CMainMenu.cpp 18 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "../lobby/CBonusSelection.h"
  15. #include "../lobby/CSelectionBase.h"
  16. #include "../lobby/CLobbyScreen.h"
  17. #include "../gui/CursorHandler.h"
  18. #include "../windows/GUIClasses.h"
  19. #include "../gui/CGuiHandler.h"
  20. #include "../gui/ShortcutHandler.h"
  21. #include "../gui/Shortcut.h"
  22. #include "../gui/WindowHandler.h"
  23. #include "../widgets/CComponent.h"
  24. #include "../widgets/Buttons.h"
  25. #include "../widgets/MiscWidgets.h"
  26. #include "../widgets/ObjectLists.h"
  27. #include "../widgets/TextControls.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../CServerHandler.h"
  30. #include "../CGameInfo.h"
  31. #include "../CMusicHandler.h"
  32. #include "../CVideoHandler.h"
  33. #include "../CPlayerInterface.h"
  34. #include "../Client.h"
  35. #include "../CMT.h"
  36. #include "../../CCallback.h"
  37. #include "../../lib/CGeneralTextHandler.h"
  38. #include "../../lib/JsonNode.h"
  39. #include "../../lib/serializer/Connection.h"
  40. #include "../../lib/serializer/CTypeList.h"
  41. #include "../../lib/filesystem/Filesystem.h"
  42. #include "../../lib/filesystem/CCompressedStream.h"
  43. #include "../../lib/VCMIDirs.h"
  44. #include "../../lib/CStopWatch.h"
  45. #include "../../lib/NetPacksLobby.h"
  46. #include "../../lib/CThreadHelper.h"
  47. #include "../../lib/CConfigHandler.h"
  48. #include "../../lib/GameConstants.h"
  49. #include "../../lib/CRandomGenerator.h"
  50. #include "../../lib/CondSh.h"
  51. #include "../../lib/mapping/CCampaignHandler.h"
  52. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  53. #include "../../server/CVCMIServer.h"
  54. #include <SDL.h>
  55. #endif
  56. namespace fs = boost::filesystem;
  57. std::shared_ptr<CMainMenu> CMM;
  58. ISelectionScreenInfo * SEL;
  59. static void do_quit()
  60. {
  61. GH.pushUserEvent(EUserEvent::FORCE_QUIT);
  62. }
  63. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  64. : CWindowObject(BORDERED), config(configNode)
  65. {
  66. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  67. background = std::make_shared<CPicture>(config["background"].String());
  68. if(config["scalable"].Bool())
  69. background->scaleTo(GH.screenDimensions());
  70. pos = background->center();
  71. for(const JsonNode & node : config["items"].Vector())
  72. menuNameToEntry.push_back(node["name"].String());
  73. for(const JsonNode & node : config["images"].Vector())
  74. images.push_back(CMainMenu::createPicture(node));
  75. //Hardcoded entry
  76. menuNameToEntry.push_back("credits");
  77. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  78. tabs->type |= REDRAW_PARENT;
  79. }
  80. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  81. {
  82. if(config["items"].Vector().size() == index)
  83. return std::make_shared<CreditsScreen>(this->pos);
  84. else
  85. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  86. }
  87. void CMenuScreen::show(SDL_Surface * to)
  88. {
  89. if(!config["video"].isNull())
  90. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to, true, false);
  91. CIntObject::show(to);
  92. }
  93. void CMenuScreen::activate()
  94. {
  95. CCS->musich->playMusic("Music/MainMenu", true, true);
  96. if(!config["video"].isNull())
  97. CCS->videoh->open(config["video"]["name"].String());
  98. CIntObject::activate();
  99. }
  100. void CMenuScreen::deactivate()
  101. {
  102. if(!config["video"].isNull())
  103. CCS->videoh->close();
  104. CIntObject::deactivate();
  105. }
  106. void CMenuScreen::switchToTab(size_t index)
  107. {
  108. tabs->setActive(index);
  109. }
  110. void CMenuScreen::switchToTab(std::string name)
  111. {
  112. switchToTab(vstd::find_pos(menuNameToEntry, name));
  113. }
  114. size_t CMenuScreen::getActiveTab() const
  115. {
  116. return tabs->getActive();
  117. }
  118. //funciton for std::string -> std::function conversion for main menu
  119. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  120. {
  121. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  122. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  123. std::list<std::string> commands;
  124. boost::split(commands, string, boost::is_any_of("\t "));
  125. if(!commands.empty())
  126. {
  127. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  128. commands.pop_front();
  129. if(index > 3 || !commands.empty())
  130. {
  131. switch(index)
  132. {
  133. case 0: //to - switch to another tab, if such tab exists
  134. {
  135. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  136. if(index2 != menuType.size())
  137. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  138. break;
  139. }
  140. case 1: //open campaign selection window
  141. {
  142. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  143. break;
  144. }
  145. case 2: //start
  146. {
  147. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  148. {
  149. case 0:
  150. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  151. case 1:
  152. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  153. case 2:
  154. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  155. case 3:
  156. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  157. }
  158. break;
  159. }
  160. case 3: //load
  161. {
  162. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  163. {
  164. case 0:
  165. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  166. case 1:
  167. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  168. case 2:
  169. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  170. case 3:
  171. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  172. }
  173. }
  174. break;
  175. case 4: //exit
  176. {
  177. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  178. }
  179. break;
  180. case 5: //highscores
  181. {
  182. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  183. }
  184. }
  185. }
  186. }
  187. logGlobal->error("Failed to parse command: %s", string);
  188. return std::function<void()>();
  189. }
  190. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  191. {
  192. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  193. std::pair<std::string, std::string> help;
  194. if(!button["help"].isNull() && button["help"].Float() > 0)
  195. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  196. int posx = static_cast<int>(button["x"].Float());
  197. if(posx < 0)
  198. posx = pos.w + posx;
  199. int posy = static_cast<int>(button["y"].Float());
  200. if(posy < 0)
  201. posy = pos.h + posy;
  202. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  203. auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, shortcut);
  204. if (button["center"].Bool())
  205. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  206. return result;
  207. }
  208. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  209. {
  210. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  211. type |= REDRAW_PARENT;
  212. pos = parent->pos;
  213. for(const JsonNode & node : config["images"].Vector())
  214. images.push_back(CMainMenu::createPicture(node));
  215. for(const JsonNode & node : config["buttons"].Vector())
  216. {
  217. buttons.push_back(createButton(parent, node));
  218. buttons.back()->hoverable = true;
  219. buttons.back()->type |= REDRAW_PARENT;
  220. }
  221. }
  222. CMainMenuConfig::CMainMenuConfig()
  223. : campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
  224. {
  225. }
  226. CMainMenuConfig & CMainMenuConfig::get()
  227. {
  228. static CMainMenuConfig config;
  229. return config;
  230. }
  231. const JsonNode & CMainMenuConfig::getConfig() const
  232. {
  233. return config;
  234. }
  235. const JsonNode & CMainMenuConfig::getCampaigns() const
  236. {
  237. return campaignSets;
  238. }
  239. CMainMenu::CMainMenu()
  240. {
  241. pos.w = GH.screenDimensions().x;
  242. pos.h = GH.screenDimensions().y;
  243. GH.defActionsDef = 63;
  244. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  245. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  246. backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  247. }
  248. CMainMenu::~CMainMenu()
  249. {
  250. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  251. if(GH.curInt == this)
  252. GH.curInt = nullptr;
  253. }
  254. void CMainMenu::activate()
  255. {
  256. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  257. if (pos.dimensions() != GH.screenDimensions())
  258. onScreenResize();
  259. CIntObject::activate();
  260. }
  261. void CMainMenu::onScreenResize()
  262. {
  263. pos.w = GH.screenDimensions().x;
  264. pos.h = GH.screenDimensions().y;
  265. menu = nullptr;
  266. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  267. backgroundAroundMenu->pos = pos;
  268. }
  269. void CMainMenu::update()
  270. {
  271. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  272. return;
  273. if(GH.windows().count() == 0)
  274. {
  275. GH.windows().pushWindow(CMM);
  276. GH.windows().pushWindow(menu);
  277. menu->switchToTab(menu->getActiveTab());
  278. }
  279. // Handles mouse and key input
  280. GH.handleEvents();
  281. // check for null othervice crash on finishing a campaign
  282. // /FIXME: find out why GH.windows().listInt is empty to begin with
  283. if(GH.windows().topWindow<CIntObject>())
  284. GH.windows().topWindow<CIntObject>()->show(screen);
  285. }
  286. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  287. {
  288. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  289. CSH->screenType = screenType;
  290. CSH->loadMode = loadMode;
  291. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  292. }
  293. void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
  294. {
  295. auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFileName));
  296. openCampaignLobby(ourCampaign);
  297. }
  298. void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
  299. {
  300. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  301. CSH->screenType = ESelectionScreen::campaignList;
  302. CSH->campaignStateToSend = campaign;
  303. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  304. }
  305. void CMainMenu::openCampaignScreen(std::string name)
  306. {
  307. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  308. {
  309. GH.windows().createAndPushWindow<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
  310. return;
  311. }
  312. logGlobal->error("Unknown campaign set: %s", name);
  313. }
  314. std::shared_ptr<CMainMenu> CMainMenu::create()
  315. {
  316. if(!CMM)
  317. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  318. GH.terminate_cond->setn(false);
  319. return CMM;
  320. }
  321. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  322. {
  323. return std::make_shared<CPicture>(config["name"].String(), (int)config["x"].Float(), (int)config["y"].Float());
  324. }
  325. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  326. : screenType(ScreenType)
  327. {
  328. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  329. background = std::make_shared<CPicture>("MUPOPUP.bmp");
  330. pos = background->center(); //center, window has size of bg graphic
  331. picture = std::make_shared<CPicture>("MUMAP.bmp", 16, 77);
  332. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  333. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  334. playerName->setText(settings["general"]["playerName"].String());
  335. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  336. buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  337. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  338. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  339. buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  340. }
  341. void CMultiMode::hostTCP()
  342. {
  343. auto savedScreenType = screenType;
  344. close();
  345. GH.windows().createAndPushWindow<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI);
  346. }
  347. void CMultiMode::joinTCP()
  348. {
  349. auto savedScreenType = screenType;
  350. close();
  351. GH.windows().createAndPushWindow<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI);
  352. }
  353. void CMultiMode::onNameChange(std::string newText)
  354. {
  355. Settings name = settings.write["general"]["playerName"];
  356. name->String() = newText;
  357. }
  358. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  359. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  360. {
  361. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  362. background = std::make_shared<CPicture>("MUHOTSEA.bmp");
  363. pos = background->center(); //center, window has size of bg graphic
  364. std::string text = CGI->generaltexth->allTexts[446];
  365. boost::replace_all(text, "\t", "\n");
  366. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  367. for(int i = 0; i < inputNames.size(); i++)
  368. {
  369. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  370. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  371. }
  372. buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  373. buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  374. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  375. inputNames[0]->setText(firstPlayer, true);
  376. #ifndef VCMI_IOS
  377. inputNames[0]->giveFocus();
  378. #endif
  379. }
  380. void CMultiPlayers::onChange(std::string newText)
  381. {
  382. }
  383. void CMultiPlayers::enterSelectionScreen()
  384. {
  385. std::vector<std::string> names;
  386. for(auto name : inputNames)
  387. {
  388. if(name->getText().length())
  389. names.push_back(name->getText());
  390. }
  391. Settings name = settings.write["general"]["playerName"];
  392. name->String() = names[0];
  393. CMainMenu::openLobby(screenType, host, &names, loadMode);
  394. }
  395. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  396. {
  397. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  398. background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
  399. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  400. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  401. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  402. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  403. if(host && !settings["session"]["donotstartserver"].Bool())
  404. {
  405. textTitle->setText("Connecting...");
  406. startConnectThread();
  407. }
  408. else
  409. {
  410. textTitle->setText("Enter address:");
  411. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  412. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  413. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  414. buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  415. inputAddress->giveFocus();
  416. }
  417. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
  418. inputPort->setText(std::to_string(CSH->getHostPort()), true);
  419. buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  420. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  421. }
  422. void CSimpleJoinScreen::connectToServer()
  423. {
  424. textTitle->setText("Connecting...");
  425. buttonOk->block(true);
  426. GH.stopTextInput();
  427. startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  428. }
  429. void CSimpleJoinScreen::leaveScreen()
  430. {
  431. if(CSH->state == EClientState::CONNECTING)
  432. {
  433. textTitle->setText("Closing...");
  434. CSH->state = EClientState::CONNECTION_CANCELLED;
  435. }
  436. else if(GH.windows().isTopWindow(this))
  437. {
  438. close();
  439. }
  440. }
  441. void CSimpleJoinScreen::onChange(const std::string & newText)
  442. {
  443. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  444. }
  445. void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
  446. {
  447. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  448. // in single process build server must use same JNIEnv as client
  449. // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
  450. // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
  451. CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
  452. #endif
  453. boost::thread(&CSimpleJoinScreen::connectThread, this, addr, port);
  454. }
  455. void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
  456. {
  457. setThreadName("CSimpleJoinScreen::connectThread");
  458. if(!addr.length())
  459. CSH->startLocalServerAndConnect();
  460. else
  461. CSH->justConnectToServer(addr, port);
  462. if(GH.windows().isTopWindow(this))
  463. {
  464. close();
  465. }
  466. }
  467. CLoadingScreen::CLoadingScreen(std::function<void()> loader)
  468. : CWindowObject(BORDERED, getBackground()), loadingThread(loader)
  469. {
  470. CCS->musich->stopMusic(5000);
  471. }
  472. CLoadingScreen::~CLoadingScreen()
  473. {
  474. loadingThread.join();
  475. }
  476. void CLoadingScreen::showAll(SDL_Surface * to)
  477. {
  478. //FIXME: filling screen with transparency? BLACK intended?
  479. //Rect rect(0, 0, to->w, to->h);
  480. //CSDL_Ext::fillRect(to, rect, Colors::TRANSPARENCY);
  481. CWindowObject::showAll(to);
  482. }
  483. std::string CLoadingScreen::getBackground()
  484. {
  485. const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
  486. if(conf.empty())
  487. {
  488. return "loadbar";
  489. }
  490. else
  491. {
  492. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  493. }
  494. }