CSelectionBase.cpp 13 KB

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  1. /*
  2. * CSelectionBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSelectionBase.h"
  12. #include "CBonusSelection.h"
  13. #include "CLobbyScreen.h"
  14. #include "OptionsTab.h"
  15. #include "RandomMapTab.h"
  16. #include "SelectionTab.h"
  17. #include "../../CCallback.h"
  18. #include "../CGameInfo.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../CMessage.h"
  21. #include "../CBitmapHandler.h"
  22. #include "../CMusicHandler.h"
  23. #include "../CVideoHandler.h"
  24. #include "../CPlayerInterface.h"
  25. #include "../CServerHandler.h"
  26. #include "../gui/CAnimation.h"
  27. #include "../gui/CGuiHandler.h"
  28. #include "../mainmenu/CMainMenu.h"
  29. #include "../widgets/CComponent.h"
  30. #include "../widgets/Buttons.h"
  31. #include "../widgets/MiscWidgets.h"
  32. #include "../widgets/ObjectLists.h"
  33. #include "../widgets/TextControls.h"
  34. #include "../windows/GUIClasses.h"
  35. #include "../windows/InfoWindows.h"
  36. #include "../../lib/NetPacksLobby.h"
  37. #include "../../lib/CGeneralTextHandler.h"
  38. #include "../../lib/CHeroHandler.h"
  39. #include "../../lib/CThreadHelper.h"
  40. #include "../../lib/filesystem/Filesystem.h"
  41. #include "../../lib/mapping/CMapInfo.h"
  42. #include "../../lib/serializer/Connection.h"
  43. ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
  44. : screenType(ScreenType)
  45. {
  46. assert(!SEL);
  47. SEL = this;
  48. }
  49. ISelectionScreenInfo::~ISelectionScreenInfo()
  50. {
  51. assert(SEL == this);
  52. SEL = nullptr;
  53. }
  54. int ISelectionScreenInfo::getCurrentDifficulty()
  55. {
  56. return getStartInfo()->difficulty;
  57. }
  58. PlayerInfo ISelectionScreenInfo::getPlayerInfo(int color)
  59. {
  60. return getMapInfo()->mapHeader->players[color];
  61. }
  62. CSelectionBase::CSelectionBase(ESelectionScreen type)
  63. : CWindowObject(BORDERED | SHADOW_DISABLED), ISelectionScreenInfo(type)
  64. {
  65. CMainMenu::create(); //we depend on its graphics
  66. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  67. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  68. pos.w = 762;
  69. pos.h = 584;
  70. if(screenType == ESelectionScreen::campaignList)
  71. {
  72. setBackground("CamCust.bmp");
  73. }
  74. else
  75. {
  76. const JsonVector & bgNames = CMainMenuConfig::get().getConfig()["game-select"].Vector();
  77. setBackground(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String());
  78. }
  79. pos = background->center();
  80. card = std::make_shared<InfoCard>();
  81. buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  82. }
  83. void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
  84. {
  85. if(curTab && curTab->active)
  86. {
  87. curTab->deactivate();
  88. curTab->recActions = 0;
  89. }
  90. if(curTab != tab)
  91. {
  92. tab->recActions = 255 - DISPOSE;
  93. tab->activate();
  94. curTab = tab;
  95. }
  96. else
  97. {
  98. curTab.reset();
  99. }
  100. GH.totalRedraw();
  101. }
  102. InfoCard::InfoCard()
  103. : showChat(true)
  104. {
  105. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  106. CIntObject::type |= REDRAW_PARENT;
  107. pos.x += 393;
  108. pos.y += 6;
  109. labelSaveDate = std::make_shared<CLabel>(158, 19, FONT_SMALL, TOPLEFT, Colors::WHITE);
  110. mapName = std::make_shared<CLabel>(26, 39, FONT_BIG, TOPLEFT, Colors::YELLOW);
  111. Rect descriptionRect(26, 149, 320, 115);
  112. mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
  113. playerListBg = std::make_shared<CPicture>("CHATPLUG.bmp", 16, 276);
  114. chat = std::make_shared<CChatBox>(Rect(26, 132, 340, 132));
  115. if(SEL->screenType == ESelectionScreen::campaignList)
  116. {
  117. labelCampaignDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  118. }
  119. else
  120. {
  121. background = std::make_shared<CPicture>("GSELPOP1.bmp", 0, 0);
  122. parent->addChild(background.get());
  123. auto it = vstd::find(parent->children, this); //our position among parent children
  124. parent->children.insert(it, background.get()); //put BG before us
  125. parent->children.pop_back();
  126. pos.w = background->pos.w;
  127. pos.h = background->pos.h;
  128. iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 318, 22); //let it be custom size (frame 4) by default
  129. iconDifficulty = std::make_shared<CToggleGroup>(0);
  130. {
  131. static const char * difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  132. for(int i = 0; i < 5; i++)
  133. {
  134. auto button = new CToggleButton(Point(110 + i * 32, 450), difButns[i], CGI->generaltexth->zelp[24 + i]);
  135. iconDifficulty->addToggle(i, button);
  136. if(SEL->screenType != ESelectionScreen::newGame)
  137. button->block(true);
  138. }
  139. }
  140. flagbox = std::make_shared<CFlagBox>(Rect(24, 400, 335, 23));
  141. labelMapDiff = std::make_shared<CLabel>(33, 430, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[494]);
  142. labelPlayerDifficulty = std::make_shared<CLabel>(133, 430, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[492] + ":");
  143. labelRating = std::make_shared<CLabel>(290, 430, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[218] + ":");
  144. labelScenarioName = std::make_shared<CLabel>(26, 22, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[495]);
  145. labelScenarioDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  146. labelVictoryCondition = std::make_shared<CLabel>(26, 283, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[497]);
  147. labelLossCondition = std::make_shared<CLabel>(26, 339, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[498]);
  148. iconsVictoryCondition = std::make_shared<CAnimImage>("SCNRVICT", 0, 0, 24, 302);
  149. iconsLossCondition = std::make_shared<CAnimImage>("SCNRLOSS", 0, 0, 24, 359);
  150. labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, TOPLEFT, Colors::WHITE);
  151. labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, TOPLEFT, Colors::WHITE);
  152. labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, CENTER, Colors::WHITE);
  153. labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, CENTER, Colors::WHITE);
  154. labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
  155. labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
  156. }
  157. setChat(false);
  158. }
  159. void InfoCard::changeSelection()
  160. {
  161. if(!SEL->getMapInfo())
  162. return;
  163. labelSaveDate->setText(SEL->getMapInfo()->date);
  164. mapName->setText(SEL->getMapInfo()->getName());
  165. mapDescription->setText(SEL->getMapInfo()->getDescription());
  166. mapDescription->label->scrollTextTo(0);
  167. if(mapDescription->slider)
  168. mapDescription->slider->moveToMin();
  169. if(SEL->screenType == ESelectionScreen::campaignList)
  170. return;
  171. iconsMapSizes->setFrame(SEL->getMapInfo()->getMapSizeIconId());
  172. const CMapHeader * header = SEL->getMapInfo()->mapHeader.get();
  173. iconsVictoryCondition->setFrame(header->victoryIconIndex);
  174. labelVictoryConditionText->setText(header->victoryMessage);
  175. iconsLossCondition->setFrame(header->defeatIconIndex);
  176. labelLossConditionText->setText(header->defeatMessage);
  177. flagbox->recreate();
  178. labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + SEL->getMapInfo()->mapHeader->difficulty]);
  179. iconDifficulty->setSelected(SEL->getCurrentDifficulty());
  180. const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
  181. labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
  182. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  183. // FIXME: We recreate them each time because CLabelGroup don't use smart pointers
  184. labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
  185. labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
  186. if(!showChat)
  187. {
  188. labelGroupPlayersAssigned->disable();
  189. labelGroupPlayersUnassigned->disable();
  190. }
  191. for(auto & p : CSH->playerNames)
  192. {
  193. const auto pset = CSH->si->getPlayersSettings(p.first);
  194. int pid = p.first;
  195. if(pset)
  196. {
  197. auto name = boost::str(boost::format("%s (%d-%d %s)") % p.second.name % p.second.connection % pid % pset->color.getStr());
  198. labelGroupPlayersAssigned->add(24, 285 + labelGroupPlayersAssigned->currentSize()*graphics->fonts[FONT_SMALL]->getLineHeight(), name);
  199. }
  200. else
  201. {
  202. auto name = boost::str(boost::format("%s (%d-%d)") % p.second.name % p.second.connection % pid);
  203. labelGroupPlayersUnassigned->add(193, 285 + labelGroupPlayersUnassigned->currentSize()*graphics->fonts[FONT_SMALL]->getLineHeight(), name);
  204. }
  205. }
  206. }
  207. void InfoCard::toggleChat()
  208. {
  209. setChat(!showChat);
  210. }
  211. void InfoCard::setChat(bool activateChat)
  212. {
  213. if(showChat == activateChat)
  214. return;
  215. if(activateChat)
  216. {
  217. if(SEL->screenType == ESelectionScreen::campaignList)
  218. {
  219. labelCampaignDescription->disable();
  220. }
  221. else
  222. {
  223. labelScenarioDescription->disable();
  224. labelVictoryCondition->disable();
  225. labelLossCondition->disable();
  226. iconsVictoryCondition->disable();
  227. labelVictoryConditionText->disable();
  228. iconsLossCondition->disable();
  229. labelLossConditionText->disable();
  230. labelGroupPlayersAssigned->enable();
  231. labelGroupPlayersUnassigned->enable();
  232. }
  233. mapDescription->disable();
  234. chat->enable();
  235. playerListBg->enable();
  236. }
  237. else
  238. {
  239. mapDescription->enable();
  240. chat->disable();
  241. playerListBg->disable();
  242. if(SEL->screenType == ESelectionScreen::campaignList)
  243. {
  244. labelCampaignDescription->enable();
  245. }
  246. else
  247. {
  248. labelScenarioDescription->enable();
  249. labelVictoryCondition->enable();
  250. labelLossCondition->enable();
  251. iconsVictoryCondition->enable();
  252. iconsLossCondition->enable();
  253. labelVictoryConditionText->enable();
  254. labelLossConditionText->enable();
  255. labelGroupPlayersAssigned->disable();
  256. labelGroupPlayersUnassigned->disable();
  257. }
  258. }
  259. showChat = activateChat;
  260. GH.totalRedraw();
  261. }
  262. CChatBox::CChatBox(const Rect & rect)
  263. : CIntObject(KEYBOARD | TEXTINPUT)
  264. {
  265. OBJ_CONSTRUCTION;
  266. pos += rect;
  267. captureAllKeys = true;
  268. type |= REDRAW_PARENT;
  269. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  270. inputBox = std::make_shared<CTextInput>(Rect(0, rect.h - height, rect.w, height));
  271. inputBox->removeUsedEvents(KEYBOARD);
  272. chatHistory = std::make_shared<CTextBox>("", Rect(0, 0, rect.w, rect.h - height), 1);
  273. chatHistory->label->color = Colors::GREEN;
  274. }
  275. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  276. {
  277. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  278. {
  279. CSH->sendMessage(inputBox->text);
  280. inputBox->setText("");
  281. }
  282. else
  283. inputBox->keyPressed(key);
  284. }
  285. void CChatBox::addNewMessage(const std::string & text)
  286. {
  287. CCS->soundh->playSound("CHAT");
  288. chatHistory->setText(chatHistory->label->text + text + "\n");
  289. if(chatHistory->slider)
  290. chatHistory->slider->moveToMax();
  291. }
  292. CFlagBox::CFlagBox(const Rect & rect)
  293. : CIntObject(RCLICK)
  294. {
  295. pos += rect;
  296. pos.w = rect.w;
  297. pos.h = rect.h;
  298. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  299. labelAllies = std::make_shared<CLabel>(0, 0, FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
  300. labelEnemies = std::make_shared<CLabel>(133, 0, FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
  301. iconsTeamFlags = std::make_shared<CAnimation>("ITGFLAGS.DEF");
  302. iconsTeamFlags->preload();
  303. }
  304. void CFlagBox::recreate()
  305. {
  306. flagsAllies.clear();
  307. flagsEnemies.clear();
  308. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  309. const int alliesX = 5 + labelAllies->getWidth();
  310. const int enemiesX = 5 + 133 + labelEnemies->getWidth();
  311. for(auto i = CSH->si->playerInfos.cbegin(); i != CSH->si->playerInfos.cend(); i++)
  312. {
  313. auto flag = std::make_shared<CAnimImage>(iconsTeamFlags, i->first.getNum(), 0);
  314. if(i->first == CSH->myFirstColor() || CSH->getPlayerTeamId(i->first) == CSH->getPlayerTeamId(CSH->myFirstColor()))
  315. {
  316. flag->moveTo(Point(pos.x + alliesX + flagsAllies.size()*flag->pos.w, pos.y));
  317. flagsAllies.push_back(flag);
  318. }
  319. else
  320. {
  321. flag->moveTo(Point(pos.x + enemiesX + flagsEnemies.size()*flag->pos.w, pos.y));
  322. flagsEnemies.push_back(flag);
  323. }
  324. }
  325. }
  326. void CFlagBox::clickRight(tribool down, bool previousState)
  327. {
  328. if(down && SEL->getMapInfo())
  329. GH.pushInt(new CFlagBoxTooltipBox(iconsTeamFlags));
  330. }
  331. CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox(std::shared_ptr<CAnimation> icons)
  332. : CWindowObject(BORDERED | RCLICK_POPUP | SHADOW_DISABLED, "DIBOXBCK")
  333. {
  334. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  335. pos.w = 256;
  336. pos.h = 90 + 50 * SEL->getMapInfo()->mapHeader->howManyTeams;
  337. labelTeamAlignment = std::make_shared<CLabel>(128, 30, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[657]);
  338. labelGroupTeams = std::make_shared<CLabelGroup>(FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
  339. for(int i = 0; i < SEL->getMapInfo()->mapHeader->howManyTeams; i++)
  340. {
  341. std::vector<ui8> flags;
  342. labelGroupTeams->add(128, 65 + 50 * i, boost::str(boost::format(CGI->generaltexth->allTexts[656]) % (i+1)));
  343. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  344. {
  345. if((SEL->getPlayerInfo(j).canHumanPlay || SEL->getPlayerInfo(j).canComputerPlay)
  346. && SEL->getPlayerInfo(j).team == TeamID(i))
  347. {
  348. flags.push_back(j);
  349. }
  350. }
  351. int curx = 128 - 9 * flags.size();
  352. for(auto & flag : flags)
  353. {
  354. iconsFlags.push_back(std::make_shared<CAnimImage>(icons, flag, 0, curx, 75 + 50 * i));
  355. curx += 18;
  356. }
  357. }
  358. background->scaleTo(Point(pos.w, pos.h));
  359. center();
  360. }