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- /*
- * BattleHex.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "BattleSide.h"
- VCMI_LIB_NAMESPACE_BEGIN
- //TODO: change to enum class
- namespace GameConstants
- {
- const int BFIELD_WIDTH = 17;
- const int BFIELD_HEIGHT = 11;
- const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
- }
- // for battle stacks' positions
- struct DLL_LINKAGE BattleHex //TODO: decide if this should be changed to class for better code design
- {
- // helpers for siege
- static constexpr si16 CASTLE_CENTRAL_TOWER = -2;
- static constexpr si16 CASTLE_BOTTOM_TOWER = -3;
- static constexpr si16 CASTLE_UPPER_TOWER = -4;
- // hexes for interaction with heroes
- static constexpr si16 HERO_ATTACKER = 0;
- static constexpr si16 HERO_DEFENDER = GameConstants::BFIELD_WIDTH - 1;
- // helpers for rendering
- static constexpr si16 HEX_BEFORE_ALL = std::numeric_limits<si16>::min();
- static constexpr si16 HEX_AFTER_ALL = std::numeric_limits<si16>::max();
- static constexpr si16 DESTRUCTIBLE_WALL_1 = 29;
- static constexpr si16 DESTRUCTIBLE_WALL_2 = 78;
- static constexpr si16 DESTRUCTIBLE_WALL_3 = 130;
- static constexpr si16 DESTRUCTIBLE_WALL_4 = 182;
- static constexpr si16 GATE_BRIDGE = 94;
- static constexpr si16 GATE_OUTER = 95;
- static constexpr si16 GATE_INNER = 96;
- si16 hex;
- static constexpr si16 INVALID = -1;
- enum EDir
- {
- NONE = -1,
- TOP_LEFT,
- TOP_RIGHT,
- RIGHT,
- BOTTOM_RIGHT,
- BOTTOM_LEFT,
- LEFT,
- //Note: unused by BattleHex class, used by other code
- TOP,
- BOTTOM
- };
- BattleHex();
- BattleHex(si16 _hex);
- BattleHex(si16 x, si16 y);
- BattleHex(std::pair<si16, si16> xy);
- operator si16() const;
- inline bool isValid() const
- {
- return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
- }
-
- bool isAvailable() const //valid position not in first or last column
- {
- return isValid() && getX() > 0 && getX() < GameConstants::BFIELD_WIDTH - 1;
- }
- void setX(si16 x);
- void setY(si16 y);
- void setXY(si16 x, si16 y, bool hasToBeValid = true);
- void setXY(std::pair<si16, si16> xy);
- si16 getX() const;
- si16 getY() const;
- std::pair<si16, si16> getXY() const;
- BattleHex& moveInDirection(EDir dir, bool hasToBeValid = true);
- BattleHex& operator+=(EDir dir);
- BattleHex cloneInDirection(EDir dir, bool hasToBeValid = true) const;
- BattleHex operator+(EDir dir) const;
- static EDir mutualPosition(BattleHex hex1, BattleHex hex2);
- static uint8_t getDistance(BattleHex hex1, BattleHex hex2)
- {
- int y1 = hex1.getY();
- int y2 = hex2.getY();
- int x1 = hex1.getX() + y1 / 2;
- int x2 = hex2.getX() + y2 / 2;
- int xDst = x2 - x1;
- int yDst = y2 - y1;
- if((xDst >= 0 && yDst >= 0) || (xDst < 0 && yDst < 0))
- return std::max(std::abs(xDst), std::abs(yDst));
- return std::abs(xDst) + std::abs(yDst);
- }
-
- template <typename Handler>
- void serialize(Handler &h)
- {
- h & hex;
- }
- //Constexpr defined array with all directions used in battle
- static constexpr auto hexagonalDirections() {
- return std::array<EDir,6>{BattleHex::TOP_LEFT, BattleHex::TOP_RIGHT, BattleHex::RIGHT, BattleHex::BOTTOM_RIGHT, BattleHex::BOTTOM_LEFT, BattleHex::LEFT};
- }
- };
- DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleHex & hex);
- VCMI_LIB_NAMESPACE_END
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