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							- /*
 
-  * CAdventureOptions.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "AdventureOptions.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../PlayerLocalState.h"
 
- #include "../lobby/CCampaignInfoScreen.h"
 
- #include "../lobby/CScenarioInfoScreen.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/StartInfo.h"
 
- AdventureOptions::AdventureOptions()
 
- 	: CWindowObject(PLAYER_COLORED, "ADVOPTS")
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
 
- 	viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
 
- 	exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
 
- 	scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
 
- 	scenInfo->addCallback(AdventureOptions::showScenarioInfo);
 
- 	puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
 
- 	puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
 
- 	dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL);
 
- 	if(const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero())
 
- 		dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
 
- 	else
 
- 		dig->block(true);
 
- }
 
- void AdventureOptions::showScenarioInfo()
 
- {
 
- 	if(LOCPLINT->cb->getStartInfo()->campState)
 
- 	{
 
- 		GH.windows().createAndPushWindow<CCampaignInfoScreen>();
 
- 	}
 
- 	else
 
- 	{
 
- 		GH.windows().createAndPushWindow<CScenarioInfoScreen>();
 
- 	}
 
- }
 
 
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