CMainMenu.cpp 17 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "../lobby/CBonusSelection.h"
  15. #include "../lobby/CSelectionBase.h"
  16. #include "../lobby/CLobbyScreen.h"
  17. #include "../../lib/filesystem/Filesystem.h"
  18. #include "../../lib/filesystem/CCompressedStream.h"
  19. #include "../gui/SDL_Extensions.h"
  20. #include "../gui/CCursorHandler.h"
  21. #include "../CGameInfo.h"
  22. #include "../../lib/CGeneralTextHandler.h"
  23. #include "../../lib/JsonNode.h"
  24. #include "../CMusicHandler.h"
  25. #include "../CVideoHandler.h"
  26. #include "../Graphics.h"
  27. #include "../../lib/serializer/Connection.h"
  28. #include "../../lib/serializer/CTypeList.h"
  29. #include "../../lib/VCMIDirs.h"
  30. #include "../../lib/mapping/CMap.h"
  31. #include "../windows/GUIClasses.h"
  32. #include "../CPlayerInterface.h"
  33. #include "../../CCallback.h"
  34. #include "../CMessage.h"
  35. #include "../CBitmapHandler.h"
  36. #include "../Client.h"
  37. #include "../gui/CGuiHandler.h"
  38. #include "../gui/CAnimation.h"
  39. #include "../widgets/CComponent.h"
  40. #include "../widgets/Buttons.h"
  41. #include "../widgets/MiscWidgets.h"
  42. #include "../widgets/ObjectLists.h"
  43. #include "../widgets/TextControls.h"
  44. #include "../windows/InfoWindows.h"
  45. #include "../CServerHandler.h"
  46. #include "../../lib/CStopWatch.h"
  47. #include "../../lib/NetPacksLobby.h"
  48. #include "../../lib/CThreadHelper.h"
  49. #include "../../lib/CConfigHandler.h"
  50. #include "../../lib/GameConstants.h"
  51. #include "../../lib/CRandomGenerator.h"
  52. #include "../../lib/CondSh.h"
  53. #include "../../lib/mapping/CCampaignHandler.h"
  54. namespace fs = boost::filesystem;
  55. CMainMenu * CMM = nullptr;
  56. ISelectionScreenInfo * SEL;
  57. static void do_quit()
  58. {
  59. SDL_Event event;
  60. event.quit.type = SDL_QUIT;
  61. SDL_PushEvent(&event);
  62. }
  63. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  64. : CWindowObject(BORDERED), config(configNode)
  65. {
  66. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  67. background = std::make_shared<CPicture>(config["background"].String());
  68. if(config["scalable"].Bool())
  69. {
  70. if(background->bg->format->palette)
  71. background->convertToScreenBPP();
  72. background->scaleTo(Point(screen->w, screen->h));
  73. }
  74. pos = background->center();
  75. for(const JsonNode & node : config["items"].Vector())
  76. menuNameToEntry.push_back(node["name"].String());
  77. for(const JsonNode & node : config["images"].Vector())
  78. images.push_back(CMainMenu::createPicture(node));
  79. //Hardcoded entry
  80. menuNameToEntry.push_back("credits");
  81. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  82. tabs->type |= REDRAW_PARENT;
  83. }
  84. CIntObject * CMenuScreen::createTab(size_t index)
  85. {
  86. if(config["items"].Vector().size() == index)
  87. return new CreditsScreen();
  88. return new CMenuEntry(this, config["items"].Vector()[index]);
  89. }
  90. void CMenuScreen::show(SDL_Surface * to)
  91. {
  92. if(!config["video"].isNull())
  93. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  94. CIntObject::show(to);
  95. }
  96. void CMenuScreen::activate()
  97. {
  98. CCS->musich->playMusic("Music/MainMenu", true);
  99. if(!config["video"].isNull())
  100. CCS->videoh->open(config["video"]["name"].String());
  101. CIntObject::activate();
  102. }
  103. void CMenuScreen::deactivate()
  104. {
  105. if(!config["video"].isNull())
  106. CCS->videoh->close();
  107. CIntObject::deactivate();
  108. }
  109. void CMenuScreen::switchToTab(size_t index)
  110. {
  111. tabs->setActive(index);
  112. }
  113. //funciton for std::string -> std::function conversion for main menu
  114. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  115. {
  116. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  117. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  118. std::list<std::string> commands;
  119. boost::split(commands, string, boost::is_any_of("\t "));
  120. if(!commands.empty())
  121. {
  122. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  123. commands.pop_front();
  124. if(index > 3 || !commands.empty())
  125. {
  126. switch(index)
  127. {
  128. case 0: //to - switch to another tab, if such tab exists
  129. {
  130. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  131. if(index2 != menuType.size())
  132. return std::bind(&CMenuScreen::switchToTab, menu, index2);
  133. break;
  134. }
  135. case 1: //open campaign selection window
  136. {
  137. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  138. break;
  139. }
  140. case 2: //start
  141. {
  142. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  143. {
  144. case 0:
  145. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  146. case 1:
  147. return []() { GH.pushInt(new CMultiMode(ESelectionScreen::newGame)); };
  148. case 2:
  149. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  150. case 3:
  151. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent *> *)nullptr, false, PlayerColor(1));
  152. }
  153. break;
  154. }
  155. case 3: //load
  156. {
  157. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  158. {
  159. case 0:
  160. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  161. case 1:
  162. return []() { GH.pushInt(new CMultiMode(ESelectionScreen::loadGame)); };
  163. case 2:
  164. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  165. case 3:
  166. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent *> *)nullptr, false, PlayerColor(1));
  167. }
  168. }
  169. break;
  170. case 4: //exit
  171. {
  172. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent *> *)nullptr, do_quit, 0, false, PlayerColor(1));
  173. }
  174. break;
  175. case 5: //highscores
  176. {
  177. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent *> *)nullptr, false, PlayerColor(1));
  178. }
  179. }
  180. }
  181. }
  182. logGlobal->error("Failed to parse command: %s", string);
  183. return std::function<void()>();
  184. }
  185. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  186. {
  187. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  188. std::pair<std::string, std::string> help;
  189. if(!button["help"].isNull() && button["help"].Float() > 0)
  190. help = CGI->generaltexth->zelp[button["help"].Float()];
  191. int posx = button["x"].Float();
  192. if(posx < 0)
  193. posx = pos.w + posx;
  194. int posy = button["y"].Float();
  195. if(posy < 0)
  196. posy = pos.h + posy;
  197. return std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
  198. }
  199. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  200. {
  201. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  202. type |= REDRAW_PARENT;
  203. pos = parent->pos;
  204. for(const JsonNode & node : config["images"].Vector())
  205. images.push_back(CMainMenu::createPicture(node));
  206. for(const JsonNode & node : config["buttons"].Vector())
  207. {
  208. buttons.push_back(createButton(parent, node));
  209. buttons.back()->hoverable = true;
  210. buttons.back()->type |= REDRAW_PARENT;
  211. }
  212. }
  213. CMainMenuConfig::CMainMenuConfig()
  214. : campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
  215. {
  216. }
  217. CMainMenuConfig & CMainMenuConfig::get()
  218. {
  219. static CMainMenuConfig config;
  220. return config;
  221. }
  222. const JsonNode & CMainMenuConfig::getConfig() const
  223. {
  224. return config;
  225. }
  226. const JsonNode & CMainMenuConfig::getCampaigns() const
  227. {
  228. return campaignSets;
  229. }
  230. CMainMenu::CMainMenu()
  231. {
  232. pos.w = screen->w;
  233. pos.h = screen->h;
  234. GH.defActionsDef = 63;
  235. CMM = this;
  236. menu = new CMenuScreen(CMainMenuConfig::get().getConfig()["window"]);
  237. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  238. backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  239. }
  240. CMainMenu::~CMainMenu()
  241. {
  242. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  243. if(CMM == this)
  244. CMM = nullptr;
  245. if(GH.curInt == this)
  246. GH.curInt = nullptr;
  247. }
  248. void CMainMenu::update()
  249. {
  250. if(CMM != this) //don't update if you are not a main interface
  251. return;
  252. if(GH.listInt.empty())
  253. {
  254. GH.pushInt(this);
  255. GH.pushInt(menu);
  256. menu->switchToTab(0);
  257. }
  258. // Handles mouse and key input
  259. GH.updateTime();
  260. GH.handleEvents();
  261. // check for null othervice crash on finishing a campaign
  262. // /FIXME: find out why GH.listInt is empty to begin with
  263. if(GH.topInt() != nullptr)
  264. GH.topInt()->show(screen);
  265. }
  266. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  267. {
  268. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  269. CSH->screenType = screenType;
  270. CSH->loadMode = loadMode;
  271. GH.pushInt(new CSimpleJoinScreen(host));
  272. }
  273. void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
  274. {
  275. auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFileName));
  276. openCampaignLobby(ourCampaign);
  277. }
  278. void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
  279. {
  280. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  281. CSH->screenType = ESelectionScreen::campaignList;
  282. CSH->campaignStateToSend = campaign;
  283. GH.pushInt(new CSimpleJoinScreen());
  284. }
  285. void CMainMenu::openCampaignScreen(std::string name)
  286. {
  287. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  288. {
  289. GH.pushInt(new CCampaignScreen(CMainMenuConfig::get().getCampaigns()[name]));
  290. return;
  291. }
  292. logGlobal->error("Unknown campaign set: %s", name);
  293. }
  294. CMainMenu * CMainMenu::create()
  295. {
  296. if(!CMM)
  297. CMM = new CMainMenu();
  298. GH.terminate_cond->set(false);
  299. return CMM;
  300. }
  301. void CMainMenu::removeFromGui()
  302. {
  303. //remove everything but main menu and background
  304. GH.popInts(GH.listInt.size() - 2);
  305. GH.popInt(GH.topInt()); //remove main menu
  306. GH.popInt(GH.topInt()); //remove background
  307. }
  308. void CMainMenu::showLoadingScreen(std::function<void()> loader)
  309. {
  310. if(GH.listInt.size() && GH.listInt.front() == CMM)
  311. CMM->removeFromGui();
  312. GH.pushInt(new CLoadingScreen(loader));
  313. }
  314. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  315. {
  316. return std::make_shared<CPicture>(config["name"].String(), config["x"].Float(), config["y"].Float());
  317. }
  318. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  319. : screenType(ScreenType)
  320. {
  321. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  322. background = std::make_shared<CPicture>("MUPOPUP.bmp");
  323. background->convertToScreenBPP(); //so we could draw without problems
  324. blitAt(CPicture("MUMAP.bmp"), 16, 77, *background);
  325. pos = background->center(); //center, window has size of bg graphic
  326. statusBar = std::make_shared<CGStatusBar>(new CPicture(Rect(7, 465, 440, 18), 0)); //226, 472
  327. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), *background);
  328. playerName->setText(settings["general"]["playerName"].String());
  329. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  330. buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  331. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  332. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  333. buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&]() { GH.popIntTotally(this);}, SDLK_ESCAPE);
  334. }
  335. void CMultiMode::hostTCP()
  336. {
  337. GH.popIntTotally(this);
  338. GH.pushInt(new CMultiPlayers(settings["general"]["playerName"].String(), screenType, true, ELoadMode::MULTI));
  339. }
  340. void CMultiMode::joinTCP()
  341. {
  342. GH.popIntTotally(this);
  343. GH.pushInt(new CMultiPlayers(settings["general"]["playerName"].String(), screenType, false, ELoadMode::MULTI));
  344. }
  345. void CMultiMode::onNameChange(std::string newText)
  346. {
  347. Settings name = settings.write["general"]["playerName"];
  348. name->String() = newText;
  349. }
  350. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  351. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  352. {
  353. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  354. background = std::make_shared<CPicture>("MUHOTSEA.bmp");
  355. pos = background->center(); //center, window has size of bg graphic
  356. std::string text = CGI->generaltexth->allTexts[446];
  357. boost::replace_all(text, "\t", "\n");
  358. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, CENTER, Colors::WHITE); //HOTSEAT Please enter names
  359. for(int i = 0; i < inputNames.size(); i++)
  360. {
  361. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), *background);
  362. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  363. }
  364. buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
  365. buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  366. statusBar = std::make_shared<CGStatusBar>(new CPicture(Rect(7, 381, 348, 18), 0)); //226, 472
  367. inputNames[0]->setText(firstPlayer, true);
  368. inputNames[0]->giveFocus();
  369. }
  370. void CMultiPlayers::onChange(std::string newText)
  371. {
  372. size_t namesCount = 0;
  373. for(auto & elem : inputNames)
  374. if(!elem->text.empty())
  375. namesCount++;
  376. }
  377. void CMultiPlayers::enterSelectionScreen()
  378. {
  379. std::vector<std::string> names;
  380. for(auto name : inputNames)
  381. {
  382. if(name->text.length())
  383. names.push_back(name->text);
  384. }
  385. Settings name = settings.write["general"]["playerName"];
  386. name->String() = names[0];
  387. CMainMenu::openLobby(screenType, host, &names, loadMode);
  388. }
  389. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  390. {
  391. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  392. background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
  393. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  394. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, CENTER, Colors::WHITE);
  395. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), *background.get());
  396. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), *background.get());
  397. if(host && !settings["session"]["donotstartserver"].Bool())
  398. {
  399. textTitle->setText("Connecting...");
  400. boost::thread(&CSimpleJoinScreen::connectThread, this, "", 0);
  401. }
  402. else
  403. {
  404. textTitle->setText("Enter address:");
  405. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  406. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  407. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  408. buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN);
  409. inputAddress->giveFocus();
  410. }
  411. inputAddress->setText(settings["server"]["server"].String(), true);
  412. inputPort->setText(CServerHandler::getDefaultPortStr(), true);
  413. buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
  414. statusBar = std::make_shared<CGStatusBar>(new CPicture(Rect(7, 186, 218, 18), 0));
  415. }
  416. void CSimpleJoinScreen::connectToServer()
  417. {
  418. textTitle->setText("Connecting...");
  419. buttonOk->block(true);
  420. boost::thread(&CSimpleJoinScreen::connectThread, this, inputAddress->text, boost::lexical_cast<ui16>(inputPort->text));
  421. }
  422. void CSimpleJoinScreen::leaveScreen()
  423. {
  424. if(CSH->state == EClientState::CONNECTING)
  425. {
  426. textTitle->setText("Closing...");
  427. CSH->state = EClientState::CONNECTION_CANCELLED;
  428. }
  429. else if(GH.listInt.size() && GH.listInt.front() == this)
  430. {
  431. GH.popIntTotally(this);
  432. }
  433. }
  434. void CSimpleJoinScreen::onChange(const std::string & newText)
  435. {
  436. buttonOk->block(inputAddress->text.empty() || inputPort->text.empty());
  437. }
  438. void CSimpleJoinScreen::connectThread(const std::string addr, const ui16 port)
  439. {
  440. setThreadName("CSimpleJoinScreen::connectThread");
  441. if(!addr.length())
  442. CSH->startLocalServerAndConnect();
  443. else
  444. CSH->justConnectToServer(addr, port);
  445. if(GH.listInt.size() && GH.listInt.front() == this)
  446. {
  447. GH.popIntTotally(this);
  448. }
  449. }
  450. CLoadingScreen::CLoadingScreen(std::function<void()> loader)
  451. : CWindowObject(BORDERED, getBackground()), loadingThread(loader)
  452. {
  453. CCS->musich->stopMusic(5000);
  454. }
  455. CLoadingScreen::~CLoadingScreen()
  456. {
  457. loadingThread.join();
  458. }
  459. void CLoadingScreen::showAll(SDL_Surface * to)
  460. {
  461. Rect rect(0, 0, to->w, to->h);
  462. SDL_FillRect(to, &rect, 0);
  463. CWindowObject::showAll(to);
  464. }
  465. std::string CLoadingScreen::getBackground()
  466. {
  467. const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
  468. if(conf.empty())
  469. {
  470. return "loadbar";
  471. }
  472. else
  473. {
  474. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  475. }
  476. }