClient *cl)
  624. {
  625. //inform interfaces about catapult attack
  626. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleCatapultAttacked, *this);
  627. }
  628. CGameState* CPackForClient::GS(CClient *cl)
  629. {
  630. return cl->gs;
  631. }
  632. void EndAction::applyCl(CClient *cl)
  633. {
  634. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionFinished, *cl->curbaction);
  635. cl->curbaction.reset();
  636. }
  637. void PackageApplied::applyCl(CClient *cl)
  638. {
  639. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::requestRealized, this);
  640. if(!CClient::waitingRequest.tryRemovingElement(requestID))
  641. logNetwork->warn("Surprising server message! PackageApplied for unknown requestID!");
  642. }
  643. void SystemMessage::applyCl(CClient *cl)
  644. {
  645. std::ostringstream str;
  646. str << "System message: " << text;
  647. logNetwork->error(str.str()); // usually used to receive error messages from server
  648. if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
  649. LOCPLINT->cingconsole->print(str.str());
  650. }
  651. void PlayerBlocked::applyCl(CClient *cl)
  652. {
  653. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::playerBlocked, reason, startOrEnd == BLOCKADE_STARTED);
  654. }
  655. void YourTurn::applyCl(CClient *cl)
  656. {
  657. logNetwork->debug("Server gives turn to %s", player.getStr());
  658. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
  659. callOnlyThatInterface(cl, player, &CGameInterface::yourTurn);
  660. }
  661. void SaveGameClient::applyCl(CClient *cl)
  662. {
  663. const auto stem = FileInfo::GetPathStem(fname);
  664. CResourceHandler::get("local")->createResource(stem.to_string() + ".vcgm1");
  665. try
  666. {
  667. CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
  668. cl->saveCommonState(save);
  669. save << *cl;
  670. }
  671. catch(std::exception &e)
  672. {
  673. logNetwork->error("Failed to save game:%s", e.what());
  674. }
  675. }
  676. void PlayerMessageClient::applyCl(CClient *cl)
  677. {
  678. logNetwork->debug("Player %s sends a message: %s", player.getStr(), text);
  679. std::ostringstream str;
  680. if(player.isSpectator())
  681. str << "Spectator: " << text;
  682. else
  683. str << cl->getPlayer(player)->nodeName() <<": " << text;
  684. if(LOCPLINT)
  685. LOCPLINT->cingconsole->print(str.str());
  686. }
  687. void ShowInInfobox::applyCl(CClient *cl)
  688. {
  689. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::showComp, c, text.toString());
  690. }
  691. void AdvmapSpellCast::applyCl(CClient *cl)
  692. {
  693. cl->invalidatePaths();
  694. auto caster = cl->getHero(casterID);
  695. if(caster)
  696. //consider notifying other interfaces that see hero?
  697. callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, spellID);
  698. else
  699. logNetwork->error("Invalid hero instance");
  700. }
  701. void ShowWorldViewEx::applyCl(CClient * cl)
  702. {
  703. callOnlyThatInterface(cl, player, &CGameInterface::showWorldViewEx, objectPositions);
  704. }
  705. void OpenWindow::applyCl(CClient *cl)
  706. {
  707. switch(window)
  708. {
  709. case RECRUITMENT_FIRST:
  710. case RECRUITMENT_ALL:
  711. {
  712. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  713. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  714. callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  715. }
  716. break;
  717. case SHIPYARD_WINDOW:
  718. {
  719. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  720. callInterfaceIfPresent(cl, sy->o->tempOwner, &IGameEventsReceiver::showShipyardDialog, sy);
  721. }
  722. break;
  723. case THIEVES_GUILD:
  724. {
  725. //displays Thieves' Guild window (when hero enters Den of Thieves)
  726. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  727. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showThievesGuildWindow, obj);
  728. }
  729. break;
  730. case UNIVERSITY_WINDOW:
  731. {
  732. //displays University window (when hero enters University on adventure map)
  733. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  734. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  735. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero);
  736. }
  737. break;
  738. case MARKET_WINDOW:
  739. {
  740. //displays Thieves' Guild window (when hero enters Den of Thieves)
  741. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  742. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  743. const IMarket *market = IMarket::castFrom(obj);
  744. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero);
  745. }
  746. break;
  747. case HILL_FORT_WINDOW:
  748. {
  749. //displays Hill fort window
  750. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  751. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  752. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
  753. }
  754. break;
  755. case PUZZLE_MAP:
  756. {
  757. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showPuzzleMap);
  758. }
  759. break;
  760. case TAVERN_WINDOW:
  761. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  762. *obj2 = cl->getObj(ObjectInstanceID(id2));
  763. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::showTavernWindow, obj2);
  764. break;
  765. }
  766. }
  767. void CenterView::applyCl(CClient *cl)
  768. {
  769. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::centerView, pos, focusTime);
  770. }
  771. void NewObject::applyCl(CClient *cl)
  772. {
  773. cl->invalidatePaths();
  774. const CGObjectInstance *obj = cl->getObj(id);
  775. if(CGI->mh)
  776. CGI->mh->printObject(obj, true);
  777. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  778. {
  779. if(GS(cl)->isVisible(obj, i->first))
  780. i->second->newObject(obj);
  781. }
  782. }
  783. void SetAvailableArtifacts::applyCl(CClient *cl)
  784. {
  785. if(id < 0) //artifact merchants globally
  786. {
  787. callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
  788. }
  789. else
  790. {
  791. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  792. assert(bm);
  793. callInterfaceIfPresent(cl, cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
  794. }
  795. }