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							- /*
 
-  * NetPacksServer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "../lib/NetPacks.h"
 
- #include "CGameHandler.h"
 
- #include "../lib/IGameCallback.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/battle/BattleInfo.h"
 
- #include "../lib/battle/BattleAction.h"
 
- #include "../lib/battle/Unit.h"
 
- #include "../lib/serializer/Connection.h"
 
- #include "../lib/spells/CSpellHandler.h"
 
- #include "../lib/spells/ISpellMechanics.h"
 
- #include "../lib/serializer/Cast.h"
 
- bool CPackForServer::isPlayerOwns(CGameHandler * gh, ObjectInstanceID id)
 
- {
 
- 	return gh->getPlayerAt(c) == gh->getOwner(id);
 
- }
 
- void CPackForServer::throwNotAllowedAction()
 
- {
 
- 	if(c)
 
- 	{
 
- 		SystemMessage temp_message("You are not allowed to perform this action!");
 
- 		c->sendPack(&temp_message);
 
- 	}
 
- 	logNetwork->error("Player is not allowed to perform this action!");
 
- 	throw ExceptionNotAllowedAction();
 
- }
 
- void CPackForServer::wrongPlayerMessage(CGameHandler * gh, PlayerColor expectedplayer)
 
- {
 
- 	std::ostringstream oss;
 
- 	oss << "You were identified as player " << gh->getPlayerAt(c) << " while expecting " << expectedplayer;
 
- 	logNetwork->error(oss.str());
 
- 	if(c)
 
- 	{
 
- 		SystemMessage temp_message(oss.str());
 
- 		c->sendPack(&temp_message);
 
- 	}
 
- }
 
- void CPackForServer::throwOnWrongOwner(CGameHandler * gh, ObjectInstanceID id)
 
- {
 
- 	if(!isPlayerOwns(gh, id))
 
- 	{
 
- 		wrongPlayerMessage(gh, gh->getOwner(id));
 
- 		throwNotAllowedAction();
 
- 	}
 
- }
 
- void CPackForServer::throwOnWrongPlayer(CGameHandler * gh, PlayerColor player)
 
- {
 
- 	if(player != gh->getPlayerAt(c))
 
- 	{
 
- 		wrongPlayerMessage(gh, player);
 
- 		throwNotAllowedAction();
 
- 	}
 
- }
 
- void CPackForServer::throwAndComplain(CGameHandler * gh, std::string txt)
 
- {
 
- 	gh->complain(txt);
 
- 	throwNotAllowedAction();
 
- }
 
- CGameState * CPackForServer::GS(CGameHandler * gh)
 
- {
 
- 	return gh->gs;
 
- }
 
- bool SaveGame::applyGh(CGameHandler * gh)
 
- {
 
- 	gh->save(fname);
 
- 	logGlobal->info("Game has been saved as %s", fname);
 
- 	return true;
 
- }
 
- bool CommitPackage::applyGh(CGameHandler * gh)
 
- {
 
- 	gh->sendAndApply(packToCommit);
 
- 	return true;
 
- }
 
- bool EndTurn::applyGh(CGameHandler * gh)
 
- {
 
- 	PlayerColor player = GS(gh)->currentPlayer;
 
- 	throwOnWrongPlayer(gh, player);
 
- 	if(gh->queries.topQuery(player))
 
- 		throwAndComplain(gh, "Cannot end turn before resolving queries!");
 
- 	gh->states.setFlag(GS(gh)->currentPlayer, &PlayerStatus::makingTurn, false);
 
- 	return true;
 
- }
 
- bool DismissHero::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongOwner(gh, hid);
 
- 	return gh->removeObject(gh->getObj(hid));
 
- }
 
- bool MoveHero::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongOwner(gh, hid);
 
- 	return gh->moveHero(hid, dest, 0, transit, gh->getPlayerAt(c));
 
- }
 
- bool CastleTeleportHero::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongOwner(gh, hid);
 
- 	return gh->teleportHero(hid, dest, source, gh->getPlayerAt(c));
 
- }
 
- bool ArrangeStacks::applyGh(CGameHandler * gh)
 
- {
 
- 	//checks for owning in the gh func
 
- 	return gh->arrangeStacks(id1, id2, what, p1, p2, val, gh->getPlayerAt(c));
 
- }
 
- bool DisbandCreature::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongOwner(gh, id);
 
- 	return gh->disbandCreature(id, pos);
 
- }
 
- bool BuildStructure::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongOwner(gh, tid);
 
- 	return gh->buildStructure(tid, bid);
 
- }
 
- bool RecruitCreatures::applyGh(CGameHandler * gh)
 
- {
 
- 	return gh->recruitCreatures(tid, dst, crid, amount, level);
 
- }
 
- bool UpgradeCreature::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongOwner(gh, id);
 
- 	return gh->upgradeCreature(id, pos, cid);
 
- }
 
- bool GarrisonHeroSwap::applyGh(CGameHandler * gh)
 
- {
 
- 	const CGTownInstance * town = gh->getTown(tid);
 
- 	if(!isPlayerOwns(gh, tid) && !(town->garrisonHero && isPlayerOwns(gh, town->garrisonHero->id)))
 
- 		throwNotAllowedAction(); //neither town nor garrisoned hero (if present) is ours
 
- 	return gh->garrisonSwap(tid);
 
- }
 
- bool ExchangeArtifacts::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongPlayer(gh, src.owningPlayer()); //second hero can be ally
 
- 	return gh->moveArtifact(src, dst);
 
- }
 
- bool AssembleArtifacts::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongOwner(gh, heroID);
 
- 	return gh->assembleArtifacts(heroID, artifactSlot, assemble, assembleTo);
 
- }
 
- bool BuyArtifact::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongOwner(gh, hid);
 
- 	return gh->buyArtifact(hid, aid);
 
- }
 
- bool TradeOnMarketplace::applyGh(CGameHandler * gh)
 
- {
 
- 	const CGObjectInstance * market = gh->getObj(marketId);
 
- 	if(!market)
 
- 		throwAndComplain(gh, "Invalid market object");
 
- 	const CGHeroInstance * hero = gh->getHero(heroId);
 
- 	//market must be owned or visited
 
- 	const IMarket * m = IMarket::castFrom(market);
 
- 	if(!m)
 
- 		throwAndComplain(gh, "market is not-a-market! :/");
 
- 	PlayerColor player = market->tempOwner;
 
- 	if(player >= PlayerColor::PLAYER_LIMIT)
 
- 		player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
 
- 	if(player >= PlayerColor::PLAYER_LIMIT)
 
- 		throwAndComplain(gh, "No player can use this market!");
 
- 	bool allyTownSkillTrade = (mode == EMarketMode::RESOURCE_SKILL && gh->getPlayerRelations(player, hero->tempOwner) == PlayerRelations::ALLIES);
 
- 	if(hero && (!(player == hero->tempOwner || allyTownSkillTrade)
 
- 		|| hero->visitablePos() != market->visitablePos()))
 
- 		throwAndComplain(gh, "This hero can't use this marketplace!");
 
- 	if(!allyTownSkillTrade)
 
- 		throwOnWrongPlayer(gh, player);
 
- 	bool result = true;
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 		for(int i = 0; i < r1.size(); ++i)
 
- 			result &= gh->tradeResources(m, val[i], player, r1[i], r2[i]);
 
- 		break;
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		for(int i = 0; i < r1.size(); ++i)
 
- 			result &= gh->sendResources(val[i], player, static_cast<Res::ERes>(r1[i]), PlayerColor(r2[i]));
 
- 		break;
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		for(int i = 0; i < r1.size(); ++i)
 
- 			result &= gh->sellCreatures(val[i], m, hero, SlotID(r1[i]), static_cast<Res::ERes>(r2[i]));
 
- 		break;
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		for(int i = 0; i < r1.size(); ++i)
 
- 			result &= gh->buyArtifact(m, hero, static_cast<Res::ERes>(r1[i]), ArtifactID(r2[i]));
 
- 		break;
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		for(int i = 0; i < r1.size(); ++i)
 
- 			result &= gh->sellArtifact(m, hero, ArtifactInstanceID(r1[i]), static_cast<Res::ERes>(r2[i]));
 
- 		break;
 
- 	case EMarketMode::CREATURE_UNDEAD:
 
- 		for(int i = 0; i < r1.size(); ++i)
 
- 			result &= gh->transformInUndead(m, hero, SlotID(r1[i]));
 
- 		break;
 
- 	case EMarketMode::RESOURCE_SKILL:
 
- 		for(int i = 0; i < r2.size(); ++i)
 
- 			result &= gh->buySecSkill(m, hero, SecondarySkill(r2[i]));
 
- 		break;
 
- 	case EMarketMode::CREATURE_EXP:
 
- 	{
 
- 		std::vector<SlotID> slotIDs(r1.begin(), r1.end());
 
- 		std::vector<ui32> count(val.begin(), val.end());
 
- 		return gh->sacrificeCreatures(m, hero, slotIDs, count);
 
- 	}
 
- 	case EMarketMode::ARTIFACT_EXP:
 
- 	{
 
- 		std::vector<ArtifactPosition> positions(r1.begin(), r1.end());
 
- 		return gh->sacrificeArtifact(m, hero, positions);
 
- 	}
 
- 	default:
 
- 		throwAndComplain(gh, "Unknown exchange mode!");
 
- 	}
 
- 	return result;
 
- }
 
- bool SetFormation::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongOwner(gh, hid);
 
- 	return gh->setFormation(hid, formation);
 
- }
 
- bool HireHero::applyGh(CGameHandler * gh)
 
- {
 
- 	const CGObjectInstance * obj = gh->getObj(tid);
 
- 	const CGTownInstance * town = dynamic_ptr_cast<CGTownInstance>(obj);
 
- 	if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c)))
 
- 		throwAndComplain(gh, "Can't buy hero in enemy town!");
 
- 	return gh->hireHero(obj, hid, player);
 
- }
 
- bool BuildBoat::applyGh(CGameHandler * gh)
 
- {
 
- 	if(gh->getPlayerRelations(gh->getOwner(objid), gh->getPlayerAt(c)) == PlayerRelations::ENEMIES)
 
- 		throwAndComplain(gh, "Can't build boat at enemy shipyard");
 
- 	return gh->buildBoat(objid);
 
- }
 
- bool QueryReply::applyGh(CGameHandler * gh)
 
- {
 
- 	auto playerToConnection = gh->connections.find(player);
 
- 	if(playerToConnection == gh->connections.end())
 
- 		throwAndComplain(gh, "No such player!");
 
- 	if(!vstd::contains(playerToConnection->second, c))
 
- 		throwAndComplain(gh, "Message came from wrong connection!");
 
- 	if(qid == QueryID(-1))
 
- 		throwAndComplain(gh, "Cannot answer the query with id -1!");
 
- 	assert(vstd::contains(gh->states.players, player));
 
- 	return gh->queryReply(qid, reply, player);
 
- }
 
- bool MakeAction::applyGh(CGameHandler * gh)
 
- {
 
- 	const BattleInfo * b = GS(gh)->curB;
 
- 	if(!b)
 
- 		throwNotAllowedAction();
 
- 	if(b->tacticDistance)
 
- 	{
 
- 		if(ba.actionType != EActionType::WALK && ba.actionType != EActionType::END_TACTIC_PHASE
 
- 			&& ba.actionType != EActionType::RETREAT && ba.actionType != EActionType::SURRENDER)
 
- 			throwNotAllowedAction();
 
- 		if(!vstd::contains(gh->connections[b->sides[b->tacticsSide].color], c))
 
- 			throwNotAllowedAction();
 
- 	}
 
- 	else
 
- 	{
 
- 		auto active = b->battleActiveUnit();
 
- 		if(!active)
 
- 			throwNotAllowedAction();
 
- 		auto unitOwner = b->battleGetOwner(active);
 
- 		if(!vstd::contains(gh->connections[unitOwner], c))
 
- 			throwNotAllowedAction();
 
- 	}
 
- 	return gh->makeBattleAction(ba);
 
- }
 
- bool MakeCustomAction::applyGh(CGameHandler * gh)
 
- {
 
- 	const BattleInfo * b = GS(gh)->curB;
 
- 	if(!b)
 
- 		throwNotAllowedAction();
 
- 	if(b->tacticDistance)
 
- 		throwNotAllowedAction();
 
- 	auto active = b->battleActiveUnit();
 
- 	if(!active)
 
- 		throwNotAllowedAction();
 
- 	auto unitOwner = b->battleGetOwner(active);
 
- 	if(!vstd::contains(gh->connections[unitOwner], c))
 
- 		throwNotAllowedAction();
 
- 	if(ba.actionType != EActionType::HERO_SPELL)
 
- 		throwNotAllowedAction();
 
- 	return gh->makeCustomAction(ba);
 
- }
 
- bool DigWithHero::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongOwner(gh, id);
 
- 	return gh->dig(gh->getHero(id));
 
- }
 
- bool CastAdvSpell::applyGh(CGameHandler * gh)
 
- {
 
- 	throwOnWrongOwner(gh, hid);
 
- 	const CSpell * s = sid.toSpell();
 
- 	if(!s)
 
- 		throwNotAllowedAction();
 
- 	const CGHeroInstance * h = gh->getHero(hid);
 
- 	if(!h)
 
- 		throwNotAllowedAction();
 
- 	AdventureSpellCastParameters p;
 
- 	p.caster = h;
 
- 	p.pos = pos;
 
- 	return s->adventureCast(gh->spellEnv, p);
 
- }
 
- bool PlayerMessage::applyGh(CGameHandler * gh)
 
- {
 
- 	if(!player.isSpectator()) // TODO: clearly not a great way to verify permissions
 
- 	{
 
- 		throwOnWrongPlayer(gh, player);
 
- 		if(gh->getPlayerAt(this->c) != player)
 
- 			throwNotAllowedAction();
 
- 	}
 
- 	gh->playerMessage(player, text, currObj);
 
- 	return true;
 
- }
 
 
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