TypesMapObjects2.cpp 1.2 KB

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  1. /*
  2. * TypesMapObjects2.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RegisterTypes.h"
  12. #include "../StartInfo.h"
  13. #include "../CStack.h"
  14. #include "../battle/BattleInfo.h"
  15. #include "../CGameState.h"
  16. #include "../CModHandler.h"
  17. #include "../mapObjects/CObjectHandler.h"
  18. #include "../CCreatureHandler.h"
  19. #include "../VCMI_Lib.h"
  20. #include "../CArtHandler.h"
  21. #include "../CHeroHandler.h"
  22. #include "../spells/CSpellHandler.h"
  23. #include "../CTownHandler.h"
  24. #include "../mapping/CCampaignHandler.h"
  25. #include "../NetPacks.h"
  26. #include "../mapObjects/CObjectClassesHandler.h"
  27. #include "../serializer/BinaryDeserializer.h"
  28. #include "../serializer/BinarySerializer.h"
  29. #include "../serializer/CTypeList.h"
  30. VCMI_LIB_NAMESPACE_BEGIN
  31. template void registerTypesMapObjects2<BinaryDeserializer>(BinaryDeserializer & s);
  32. template void registerTypesMapObjects2<BinarySerializer>(BinarySerializer & s);
  33. template void registerTypesMapObjects2<CTypeList>(CTypeList & s);
  34. VCMI_LIB_NAMESPACE_END