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- include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
- include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
- set(server_SRCS
- StdInc.cpp
- CGameHandler.cpp
- CQuery.cpp
- CVCMIServer.cpp
- NetPacksServer.cpp
- NetPacksLobbyServer.cpp
- )
- set(server_HEADERS
- StdInc.h
- CGameHandler.h
- CQuery.h
- CVCMIServer.h
- )
- assign_source_group(${server_SRCS} ${server_HEADERS})
- if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
- return()
- endif()
- add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
- target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
- if(WIN32)
- set_target_properties(vcmiserver
- PROPERTIES
- OUTPUT_NAME "VCMI_server"
- PROJECT_LABEL "VCMI_server"
- )
- endif()
- vcmi_set_output_dir(vcmiserver "")
- set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
- cotire(vcmiserver)
- install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
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