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RandomMapTab.cpp 11 KB

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  1. /*
  2. * RandomMapTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RandomMapTab.h"
  12. #include "CSelectionBase.h"
  13. #include "../CGameInfo.h"
  14. #include "../CServerHandler.h"
  15. #include "../gui/CAnimation.h"
  16. #include "../gui/CGuiHandler.h"
  17. #include "../widgets/CComponent.h"
  18. #include "../widgets/Buttons.h"
  19. #include "../widgets/MiscWidgets.h"
  20. #include "../widgets/ObjectLists.h"
  21. #include "../widgets/TextControls.h"
  22. #include "../windows/GUIClasses.h"
  23. #include "../windows/InfoWindows.h"
  24. #include "../../lib/CGeneralTextHandler.h"
  25. #include "../../lib/mapping/CMapInfo.h"
  26. #include "../../lib/rmg/CMapGenOptions.h"
  27. RandomMapTab::RandomMapTab()
  28. {
  29. recActions = 0;
  30. mapGenOptions = std::make_shared<CMapGenOptions>();
  31. OBJ_CONSTRUCTION;
  32. background = std::make_shared<CPicture>("RANMAPBK", 0, 6);
  33. labelHeadlineBig = std::make_shared<CLabel>(222, 36, FONT_BIG, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[738]);
  34. labelHeadlineSmall = std::make_shared<CLabel>(222, 56, FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[739]);
  35. labelMapSize = std::make_shared<CLabel>(104, 97, FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[752]);
  36. groupMapSize = std::make_shared<CToggleGroup>(0);
  37. groupMapSize->pos.y += 81;
  38. groupMapSize->pos.x += 158;
  39. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM", "RANSIZL", "RANSIZX"};
  40. addButtonsToGroup(groupMapSize.get(), mapSizeBtns, 0, 3, 47, 198);
  41. groupMapSize->setSelected(1);
  42. groupMapSize->addCallback([&](int btnId)
  43. {
  44. auto mapSizeVal = getPossibleMapSizes();
  45. mapGenOptions->setWidth(mapSizeVal[btnId]);
  46. mapGenOptions->setHeight(mapSizeVal[btnId]);
  47. updateMapInfoByHost();
  48. });
  49. buttonTwoLevels = std::make_shared<CToggleButton>(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  50. buttonTwoLevels->setSelected(true);
  51. buttonTwoLevels->addCallback([&](bool on)
  52. {
  53. mapGenOptions->setHasTwoLevels(on);
  54. updateMapInfoByHost();
  55. });
  56. labelGroupForOptions = std::make_shared<CLabelGroup>(FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE);
  57. // Create number defs list
  58. std::vector<std::string> numberDefs;
  59. for(int i = 0; i <= 8; ++i)
  60. {
  61. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  62. }
  63. const int NUMBERS_WIDTH = 32;
  64. const int BTNS_GROUP_LEFT_MARGIN = 67;
  65. labelGroupForOptions->add(68, 133, CGI->generaltexth->allTexts[753]);
  66. groupMaxPlayers = std::make_shared<CToggleGroup>(0);
  67. groupMaxPlayers->pos.y += 153;
  68. groupMaxPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;
  69. addButtonsWithRandToGroup(groupMaxPlayers.get(), numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  70. groupMaxPlayers->addCallback([&](int btnId)
  71. {
  72. mapGenOptions->setPlayerCount(btnId);
  73. deactivateButtonsFrom(groupMaxTeams.get(), btnId);
  74. deactivateButtonsFrom(groupCompOnlyPlayers.get(), btnId);
  75. validatePlayersCnt(btnId);
  76. updateMapInfoByHost();
  77. });
  78. labelGroupForOptions->add(68, 199, CGI->generaltexth->allTexts[754]);
  79. groupMaxTeams = std::make_shared<CToggleGroup>(0);
  80. groupMaxTeams->pos.y += 219;
  81. groupMaxTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;
  82. addButtonsWithRandToGroup(groupMaxTeams.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  83. groupMaxTeams->addCallback([&](int btnId)
  84. {
  85. mapGenOptions->setTeamCount(btnId);
  86. updateMapInfoByHost();
  87. });
  88. labelGroupForOptions->add(68, 265, CGI->generaltexth->allTexts[755]);
  89. groupCompOnlyPlayers = std::make_shared<CToggleGroup>(0);
  90. groupCompOnlyPlayers->pos.y += 285;
  91. groupCompOnlyPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;
  92. addButtonsWithRandToGroup(groupCompOnlyPlayers.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  93. groupCompOnlyPlayers->addCallback([&](int btnId)
  94. {
  95. mapGenOptions->setCompOnlyPlayerCount(btnId);
  96. deactivateButtonsFrom(groupCompOnlyTeams.get(), (btnId == 0 ? 1 : btnId));
  97. validateCompOnlyPlayersCnt(btnId);
  98. updateMapInfoByHost();
  99. });
  100. labelGroupForOptions->add(68, 331, CGI->generaltexth->allTexts[756]);
  101. groupCompOnlyTeams = std::make_shared<CToggleGroup>(0);
  102. groupCompOnlyTeams->pos.y += 351;
  103. groupCompOnlyTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;
  104. addButtonsWithRandToGroup(groupCompOnlyTeams.get(), numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  105. deactivateButtonsFrom(groupCompOnlyTeams.get(), 1);
  106. groupCompOnlyTeams->addCallback([&](int btnId)
  107. {
  108. mapGenOptions->setCompOnlyTeamCount(btnId);
  109. updateMapInfoByHost();
  110. });
  111. labelGroupForOptions->add(68, 398, CGI->generaltexth->allTexts[757]);
  112. const int WIDE_BTN_WIDTH = 85;
  113. groupWaterContent = std::make_shared<CToggleGroup>(0);
  114. groupWaterContent->pos.y += 419;
  115. groupWaterContent->pos.x += BTNS_GROUP_LEFT_MARGIN;
  116. const std::vector<std::string> waterContentBtns = {"RANNONE", "RANNORM", "RANISLD"};
  117. addButtonsWithRandToGroup(groupWaterContent.get(), waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  118. groupWaterContent->addCallback([&](int btnId)
  119. {
  120. mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  121. updateMapInfoByHost();
  122. });
  123. labelGroupForOptions->add(68, 465, CGI->generaltexth->allTexts[758]);
  124. groupMonsterStrength = std::make_shared<CToggleGroup>(0);
  125. groupMonsterStrength->pos.y += 485;
  126. groupMonsterStrength->pos.x += BTNS_GROUP_LEFT_MARGIN;
  127. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK", "RANNORM", "RANSTRG"};
  128. addButtonsWithRandToGroup(groupMonsterStrength.get(), monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  129. groupMonsterStrength->addCallback([&](int btnId)
  130. {
  131. if(btnId < 0)
  132. mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
  133. else
  134. mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  135. updateMapInfoByHost();
  136. });
  137. buttonShowRandomMaps = std::make_shared<CButton>(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  138. updateMapInfoByHost();
  139. }
  140. void RandomMapTab::updateMapInfoByHost()
  141. {
  142. if(CSH->isGuest())
  143. return;
  144. // Generate header info
  145. mapInfo = std::make_shared<CMapInfo>();
  146. mapInfo->isRandomMap = true;
  147. mapInfo->mapHeader = make_unique<CMapHeader>();
  148. mapInfo->mapHeader->version = EMapFormat::SOD;
  149. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  150. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  151. mapInfo->mapHeader->difficulty = 1; // Normal
  152. mapInfo->mapHeader->height = mapGenOptions->getHeight();
  153. mapInfo->mapHeader->width = mapGenOptions->getWidth();
  154. mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
  155. // Generate player information
  156. mapInfo->mapHeader->players.clear();
  157. int playersToGen = PlayerColor::PLAYER_LIMIT_I;
  158. if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  159. playersToGen = mapGenOptions->getPlayerCount();
  160. mapInfo->mapHeader->howManyTeams = playersToGen;
  161. for(int i = 0; i < playersToGen; ++i)
  162. {
  163. PlayerInfo player;
  164. player.isFactionRandom = true;
  165. player.canComputerPlay = true;
  166. if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE && i >= mapGenOptions->getHumanOnlyPlayerCount())
  167. {
  168. player.canHumanPlay = false;
  169. }
  170. else
  171. {
  172. player.canHumanPlay = true;
  173. }
  174. player.team = TeamID(i);
  175. player.hasMainTown = true;
  176. player.generateHeroAtMainTown = true;
  177. mapInfo->mapHeader->players.push_back(player);
  178. }
  179. mapInfoChanged(mapInfo, mapGenOptions);
  180. }
  181. void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  182. {
  183. groupMapSize->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  184. buttonTwoLevels->setSelected(opts->getHasTwoLevels());
  185. groupMaxPlayers->setSelected(opts->getPlayerCount());
  186. groupMaxTeams->setSelected(opts->getTeamCount());
  187. groupCompOnlyPlayers->setSelected(opts->getCompOnlyPlayerCount());
  188. groupCompOnlyTeams->setSelected(opts->getCompOnlyTeamCount());
  189. groupWaterContent->setSelected(opts->getWaterContent());
  190. groupMonsterStrength->setSelected(opts->getMonsterStrength());
  191. }
  192. void RandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  193. {
  194. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  195. // Buttons are relative to button group, TODO better solution?
  196. SObjectConstruction obj__i(group);
  197. const std::string RANDOM_DEF = "RANRAND";
  198. group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  199. group->setSelected(CMapGenOptions::RANDOM_SIZE);
  200. }
  201. void RandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  202. {
  203. // Buttons are relative to button group, TODO better solution?
  204. SObjectConstruction obj__i(group);
  205. int cnt = nEnd - nStart + 1;
  206. for(int i = 0; i < cnt; ++i)
  207. {
  208. auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
  209. // For blocked state we should use pressed image actually
  210. button->setImageOrder(0, 1, 1, 3);
  211. group->addToggle(i + nStart, button);
  212. }
  213. }
  214. void RandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  215. {
  216. logGlobal->debug("Blocking buttons from %d", startId);
  217. for(auto toggle : group->buttons)
  218. {
  219. if(auto button = dynamic_cast<CToggleButton *>(toggle.second))
  220. {
  221. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  222. {
  223. button->block(false);
  224. }
  225. else
  226. {
  227. button->block(true);
  228. }
  229. }
  230. }
  231. }
  232. void RandomMapTab::validatePlayersCnt(int playersCnt)
  233. {
  234. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  235. {
  236. return;
  237. }
  238. if(mapGenOptions->getTeamCount() >= playersCnt)
  239. {
  240. mapGenOptions->setTeamCount(playersCnt - 1);
  241. groupMaxTeams->setSelected(mapGenOptions->getTeamCount());
  242. }
  243. if(mapGenOptions->getCompOnlyPlayerCount() >= playersCnt)
  244. {
  245. mapGenOptions->setCompOnlyPlayerCount(playersCnt - 1);
  246. groupCompOnlyPlayers->setSelected(mapGenOptions->getCompOnlyPlayerCount());
  247. }
  248. validateCompOnlyPlayersCnt(mapGenOptions->getCompOnlyPlayerCount());
  249. }
  250. void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  251. {
  252. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  253. {
  254. return;
  255. }
  256. if(mapGenOptions->getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  257. {
  258. int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
  259. mapGenOptions->setCompOnlyTeamCount(compOnlyTeamCount);
  260. updateMapInfoByHost();
  261. groupCompOnlyTeams->setSelected(compOnlyTeamCount);
  262. }
  263. }
  264. std::vector<int> RandomMapTab::getPossibleMapSizes()
  265. {
  266. return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE};
  267. }