cr_abils.txt 11 KB

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  1. //creatures' abilities description
  2. //first line: use abilities from ZCRTRAIT.TXT [0 - no, 1 - yes]
  3. //next lines: + [CREATURE_ID] [ABILITY] [value] [subtype] [additional info] [comment to the end of line] /*adding ability*/
  4. // or: - [CREATURE_ID] [ABILITY] /*removing ability*/
  5. // or: 0 /*end of ability descriptions*/
  6. 1
  7. + 0 CHARGE_IMMUNITY 0 0 0 //pikeman immunity to Champion charge bonus
  8. + 1 CHARGE_IMMUNITY 0 0 0 //halberdier immunity to Champion charge bonus
  9. + 4 ADDITIONAL_RETALIATION 1 0 0 //griffins retaliate twice
  10. + 5 UNLIMITED_RETALIATIONS 0 0 0 //royal griffins retaliate always
  11. + 12 HATE 0 54 0 //angels hate devils
  12. + 12 HATE 0 55 0 //angels hate archdevils
  13. + 13 HATE 0 54 0 //archangels hate devils
  14. + 13 HATE 0 55 0 //archangels hate arch
  15. + 13 SPELLCASTER 0 38 0 //archangels cast resurrection
  16. + 16 MAGIC_RESISTANCE 20 0 0 //dwarf's magic resistance 20%
  17. + 17 MAGIC_RESISTANCE 40 0 0 //battle dwarf's magic resistance 40%
  18. + 20 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 //pegasus makes spell cost higher for enemy mage
  19. + 21 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 //silver pegasus makes spell cost higher for enemy mage
  20. + 22 SPELL_AFTER_ATTACK 0 72 100 //dendroids cast bind
  21. + 23 SPELL_AFTER_ATTACK 0 72 100 //dendroid guards cast bind
  22. + 24 SPELL_AFTER_ATTACK 0 62 20 //unicorns cast blind with 20% probability
  23. + 24 SPELL_RESISTANCE_AURA 0 55 0 //unicorn
  24. + 25 SPELL_AFTER_ATTACK 0 62 20 //war unicorns cast blind with 20% probability
  25. + 25 SPELL_RESISTANCE_AURA 0 55 0 //war unicorn
  26. + 26 LEVEL_SPELL_IMMUNITY 3 0 0 //green dragon's spell immunity
  27. + 26 TWO_HEX_ATTACK_BREATH 0 0 0 //green dragon's breath
  28. + 27 LEVEL_SPELL_IMMUNITY 4 0 0 //gold dragon's spell immunity
  29. + 27 TWO_HEX_ATTACK_BREATH 0 0 0 //gold dragon's breath
  30. + 30 NON_LIVING 0 0 0 //stone gargoyles are non-living
  31. + 31 NON_LIVING 0 0 0 //obsidian gargoyles are non-living
  32. + 32 NON_LIVING 0 0 0 //stone golems are non-living
  33. + 32 SPELL_DAMAGE_REDUCTION 50 -1 0 //stone golems reduce dmg from spells
  34. + 33 NON_LIVING 0 0 0 //iron golems are non-living
  35. + 33 SPELL_DAMAGE_REDUCTION 75 -1 0 //iron golems reduce dmg from spells
  36. + 34 CHANGES_SPELL_COST_FOR_ALLY -2 0 0 //mages reduce spell cost
  37. + 35 CHANGES_SPELL_COST_FOR_ALLY -2 0 0 //archmages reduce spell cost
  38. + 36 HATE 0 52 0 //genies hate efreets
  39. + 36 HATE 0 53 0 //genies hate efreet sultans
  40. + 37 HATE 0 52 0 //master genies hate efreets
  41. + 37 HATE 0 53 0 //master genies hate efreet sultans
  42. + 37 RANDOM_GENIE_SPELLCASTER 0 0 0 //master genies cast spells
  43. + 38 BLOCKS_RETALIATION 0 0 0 //nagas block retaliation
  44. + 39 BLOCKS_RETALIATION 0 0 0 //naga queens block retaliation
  45. + 40 SPELL_IMMUNITY 0 50 0 //giants are immune to mind spells (sorrow)
  46. + 40 SPELL_IMMUNITY 0 59 0 //giants are immune to mind spells (berserk)
  47. + 40 SPELL_IMMUNITY 0 60 0 //giants are immune to mind spells (hypnotize)
  48. + 40 SPELL_IMMUNITY 0 61 0 //giants are immune to mind spells (forgetfulness)
  49. + 40 SPELL_IMMUNITY 0 62 0 //giants are immune to mind spells (blind)
  50. + 41 HATE 0 83 0 //titans hate black dragons
  51. + 41 SPELL_IMMUNITY 0 50 0 //titans are immune to mind spells (sorrow)
  52. + 41 SPELL_IMMUNITY 0 59 0 //titans are immune to mind spells (berserk)
  53. + 41 SPELL_IMMUNITY 0 60 0 //titans are immune to mind spells (hypnotize)
  54. + 41 SPELL_IMMUNITY 0 61 0 //titans are immune to mind spells (forgetfulness)
  55. + 41 SPELL_IMMUNITY 0 62 0 //titans are immune to mind spells (blind)
  56. + 43 MANA_CHANNELING 20 0 0 //familiars
  57. + 45 SPELL_LIKE_ATTACK 21 0 0 //magogs fire with fireballs
  58. + 47 BLOCKS_RETALIATION 0 0 0 //cerberus
  59. + 47 THREE_HEADED_ATTACK 0 0 0 //cerberus
  60. + 47 THREE_HEADED_ATTACK 0 0 0 //creberus
  61. + 51 DAEMON_SUMMONING 0 52 0 //pit lord
  62. + 52 FIRE_IMMUNITY 0 0 0 //efreeti
  63. + 52 FLYING 0 0 0 //Efreeti
  64. + 52 HATE 0 36 0 //efreeti hate genies
  65. + 52 HATE 0 37 0 //efreeti hate master genies
  66. + 53 FIRE_IMMUNITY 0 0 0 //efreet sultan
  67. + 53 FIRE_SHIELD 0 36 0 //efreet sultans
  68. + 53 FLYING 0 0 0 //Efreet Sultan
  69. + 53 HATE 0 36 0 //efreet sultans hate genies
  70. + 53 HATE 0 37 0 //efreet sultans hate master genies
  71. + 54 BLOCKS_RETALIATION 0 0 0 //devils
  72. + 54 ENEMY_LUCK_DECREASING 1 0 0 //devils
  73. + 54 HATE 0 12 0 //devils hate angels
  74. + 54 HATE 0 13 0 //devils hate archangles
  75. + 55 BLOCKS_RETALIATION 0 0 0 //archdevils
  76. + 55 ENEMY_LUCK_DECREASING 1 0 0 //archdevils
  77. + 55 HATE 0 12 0 //archdevils hate angels
  78. + 55 HATE 0 13 0 //archdevils hate archangles
  79. + 60 FULL_HP_REGENERATION 0 1 0 //wight
  80. + 61 MANA_DRAIN 2 0 0 //wraith
  81. + 61 FULL_HP_REGENERATION 0 1 0 //wraith
  82. + 62 BLOCKS_RETALIATION 0 0 0 //vampires
  83. + 63 BLOCKS_RETALIATION 0 0 0 //vampire lords
  84. + 63 LIFE_DRAIN 0 0 0 //vampire lords
  85. + 64 SPELL_LIKE_ATTACK 76 0 0 //liches
  86. + 65 SPELL_LIKE_ATTACK 76 0 0 //power liches
  87. + 66 SPELL_AFTER_ATTACK 0 42 20 //black knights
  88. + 67 DOUBLE_DAMAGE_CHANCE 20 0 0 //vampire lords
  89. + 67 SPELL_AFTER_ATTACK 0 42 20 //dread knights
  90. + 68 ENEMY_MORALE_DECREASING -1 0 0 //bone dragon
  91. + 69 ENEMY_MORALE_DECREASING -1 0 0 //ghost dragon
  92. + 69 SPELL_AFTER_ATTACK 0 75 20 //ghost dragon
  93. + 70 SPELL_IMMUNITY 0 62 0 //troglodytes are immune to blind
  94. + 71 SPELL_IMMUNITY 0 62 0 //infernal troglodytes are immune to blind
  95. + 72 RETURN_AFTER_STRIKE 0 0 0 //Harpies return after attack
  96. + 73 BLOCKS_RETALIATION 0 0 0 //Harpy Hags
  97. + 73 RETURN_AFTER_STRIKE 0 0 0 //Harpy Hags return after attack
  98. + 76 SPELL_AFTER_ATTACK 0 70 2020 //medusas
  99. + 77 SPELL_AFTER_ATTACK 0 70 2020 //medusa queens
  100. + 78 SELF_MORALE 0 0 0 //minotaurs
  101. + 79 SELF_MORALE 0 0 0 //minotaur kings
  102. + 81 SPELL_AFTER_ATTACK 0 74 20 //scorpicore
  103. + 82 LEVEL_SPELL_IMMUNITY 3 0 0 //red dragon's spell immunity
  104. + 83 LEVEL_SPELL_IMMUNITY 5 0 0 //black dragon's spell immunity
  105. + 87 ADDITIONAL_ATTACK 1 0 0 //wolf raider
  106. + 91 SPELLCASTER 2 43 6 //ogre magi cast bloodlust
  107. + 93 SPELL_AFTER_ATTACK 0 77 20 //thunderbirds
  108. + 96 ENEMY_DEFENCE_REDUCTION 40 0 0 //behemots
  109. + 97 ENEMY_DEFENCE_REDUCTION 80 0 0 //ancient behemots
  110. + 103 SPELL_AFTER_ATTACK 0 79 10 //mighty gorgons
  111. + 104 SPELL_AFTER_ATTACK 0 78 100 //serpent fly
  112. + 105 SPELL_AFTER_ATTACK 0 45 100 //mighty gorgons
  113. + 105 SPELL_AFTER_ATTACK 0 78 100 //dragon fly
  114. + 106 SPELL_AFTER_ATTACK 0 70 20 //basilisks
  115. + 107 SPELL_AFTER_ATTACK 0 70 20 //greater basilisks
  116. + 109 SPELL_AFTER_ATTACK 0 71 20 //Wyvern Monarch
  117. + 110 ATTACKS_ALL_ADJACENT 0 0 0 //hydras
  118. + 110 BLOCKS_RETALIATION 0 0 0 //hydras
  119. + 111 ATTACKS_ALL_ADJACENT 0 0 0 //chaos hydras
  120. + 111 BLOCKS_RETALIATION 0 0 0 //chaos hydras
  121. + 112 MORE_DAMAGE_FROM_SPELL 100 17 0 //air elementals are vulnerable to lightning bolt
  122. + 112 MORE_DAMAGE_FROM_SPELL 100 19 0 //air elementals are vulnerable to chain lightning
  123. + 112 NON_LIVING 0 0 0 //air elementals are non-living
  124. + 112 SPELL_IMMUNITY 0 23 0 //air elementals are immune to meteor shower
  125. + 112 SPELL_IMMUNITY 0 50 0 //air elementals are immune to mind spells (sorrow)
  126. + 112 SPELL_IMMUNITY 0 59 0 //air elementals are immune to mind spells (berserk)
  127. + 112 SPELL_IMMUNITY 0 60 0 //air elementals are immune to mind spells (hypnotize)
  128. + 112 SPELL_IMMUNITY 0 61 0 //air elementals are immune to mind spells (forgetfulness)
  129. + 113 MORE_DAMAGE_FROM_SPELL 100 23 0 //earth elementals are vulnerable to meteor shower
  130. + 113 NON_LIVING 0 0 0 //earth elementals are non-living
  131. + 113 SPELL_IMMUNITY 0 17 0 //earth elementals are immune to lightning bolt
  132. + 113 SPELL_IMMUNITY 0 19 0 //earth elementals are immune to chain lightning
  133. + 113 SPELL_IMMUNITY 0 50 0 //earth elementals are immune to mind spells (sorrow)
  134. + 113 SPELL_IMMUNITY 0 59 0 //earth elementals are immune to mind spells (berserk)
  135. + 113 SPELL_IMMUNITY 0 60 0 //earth elementals are immune to mind spells (hypnotize)
  136. + 113 SPELL_IMMUNITY 0 61 0 //earth elementals are immune to mind spells (forgetfulness)
  137. + 114 FIRE_IMMUNITY 0 0 0 //fire elementals are immune to fire spells
  138. + 114 MORE_DAMAGE_FROM_SPELL 100 16 0 //fire elementals are vulnerable to ice bolt
  139. + 114 MORE_DAMAGE_FROM_SPELL 100 20 0 //fire elementals are vulnerable to frost ring
  140. + 114 NON_LIVING 0 0 0 //fire elementals are non-living
  141. + 114 SPELL_IMMUNITY 0 50 0 //fire elementals are immune to mind spells (sorrow)
  142. + 114 SPELL_IMMUNITY 0 59 0 //fire elementals are immune to mind spells (berserk)
  143. + 114 SPELL_IMMUNITY 0 60 0 //fire elementals are immune to mind spells (hypnotize)
  144. + 114 SPELL_IMMUNITY 0 61 0 //fire elementals are immune to mind spells (forgetfulness)
  145. + 115 DOUBLE_WIDE 0 0 0 //water elemental should be treated as double-wide
  146. + 115 MORE_DAMAGE_FROM_SPELL 100 13 0 //water elementals are vulnerable to fire wall
  147. + 115 MORE_DAMAGE_FROM_SPELL 100 21 0 //water elementals are vulnerable to fireball
  148. + 115 MORE_DAMAGE_FROM_SPELL 100 22 0 //water elementals are vulnerable to inferno
  149. + 115 MORE_DAMAGE_FROM_SPELL 100 29 0 //water elementals are vulnerable to fire shield
  150. + 115 NON_LIVING 0 0 0 //water elementals are non-living
  151. + 115 SPELL_IMMUNITY 0 16 0 //water elementals are immune to ice bolt
  152. + 115 SPELL_IMMUNITY 0 20 0 //water elementals are immune to frost ring
  153. + 115 SPELL_IMMUNITY 0 50 0 //water elementals are immune to mind spells (sorrow)
  154. + 115 SPELL_IMMUNITY 0 59 0 //water elementals are immune to mind spells (berserk)
  155. + 115 SPELL_IMMUNITY 0 60 0 //water elementals are immune to mind spells (hypnotize)
  156. + 115 SPELL_IMMUNITY 0 61 0 //water elementals are immune to mind spells (forgetfulness)
  157. + 116 NON_LIVING 0 0 0 //gold golems are non-living
  158. + 116 SPELL_DAMAGE_REDUCTION 85 -1 0 //gold golems reduce dmg from spells
  159. + 117 NON_LIVING 0 0 0 //diamond golems are non-living
  160. + 117 SPELL_DAMAGE_REDUCTION 95 -1 0 //diamond golems reduce dmg from spells
  161. + 121 LEVEL_SPELL_IMMUNITY 5 0 0 //magic elementals are immune to all spells
  162. + 123 DOUBLE_WIDE 0 0 0 //ice elemental should be treated as double-wide
  163. - 133 FLYING //Crystal Dragons do not fly
  164. + 140 DOUBLE_WIDE 0 0 0 //boar should be treated as double-wide
  165. + 142 DOUBLE_WIDE 0 0 0 //nomads should be treated as double-wide
  166. + 144 FULL_HP_REGENERATION 0 0 0 //troll
  167. + 147 HEALER 0 0 0 //first aid tent can heal
  168. + 148 NOT_ACTIVE 0 0 0 //Ammo Cart
  169. + 149 SHOOTER 0 0 0 //arrow turret
  170. - 46 FLYING //hell hound doesn't fly
  171. - 47 FLYING //cerberus doesn't fly
  172. - 120 DOUBLE_WIDE //psychic elemental
  173. - 121 DOUBLE_WIDE //magic elemental
  174. 0