CMapGenOptions.cpp 13 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../mapping/CMap.h"
  13. #include "CRmgTemplateStorage.h"
  14. #include "CRmgTemplate.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. CMapGenOptions::CMapGenOptions()
  18. : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
  19. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE), humanPlayersCount(0),
  20. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  21. {
  22. resetPlayersMap();
  23. }
  24. si32 CMapGenOptions::getWidth() const
  25. {
  26. return width;
  27. }
  28. void CMapGenOptions::setWidth(si32 value)
  29. {
  30. assert(value >= 1);
  31. width = value;
  32. }
  33. si32 CMapGenOptions::getHeight() const
  34. {
  35. return height;
  36. }
  37. void CMapGenOptions::setHeight(si32 value)
  38. {
  39. assert(value >= 1);
  40. height = value;
  41. }
  42. bool CMapGenOptions::getHasTwoLevels() const
  43. {
  44. return hasTwoLevels;
  45. }
  46. void CMapGenOptions::setHasTwoLevels(bool value)
  47. {
  48. hasTwoLevels = value;
  49. }
  50. si8 CMapGenOptions::getPlayerCount() const
  51. {
  52. return playerCount;
  53. }
  54. void CMapGenOptions::setPlayerCount(si8 value)
  55. {
  56. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  57. playerCount = value;
  58. auto possibleCompPlayersCount = value;
  59. if (compOnlyPlayerCount > possibleCompPlayersCount)
  60. setCompOnlyPlayerCount(possibleCompPlayersCount);
  61. if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
  62. humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
  63. resetPlayersMap();
  64. }
  65. si8 CMapGenOptions::getHumanOnlyPlayerCount() const
  66. {
  67. return humanPlayersCount;
  68. }
  69. si8 CMapGenOptions::getTeamCount() const
  70. {
  71. return teamCount;
  72. }
  73. void CMapGenOptions::setTeamCount(si8 value)
  74. {
  75. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  76. teamCount = value;
  77. }
  78. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  79. {
  80. return compOnlyPlayerCount;
  81. }
  82. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  83. {
  84. assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= getPlayerCount())));
  85. compOnlyPlayerCount = value;
  86. if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
  87. humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
  88. resetPlayersMap();
  89. }
  90. si8 CMapGenOptions::getCompOnlyTeamCount() const
  91. {
  92. return compOnlyTeamCount;
  93. }
  94. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  95. {
  96. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  97. compOnlyTeamCount = value;
  98. }
  99. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  100. {
  101. return waterContent;
  102. }
  103. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  104. {
  105. waterContent = value;
  106. }
  107. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  108. {
  109. return monsterStrength;
  110. }
  111. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  112. {
  113. monsterStrength = value;
  114. }
  115. void CMapGenOptions::resetPlayersMap()
  116. {
  117. std::map<PlayerColor, TFaction> rememberTownTypes;
  118. for (auto p : players)
  119. {
  120. auto town = p.second.getStartingTown();
  121. if (town != RANDOM_SIZE)
  122. rememberTownTypes[p.first] = town;
  123. }
  124. players.clear();
  125. int realPlayersCnt = humanPlayersCount;
  126. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  127. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  128. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  129. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  130. //FIXME: what happens with human players here?
  131. for(int color = 0; color < totalPlayersLimit; ++color)
  132. {
  133. CPlayerSettings player;
  134. auto pc = PlayerColor(color);
  135. player.setColor(pc);
  136. auto playerType = EPlayerType::AI;
  137. if ((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  138. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  139. {
  140. playerType = EPlayerType::COMP_ONLY;
  141. }
  142. player.setPlayerType(playerType);
  143. players[pc] = player;
  144. if (vstd::contains(rememberTownTypes, pc))
  145. players[pc].setStartingTown(rememberTownTypes[pc]);
  146. }
  147. }
  148. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  149. {
  150. return players;
  151. }
  152. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  153. {
  154. auto it = players.find(color);
  155. if(it == players.end()) assert(0);
  156. it->second.setStartingTown(town);
  157. }
  158. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  159. {
  160. assert(playerType != EPlayerType::COMP_ONLY);
  161. auto it = players.find(color);
  162. if(it == players.end()) assert(0);
  163. it->second.setPlayerType(playerType);
  164. }
  165. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  166. {
  167. return mapTemplate;
  168. }
  169. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  170. {
  171. mapTemplate = value;
  172. //TODO validate & adapt options according to template
  173. assert(0);
  174. }
  175. const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
  176. {
  177. return VLC->tplh->getTemplates();
  178. }
  179. void CMapGenOptions::finalize(CRandomGenerator & rand)
  180. {
  181. logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
  182. static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
  183. static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
  184. if(!mapTemplate)
  185. {
  186. mapTemplate = getPossibleTemplate(rand);
  187. }
  188. assert(mapTemplate);
  189. if (getPlayerCount() == RANDOM_SIZE)
  190. {
  191. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  192. //ignore all non-randomized players, make sure these players will not be missing after roll
  193. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  194. assert(!possiblePlayers.empty());
  195. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  196. updatePlayers();
  197. }
  198. if(teamCount == RANDOM_SIZE)
  199. {
  200. teamCount = rand.nextInt(getPlayerCount() - 1);
  201. if (teamCount == 1)
  202. teamCount = 0;
  203. }
  204. if(compOnlyPlayerCount == RANDOM_SIZE)
  205. {
  206. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  207. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  208. updateCompOnlyPlayers();
  209. }
  210. if(compOnlyTeamCount == RANDOM_SIZE)
  211. {
  212. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  213. }
  214. if(waterContent == EWaterContent::RANDOM)
  215. {
  216. waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::NONE, EWaterContent::ISLANDS));
  217. }
  218. if(monsterStrength == EMonsterStrength::RANDOM)
  219. {
  220. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  221. }
  222. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  223. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  224. //rectangular maps are the future of gaming
  225. //setHeight(20);
  226. //setWidth(50);
  227. logGlobal->trace("Player config:");
  228. int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
  229. for (auto player : players)
  230. {
  231. std::string playerType;
  232. switch (player.second.getPlayerType())
  233. {
  234. case EPlayerType::AI:
  235. playerType = "AI";
  236. AIplayers++;
  237. break;
  238. case EPlayerType::COMP_ONLY:
  239. playerType = "computer only";
  240. cpuOnlyPlayers++;
  241. break;
  242. case EPlayerType::HUMAN:
  243. playerType = "human only";
  244. humanPlayers++;
  245. break;
  246. default:
  247. assert(false);
  248. }
  249. logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
  250. }
  251. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  252. logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), (int)getCompOnlyPlayerCount());
  253. }
  254. void CMapGenOptions::updatePlayers()
  255. {
  256. // Remove AI players only from the end of the players map if necessary
  257. for(auto itrev = players.end(); itrev != players.begin();)
  258. {
  259. auto it = itrev;
  260. --it;
  261. if (players.size() == getPlayerCount()) break;
  262. if(it->second.getPlayerType() == EPlayerType::AI)
  263. {
  264. players.erase(it);
  265. }
  266. else
  267. {
  268. --itrev;
  269. }
  270. }
  271. }
  272. void CMapGenOptions::updateCompOnlyPlayers()
  273. {
  274. // Remove comp only players only from the end of the players map if necessary
  275. for(auto itrev = players.end(); itrev != players.begin();)
  276. {
  277. auto it = itrev;
  278. --it;
  279. if (players.size() <= getPlayerCount()) break;
  280. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  281. {
  282. players.erase(it);
  283. }
  284. else
  285. {
  286. --itrev;
  287. }
  288. }
  289. // Add some comp only players if necessary
  290. int compOnlyPlayersToAdd = getPlayerCount() - players.size();
  291. if (compOnlyPlayersToAdd < 0)
  292. {
  293. logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
  294. assert (compOnlyPlayersToAdd < 0);
  295. }
  296. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  297. {
  298. CPlayerSettings pSettings;
  299. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  300. pSettings.setColor(getNextPlayerColor());
  301. players[pSettings.getColor()] = pSettings;
  302. }
  303. }
  304. int CMapGenOptions::countHumanPlayers() const
  305. {
  306. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  307. {
  308. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  309. }));
  310. }
  311. int CMapGenOptions::countCompOnlyPlayers() const
  312. {
  313. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  314. {
  315. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  316. }));
  317. }
  318. PlayerColor CMapGenOptions::getNextPlayerColor() const
  319. {
  320. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  321. {
  322. if(!players.count(i))
  323. {
  324. return i;
  325. }
  326. }
  327. logGlobal->error("Failed to get next player color");
  328. assert(false);
  329. return PlayerColor(0);
  330. }
  331. bool CMapGenOptions::checkOptions() const
  332. {
  333. assert(countHumanPlayers() > 0);
  334. if(mapTemplate)
  335. {
  336. return true;
  337. }
  338. else
  339. {
  340. CRandomGenerator gen;
  341. return getPossibleTemplate(gen) != nullptr;
  342. }
  343. }
  344. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  345. {
  346. // Find potential templates
  347. const auto & tpls = getAvailableTemplates();
  348. std::list<const CRmgTemplate *> potentialTpls;
  349. for(const auto & tplPair : tpls)
  350. {
  351. const auto & tpl = tplPair.second;
  352. int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
  353. if(tpl->matchesSize(tplSize))
  354. {
  355. bool isPlayerCountValid = false;
  356. if (getPlayerCount() != RANDOM_SIZE)
  357. {
  358. if (tpl->getPlayers().isInRange(getPlayerCount()))
  359. isPlayerCountValid = true;
  360. }
  361. else
  362. {
  363. // Human players shouldn't be banned when playing with random player count
  364. auto playerNumbers = tpl->getPlayers().getNumbers();
  365. if(countHumanPlayers() <= *boost::min_element(playerNumbers))
  366. {
  367. isPlayerCountValid = true;
  368. }
  369. }
  370. if (isPlayerCountValid)
  371. {
  372. bool isCpuPlayerCountValid = false;
  373. if(compOnlyPlayerCount != RANDOM_SIZE)
  374. {
  375. if (tpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  376. isCpuPlayerCountValid = true;
  377. }
  378. else
  379. {
  380. isCpuPlayerCountValid = true;
  381. }
  382. if(isCpuPlayerCountValid)
  383. potentialTpls.push_back(tpl);
  384. }
  385. }
  386. }
  387. // Select tpl
  388. if(potentialTpls.empty())
  389. {
  390. return nullptr;
  391. }
  392. else
  393. {
  394. return *RandomGeneratorUtil::nextItem(potentialTpls, rand);
  395. }
  396. }
  397. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  398. {
  399. }
  400. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  401. {
  402. return color;
  403. }
  404. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  405. {
  406. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  407. color = value;
  408. }
  409. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  410. {
  411. return startingTown;
  412. }
  413. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  414. {
  415. assert(value >= -1);
  416. if(value >= 0)
  417. {
  418. assert(value < static_cast<int>(VLC->townh->factions.size()));
  419. assert(VLC->townh->factions[value]->town != nullptr);
  420. }
  421. startingTown = value;
  422. }
  423. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  424. {
  425. return playerType;
  426. }
  427. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  428. {
  429. playerType = value;
  430. }